Looks great. I might be interested in something like that. In your article you mention it’s running Android, so I immediately started wondering… how will this and similar devices be impacted by the upcoming ‘sideloading’ restrictions? And honestly, any potential future changes to Android’s policies.
Im not referring to any particular cod game. Im referring to the whole series. Its triple A garbage that is churned out like pop music and its boring. Every new game is a rehash of a previous one with no innovation and more monetization.
Its not a review of the game. Its an opinion about the capitalist nature of the companies who make these games and how shit it is.
Yeah it was a joke man. CoD is exactly as you described but it’s irrelevant to the people playing it.
Sports fans go and watch the same team play similar games dozens of times over many many seasons. That’s what CoD is to its fans (FIFA, NFL, etc., similarly).
Both are not for me, but I get why other people like it.
I played Tekken 3 in PSX when i was a kid. One CD had everything, many modes, many characters, ton of fun.
Ffw to 2 years ago, i think to play with a friend Tekken again, searching in Steam Tekken only to see that it has 24 DLCs, many of them that are fighters (game has 16 unlockable characters, and 14 more being paid DLC)…
I think that fighting games are in a much better place with the season passes(character DLC) than previously.
They are a much more long term game, with better balance patches and additions through mechanics to the game. Tekken 7 for example was supported for 7 years and you can jump in with just the base game. This also applies to other games like Street Fighter 5 and 6, Guilty Gear Strive and so on.
Where as if you go back to Street fighter 4 as an example, The support was limited and then they added more with a new game, Super Street Fighter 4, which then got replaced with Ultra Street Fighter 4, and you could not play someone who had Super if you only had Ultra which sucked for the online community.
I do think there is a lot of issues with where Fighting Games are going, but that is more an industry thing. Like battle passes, avatar clothes and other shit as micro transactions.
Well, maybe you are right. But still it feels wrong putting fighters that exist since 1995+ as paid DLC content (or almost half of your fighters are paid locked). Also if you want the whole package it costs you almost double money. I don’t need support, i need a fine product from day one that has everything like BG3, E33, and many indie games. They just want to make games like a service and not products.
While you may not need support for the game. The games would not do as well as they do without it. They are predominantly an online multiplayer game. I am no the biggest Tekken fan, but I am a pretty big fan of Street Fighter, I have over 1000 hours on SF6. If it didnt have the good online multiplayer, and just had just had the offline and single player stuff, I would have something like 100 hours maybe and would have moved on to other games.
And that makes a big difference, to how much I am willing to buy into both characters and costumes, and also the next game.
Tekken 8 and SF6 still have good(for fighting games) single player stuff, but you are looking at a simple story and some arcade modes. SF6 has a bit more of a single player RPG almost for its single player, and I have managed to sink around 80 hours into that, they add more with each new character and I believe it is free.
And to go back to Tekken, Tekken 3 had 22 characters, While Tekken 7 had 36, which then increases to 51 if you add in the addition characters, Tekken 8 currently has ~40 with more being added. They are fine games, with all the content that you want(mostly) in the base game, but the biggest difference between Tekken 3 and Tekken 7 or 8 is it isnt being replaced in a couple years by a new full priced game, it is getting patches and support, additional mechanics and moves, new characters. And the online/competitive community can thrive.
I don’t know. I prefer to unlock characters through playing the game, not with my wallet.
Also you can have 2 different games with 25 fighters each every 4 years, versus having 1 game with 50 fighters for 7 years with the same money as 2 games. I just prefer the 1st option.
Just support the game for 2-3 years and make a better one after. If you need money for the support put DLC with soundtracks and artwork.
Ah it’s very simple, you would buy this if you’d made your whole personality about being a GAMER, where you believe that the only real games are FPS PvP War Simulation, and everyone that plays anything else is a poseur.
Great review, as always I love your content! You mentioned a higher price point but I don’t think you mentioned the actual price anywhere in the review. Or did I miss it? I guess it’s just a quick search away.
I took a break from necesse after no lifing it for weeks after I discovered it. Now that it’s just hit 1.0 I managed to gift a copy to a friend, and watching him outgrow my hard earned knowledge in a day with some guidance in mechanics was probably the most satisfaction I’ve felt this year.
Indies are carrying the industry and have been for a long time. Hmu for some necesse.
I’m at 60hrs and counting. Started new char and world for 1.0 as well as play with my bud and so far we’ve basically caught up to where my pre1.0 save was at.
More than not a great start: Only people who have bought the game are allowed to review it, so reviewers are already biased towards liking the game, because only somebody who thinks they would enjoy the game would spend money on it. It’s basically impossible to get a strong negative score by just being run of the mill awful. So “mixed” means that about 50% of people who though they would enjoy the game, didn’t, which is quite damning.
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