@hsr@lemmy.dbzer0.com
@hsr@lemmy.dbzer0.com avatar

hsr

@hsr@lemmy.dbzer0.com

He/him

Hot high speed rail lines near you.

PM me ur sexy train pics.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

hsr,
@hsr@lemmy.dbzer0.com avatar

If you’re worried about random exes and repacs, I’ll let you know that there is a DRM-free GOG version of Disco Elysium. Of course you still need to make sure you’re downloading it from a reputable source, but it’s basically as good as it gets from safety standpoint.

hsr,
@hsr@lemmy.dbzer0.com avatar

probably the coldest take someone can make about recent tech that I’ve seen, and it’s being presented as a hot take

That’s exactly what the “we have you surrounded” meme template conveys (at least according to my understanding): a popular opinion, but ironically presented as a fringe opinion.

So no, this isn’t really intended this as a “hot take”, there seems to be a decent amount of people who dislike TAA for example. I’m pointing out a trend in the industry, that devs are using temporal or upscaling tools to make the game run/look better, and GPU vendors support those tools to squeeze out the most fps from their cards. At this point TAA is the standard AA method and is integral to how some games are rendered, and upscaling is advertised as basically free* performance. Unfortunately, by its nature, all this temporal tech doesn’t work too well at low framerates and resolutions, a scenario where it would be very useful.

I would agree that most artifacts and the softening effects of upscaling will be less visible on higher density screens, or when you’re sitting further away from a screen. Unless your TAA/upscaling implementation is absolutely botched, in which case it will always looks garbage, but that’s not really the fault of a specific technology.

hsr,
@hsr@lemmy.dbzer0.com avatar

Glad it works for you. Since I upgraded to a 1440p monitor (I still have the same GPU) I went from comfortable high-ultra settings to mid-high settings + FSR Quality in more demanding titles. From the games I played in both 1080p and 1440p, I’d say that less GPU-intensive titles definitely look better in high-res, but I found the overall experience quite whelming.

Simply playing on a higher res monitor won’t necessarily give you better visuals if you don’t have the GPU power to match settings, however at that point it’s not “higher res = better visuals” but “more powerful PC = better visuals” which, duh, of course it will look better.

hsr,
@hsr@lemmy.dbzer0.com avatar

Turns out the death of MSAA was actually quite founded! Here’s a great Digital Foundry video on anti-aliasing piped link | youtube

tl;dw MSAA only affects geometry, so while it worked fine for older titles, it can’t handle textures, normal maps, shading etc.

hsr,
@hsr@lemmy.dbzer0.com avatar

I’m pretty sure the article is referring to the 1.6 patch, also called Edgerunners update, which released around the same time as the animated series.

hsr,
@hsr@lemmy.dbzer0.com avatar

Unity executives kind of forgot they can’t change US law on a whim like they changed their Terms Of Service.

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