yesman

@yesman@lemmy.world

I don’t read my replies

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

yesman,

Every game executive and investor wants a Fortnight. That’s why no matter how many times gamers reject it live service games will continue to be developed. Because AAA games are made for investors not players.

yesman,

Except… for the combat. By the end of the game, they need 50 bad guys to even pose a challenge to our Max Paine protagonist. But not in the cut scene, of course. By mid-game, you’ve killed more cowboys than cholera.

There is a beautiful quick-draw mechanic that’s only necessary in 2 (optional) side quests.

yesman,

I’m so disappointed to see how successful Gamergate was in poisoning people on games journalism. The reason I know this vitriol isn’t organic is because it far outstrips the stakes.

The danger is buying a video game on bad advice and some of y’all are acting like Kotaku raped your mom.

yesman,

The chuds are calling this games sales as a repudiation of “woke” game design. IDK what’s more pathetic, that they trust the “free market” to be the arbiter of truth, or that they found the pure version of the market in China.

yesman,

It plays much better than it did on launch.

I’ve got a 1660Ti, and it’s not perfect but smooth enough to play med settings on 1080p. The biggest thing holding me back was VRAM, so I’m interested how they address that on the older consoles, with an eye toward better performance for me.

yesman,

I’m glad to hear.

Elden Ring’s open world is good, but not their wheelhouse. They certainly embarrassed EA, but I don’t think they’re competitive with Rockstar.

yesman,

My disappointment isn’t with the enemy variety or gear drops. It’s with the dead world. My first hours in the game I saw a wolf walk through a herd of deer both ignoring each other. When you’ve just come off RDR2, seeing wildlife as decorations running 2 scripts that both depend on player interaction is lame.

Even FarCry3 had emergent game-play through enemy/wildlife AI.

Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski

Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

yesman,

People don’t make fun of starcitizen because “games journalism”. They laugh because it’s development hell is funny. Even if a satisfactory product come out the other end, it’ll still be an internet legend.

yesman,

Respectfully disagree. It’s the captured roadblocks that turn the late game of other far cry games boring. FC2 was constantly dangerous. Arriving at a mission start point was an adventure. You had the option to Leroy Jenkins into the roadblocks, beat a wide path around them, take the bus, or 30 other things in between.

That’s why the later games make unlocked bases into fast travel points, because once defeated, there is no point in revisiting anything.

yesman,

I can’t wait to put this on my wishlist and wait another 2 years for it to drop to $30.

yesman,

set their development timeline back by at least 3 years or more.

This is based on the assumption that they’ll finish the game before releasing it.

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