I used to work for a company that Epic Games outsourced their support to. We were based in Athens, Greece. There were other companies receiving the same email pool on Helpdesk Bulgaria or Romania, as well as an Indian office, all supporting US customers via email.
We were paid 3.5eu / hour and our performance was micromanaged by counting how many replies we did per hour.
Hence, we had canned responses that we’d copy/paste to save time and maybe achieve a bonus for that month.
Unfortunately we ended up being shit on on reddit on multiple occasions because some poor guy misunderstood the request and a legitimate request would be promptly denied, even though it shouldn’t be. The level of English comprehension varied wildly among us.
All I’m saying is maybe Rockstar actually has a way to ID your account based on IP addresses, credit card used, date purchased if you have the receipt email, driver’s license etc and you’re just dealing with an underpaid dude in Eastern Europe not quite understanding you.
Usually if you threaten to sue they escalate to tier 2, so you may have more luck that way and tbh I don’t know about Rockstar, that’s how Epic did it back in 2018.
Maybe try explaining it a different way? I dunno but good luck.
Edit: I just saw the rest of the messages in your comment.
I wouldn’t have given you back the account either in their shoes. You just claim things that anyone could claim from their point of view, they have procedures they need to follow.
They can’t try your password, or see it anywhere and would never ask you for it either.
They’re asking simple things that you should have been able to verify. After that they’d likely ask for IP addresses and last 4 digits of card used etc.
They have to do this, or anyone’s account could be hacked by social engineering all too easy.
For all we know, it’s a 50/50 that the customer service guy receives back an email back from that email that supposedly is not accessible saying “WTF I have no idea what you’re talking about, was my account hacked?”
But since you’re that gullible - hey bro, that wallet in your back pocket is mine, I put it there when I washed my jeans. Hand it back now, I paid for it and I’m 100% entitled to it!!
It is valid for them to make sure accounts cannot be taken over by hostile actors, and it is valid for them to assume that you are able to notify them about email address changes in time.
Tell me, how many years did you have to resolve the situation regarding your email address before it came to this?
No and it is shitty to implement this new authentication system after all these years, however should they just hand over any account to some rando writing an angry email? If that were the case, we’d be reading about that right now (“Rockstar gave my account away!”) instead of this.
Edit: I just saw the rest of the messages in your comment.
I wouldn't have given you back the account either in their shoes. You just claim things that anyone could claim from their point of view, they have procedures they need to follow.
They can't try your password, or see it anywhere and would never ask you for it either.
They're asking simple things that you should have been able to verify. After that they'd likely ask for IP addresses and last 4 digits of card used etc.
They have to do this, or anyone's account could be hacked by social engineering all too easy.
I honestly don't see how you can turn the blame on him. It's not his fault the support didn't ask for the right things. It's actually part of Rockstar support procedure to ask essentially public information like previous email addresses or previous nicknames. On my first try they asked the same things from me. On my second try they also asked for Steam purchase history and game keys. It's not his fault the support fucked up and didn't ask for the right things.
The thing is, and I think you’re missing this, he got those wrong. After being asked for email and Nickname he provides them and the support person says “I’m unable to verify that you own the account”, that means he answered wrong, yes those might be bad questions because some random person might know them, but he didn’t.
They will say "I'm unable to verify that you own the account" even if you give the correct answers to those questions. I know that because it literally happened to me.
But this whole situation started with him ignoring that he didn't have access to the mail address connected to his account, and i bet that this has been this way for years, not a few days. And he couldn't even spit out one definite answer for the original nickname used when creating the account (which tells me it definitely has been years). They didn't ask for the wrong things, OP couldn't answer them.
The whole situation started because he was forced to make a separate account when he really didn't need one. He wouldn't have to remember any of those things if Rockstar simply let him play their games.
As for the rest, I guess all I can say is I hope it happens to you because you clearly lack the empathy to understand why this is a problem so they only way for you to understand is by having to go through it yourself.
This doesn't happen to me because i made the mistake of not taking stuff like account creation seriously 20 years ago and i learnt my lesson, OP will have learnt his now. Since you seem to share the notion that it's not important if you lose access to an account which active software is bound to, WITH NO OTHER REAL WAY TO PROVE THAT YOU OWN THAT SPECIFIC LICENSE (you can't even be sure from Rockstar's side that the Steam account hasn't been hacked and now the criminal wants to get the GTA credentials, and Rockstar does not have an ID stored to compare OP's to), you will probably learn it too sooner or later.
That the support asked him for the original username (that's something they HAVE stored and is bound to the owner, because it was defined at account creation) to confirm his ownership (on a pretty weak basis i might add), is the way Rockstar wants to remedy those situations unbureaucratically. But OP can't give them an straight answer because he has ignored the situation for so long that he can't remember that info anymore.
The legal office of any Corp worth their salt forbids the (outsourced, but where it's inhouse the rule is the same tbh) support to login into user accounts, because that's one way to be in real trouble if your support takes over user accounts and pulls shady shit with them.
The Crew name is public information, so it's of no use to them, and sending your password in cleartext per email is either a sign of being mentally unwell or you don't care because you got it from a hack somewhere. If I were the support here, i would suspect someone other than the owner of the account wants to take over the account (no definite answer to my questions and infobombing are social engineering tactics), and go into high alert mode, which happened here.
I don't defend 3rd-Party launchers, those are unneeded trash. But as a veteran support, I have to defend them - they are not responsible for picking up OPs slack that hasn't been cleaned up for years.
But as a veteran support, I have to defend them - they are not responsible for picking up OPs slack that hasn't been cleaned up for years.
There's nothing wrong with defending the support, doesn't mean you need to blame OP. Support has to deal with this shit because Rockstar sucks.
Since you seem to share the notion that it's not important if you lose access to an account which active software is bound to, WITH NO OTHER REAL WAY TO PROVE THAT YOU OWN THAT SPECIFIC LICENSE (you can't even be sure from Rockstar's side that the Steam account hasn't been hacked and now the criminal wants to get the GTA credentials, and Rockstar does not have an ID stored to compare OP's to), you will probably learn it too sooner or later.
Which they wouldn't have to do IF THEY DIDN'T REQUIRE AN ACCOUNT IN THE FIRST PLACE.
Also do you even realize what you're saying? You're pretty much saying OP shouldn't have bought any of the rockstar games to begin with because (if we exclude Steam) THERE IS LITERALLY NO WAY TO PROVE THAT YOU OWN THE LICENSE. When social club rolled around there wasn't even a store there, the only way to buy the game was through a third party store like Steam. That said, they will still verify against licenses bought on Steam but I'll get to that.
That the support asked him for the original username (that's something they HAVE stored and is bound to the owner, because it was defined at account creation) to confirm his ownership (on a pretty weak basis i might add), is the way Rockstar wants to remedy those situations unbureaucratically. But OP can't give them an straight answer because he has ignored the situation for so long that he can't remember that info anymore.
And that weak basis can get you nowhere because that happened to me. They asked the same things and when I gave them that information (which, before you start speaking stupid, was correct information) they closed the ticket but didn't return my account. I'm pretty sure they store game keys with the account and then verify using the time of purchase and the key, because that's what they asked the second time around and then I got my account unlocked. AFAIK support did the same thing OP and I think for that support should get shit because why are you asking for useless information when you could ask for useful information?
The legal office of any Corp worth their salt forbids the (outsourced, but where it's inhouse the rule is the same tbh) support to login into user accounts, because that's one way to be in real trouble if your support takes over user accounts and pulls shady shit with them.
Now you're talking about a different thing. OP shouldn't have given them their password because support can't use it. That's on OP. But that doesn't invalidate what I've been talking about.
The Crew name is public information, so it's of no use to them, and sending your password in cleartext per email is either a sign of being mentally unwell or you don't care because you got it from a hack somewhere. If I were the support here, i would suspect someone other than the owner of the account wants to take over the account (no definite answer to my questions and infobombing are social engineering tactics), and go into high alert mode, which happened here.
And OP here is on attempt 3 trying to fix something they shouldn't have to fix in the first place. I can imagine OP is already frustrated beyond belief. Of course he's going to look unhinged, but maybe he wouldn't be in that situation if support had actually tried to help him the first time around. Or better yet, if he wasn't put in this situation to begin with.
I get wanting to defend support but support is not to blame (except for the poor procedure where they don't ask the correct information) and OP is not to blame (for forgetting to update an account they most likely haven't directly used for year, because for the longest time once the account was made it would be linked to Steam and it would never show itself). If there's anyone to blame for this hole mess it's Rockstar for putting in the stupid third party launcher in the first place.
I simply repeat: it is OPs job to keep their accounts in order and contact information updated. The license is bound to an email account. Keep your info updated for stuff you actively use, or run into trouble. There's nothing else to say in this matter.
I simply repeat: it is OPs job to keep their accounts in order and contact information updated.
I don't defend 3rd-Party launchers, those are unneeded trash.
Clearly both of those statements can't be true because the only reason he needs to keep his accounts in order is because the unneeded trash of a third party launcher requires it, so which is it?
Actually, it doesn't matter. This discussion has already shown that you'd rather be a corporate cuck than stand with the consumers.
If it comes to keeping contact information in order, that is something that only consumers can do; it would be pretty creepy if Corpos knew my new email address without telling them.
It has nothing to do with what i think about 3rd party launchers. Those are 2 different things, no need to get personal.
If there was no Rockstar launcher OP wouldn't be having this issue now would he? I'm not saying Rockstar should magically keep the information correct, I'm saying Rockstar shouldn't need this information in the first place. Their launcher shouldn't exist in the first place. I guess it's impossible for you to imagine a world without useless launchers.
Microsoft is literally killing off game studios and dev jobs to fund AI. There’s absolutely no way that customers don’t get fucked when the end goal of game pass is met. Embrace, extend, extinguish. Plus, since SKG is a trending topic, you think they’ll think twice about killing games exclusively under GP or just dropping them? You’re not even paying for the games, just access. I got it a couple times when it was $1. After it went up I realised “oh cool so my entire library would be hostage for future price hikes”. Fuck that.
Stop Killing Games, in short it’s a campaign that’s pushing petitions to force developers to keep games playable when currently if a developer is done with it they will just shut servers and there can be o way to play the games any more, or provide code for someone else to be able to set up a way for them to still be played.
Fawkes is doing this. An indie studio, Buying out IPs that have shutdown their service. They re-released Defiance back in April and it’s been a huge success.
Yes! As a die hard Grim Dawn fan I can say Last Epoch is awesome. Grim Dawn is still better imho, but Last Epoch comes close. Both are excellent games one could easily put 100+ hours in and have a blast.
I just wish that I could start at a higher difficulty on Grim Dawn with the appropriate scaling. I don’t want to do the campaign 3 times just like old days.
Didn’t they just change the game with the last patch (still being updated, my God the devs are GOATed) so they you can play to 100 in any difficulty? I still imagine you get pasted in elite and ultimate if that’s your issue though.
Path of exile charges for inventory QoL and with the ludicrous amount of different stuff that drops, it’s arguably kind of mandatory if you’re trying to complete seasonal objectives
For PoE you consider 30gb installed (on PS5 mind you) a large file size? Yes it has mtx, but it is not once pushed or advertised to you, and none of it is required for anything. They does improve the QoL of the game however.
CoD + WZ is around 240gb I think. Most modern AAA games are usually 90gb minimum.
Some years ago they pretty much rewrote the entire base game code (or some parts of it) and tidied it up, reducing the overall size. It may be larger installed on PC (I’m on PS5) but I can’t imagine there being too much of a difference.
The MTX for PoE are within the “nice” ones. There’s extra stash tabs, but you don’t need to consider that until after the campaign. And then there’s cosmetics. No pay to win. And the MTX are on your account, so they will be on PoE2 as well.
Since this is caused by activist pressure on the payment processors, perhaps a grassroots activist campaign of our own could change their mind. Especially if we threaten to stop using their services in favor of any competitor that allows all legal purchases.
Hopefully you’re referring to Visa/Paypal, not Itch.
One place that comes to mind is Verotel. I barely know them, but supposedly one of their star attributes is their use for adult businesses. Likely someone else knows them better.
visa have similar restrictions… the issue is that payment processor, merchant, card network, issuing bank, and acquiring bank (and a few more) are all different layers to facilitating a transaction… there are very few card networks in the world, and essentially people pay online using mostly either just visa or mastercard
technically you could probably run a site that only accepts amex, diners club, jcb, discover, etc but it really wouldn’t go well: people want to whip out their card (often their only method of online payment) and just pay and go
you’d also need to find a payment processor that would be comfortable taking on the risk of facilitating transactions around mastercard and visa… they might just cut them off from access to their network. sounds like extortion? yeah welcome to the world of banking, where in any other industry it’d be called a cartel
making things even more difficult is that by law in the US payment processors must offer at least 3 (i think? it might be 2?) “routes” (these things aren’t always straight forward - sometimes there are multiple card networks involved), so you probably have to have a pretty mature payment processor because they’d have to accept several of the alternative card networks
oh and you have to push various stats to the federal reserve which is a massive back and forth bureaucratic challenge even above the technical challenge of interfacing with some pretty awful systems. it often takes over a year to get things sorted unless you’re a “too big to fail” type customer
there are a buuuuunch of other spanners that get thrown into the works, but i’m not sure where the NDA line hits so i’m gonna just leave it there and say trust me, payment processing (distinct from payment gateway) is an absolute nightmare mess
I’m not sure that works, like on a purely game theory level. If gamers start to apply pressure, threaten to stop buying games, the stores need to make a choice:
A. Risk facing the wrath of the gamers, sales are likely to drop. Possibly by a lot, perhaps 15-20%. That could keep up for months before stabilizing.
B. Risk facing the wrath of the payment processors, credit card sales will stop immediately, only alternative payment types get through. Sales drop by 80% overnight, over time some users will seek alternative payment methods, possibly resulting in only 50% less revenue than expected…
While both of those options are bad, one of them is totally fatal to their business.
Those numbers are of course only speculation, but that’s my best guess.
I find it offensive that the only effective way to combat this is to fight fire with fire and also make a big bitchy noise about this like the conservatives love to do. I have better things I would rather be doing with my life. But such are the times we live in I suppose.
In the short term, I think that collectively being Karens about it would be able to reverse the pressure, by steering the monopolists away from oppressing us. Because they are mainly motivated by money.
It absolutely is. We only encourage gun and violence culture in real life, especially by authoritarian figures and their representatives. Allowing such in virtual spaces where no one can actually be hurt or killed runs counter to our patriotic ideals.
It’s already expanded. It started as going after “rape and incest” but now it’s all adult games. But a bunch of lgbtq games have already gotten hit. I am beyond furious.
i don’t know if any source has caught up yet, but a few days ago it was indeed just taboo kink games that were being targeted, now it seems all of itch.ios NSFW games are disappearing
I think all games being hit is a temporary measure while they get some sort of new process in place. We’ll see where things land.
Either way, card processing companies shouldn’t be dictating what kind of art consumers can consume, even if I don’t personally agree with the content of some of the worst offenders. If it’s not outright illegal, they can fuck off.
Direct link to the game because the creator restricted who can view their posts on Bsky. Only viewable via a link or from their profile now, searching the name only returns a bunch of other dress-up games, but not this one, presumably because of the „Transgender“ tag.
It’s gonna stop once they hit a category that includes big AAA games. Once they start cutting into the revenue of Call of Duty or Assassin’s Creed the big developers should take a stance.
Capitalism is a global problem, its not contained to america. Replace neighbors being kidnapped with which ever country you’re in supporting a genocide and it still fits, and is likely accurate unless you’re like in Yemen.
Oh no I no longer can play the incredibly toxic matchmaking multi-player games and instead have to enjoy the automation, exploration, story, management and strategy games I’ve always loved
Hmm should I try different party combos in BG3 to see how the dialogue changes or run around a COD map getting shot in the back of the head every 9 seconds while ads for mtx strobe flash my corneas?
Feel kind of lucky. They weren’t so toxic when I was good. The only place to really find that was from the notorious Xbox Live kids experimenting with their first ever swear words.
It was when gaming reached a broader audience and wasn’t just for “nerds” that toxicity became commonplace. Went from making friends with strangers all the time to just default muting mics and avoiding communities.
Nowadays, the less reflex-deoendent, the more you’ll be surrounded by players from those days and the less toxicity. Compare HLL to MW, for example.
As always, the closer a game gets to being a full blown simulator, the older the playerbase tends to be.
Almost like arcady bs with autoaim and automatchmaking and very short game round times and superhuman movement capabilities appeal to people with poor impulse control.
… of course you can then go way, way too far into fullblown sim territory and end up with actual geriatrics and/or turboautists, lol.
(I say this lovingly as a turboautist who has spent probably an unhealthy amount of time in various niche sim communities, lol)
Kind of. Growing up playing Counter-Strike and Battlefield titles, toxicity was still a much rarer thing than these days. Hell, smacktalk wasn’t even a thing unless playing with friends and joking around.
Hrm, I encountered plenty of toxic assholes back on CS and BF/42/Vietnam/2, to the point that I had to explicitly seek out better communities, and then landed at Project Reality, being an alpha/beta tester / gameplay design concept discussion enthusiast (lol) with them for years.
Maybe I just had worse luck back then, or maybe its just way, way worse now with modern casual shooters.
Could be a bit of both.
…
I still remember the final test before PR 0.5 was released.
DBzao had written the first iteration of the injected python script that was to govern how you could request which kits depending on which squad you were in, who had what kits in your squad, how many kits were available to your whole team, etc.
Problem was… sometimes, for a completely indiscernible reason… some players just couldn’t use the system at all.
We spent 3 hours in TS … or maybe it was Ventrilo?.. we spent hours trying everything we could think of, could not identify any pattern.
As the session was being wound down, as we had basically given up… I had a realization.
I pulled up the in game scoreboard… many times.
I then started barking orders at various remaining players to see who could and could not use the kit system.
If a non alphanumeric character was in your username, you could not use the kit system.
DBzao didn’t believe this at first, pulled up his code, and then screamed.
… yep, he hadn’t properly handled strings or string conversions or special characters at some stage of the code.
We’d been stuck on this for almost 2 weeks, and 6 hours later, it was fixed and released.
The controls and game mechanics tend to be so complicated that… well, people tend to have more realistic expectations from their teammates, and if you find a decent community, people tend to be more mature and friendly.
It actually requires a part time job level of commitment to be an exceptional shooter or tanker or pilot or even medic if you’re playing with a sufficiently complex health simulation… so, somewhat true to life, people tend to specialize and thus have much, much more incentive for decent communication standards.
Downside: Also true to life, a lot of games will end up feeling like 90% camping/hiking/road trip, punctuated, often essentially randomly, by 10% sheer terror.
…
You are not authorized for retirement unless you want a dishonorable discharge, soldier! If you need a wrist splint and vertical ergonomic mouse to continue your duties, check the nearest supply depot! Dismissed!
Those are pretty much the most commonly played milsims, with tons of available mods and dlc, huge expansive maps, players have their own inventories, can customize your whole load out and such…
SQUAD is sort of a milsim lite, maybe? It evolved out of Project Reality for Battlefield 2, they eventually made their whole own game in Unreal.
It retains the round based, class base core concept, but greatly expands on the more arcady nature of the Battlefield series with many more realistic gameplay concepts, much of them revolving around playing a role in a squad.
The maps aren’t as big as Arma, but you can still end up with a whole game session taking an hour or two.
There are also other games that basically aim for what SQUAD does, but not in a modern combat setting, Hell Let Loose for WW2 as an example.
I think Gray Zone Warfare is trying to be a new sort of milsim on the block, but so far I’ve heard roughly mixed reviews of it… and there are tons of ‘tactical shooters’… but they tend to be smaller in scope and usually lack vehicles, or don’t include near as many, or simulate them as extensively… and a whole lot of them tend to be developed by basically people who vastly overestimate their ability to make a game, and can be very toxic / in denial about this… so be careful with those, haha, probably check youtube for some reviews before diving in.
There’s also Gunner Heat PC if you want a very tank oriented tank sim, and DCS if you want an excruciatingly detailed, combat oriented flight sim, and you also hate money, lol.
Oh right, for basically most of these, you’re probably going to want to try and find and join some kind of larger community on discord or something like that… usually they’ll have guides, tutorials, plan matches/games on a schedule, maybe even offer some kind of psuedo boot camp / training for enthusiastic noobs, hehe.
This is honestly pretty funny. Even another government agency recognized how bad the response was. That was literally like someone asking how old you are, and you respond by telling them the definition of age.
Games dont belong in the kernel. Shit should have stayed in userspace. No, I dont care how many billions are on the line, games are not that important.
alternative: Games do not belong on computers that do non-game things.
Anyway, this is going to be resolved as soon as north korea finds out who many people have important stuff on PC they game on, and hack some hapless devs source to install a rootkit on 100m PCs via steam.
I don’t think you understand people don’t have money to buy one computer to work, one to play, or a console to play. People are cheap that way, when it comes to food or a gaming console they choose food.
If Discord is going to be abandoned by people, I wish we’d go back to proper forums that’s much more accessible and searchable. Continuing down this road is just going to lead to the continued burying of useful information behind these services.
I think there’s room for both, as in the old days there was typically an IRC channel along side forums that was typically a secondary channel (but not always).
But yeah, forums would be ideal, preferably with federation support so there is no need to make an account with every single one.
Well, you see IRC and forums went together because they filled two different needs and we understood that back in the day.
IRC was for chatting, short, quick real time communication that would be lost to the ether as soon as you signed off, unless you had a bouncer or log bot.
Forums were for long information, be that long posts or posts that needed to endure for a long time. Sure you’d get some one liner responses to those posts, but forums were not at all instant like IRC. Though the information did stay much longer, and was much more searchable and organized.
Discord has spoiled us, being quick and chatty while also allowing for longer posts and being searchable. At least within the Discord client. Shoot they even added those “forum” channels to replicate the old forum feel. But real time.
Forums are just not great for real-time interaction like discord chat is, not to mention the integration of voice chat, video streaming, etc is just too convenient to give up without replacing it with something similar. I too wish discord/whatever replacement gets attention was more searchable and kept stuff long-term, but… if you want to post info that lasts, post it on lemme and link it on discord or whatever.
True, but I can’t help having nostalgia for ye olde forum days.
Edit: Not sure why I keep being downvoted. I never said forums would replace anything. I was merely acknowledging my nostalgia for old forum boards from a now bygone era. Didn’t realize having fond memories of a time period on the Internet was a bad thing. Jesus.
I kinda don’t though. I quite enjoy real-time chat and voice and video with friends. It’s not like forums don’t exist at all anymore tho - you’re on one right now. I get my forum experience from places like reddit or lemmy, and I use them for very different things, so I’m glad both exist.
discord is not a forum (even if they want it to be with the forum channels), its never been a good location to store information. That being said, its amazing for real time communication unlike forums. I hate that devs use it for FAQ and bug forms and stuff. I stopped reporting bugs if it requires me to join a discord.
Discord did there best to be an all in one solution and we just need a return to real time chat and voice along with asynchronous communication like forums
We need both for different purposes. Discord is amazing for voice, video, and IM chatting. All things that happen in real-time. But forums are intended for a vastly different use case. Forums are play-by-post. They’re asynchronous. They’re meant for responding at your earliest convenience, not for talking to someone right now. The fact that so many people began using Discord as a forum replacement is a travesty, because Discord is a fucking atrocious medium for forums… Not due to any fault of Discord’s, but because they’re completely different use cases.
You’re on a forum right now, no? I think a lot of Discords have accompanying Reddits and vice versa, hopefully they start using Lemmy. But forums are still popular. Just not Ye Olde BBS
I wonder how much it has to do with how much of a shithole the Fandom network is. Between the godawful UX, aggressive SEO to bury competing wikis in search results, and scummy business practices that effectively prevent wiki admins from migrating to other hosts, the idea of maintaining a game wiki probably isn’t all that appealing these days.
They don’t actually let admins shut down their wikis or remove content from them. They can leave and start a new wiki, but they have to leave the old one in place (for which Fandom could potentially just find new admins), and they can only link to the new wiki from the Fandom wiki for a period of two weeks. With Fandom’s SEO, there’s a good chance the Fandom wiki will still be ahead of search results of a new wiki even after migration. Source
I wonder if this could be mitigated (or even nullified) by a cooperative game developer, through DMCA takedown notices sent to Fandom. There is a lot of art on these wikis, after all, and I imagine the copyright holder has some say in who is allowed to distribute it.
Thank you. I’ve been dabbling with the idea of establishing a non-profit for my lemmy instance. I’m not a user of game/movie/etc wikis, but I do love looking after my servers. I wonder if a non-profit owned wiki site bear any weight over time.
Man this was an issue already some 10 years ago when touhou wiki went self-hosted. It took a whole year for google to get memo and link the new one above the old.
Nowadays I assume it’s pretty much impossible to reverse the flow unless if your game is huge and highly sought after.
Honestly if I was migrating away from Fandom I’d do everything I can to burn every bridge. Go through and edit every page to have every link redirect to the better wiki. Ignore their 2-week period, and don’t inform the Fandom overlords that the wiki is being shut down (it’s not like they’re going to check without being prompted).
I’d make them ban me, and then good luck finding an admin.
There’s a section where, if you continue to avoid the narrator’s prompts to take a specific door, it just brings you to an unfinished room - dev textures and all - while the narrator gives you grief for screwing up the game.
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