I feel like this game suffered from releasing in an unpolished state. Its competition is Smash bros, which is incredibly polished but has bad networking. Even with smash’s issues though, it felt way better to play than this did. They could have fixed all the issues, but the first taste I had of the game was negative, and I just don’t feel like it’s worth my time to go back.
With so many games coming out, I feel like the first impression is more important than ever, but more and more games are instead releasing in a poor state with the idea of fixing it later if it makes money.
I would also love a Kirby air ride game… But seeing how they did multiplayer-focused gamrs like Mario tennis and golf, I don’t want today’s Nintendo to make it, if that makes sense.
I just want to provide a contrasting opinion to the other response here. I and a few of my friends have tried it and we just aren’t ready to dedicate way too much time to learning a game that seems to want to be almost as complex as DOTA2. So many characters, map mechanics, and item builds to adapt to the situation (this one in particular) - its just too much. Like, pick two and maybe I’d find it worth my time to start learning, but the complexity of all 3 make the game too daunting.
Canada-based studio Relic Entertainment, which recently released Company of Heroes 3, did receive some good news in the midst of these layoffs. The company announced on X (formerly Twitter) that it is becoming an independent studio thanks to the help of “an external investor” who went unnamed.
I’ve really been enjoying watching Northernlion figure out this game. Glad it’s out so I don’t have to watch runs based on the same 4 jokers and 3 decks anymore!
Hopoo, the original devs, were already making this and got to finish working on it after the purchase. It adds new content and refines the gameplay of the original (movement feels better and the game just generally plays better) - it was also designed with modding in mind.
What I mean is… sometimes people are very loyal to a videogame franchise or a company because they loved a game they released years ago (Silent Hill/Konami with Silent Hill 2, Blizzard/Bethesda with their respective golden eras, some could argue this happens too with Pokémon and Final Fantasy, etc). Ethical/consumer reasons...
TL;DR the developers of slay the spire created a fun free card game within 3 weeks to explore and learn the Godot game engine. You can play it here: megacrit.itch.io/dancing-duelists
It’s on a new engine and is technically a new game but Valve overwrote cs:go to make the inventory changeover work afaik. Lots of people seem to not know about the beta option to play GO, I think Valve should make a better process to access it so more people know that it’s an option.
The game seems good and mostly well made, with the best hand-crafted environments I’ve ever seen from Bethesda.
But when it comes to the core gameplay loop, I feel like I’ve played this game already and I got bored very, very quickly.
It truly plays like Fallout 4 but with more menus and loading screens in order to fast travel somewhere. There is space combat, but it doesn’t feel compelling to me. Click on bad ship until kaboom.
You want to fast travel? Drop some things, you can’t fast travel while encumbered. Please undock first, we have some quest events tied to undocking and we don’t want you to miss those. Please fast travel to the planet before landing at a location, we have some quest events tied to the space around planets and we don’t want you to miss those.
Again though, the game is generally well made and I can see a lot of people truly enjoying it and the many gameplay systems you can dive into like settlement, ship, crew building, and side questing.
The slower-paced looter shooter gameplay loop just really isn’t for me right now. I’d rather play Fallout or Borderlands.
Note that I haven’t commented on the story. I don’t feel like I’ve experienced enough of it to really give a good opinion on it. I’ve played 4 hours.
Warner Bros. Admits MultiVersus Underperformed, Contributing to Another $100 Million Hit to Revenue in Its Games Business (www.ign.com) angielski
Smash Bros. Creator Masahiro Sakurai Quits YouTube With Final Video Teasing Mystery New Game (www.ign.com) angielski
Expanded Steam gaming compatibility likely coming to Arm chips with hundreds of Windows games — Valve testing ARM64 Proton compatibility layer (www.tomshardware.com) angielski
When will they learn? When will they learn, that their actions have consequences? (lemmy.world)
Final Fantasy Maker Square Enix Will Aggressively Pursue a Multiplatform Strategy After Profits Tumble (www.ign.com) angielski
Great, can we get FF7 Rebirth on PC now?
Nintendo DMCAs Yuzu forks on GitHub (github.com) angielski
Unsurprising move. People should’ve moved them elsewhere.
A Konami code variant in Castlevania has been discovered after a quarter of a century (www.pcgamer.com) angielski
Sega sells off Relic Entertainment, will axe 240 jobs (www.gamedeveloper.com) angielski
Canada-based studio Relic Entertainment, which recently released Company of Heroes 3, did receive some good news in the midst of these layoffs. The company announced on X (formerly Twitter) that it is becoming an independent studio thanks to the help of “an external investor” who went unnamed.
Balatro is OUT NOW 🎉 (store.steampowered.com) angielski
Steam Deck OLED Trailer. (youtu.be)
Risk of Rain Returns – Launch Trailer (www.youtube.com) angielski
(This is a remake of the original Risk of Rain, out now)
What are some alternative to soulless videogame franchises? angielski
What I mean is… sometimes people are very loyal to a videogame franchise or a company because they loved a game they released years ago (Silent Hill/Konami with Silent Hill 2, Blizzard/Bethesda with their respective golden eras, some could argue this happens too with Pokémon and Final Fantasy, etc). Ethical/consumer reasons...
Coming Soon to Game Pass: Cities: Skylines II, Dead Space, Jusant, Mineko’s Night Market, and More - Xbox Wire (news.xbox.com) angielski
Coming soon to @XboxGamePass and @XboxGamePassPC: Cities: Skylines II, Dead Space, Jusant, Mineko’s Night Market, and more!
Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle (www.gamesradar.com) angielski
TL;DR the developers of slay the spire created a fun free card game within 3 weeks to explore and learn the Godot game engine. You can play it here: megacrit.itch.io/dancing-duelists
Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It (www.macrumors.com) angielski
How Four Friends Built a ‘Hypercube’ to Play Final Fantasy Crystal Chronicles Together in 2023 (www.ign.com) angielski
$70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet (www.eurogamer.net) angielski
Mortal Kombat 1's graphics on Nintendo's hybrid console have been widely panned, with many wondering how the developer …
Starfield user score drops to "mostly positive" on steam (www.pcgamesn.com) angielski
[Rumor] Embracer reportedly considering selling Borderlands developer Gearbox (www.eurogamer.net) angielski
Gearbox is reportedly the latest studio to be affected by Embracer Group's restructuring efforts....
Dragon Quest Monsters: The Dark Prince details new battle and monster recruiting systems (www.gematsu.com) angielski
Microsoft is planning to sell the streaming rights for Activision Blizzard games to Ubisoft (www.gamescensor.com) angielski
Microsoft is planning to sell the streaming rights for Activision Blizzard games to Ubisoft. The tech giant is actually planning to sell off the stre