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Aielman15

@Aielman15@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Aielman15, (edited )
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Spike Chunsoft also developed the Pokemon Mystery Dungeon games and, fairly recently, the new Dragonball game that, as far as I know, got good reception.

Kinda lame that these developers will be locked to PS or (months after release) Steam with PSN Account.

EDIT: And according to comments from Reddit, Kadokawa is a huge corporation that also distributes anime, manga and light novels. This isn’t just about games.

Aielman15,
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Thank you so much for writing these posts! Don’t worry about slowing down a bit, I’m way more interested in quality instead of them just devolving into a boring streak of daily screenshots, and most importantly, it’s supposed to be fun for you in the first place! It shouldn’t feel like a job! You can’t write good reviews of games if you are not enjoying playing them in the first place, or you’re prevented from fully enjoying them by the rush of finding a new title for tomorrow’s post.

As for this one in particular, I’ve had it in my wishlist for quite a while. I’ve enjoyed most of Dontnod’s games and this one seems quite peculiar indeed. I heard a few divisive opinions on it, but you convinced me to give it a fair try.

I’m not a US citizen, but happy veteran day!

Aielman15,
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Isn’t it the same as with every other entertainment system? I grew up with a big brother and a little sister. We only had one PS1, later one X360. We could either play in co-op, or take turns. Sometimes my father would also play on the console, and we’d do something else in the meantime.

What’s different about the Switch? It’s an entertainment system. You insert the game, you play. I don’t have one, but I’m pretty sure it allows for different accounts to be created and each have their own save file, so there’s no need to buy multiple consoles/multiple copies of the same game. You can either play on the go, or hook it to the TV and play with the bigger screen. You are not forced to play party games just because you have a bigger screen, and you are not forced to treat it like a “personal device” just because you are playing on the smaller screen (I also despise the idea of “personal device” for kids: learning to share games is a very important lesson for kids).

Aielman15,
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I’m pretty sure they were doing that already.

Aielman15,
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Just give me a proper Xenogears remake with all the cut content from the second disc and I’ll die happy.

Random Screenshots of my Games #37 - Call of Cthulhu (lemmy.world) angielski

I went into Call of Cthulhu blind, not knowing anything except that it’s somehow connected to the Cthulhu mythos. Not only was it another period piece supernatural detective story like yesterday’s game, Kona, but it also stars a private investigator who was a former veteran. This time, though, it takes place in 1924 and our...

Aielman15,
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Thank you for putting so much effort into these posts. I rarely comment but I always read them. It feels like reading an informal short review of a random game every day, like having a friend telling me what they played the day before. Sometimes I even add the game to my wishlist.

Aielman15, (edited )
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You don’t need to ever interact with Galaxy to play your games, not even to download the offline installer. And the download option is not hidden on the website.

Rusted Moss is pretty good (Metroidvania) angielski

I’ve been playing a bunch of Rusted Moss lately. It’s a Twin Stick Shooter Metroidvania, which is appreciably different from the Hack and Slash type I normally play. Getting used to mouse-and-keyboarding a platform heavy game took a bit. And boy are there platforms....

Aielman15,
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Ooh, seems really interesting. Thanks for the recommendation! I’ve added it to my wishlist :)

Aielman15,
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It’s rare to see a RPGmaker game with VA. I wonder how that happened. RPGmaker is the tool that you use when you don’t have money to spend on anything but still want to make a game.

You got me curious. I’ll check it one of these days. I like narrative-heavy games and it seems right up my alley.

Aielman15,
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Is Halo Studios just 343 rebranded, or a new studio? I’m not up to date with Halo/Xbox news.

Aielman15,
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Is this kind of horny-posting really necessary?

There are countless NSFW/barely NSFW communities out there, including a metric ton of anime pic communities. This has nothing to do with c/games.

At least tag it appropriately.

Aielman15,
@Aielman15@lemmy.world avatar

I’ve just checked the rules and yes it could have an NSFW tag even though no nudity is shown but that is a far cry from “has no place”

Screenshots of a game have a place in this community when they are used to actually discussing the game. Which is the point a lot of these “daily screenshot” posts are missing. There is no discussion here because OP didn’t bother discussing anything, it’s just a random collection of pics. Unless you count “showing that the game has a player-controlled camera” as “demoing game mechanics”.

I would 100% consider this a low-effort post, which is against the rules of c/games.

Aielman15,
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It’s insane that Nintendo feels the need to go after the strugglers that play on emulator, despite their console being the most successful on the market, still selling like crazy after almost a decade, and with the successor being one of the most anticipated consoles ever. That line must go up, even if it’s just an inch more.

Fuck Nintendo.

Aielman15,
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Lords of the Fallen - The Lords of the Fallen: The return of the Fallen Lords, Part 2/368

Day -9 of posting a screenshot from a game I've been playing until I also forget to post screenshots angielski

Metal Gear Solid from their recent Master Collection, Volume 1. Played mostly via Steam Link and a little bit on Steam Deck. This was playing through the Japanese version (it has pretty much every version included). At this moment I think Snake’s saying “that takes care of the cremation.”...

Aielman15,
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I remember playing MGS as a kid and thinking “graphics will never get better than this”.

It didn’t age well, but I still think of it as one of the most witchcraft-powered games I’ve ever played. I still can’t believe that they were able to craft such gorgeous environments and fluid, cinematic cutscenes on the PS1.

To his day, it’s still one of my favourite games ever.

PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off (www.ign.com) angielski

Wow, this is awful. Some people reported that these ads are also very petty and not necessarily related to the game, like apparently Elden Ring shows an ad for a licensed mousepad when you hover over the game now…...

Aielman15,
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Sony looking at the rotting corpse of Xbox and taking notes. But only the wrong ones.

Aielman15,
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I blame the news outlets for making it public and screaming from the rooftops that they were bypassing it.

It’s not the journalists’ fault if they are informing people of the existence of something. And the idea that gamers would’ve been able to enjoy the mod without Sony noticing if journalists never spoke of it is dumb.

So anyone have a copy saved?

I’m still able to download the file from the original link.

www.nexusmods.com/godofwarragnarok/mods/22?tab=fi…

This was the original description of the mod:

Notes
This project does not touch or modify any original game code and is NOT intended to encourage the piracy.

  1. Download the latest release
  2. Copy the version.dll and PsPcSdk.dll to the game folder
  3. Enjoy!

Troubleshooting:
If you still encounter the login screen error, make sure to remove this file first:
C:\Users[Username]\Saved Games\God of War Ragnarök[AccountID]\userpreferences
Upon the first popup when it asks to link the Steam account, press “NO” button.

It’s worth mentioning that the mod could stop working with future updates of the game, however.

Aielman15, (edited )
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blog.playstation.com/…/horizon-zero-dawn-remaster…

Horizon Zero Dawn Remastered features over 10 hours of re-recorded conversation, mocap and countless graphical improvements that bring the game to the same visual fidelity as its critically acclaimed sequel Horizon Forbidden West. […] The story’s many compelling characters have been upgraded, bringing them in line with current generation advances in character models and rendering.
The audio experience in Horizon Zero Dawn Remastered has been significantly enhanced. We’ve completely revamped the sound mix, now supporting PS5 Tempest 3D Audio Tech2 for higher-order ambisonics and Atmos rendering for an immersive soundscape. Our sound design has also seen major improvements, with hundreds of improvements both in-game and in the cinematics.
[…] We’ve integrated custom haptics for the DualSense controller throughout the game, providing tactile feedback that heightens immersion. Additionally, we’ve introduced a new optional accessibility feature that utilizes sound and haptic feedback to notify players of interactable elements, such as pickups, that were previously only indicated visually.
[…] The PC version (Account for PlayStation Network required on PC) on Windows includes the PlayStation overlay with Trophy support and has its own set of features, such as support for ultra-wide resolutions and the latest performance enhancing technologies like NVIDIA DLSS 3 and AMD FSR 3.1 with frame generation. […]
Many of the accessibility features that were first introduced in Horizon Forbidden West have been included for this Remastered version as well; remappable controls, haptic cues, and various assist toggles will enable all players to fully enjoy the game.
For those that have already played it, we’ve made sure that your old save games will work; […]
For existing owners of Horizon Zero Dawn (PS4, PC) and/or Horizon Zero Dawn Complete Edition (PS4, PS5, PC): you can upgrade to the digital version of Horizon Zero Dawn Remastered for $9.99 on both PlayStation 5 console and on PC (via Steam or Epic Game Store). This includes fans who added the game to their libraries during PlayStation’s Play At Home initiative.
Owners of the Horizon Zero Dawn PS4 game disc can access this offer by inserting the game disc into their PS5 console (and will need to keep the disc inserted each time to play the game).
[…]PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to access the upgrade offer.
For new fans, the game can be purchased for $49.99 on PlayStation Store, Steam, or Epic Game Store. You will receive the Horizon Zero Dawn Complete Edition.

Emphasis is mine.

This is just a glorified update, not a remaster. For the most part, it’s a cashgrab and I would be hard pressed to justify the full price point they are asking for this thing. At least they are offering the update at a discount for existing customers.

But it’s hilarious that the existing customers who bought the game physically and then bought their new flagship console apparently are not entitled to the discount. I don’t understand if Sony just doesn’t care about the PS5 Pro and its users, or they think that people will buy the console + external disc tray for this?

Oh, and now the game requires a PSN account on PC as well, and they only mentioned Steam and Epic Store despite the game being also released on GoG.

Aielman15, (edited )
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Happy to see this one finally released outside of Apple Arcade. It’s wild that it was an Apple exclusive to begin with.

Aielman15,
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This is coming to PC, Xbox and Nintendo Switch as well (source: Twitter). I’ve not played them but I’ve heard good things about these games, so it’s nice that they made them available to the modern audience.

Many old JRPGs are fairly grind-prone, though. I wonder if they’ll introduce some QoL features like the FF remasters, such as a fast forward toggle. And from what I’m hearing, the western release was altered to be more grindy, so I’m curious to see if this is a straight port of that version, or if they restored the original progression as it had been conceived.

Aielman15,
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They’re not the worst thing ever, but I’m happy when a game finds another way to challenge the player that isn’t “throw an enemy encounter at the player every ten steps”.

Nowadays I particularly enjoy games where the encounter is fought on the map itself instead of having a transition screen and a separate map. Games like Sea of Stars, or Yakuza Kiwami for example. I find that removing the transition screen also removes much of the tedium I feel with enemy encounters in video games.

Aielman15,
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I love the character design of this game so much. Too bad that I’m not good at this type of game…

Aielman15,
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I’ve spent a good chunk of my childhood playing Tekken 3 with my brother and our friends. I just suck at fighting games :D

Aielman15,
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Phil Spencer underperformed for 10+ years and yet he’s still there.

Must be nice having the peace of mind that no matter how you fuck up, other people will pay in your stead.

Aielman15,
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And most of those people keep playing anyway lol

Aielman15,
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Yeah, the price hike is fair, I don’t think any developer has any problem with that.

The problem is that they broke the trust of developers, and I don’t think that they’ll ever recoup from that.

Aielman15,
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You either die as a hero, or live long enough to become the villain.

Aielman15, (edited )
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This generation is already pretty weak, and it was hard to justify the original PS5 which, after a whopping four years, still has too few exclusive titles to justify the increased price point. Now they are asking for $700 (and they increased the controller’s price, too), but there’s still too few next gen titles, and it doesn’t even come with basic features like a disc tray and a vertical mount. Not even a better form factor, it’s the same old ugly case, but somehow bigger.

The only premium thing about this thing is the price tag. $700 dollars but €800, because apparently they are dominating the European market so much that they don’t even have to try to sell it at an honest price point. With all those money you can just buy a PC. I honestly don’t think that many people who are interested in the console market (which, historically, has always been a “low budget” entry into modern gaming) would be willing to spend so much money on one.

I guess we circled back to the PS3 era, when Sony got drunk with overconfidence. Only, this time they’ll get away with it because their main competitor is somehow even more incompetent than them. I wonder if the handheld PC market will pose a threat to their dominance in the future - at the moment, it’s a very small niche.

Aielman15,
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I haven’t seen it nearly this bad until this year. This is the worst year I’ve ever seen for it, and Hoyo games are by far the worst

Congrats for lasting this far. I quit the anime world years ago when it became clear that that shit was becoming the norm, and 95% of products specifically catered to that demographic.

Aielman15,
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The fact that capital-G Gamers are still hell-bent on the GamerGate-era war against Kotaku is deeply amusing to me.

Gaming journos bad, something something.

Aielman15,
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I seem to remember MS claiming they were opening the “first AAAA dev studio” (The Initiative). Since then, the studio has been radio silent, lost a bunch of talent, and needed help from Crystal Dynamics to work on their first game (Perfect Dark reboot).

Soulslike Enotria: The Last Song delayed indefinitely on Xbox as dev says it's being ignored by Microsoft (www.eurogamer.net) angielski

As spotted by Windows Central, though, Jyamma CEO Jacky Greco later went into additional detail on Discord. Following a community manager’s statement dismissing speculation the studio had been “paid by Sony”, Greco shared his own frustrations relating to the delay. “You can ask Xbox why they haven’t answered us for two...

Aielman15,
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If that’s the reason, it doesn’t paint MS in a good light. Bullying small indie devs out of spite. Especially considering that, after saying that in March, Jyamma spent time and money to release the game on Xbox the same day as the other platforms.

But I honestly doubt it. Corporations are NOT people (even if the law would like to pretend otherwise) and they don’t think the same way as people. They don’t play favourites, they don’t play nice or bully others because they feel like to. They chase money, and that’s it. A game releasing on their platform is literally free money. This is just a fuck up on their part. If I had to guess, MS cut jobs and replaced them with AI and left a skeleton crew working on this.

Aielman15,
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You seem to really love Rockstar games.

Aielman15,
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The beauty of Final Fantasy is that, with each entry being different from the others, every game of the series ends up resonating differently with different people.

The “best” Final Fantasy varies greatly depending on who you ask, for a combination of factors, including nostalgia and subjective opinions on the different aspects of the game (story, characters, gameplay).

It’s what I love about this series. You may play ten games, but the eleventh will still surprise you in some way. Even if I don’t like a specific entry, I can still appreciate that they tried something new and unique, and I always look forward to playing the next one.

Aielman15,
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I played the original countless of times as a kid! It was a great platformer hindered by the tank controls, which unfortunately led me to prefer Spyro. If there ever was a game in need of a remaster (as opposed to a remake), it’s this one. Update the controls, and the game itself is still a lot of fun.

Aielman15,
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I started playing during the PS1 era when tank controls were the norm. I have no qualms with tank controls in other kind of games. To use your example, I genuinely think that REmake is a lot better with tank controls; modern controls conflict with fixed camera angles, because you may turn a corner and suddenly left becomes right, and the control scheme is clearly not designed with that in mind.

But in a platform game with very precise platforming sequences, tank controls and unresponsive camera were horrible. It made playing it frustrating to the point that, despite playing it a lot, I never actually finished the game, because I would always give up somewhere through the game. The farthest I went into Croc 2 was the fourth world (still don’t know how many there are), and iirc third world in Croc 1. As opposed to Spyro and Crash which I replayed dozens of times from beginning to end.

I won’t say that my experience is universal and I can definitely see people enjoying the control scheme, but I gave it a lot more than a fair shake and it never convinced me. I always had the impression that the game was fighting me and genuinely wanted me to fail.

Aielman15,
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At which point can the market be considered saturated?

Like, I would imagine that there’s a finite amount of coomers willing to drop their wallets on skins or PNGs of their favourite waifu.

Aielman15,
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Honestly, the true ending is nothing to write home about. Sea of Stars is probably one of my favourite JRPG ever, but the entire last arc and both endings were a huge letdown.

Aielman15,
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Daily reminder that Peter Molyneux is a pathological liar whose only accomplishment has been giving us one of the most brutally accurate piece of gaming journalism to date.

Aielman15,
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Because he is. The person he is speaking to is a Nazi. there are other Nazis behind him. They probably dug a hole a left him there to die or something (we lack context for the scene, but it’s believable). Full scene: www.youtube.com/watch?v=0e17p2IVDUU

Aielman15,
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Nice argument, Emperor Hong. Why don’t you back it up with a source?

Aielman15, (edited )
@Aielman15@lemmy.world avatar

I burned myself out of many a game as a kid attempting (and usually succeeding at) 100% them, so I learned my lesson. Nowadays I just play for fun and maybe go after the platinum if I liked the game enough. My time has value and I’m not going to squander it to “look at the minimap, go to waypoint/marked location, collect random collectible, rinse and repeat for 10-15 hours”, nor am I spending dozens of hours grinding some random activity.

For example, I did almost 100% all Yakuza Kiwami. Did all side quests and enjoyed most of the random activities! Iirc those I had most trouble with were karaoke and billiards, but I still had tons of fun learning them and gradually getting better at them. But fuck me I’m NOT going to grind the coliseum for hours just to buy random weapons that I don’t need but are arbitrarily required for the 100% completion.

I’ve also learned not to rush it. I frequently replay games that I like, so if I miss an achievement, that’s fine. Maybe in five years I’ll pick the game up again and grab the random achievement I missed the first time around. There’s no need to sweat it, no need to read guides before/while playing the game and potentially spoiling me some major story events, and no need to immediately replay the game just to reach that random achievement.

That being said, the game I had the most fun with was CrossCode. Movement is fluid, combat is snappy, story and characters are fun and puzzles are actually challenging. It’s the most charming experience I’ve ever had playing a game, and it’s why it immediately jumped straight into my top favourite games ever. There is technically a “completionist list” within the game with some abdurd and missable requests, but it’s not required to 100% the game and it’s basically just a pile of challenges that you can tackle on if you feel like it. If you don’t, you can just play the story, do the side quests and collect all the treasures, which is a lot of fun. The platinum only requires you to beat the story iirc, so you don’t even need to do any of that; I did it because I liked the game and wanted to do it. Twice! I bought the game on PC and console and 100% it both times.

Most other games that I enjoy completing are platformers/collect-a-thons, such as Spyro, Crash (except Crash 1, never managed to finish it, but had tons of fun nevertheless), Ori, Celeste, PS1 Oddworld games, etc… and metroidvanias, if they are not overly long (basically every one I’ve played except for Hollow Knight).

The longest run I had was Final Fantasy XIII. I liked the game so much that I kept going back to it over the years, slowly chipping at the side content and grinding my way to max level. I got the platinum almost ten years after starting my save file, and I wouldn’t have enjoyed it nearly as much if I attempted to rush it all in one sitting.

Aielman15,
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The fact that MS spent an entire decade fumbling the ball, and when it finally got it right and released a game people actually liked, immediately shut down the studio and sold the IP, is still highly amusing to me.

You can’t convince me that it wasn’t an inside job from someone who either secretly works for the competition, or who actively hates MS and wants it to fail.

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