deranger

@deranger@sh.itjust.works

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

deranger,

Still Wakes the Deep. Shit goes wrong on a Scottish oil rig in the 70s, it’s sorta like dead space mixed with alien isolation and a walking simulator. Stealth gameplay with some puzzles and a decent emotional narrative. I had a good time playing it and it’s on gamepass. Short and sweet.

Is Elder Scrolls 6 doomed to fail? I can't see how it will work angielski

After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that...

deranger,

You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout

Exploration is one of the most enjoyable parts of those games. It’s not boring in ES or FO because of all the things you find along the way. Walking from A to B and getting distracted for 2 hours at random POIs you find is a hallmark of these games.

This aspect was completely absent in Starfield, idk how they fucked up exploration so much.

it’s a literal SPACE exploration game, how can you complain about travelling through space

Traveling != exploration. Eliminating the load screens just leaves you in boring space with no POIs to discover along the route.

deranger,

I felt differently, so many of those stars and collectibles are uninspired filler. Trying to 100% it led to me significantly disliking it. They could have cut so much and it’d be a much tighter experience.

deranger, (edited )

Just wanted to comment that the Xbox/MS store games are fine now. They used to be in some shitty encrypted directory but not anymore. I have Gamepass for free from a ton of Microsoft rewards points and primarily play GP games on my Xbox, but I’ve played a few on PC as well and I’ve not found it to be too much different from Steam. You can go to a directory and see all the game files as expected. The always online bit sucks though, the recent Microsoft outage due to Cloudstrike kept a lot of people from playing games. That said, I don’t buy any games there, but my experience with gamepass games has been fine past that initial encrypted directory phase.

deranger,

The studios they kept around are making games that are a shadow of their former selves too - Halo Infinite and Forza Motorsport come to mind, as well as Starfield. Microsoft Flight Simulator is the only really good one still as far as I can tell.

Do you prefer RPGs or FPS games? angielski

I’m Just curious about, do you prefer RPGs (Role-Playing Games) or FPS (First-Person Shooters)? Personally, I love getting lost in the story and character development of RPGs, but the fast-paced action of FPS games is hard to resist. What about you? Which one do you enjoy more and why? Let’s hear your thoughts!

deranger,

I picked Plok up out of a bargain bin in the 90s and it changed my musical preferences for life. One of the best sounding SNES soundtracks imo. RIP Geoff.

There’s a great reconstruction of Beach, the musician sought out all the original samples and redid it with modern production techniques. Sounds amazing: youtu.be/qLpyA27MZRA

deranger,

I dunno how you could miss it in Spec Ops, that game is extremely blatant with messaging. I recently patient gamered it and was rather unimpressed. Bioshock still holds up though.

deranger, (edited )

What I didn’t like was the blunt messaging. I was expecting something a little deeper or more subtle than what I got. As a game, the clunky movement/cover system, simple enemy AI, and guns that just didn’t feel great hampered the experience. It’s very linear and there are forced choices (eg white phosphorus) that give you control but no choice but to be evil. The graphics are lackluster compared to its contemporaries, but I did enjoy the soundtrack at times. I really got into it with a few of those songs. Unfortunately that only happened a few times during the weekend I beat it in. It was okay, but I was expecting a lot more based on what people said about it.

deranger,

a lot of the subtlety comes from the imagery and symbols around you as you progress through the game

One of the things I did appreciate about the game was seeing how grimy and worn down everyone got as the game progressed. That was an excellent small detail.

deranger,

I patient gamered Spec Ops and beat it a couple weeks ago. I found it to be rather mediocre. The combat sucks ass and the graphics don’t help.

Couple cool sequences but I felt it was massively overhyped.

deranger,

Disagree. Graphics aren’t good and the combat is terrible. Predictable “are we the bad guys?” story.

I saved this one for years and was underwhelmed when I beat it a couple weeks ago. This game did not age well IMO.

deranger,

It is one of the better executed anti-war message in games.

I felt it was ham fisted. You don’t even get a choice in the most impactful scene of the game, you’re railroaded the whole time. Only choice I can remember was at the bridge and the game returns to normal after 5 seconds.

The graphics are were not good even for the time; contemporary reviews point this out. It looks like a 2007 game but was released in 2012. The guns aren’t good and the cover system is clunky.

I dunno, maybe it was hyped too much for me. I found it forgettable and not worth the 5 hours it took to beat.

deranger,

If I played this in 2012 at release I think I’d feel just the same. What do you find is important about this game? I’m curious as I see it mentioned all over the place, but I really don’t see what’s the big deal. Releasing a game where you shoot US soldiers, in the middle of hyper patriotism in the US, seems edgy for the time but that’s about it. The moral choices were few and only had impact in terms of a bit of flavor. No serious consequences.

I did enjoy the music and especially like the detail of the characters getting progressively dirtier as the game went on.

deranger,

Gameplay is 90% of time spent in the game, which is why it colored my experience so much. Regardless; what do you feel the game does well? Specific examples, please.

I read a ton of positive comments before playing it, and avoided spoilers for years. Turns out there’s much to spoil, IMO. There’s the white phosphorus scene, but you can’t even choose to not do that. It was very disappointing when I sat there and it railroaded me into using WP when my squad mate was telling me not to. I don’t feel it was a pioneer in any way, and feels quite dated even against games many years it’s senior. Bioshock came out five years earlier and has deeper social commentary, more engaging gameplay, and much better graphics.

If you have specific examples I’d love to hear them. It’s entirely possible I’m just not getting it, but I feel this game seemed epic for some console gaming teenagers in 2012 and it’s mostly nostalgia. I don’t feel the game did anything that special.

deranger,

You’ve got a solid recollection of the events. I think my expectations were set too high from what I read online. It was decent, but I was expecting S tier.

I did really enjoy how “degraded” the characters got as they went through everything like you mention. Very nice little touch.

deranger,

UBoat - it’s a u boat game / simulator of sorts. Complex, slow game play as you stalk convoys, set up for the ambush, then escape the destroyers hunting your uboat.

deranger,

This only got bad with the most recent generation of CPUs. AMD 5xxx series is very efficient as demonstrated by Gamers Nexus. The Intel CPUs from 2500k to idk, 8xxx series? were efficient until they started slapping more cores and then cranking the power on them.

deranger, (edited )

I dunno, I ran a 2080 on the same PSU that I used on a 2013 build, a 650W seasonic. Got some graphs? Power consumption didn’t seem to jump that bad until the latest gen.

My current 3090 is a power hog though, that’s when I’d say it started for Nvidia (3000 series). For AMD, 7000 series CPUs, and I’m not really sure for Intel. 9900k was the last Intel CPU I ran, it seemed fine. I was running a 9900k/2080 on the same PSU as the 2500k/570 build.

deranger,

Another stark comparison is UESP vs. Fandom for elder scrolls lore. Fandom is absolute cancer, poor UX even with an adblocker.

deranger,

They’re going to try this bullshit again, or in another manner. Maybe having everything centralized onto a proprietary single point of failure isn’t a great idea.

Cutting ties and moving on is the right answer.

deranger, (edited )

I’m not calling anyone stupid or laughing.

The reality is they’ve shown their hand.

Why anyone would continue to do business with them is insane to me. You’re setting yourself up for future failure.

Sure, it’s not easy to switch engines; is this going to change in the future? I doubt it, so this is only delaying the inevitable.

deranger,

I’m saying that whole production concept is flawed. You’re at the mercy of a single company. You don’t need to explain it further than that. You’ve centralized and specialized too much. It’s naive to assume they aren’t going to squeeze developers again.

Good luck to those who stay on Unity, you’re going to have a similar issue later down the line until they wear you out.

deranger,

They’ve got you perfectly situated for exploitation. You’re rationalizing sticking with an abusive partner.

deranger, (edited )

.

deranger,

That’s because they’re CPU limited, mate.

Easy 1440p60 on ultra everything with no scaling on my 3090. Frequently up in the 80-90 FPS range. This game runs fine. It’s not a “teetering mess” as you say.

deranger, (edited )

Considering that CPU is less powerful than what’s in the Xbox Series S, which does 1080p30, I’m not at all surprised they’re getting a similar frame rate.

If this was a “teetering mess” you would have heard it in the Gamers Nexus benchmarks. Steve says nothing to this end, and the game benches predictably across the spectrum of hardware tested.

deranger,

I’d really not expect the performance difference between a 3090 and a 3080 to be that large, and the only difference I can think of in our systems is the CPU. (5800X3D vs 8086k)

New Atlantis is a smooth 60+ fps with every setting maxed out at 1440p.

deranger,

You are completely talking out of your ass.

deranger, (edited )

That’s the thing - I’d say this game is pretty well optimized. People have unrealistic expectations of what their hardware can do. That’s a better way of putting it than “entitled”.

None of the 3D Bethesda games played this well at release. I speak from first hand experience building PCs since 1999 and playing Oblivion, FO3, NV, Skyrim, and FO4 at release. Playing those games on years old hardware required lower than native resolutions and medium settings - exactly what you see in Starfield currently.

deranger, (edited )

Quake 2 RTX can bring my 3090 to its knees. You could do HL2 but I bet it’d be about similar to Portal 2.

deranger,

Q2RTX is fully path traced, it was the path tracing tech demo before Portal RTX was.

deranger,

I’d say that’s okay if only the company is credited by name, but the execs names were included. If they’re including names, include all the names. It’s not a long list from what I saw on Twitter.

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