cobysev

@cobysev@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

cobysev,

I may be in the minority, but I kinda enjoy hearing Aloy muttering to herself throughout the game. Partly because I catch myself doing it all the time, so I don’t feel alone in the practice.

But also because I know the voice actress for Aloy (Ashly Burch) as Ash in the YouTube series, Hey Ash, Whatcha Playin’? and to this day, it’s still amazing to me to hear her speaking so deadpan seriously. I’m used to her Ash character basically being an animated, loudmouthed wildcard, not this dramatic, serious character. And I kind of enjoy knowing that Ashly has a bit of range to her acting; she’s not some kid who repeats the same YouTube personality she became famous for; she can actually act.

cobysev,

Remember when games used to be a finished product on a cartridge/CD? You just bought it at the store for a base price of a video game and that was it. Any bugs found in the game became widely accepted, and maybe even exploited by competitive gamers. But there was no patching, no updates, no DLC. You paid for a game up front and that was it.

I miss those days.

cobysev,

Honestly, I always felt the $60 price tag for games (now $70+ for AAA titles!) was way too much, so I usually wait about a year or more, then buy it on sale.

So I get to sit back and watch the shitshow when people pre-order games and then get screwed when the game is garbage.

Dragon’s Dogma II was super hyped up recently, and even I got the free character customization demo to pre-build a character. Then it announced day-one microtransactions the day before release and pissed off the gaming community.

cobysev,

So does this mean the game is finally ready for me to buy? Just waiting on a Steam sale and I’ll finally get to play this. Bugs or not, I’m not paying $70 for a base video game.

cobysev,

They should’ve stuck with Steam instead of going exclusive through Epic Games. Epic’s predatory practice of PC exclusives makes it hard to survive something like this. If they existed on a broader spectrum of services, this would be no big deal.

15 Underrated Indie Games (youtu.be) angielski

The AAA gaming space can often lack innovation, so people usually turn to small indie studios for something fresh. Whether it’s for unique gameplay design, beautiful aesthetics or satisfying combat, these 15 overlooked indie games stood out to me. This is my top 15 list of underrated, hidden indie gems for PC that I enjoy more...

cobysev,

Thanks for this. I clicked the link, then immediately noped out when I saw it was a video. I was hoping for an article with a numbered list.

What games had easy soft locks that prevented you from either progressing or getting a true ending? angielski

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress...

cobysev,

Undertale is an indie game that promotes and encourages kindness toward others. You can play the game however you want, and there are a multitude of endings depending on how nice/mean you are in your playthrough.

But if you’re not 100% kind to everyone you meet; if you take even one unkind action toward someone, you’re locked out of the perfect good ending. And it remembers your playthrough, so you can’t ever earn it by replaying the game. I dunno if that’s been patched; I haven’t played it since about 2015, but that was the rule when I started it.

And there was no indication starting out that you had this choice. Most people default to fighting bad guys in games. There wasn’t even a hint that you could play the game as a passive, kind person and never harm anyone, despite their aggressive and harmful actions toward you.

So most gamers got locked out of that perfect good ending. Which I guess is kind of the message of the game. Every small act, whether good or bad, can affect people around you permanently. But it’s still annoying as a completionist, knowing that I could never perfectly complete a game because of a rule I wasn’t informed of when I started.

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