Klear

@Klear@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Klear,

Then again it could be super close and the size of a potato.

Klear,

The games are great because CD Project are massive fans who read the books many times, so that hardly fits.

Klear,

There’s also Adaptation, technically.

Klear,

Some fighting games. One Must Fall, for example.

Klear,

I always saw it as a quirk of the way the game is programmed (they didn’t bother disabling crouching while mid-air) that they just ended up somewhat legitimising by teaching it in the tutorial. AFAIK you only have to use this once or twice in the entire game, and don’t recall it ever being useful when not forced (maybe except for climbing where you shouldn’t to sequence break).

It’s not part of the core gameplay. You learn in in the tutorial, forget about it, get stuck in the middle of the game, remember this is a thing, use it once and then forget about it again.

At least that’s how I remember it. It’s been a while since I played HL1.

Klear,

That’s not the kind of crouch-jump that’s being discussed here. In source games you can crouch while you’re in the air and it allows you to reach slightly higher ledges. It’s got nothing to do with the long jump upgrade.

Klear,

Don’t forget a clear information on when exactly this rent/license expires. Otherwise we’re just shuffling words around.

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