Information originally from MinnMax’s Ben Hanson. There is an existing game used to describe this new game to Hanson as a point of reference, and all we know is that that game is not Hitman.
At those time frames it’s not just feature creep you have to worry about, but tech- and social creep as well. Think back what games were popular 12 years ago and what hardware we had. That’s why usually in longterm, large scale projects you have a technological freeze, where you essentially ignore all progress made outside of your project for the sake of completion, which Star Citizen clearly hasn’t done.
I realy can’t judge a person I don’t know personally, but I sure is hell can judge their content. And for Asmonds videos and streams, there’s just nothing there. There is literally zero content. You know those memes that imitate Joe Rogan, well here is one for Asmond.
“Yeah, Yeah”
“They way it is, is actually…” blanket statement
“Yeah, Uh Huh, No”
“Well actually…” other blanket statement
“What I would do is…” some nonsense
“Yeah, Yeah, Uh huh.”
Continues to pause and unpause a 10 minute video over the course of an hour.
That’s basically it, it’s almost an anomaly how content like that can get somebody filthy rich. It ads zero value to the platform or any of the viewers lives. I can even excuse other creators doing their YLYL challange #547, because it at least involves humor and engagement. But if Asmond would disappear over night, I bet not only would nobody miss him, there wouldn’t even be anybody to replace him, because his success is a straight up anomaly.
All these shitty reaction streamers are literally standing on the great shoulders of Filthy Frank, Jontron, early H3H3, early Idubbz, Cinemassacre, Ray William Johnson, etc. But those at least had weight behind their reactions, with bits and actual production behind every video. Those reaction streamers literally sit on their ass watch videos and somehow people pay them solely to hear their opinion, what a sad existence on both ends. To be frank, this is barely a step up of those YT shorts of a guy just staring into the camera while the top half of the screen shows some random video. I know YouTubes moto was “Broadcast Yourself” but some people really shouldn’t take that to heart.
I wish YouTube allowed for blacklisting words in video titles for your feed. I swear if I see another “insert vtuberbroke everyone by saying insert mildest sexual innuendo” I’m gonna loose it. What also sucks is that YouTube shorts got entirely integrated into Twitch, so the clips you see posted of any streamer is most likely some 3rd party clipper channel leaching off the actual streamer. Which means spam goes up, quality goes down. Sure its awesome for the streamer, they get a lot of traction and new followers but at the cost of their content flooding other platforms through reposts.
The problem is also how YouTube compartmentalizes the content. I like the Alveus Sactuary Channel, Maya Higa has probably one of the most noble causes for streaming. But because she’s related to OTK, YouTube thinks it’s fine to blast me with the full dose of their cringe drama. No amount of “not interested” or channel blocking is going to solve that, because there’s always gonna be copycat clipper channel reposting the same twitch clips over and over.
It’s funny how YouTube killed early short form animation channels (which was arguably peak YouTube content at the time) in favor for long form content, but then introduced Shorts. But those barely pay anything so people either rehash their 10+ minute video into 20 YT Shorts or spam AI generated garbage en masse. There’s also apparently no copyright enforcement on those shorts, since you can essential watch the entirety of a 2.5 hrs movie in segmented shorts with shitty music layered on top.
I think nobody gives a damn about the PS5 anymore, neither the devs, the players or Sony. And for PC, the reason why the original game worked was, because it is a playable movie, and it belongs on a TV screen, not a desktop monitor. Even if it ran flawlessly and looked better people wouldn’t exactly rush to pay $70 for a 10 year old game.
This is my 5th most played game on Steam, mostly because I’ve played through the campaign solo once, then replayed it with a friend, then re-replayed with another friend. Plus, after the campaign is over, there are daily missions you can complete that change every day, so it’s not like you run out of things to do in-game....
Let me tell you, over more than a decade I’ve played a lot of Battlefield Bad Company 2, like a lot a lot.
Last year, in December the servers for it got officially shut down by EA. And you know how I felt? I barely cared. It is still one of my favorite games of all time, and while there are private servers still active, I have no intention to play. And the reason for it that is simple. I’ve played enough of that game, I feel fully unsatisfied with the time I’ve spend with it. Its like 2 people growing apart over time.
Just to play devils advocate here. What is the benefit of forcing developers to provide access to old games that require online functionality indefinitely, instead of just hard limiting them to say 10 years wich is essentially indefinite in terms of non-live service games. If you haven’t managed to get enough joy out of something during a decade of you life, then maybe the developer isn’t responsible for your personal issues.
By this time The Crew 2 would’ve been 6 years old. I agree that’s fairly short time to turn of the servers, but would people be still as frantic about the server shut down in say 2028? Wouldn’t 10 years be enough? Why straight up go for indefinite access.
While I see that nothing like this currently exists on the market, I can kind of see why. The reason old school shooters look and play like they do is because of technical limitations. There’s a reason new Ghost Recon games don’t look like Ghost Recon 1 anymore, even if Ghost Recon 1 is still available and playable today. And if you’re interested in ultra janky gameplay, we have Arma 3. I just don’t understand who this game is for exactly.
I’ve played all the games you mentioned and I am a huge fan of squad control games. I’ve recently looked through Steam games with tags “single player” and "shooter"most recent titles are primarily arcade style shooters. One thing I’ve noticed while playing CTA Gates of Hell is that no AI, whether friendly or not has ever had any sense of self preservation, and this is true for any game. So what ends up happening is, you as a player always end up babysitting your AI. You expect a squad full of capable soldiers, but end up having one capable one and a punch of crayon eating babies. That’s why most modern titles cheat with their friendly AI, making them immortal, invisible, teleporting them and giving then wall hacks. I’ve mostly given on the Idea that a squad control game can have satisfying AI interaction. If I have to tell every single unit where to go, who to shoot and when to hide, I’m not playing a shooter, I’m playing a strategy game in first person.
Quite the contrary, I love this subgenre more than any other one regarding shooters. But I’ve never seen it done right. If you know any game that doesn’t end in frustration about the AI, please tell me.
I’m more than OK with micromanagement in games, but that’s not how it should work in shooters. Men of War is a good example, it’s a strategy series with a notorious amount of micromanagement, but the difference is, you get all the information needed to manage your units and you as a player are not part of the battlefield. No enemy unit can look up in the sky and shoot down your birds-eye camera. But in shooters, not only do you have limited information about your enemies and your own team, you can also be killed during micromanagement. This is not how it should work. Your friendlies being a little bit more pro active is the least one could ask for.
Like imagine you storm Osama’s hideout and every time your soldiers have to ask you - the captain if its OK to shoot the terrorist in the room, or if its OK to move onto the next room, or its OK to take cover, that’s how it feels.
And because you’re essentially responsible for every single action of your team, you also feel responsible for every single mishap, whether it actually was your fault or not.
Also modern shooters themselves have already fairly demanding controls, pairing that with the ability to command different units means compromises have to be made in user experience. Your commands are usually limited by line of sight, you can’t tell your units to advance behind this wall and search for cover. Arma 3 tries to address this issue with the “Command Mode” that let’s you zoom out the camera to a birds-eye view, but that’s essentially what a strategy game is anyway. You also can’t command multiple squad simultaneously, each squad needs separate attention, while the AI computer can do everything at once, putting you even more at a disadvantage.
Developers also rarely bother implementing actual military techniques. The only 2 examples I can think of are Arma 3s combat advance (half the units cover, the other half moves) or Ready or Not’s room clearing. What ends up happening is, people just take 4 machine gunners with scopes or 4 snipers, since all units essentially behave the same AI wise, there no downside to that.
In my opinion a squad control game should essentially play itself, meaning that if your character dies, the rest of your AI should be smart enough to finish the mission or at least retreat on their own, just like a real squad would if their commander dies. The challenge shouldn’t come from janky controls or cheating AI, it should come from having the odds stacked against you. The goal shouldn’t be to just finish the mission, but have everybody come out alive. A lot of those games become almost trivial, if you just leave the AI at spawn and run through the mission yourself.
I really recommended you the 2nd Misson in the Soviet Campaign in CTA Gates of Hell. It took me a good 3 days to get through it but its as close to All Ghillied Up as you can get.
Or importing new maps and characters, imagine somebody porting the Resident Evil Mansion or Raccoon Police Station with the Resident Evil Characters. Playing Resident Evil 1 with 5e rules would certainly be something. People have already done it with Men of War Assault Squad 2.
Red Dead 2 took 8 years to make. I bet my soul on that Concord was quickly thrown together in the last couple years by temp diversity hires and 3rd party contractors, or at least the version of Concord that we got now. I love that one of the devs said that “a lot of talented people worked on it”. If it really took them 8 years to make that is the oppsotite of talent. In 8 years I could probably get get a double masters in programming and game development and make a better game myself.
I disagree. The rule is “sex sells”, always has, always will be, period.
The people that complain about “wokeness” in games are a small but loud minority. The majority doesn’t care, hells seeing the steam achievements for some games the majority doesn’t even care to finish a game past the tutorial yet alone care about story or characters.
The problem is the approach to game design has changed. In the earlier stages of gaming, you would take a fun concept (finding perfect fits for boxes) and make it into a game (Tetris), that was all there was, Super Mario was literally called “Jump & Run Man” at one point. It was the essence of fun presented in a replayable form. Now games have to have a story, morals, relatable characters or some sort of overlaying message. This together with good gameplay can create a very good game no doubt. But each aspect has to be good on its own.
Take away the story from Last of Us and it’s essentially a 3rd person arena shooter, but it’s a good one at that. This alone would be a good selling point, add on top the story and you have an objectively good game.
But take Saint Row 5 as an example, take away the story and it’s a less than mediocre 3rd Person sandbox game, the fact that the story isn’t compelling either makes it objectively bad.
Rember the Hot/Crazy scale from His I Met Your Mother? Well there is also a Hot/Boring scale for games. If your game is boring it has to compensate by having hotter characters, if it’s fun it can get away with uglier ones. I can name countless examples where this is true.
Studios often overlook this connection. I’m all for diversification of the actual development environment but not the games themselves. It should always be fun first.
Never in my life have I heard anybody say “Are you going to get new game …? I’ve heard you can play as a black woman in this one. So cool.”
Studios then get upset because their model “Here diversity. Where money?” isn’t paying off.
It’s like not wanting to buy a cheaply made plastic valve for a boiler over a solid metal one and the company asks “Why are you not buying it? We made it blue.”
The fanbase is never going to change, because at some point we all realize that we want value for our money and often times studios spend so much time and effort making a game diverse, they forget to make it fun.
I can only speculate on why but speaking from over a decade of experience, leave it to the respective gaming communities to always pick the worst, most uninspired maps every time.
I think it has something to do with the saying in game development “Given enough time players will distill the fun out if every game.”.
If a map gets you kills fast it will be always picked above anything else. It doesn’t even have to be a guarantee, the prospect alone for getting a high kill count is enough. This results in either very small maps being favored (Nuketown, Shipment) or maps with critical chokepoints (Operation Locker (BF4), Metro (BF3,BF4)), Fort de Vaux (BF1)). Also maps that allow for cheap non-counterable tactics to get kills like Base Rape (Suez (BF1)), Vehicle Camping (Golmund (BF4)), Spawn Camping (Piccadilly, (MW2019)), etc…
Generally, every map that rewards unsportsmanlike behavior will be a community favorite.
If I ever were to release a video game I would never allow for map voting. As a player, I’d rather play maps that I dislike every once in a while instead the same 5 maps every time. And as a developer, why should I bother to invests tens of thousands of dollars to make a DLC with maps, if they are never going to be played anyway. The cherry on top is, the community still has the audacity to complain if a DLC has less maps than the last one, but then never play them anyway.
I don’t think you understand what chaos in terms of gameplay means. Chaos comes from unpredictability. On maps like shipment unpredictably goes out the window.
“What’s gonna happen if I round this corner?” “Prefiring” “What’s gonna happen if I stay in this spot?” “Grenades.” “What’s gonna happen if I rush?” “Spawnflip”
That’s it, there’s all there is to this map. That’s no chaos that’s pretty much as deterministic as it gets. What people mean by chaos is “If I 5 kills, I chain killstreak and big number on scoreboard.”
What is your favourite developer company? Mine is ID Tech because they made games like the original DooM games which have serious long standing modding support and Quake for some of those tense DM games!...
Capcom seems to pump out absolute bangers lately. They have multiple rock solid franchises (Resident Evil, Devil May Cry, Street Fighter, Monster Hunter) and their buisness model is still, make good game, sell good game, profit from sales. They don’t shove half-assed life service attempts down you throat and most importantly they don’t fuck fans over. It says a lot when your least acclaimed game over the past 5 years is RE3 Remake with “Very Positive” Steam reviews. I’m really looking forward to RE5 Remake and Monster Hunter Wilds.
Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!
I could write a whole essay on whats wrong with UE from a players perspective. But here’s the skinny.
Light Bloom, Distance Haze, TAA and Upscaling, no visual clarity, Roboto Font for 90% of all UIs, lower framerate for distant objects, no performance diffrence between highest and lowest graphical settings.
The only good looking and optimized UE games come from Epic themselves, so basically just Fortnite (RIP Paragon). Most of the games released by third parties are Primo Garbagio. They run like ass and look like ass.
There’s nothing wrong with it. It just doesn’t fit everywhere. There’s a thematic difference between Action platformers, Horror and Milsims, yet they all use the same font and UI. Imagine if most games would use Naughty Dogs “Yellow ledges”. It would get old very quickly.
But UE is the common denominator for all those problems. I actually don’t know any positive examples for UE. Satisfactory, maybe, but it still checks most of the issues. They are just less prevalent because the game itself is good.
I actually agree with you. People praise BG3 as if it were the most perfect 10/10 video game in existence. Its far from it. It is riddled with bugs reaching from minor to game breaking. The best example is the very first few seconds of the game. The first thing the players are likely to interact with is the tadpole pool after awekening on the ship.
Minor spoilerIt explodes, knocking you back and causing damage.
As someone who made a few characters and played the intro section a lot, the animation is often times bugged and confusing. And thats the first interaction a player has with the game.
A few seconds later you stand in front of a door. Usually the door opens and you can go through. But sometimes the opening animation doesn’t play. This happened on my very first time playing and I couldn’t figure out where to go, because my first instinct wasn’t to clip through the closed door. Things like this are absolutely unacceptable in the tutorial area.
Even though they already have full controller support it is very clear why the console release is delayed. The console player base is expected to be a lot more casual and unless they iron out all the confusing bugs they run the risk of people being frustrated and dropping the game.
And then there are other major things.
Why is there no native option for 3rd person WASD movement even though it is fully implemented for controllers?
Why does only the controller get a search area function but the keyboard doesn’t?
Why is there no camera sensitivity for controllers?
Why are there no deadzone settings for controller joysticks?
Why is there a 1 second delay on movement when using a controller?
Why can’t I set the text size below 64px when using a controller?
Why in a game that has been in early access for so long and a world full of magic can’t we change our characters appearance post creation? (I know it’s announced but why just now?)
Why do we not have advanced difficulty settings? (I’d love the enemies to be smart like “tactitian” but not be unhittable bullet sponges.)
Why is every adult character so goddamn hot in this game? I need my blood in my brain.
Why can we select a player voice, if the player isn’t voiced beyond some minor quips?
Why isn’t there a random name generator for your character?
Why can’t I shift + click multiple items or containers to queue them up for pickup or search?
Why do container windows open on top of each other or other inventory windows?
Why can’t I rename containers in my inventory?
Why can’t I filter out or hide wares in my inventory?
Why can’t I sort or filter items during trading or in the party view?
Why do containers always open in a 5x2 grid instead of trying to fit all the items without scrolling?
Why can I skip the rolling animation but not the success-continue animation?
etc.
I know I’m nitpicking here, but for a game that is as highly praised as this, I expect it also to nail all those minor things that other games have already figured out already (some of which were even their own older titles). Especially because it was Early Access and they had a lot of user feedback. I see it times and times again that studios apparently throw out all their previous knowledge of videogames and seemingly start from scratch on every title, making small stupid mistakes that could have been easily avoided. It’s like the research process for video mechanics and UI never consists of actually looking at other games.
So for me, it’s a very pretty game, its a beautifully sounding game and even a very fun game. But nowhere near a 10/10. It’s a 7/10 game. Fix the bugs to bump it up to 8/10 implement some QoL for 9/10 and release modding tools so the community can make it a 10/10.
Naughty Dog’s next game will reportedly offer ‘a lot of player freedom’ | VGC (www.videogameschronicle.com) angielski
Information originally from MinnMax’s Ben Hanson. There is an existing game used to describe this new game to Hanson as a point of reference, and all we know is that that game is not Hitman.
12 Years and $700 Million Later, What's Going on With Star Citizen's Development? (insider-gaming.com) angielski
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Until Dawn's PS5 debut 28% weaker than Sony’s 2024 disaster Concord (www.truetrophies.com) angielski
Random Screenshots of my Games #3 - Tom Clancy's Ghost Recon Breakpoint (lemmy.world) angielski
This is my 5th most played game on Steam, mostly because I’ve played through the campaign solo once, then replayed it with a friend, then re-replayed with another friend. Plus, after the campaign is over, there are daily missions you can complete that change every day, so it’s not like you run out of things to do in-game....
After 350,000 signatures in an EU consumer rights campaign, Ubisoft is adding offline modes to The Crew games - but not the now-dead original (www.gamesradar.com) angielski
Dagger Directive Brings The Old School Tactical Shooter Style In Announcement Trailer (gamermatters.com) angielski
"Modding is pretty big" says Baldur's Gate 3 director as over 1m mods are installed in less than 24 hours (www.eurogamer.net) angielski
When will they learn? When will they learn, that their actions have consequences? (lemmy.world)
New Starfield free update added a ground vehicle (lemmy.world) angielski
NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing" (www.gamesindustry.biz) angielski
From the article:...
People that enjoy Shipment, Nuketown and other such maps in Call of Duty... why? (sh.itjust.works) angielski
So I decided to jump into some call of duty whatever the most current one is now that it’s free on game pass....
Favourite developers angielski
What is your favourite developer company? Mine is ID Tech because they made games like the original DooM games which have serious long standing modding support and Quake for some of those tense DM games!...
Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski
Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!
My condolences to anyone playing modern AAA titles in 1080p (lemmy.dbzer0.com) angielski
How did we get here?
Then vs Now (startrek.website) angielski
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Starfield is Bethesda's Least Buggiest Game to Date, Say Sources (insider-gaming.com) angielski
Noooooo you can't make a microtransactions free game and finished too 😭😭😭 (lemmy.world) angielski