bin.pol.social

NaibofTabr, do gaming w I banned my kid from Roblox.... what next?

For everyone saying OP should let their kid play Roblox and just ban spending money… just no.

Roblox exploits child labor for profit and they have terrible scummy business practices. If you have even marginal ethical qualms about child labor and/or capitalistic exploitation of vulnerable people, you should be keeping yourself and your family away from Roblox. In your mind they should be in the same category as multilevel marketing, crypto scams and door-to-door religion peddlers.

WetBeardHairs,

Roblox really is the lowest of the low.

NaibofTabr,

I actually think it’s fair to call them child predators. They’re exploiting kids for money instead of sexual gratification, but it’s the same power dynamic. Child exploitation is their business model.

Omega_Haxors,

A lot of sexual child exploitation goes down there too, so you don’t even need a roundabout definition of child abuse.

nilloc,

My son just turned 6 and I was thinking of looking at the game (my sone really likes actual Lego, and his buddies are into Minecraft and Roblox), but another parent at a bday party a few weeks back asked if we played, and then warned my that I needed to keep a close eye on it, because the suggested games algo was pushing really sketch things to his daughter.

So I started looking and decided the shopping aspect was something I didn’t want to expose him to yet. But these revelations are making me glad we haven’t yet used it and never will.

piyuv,

Do you have written sources for these? I’d like to educate myself but I can’t stand YouTube videos.

ferralcat,

This guy’s argument would literally be that Mario maker is encouraging child labor because it doesn’t pay kids who make levels in it.

ZeroHora,
@ZeroHora@lemmy.ml avatar

Roblox sells the idea that you can actually make money with it, it has its own economy with job hunting and salaries. Mario Maker is just a community game.

ICastFist,
@ICastFist@programming.dev avatar

That’s an entirely different thing, because Mario Maker doesn’t lure anyone with the bait of financial gain.

clearleaf,

That’s horrible. These 10 year olds are learning programming and game design skills for nothing. Good thing THAT was nipped in the bud.

NaibofTabr,

This is addressed directly in the linked videos. Development for Roblox doesn’t translate outside of Roblox.

ICastFist,
@ICastFist@programming.dev avatar

Nearly everyone knows a bunch of skills “for nothing” or, worse, for fun! Gasp! Shocking, isn’t it?

Also, did you know that modding is a thing at least since the 90s? You know, people that made modifications to games without expecting any financial return or job opportunities? People must be crazy if they’re putting so much effort just to have fun and share it, amirite?

clearleaf,

I couldn’t stop myself from being sarcastic there, sorry. The utter cynicism struck me so hard I didn’t know where to begin explaining how wrongheaded I think people are being about that. I would for sure prefer Roblox not encourage mtx so much but sheesh man. I don’t think Timmy is trying to make the next Genshin Impact.

NaibofTabr,

Intent makes a big difference. The value of Roblox as a platform and as a business is based on the work done by children to develop for it, and it was set up that way on purpose. They created an incentive model to encourage it.

Nintendo’s value as a company is not based on kids creating Mario Maker levels, nor does Nintendo push kids to do so with the promise of earning money.

GalaxyBrain,
@GalaxyBrain@hexbear.net avatar

Considering the newest Mario game got a shitload of ideas from Mario maker levels, anyone who was good at mario making enough to be creative with the formula had their labor stolen as RnD for Wonder

AOCapitulator,
@AOCapitulator@hexbear.net avatar

it would be if the word literally meant figuratively or mario maker psychologically tortured children into spending cash for the privilege

LemmyIsFantastic,

This guy’s video could just as well be about foss development. Nearly every point has a direct parallel.

NaibofTabr,

Nobody dangles a carrot of earning money in front of potential FOSS developers. Nobody goes into FOSS thinking they’re going to get a big payout.

FOSS is not pay-to-play. There’s no equivalent to Robux for FOSS developers.

FOSS developers are consenting adults who volunteer their time for freely distributed software projects, not kids creating content for a video game company that charges them for access and then makes a profit from their work.

cosmicrookie, do games w Ubisofts stock tanked this morning ahead of the markets opening
@cosmicrookie@lemmy.world avatar

not really news… This is a 1 years graph… its been going downward for some time

https://lemmy.world/pictrs/image/a8f79058-a60c-48a2-98f1-2488a39fb2d9.png

Viking_Hippie,

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  • altima_neo, (edited )
    @altima_neo@lemmy.zip avatar

    Yeah well they brought their friends over to play Mario kart and she wanted to make sure the kiddos were getting something to snack on.

    SatansMaggotyCumFart,

    deleted_by_moderator

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  • ShaggySnacks,

    Mom definitely brought something to snack on.

    nonailsleft,

    Please this is just childish

    Rai,

    hahaha goteeem

    slazer2au,

    Now do a 5 year graph and realise it’s kinda back to pre pandemic levels.

    cosmicrookie,
    @cosmicrookie@lemmy.world avatar

    hm… not quite… but it certainly has seen some ups and downs, that are larger than what happened this morning. This is a graph of “all time”

    https://lemmy.world/pictrs/image/86e5952f-ced7-4d6c-8dcc-860772d7cf3c.png

    Isoprenoid,

    It would be cool if these graphs could be inflation adjusted.

    SirDerpy,

    That’s incredibly easy to do on any analysis platform.

    nonailsleft,

    Analysis schmanalysis

    nonailsleft,

    Analysis schmanalysis

    SirDerpy,

    WSB detected :)

    gcheliotis,

    This thread is like a lesson in the importance of x and y axes range in time series plots

    Croquette,

    Yes, but it is not acceptable in today’s capitalism. Only the growth of growth matters.

    If the line does not go up enough, the company is failing.

    pyre,

    this is great. i thought they kept making slop because it’s giving them a return but I’m glad people are catching on.

    JackbyDev,

    That’s a massive one day spike though

    tigeruppercut, do gaming w Higher difficulties in every single RPG.

    I hate bullet sponges in FPS especially. Really makes your guns feel stupid when you shoot someone a dozen times in the head and it doesn’t do much.

    Funwayguy,
    @Funwayguy@lemmy.world avatar

    This plus constantly running out of ammo because apparently the inside of every enemy skull is just hammerspace for more ammunition than the US military budget could ever afford. God forbid a stray shot hits your porcelain character, Thanos snapping you to dust at so much as a stubbed toe.

    OhNoMoreLemmy,

    I remember playing Max Payne. There was some battle in a bar against a guy with a shotgun. If you timed it right between reloads you could run up to the guy, stand on the bar so your guns were exactly level with his face and empty two Uzi clips point blank into his face before he could reload.

    Then you would run out of ammo and he would one shot kill you.

    GeneralEmergency,

    It’s bad that I know the exact guy you’re talking about.

    blazeknave,

    Iirc you had to watch the death in slow Mo and wait forever to play?

    Maestro,

    Fallout 4 is the worst with this. I never found nished the game because of that. Multiple nukes square in the face of a supermutant and he's just at half health? I ain't got time for that.

    teft,
    @teft@lemmy.world avatar

    Meanwhile i finished FO4 on hardest difficulty with just the Deliverer. 2 or 3 shots to the dome in VATS gets shit done. But i agree the difficulty is weird in that game. God Of War is pretty bad for this too.

    Geth,

    I remember the hype around the division, it looked so cool and tactical. Then the game came out and every enemy was a bullet sponge. Instantly killed any interest I had in it.

    tigeruppercut,

    Minus the pre release hype, this was how I felt about shadow warrior 2. The first one was so good with the retro updated FPS feel, and even made your starting sword relevant throughout the game. Then 2 came out and it was a bullet spongey, bad craft system crapfest. I didn’t even make it a couple hours after the dozens I spent in the first.

    DaddleDew,

    The old RainbowSix games (pre-Vegas) were absolutely brutal in difficulty. Enemies died in one or two shots, depending on what part you hit. Even a non-mortal wound would cripple them permanently. But the same rules applied to you.

    pyre,

    the only real R6 games. when everyone was raving about Vegas i was excited to play it and… the intro mission was just a shooter level… i thought ok this is the intro to basic combat… then there was the next mission and no planning section there either. i was puzzled. i closed the game and went on some forum i don’t remember and asked whether i did something that made the game skip the one thing that set the series apart… nope. it doesn’t exist!

    from the people who made a heroes game without the town screen, introducing a rainbow six game without planning! i cannot believe reviews i saw weren’t screaming that about the game.

    fuck Ubisoft so much. who needs AI in games when we have Ubisoft the ultimate slop machine.

    DaddleDew, (edited )

    I never really cared for the planning myself but Vegas ruined it for my by introducing that stupid cover system to make it like Gears of War which was popular at the time. They completely removed the ability to lean. You couldn’t properly peek around a corner to take a shot without almost fully exposing yourself anymore. This meant you couldn’t avoid absorbing bullets all the time. This made the game unplayable so to counterbalance that, they’ve added regenerating health. But then it became too easy so they kept putting you in tactically completely unfair positions against hordes of extremely aggressive enemies that can see you and shoot you through walls. They also had a lot of visually busy environments where the enemies are difficult to spot even when they’re shooting at you because the sound mixing was so botched up that often you couldn’t even tell when you were being shot at.

    They turned it into a mindless arcade shooter where you constantly absorb bullets like it’s normal and fight a whole army on your own. I wouldn’t be surprised if all of this is because some Corporate dipshit forced the inclusion of that cover system because Gears of War made money.

    pyre,

    it’s mind boggling that it was so well received. 8s and 9s flying for the most forgettable hodgepodge.

    it’s ok if you don’t like the planning but that was what made R6 what it was. you could just go in guns blazing and try to improvise but that wasn’t what the game was about. meticulously planning an infiltration, executing it in real time, communicating and coordinating with bots, and seeing all of it work out at the end was a uniquely satisfying experience that no other game provided, and made you feel like a tactical genius.

    the tactical depth of Vegas was boiled down entirely to “go here” commands. tactical shooter gameplay was better implemented by games like mass effect 1 which wasn’t even primarily a shooter, let alone a tactical shooter.

    FlihpFlorp,

    I love this game because it feels like the game is actually playing by rules

    Yeah you can cripple someone by shooting their legs, reduce accuracy by shooting arms, or go for a good ol headshot. You can really feel like a tactical badass. Oh by the way same goes for you

    It just makes me really happy seeing that

    Ofc in practice I am horrible so that sometimes undoes all my excitement

    conciselyverbose,

    IMO what it should do is:

    A) Increase damage falloff. For precision guns that means non precision shots do less. For short range weapons that means the penalty for working outside the effective range is higher.

    B) Add more enemies. Especially if there’s any stealth element, you close windows and change how you approach encounters.

    C) Depending on the game, increase the range enemies respond at. If that’s sound based, they have better hearing. If it’s enemies calling for help when alerted, they get assistance/raise alert levels from longer range.

    Perfect play should be comparable. Mistakes should be punished harder.

    brygphilomena,
    • Enemies should have more moves, particularly bosses.
    • Enemies should use more cover.
    • Enemies coordinate better.
    conciselyverbose, (edited )

    I also agree with all that. That takes more work though.

    Bullet sponges are usually companies who can’t be bothered, so I focused on the low cost options. But IMO you should be building for high difficulty, then simplifying by inverting the things I suggested and your removing moves/exposing themselves more, actually slowing movement speed and animations, etc, to make encounters more forgiving at lower levels.

    I think even after cutting down, easier difficulties can tell the game is better crafted that way.

    where_am_i,

    The only game that did the difficulty right was doom eternal

    tigeruppercut,

    I’ll not cotton any slander against Doom of any stripe, be it I, II, Final, TNT, Plutonia, or 2016. (Note that we don’t talk about Doom 3 round these parts.)

    SynopsisTantilize,

    There was a doom3? You mean doom64?

    knatschus,

    Yes there was a doom 3 in the early 00s. It was atleast a good game great graphics fun gameplay etc. But it was more like a horror shooter instead of an action shooter like the other dooms

    SynopsisTantilize,

    Did you read the comment above mine?

    knatschus,

    Yes and I’m against gatekeeping and used the opportunity to write a bit about Doom 3

    MutilationWave,

    I liked doom 3. But I liked the games after that much more.

    SynopsisTantilize,

    It was a joke on mine and the other guy. We don’t like doom so we excluded it from the party.

    SynopsisTantilize,

    It was a joke on mine and the other guy. We don’t like doom so we excluded it from the party.

    Doom 3 is ass.

    explodicle,
    @explodicle@sh.itjust.works avatar

    All the Dooms got it right. More monsters.

    where_am_i,

    No, no, it’s literally about pathing, aggressiveness, rate of shooting and special abilities, and of the enemy macro.

    The extra damage on a higher difficulty is almost not worth mentioning.

    Quetzalcutlass,

    Metro also comes to mind. The highest difficulty level made both you and the enemies squishier, while also making ammo (which doubled as currency) much rarer. It played so much better that the community even recommended that difficulty level to complete newcomers.

    … And then they made the Ranger difficulty a paid DLC in the sequel…

    umbrella,
    @umbrella@lemmy.ml avatar

    big disappointment with cyberpunk because of this.

    fallout games comes to mind too.

    Psythik,

    Everything about Cyberpunk was a big disappointment. The entire game is a glorified tech demo to show off your $1800 GPU. Which is ironic because it somehow manages to still have mediocre graphics, despite using all the latest path tracing tech to its fullest. RDR 2 looks more realistic than Cyberpunk, and it doesn’t use RT at all!

    dQw4w9WgXcQ,

    Borderlands 3 (don’t know about the others) had a brutal postgame of this. Even though new difficulty stuff was added, the real challenge seemed to be collecting enough ammo to actually finish fights. At some point, the sponginess was too much for me to care about continuing.

    tigeruppercut,

    The BL series just got worse and worse for sponginess as it continued.

    caut_R, do games w PEGI gives Balatro an 18+ rating for gambling imagery

    They haven’t understood the game at all, I wonder if they even looked at it for more than two minutes

    Run game > see playing cards and poker chips > close > PEGI 18

    CosmoNova,

    They’re not looking into blatant gambling in AAA titles, of course they won’t take a closer look into an indie game. They’re completely useless.

    pachrist,

    Ah, but there are also tarot cards, which is spooky Occult voodoo magic. Balatro backwards might spell “Satan is Lord” in some ancient druidic script.

    KinglyWeevil,

    Praise Otralab!

    sukhmel,
    • ortalaB
    EarMaster,
    @EarMaster@lemmy.world avatar

    It can’t be that easy. PEGI says that games containing gambling (real money or not) are rated with PEGI 12 to 18. So there must be something else to the game that led to this rating.

    9bananas,

    or…you know… they’re just morons.

    sukhmel,

    Maybe winning a game award while being solo developer studio, it feels like this to me

    PunchingWood, (edited ) do games w Steam adds new "Trending Free" tab to hide demos from new & trending

    To imagine there was a long time games didn’t offer enough demos anymore, and now we get so much that they need to be filtered 😂

    TheLongPrice,

    this is the best timeline

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    Shovelware demos are useless.
    I remember the time I played the demo for farming sim and DOA:Dimensions to death on my 3DS. Those were actually good demos.

    PunchingWood,

    Yeah it doesn’t compare to old-school demos like stuff that came on discs with magazines, but at least it’s a lot better getting the option to try something instead of buying and refunding everything. And at least some bigger studios and indi games are picking up on this as well.

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    For sure. But I hope they use the Steam Demo feature (same game page with a demo install button) instead of doing a free and premium type of publishing like they do with phone apps

    smeg,

    instead of doing a free and premium type of publishing like they do with phone apps

    It’s not just phone apps, look at this shit on a big-name Steam game:

    https://feddit.uk/pictrs/image/b7a6d157-a2a7-4473-94fb-903c8d44d942.webp

    Calling your free trial “definitive edition” and having the “base game” as a paid DLC is purposely misleading

    Infinitus,

    I mean… Aoe3 always had some sort of a demo version. Even the original base game had it. In fact, this is actually better, as now you are able to use 3 rotating civs, not just the English and the French, which you were forced to use before.

    smeg,

    It’s more than fine to have a demo, just call it a demo rather than tricking people into thinking it’s the full version for free!

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    :(
    Why tho

    smeg,

    Presumably for the free marketing of appearing in the free-to-play list

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    This was more meant as a rhetoric question but it’s most likely as you said. A bit annoying indeed.

    RogueBanana,

    I am not sure what demos you mention in particular but the one I recently played is news tower and I am hooked. Just waiting for a good sale to snag the game and even stopped posting the demo mid way. I for one appreciate all the demos being put out even if it is short. Their only purpose is to showcase the full game and they do a decent job of that.

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    I never said demos for actual decent games are bad. Just that trash games and asset swap games are and polluting the search results and library.

    WalnutLum,

    I have a feeling a lot of these demos were just trying to game that very “new and trending” page, and this change will produce fewer demos.

    CosmoNova,

    It’s the current Steam publishing meta. A free demo will create traffic for the newly created Steam page of your game, resulting in more Wishlistings, which is usually the only way to be featured and seen anywhere before release for indie developers. And that’s how your Wishlistings really explode and you make a lot of sales. Getting a demo out is by far highest priority for game publishing in 2024.

    MindTraveller,

    Hell yeah. Valve is making consumer friendly practices the industry meta!

    echodot,

    The thing is, we don’t need a demo trending page all that much. Since you says will find the demos only game store page, they ain’t looking at the trending list to find them

    slaacaa, (edited ) do games w PEGI gives Balatro an 18+ rating for gambling imagery

    He probably forgot to funnel millions of dollars to non-profits and businesses adjacent to PEGI decisionmakers and their family members. Rookie mistake.

    SnotFlickerman, do games w Gacha games are out of control. Gambling shouldn't be so widespread
    @SnotFlickerman@lemmy.blahaj.zone avatar

    It’s time for developers and legislators to take responsibility and start protecting the players, especially the younger ones, from these predatory practices.

    They’re making fucking bank with these practices. It will have to be stopped by government regulation. Self-regulation of industries has literally never fucking worked once in history. Look at Boeing, which has had the FAA basically glad-handing it for 50 years and it’s falling apart at the seams (sometimes literally).

    It is difficult to get a man to understand something, when his salary depends upon his not understanding it.

    -Upton Sinclair

    jay,
    @jay@mbin.zerojay.com avatar

    I wouldn't say self-regulation has "literally never worked once in history", but yes, not often. I would point to the ESRB as an example of self-regulation working in the games industry and being a positive for both the industry itself avoiding government regulation and for players. There are other examples too, but yes, they would be rare wins in general.

    ForgotAboutDre,

    Anyone saying it works is lieing. Even if they have examples. Most of the time when companies self regulate it is to maintain control and avoid regulation. It’s a delaying tactic that allows them to exploit the mechanisms longer and minisme the impact that proper accountability would bring.

    If self regulation was feasible we would never even be discussing it. It wouldn’t be a concept we would have to think about. It would just be the way things work and have always worked.

    charles,
    @charles@lemmy.world avatar

    The only reason those industry boards exist is due to an implicit or explicit threat of government regulation.

    jay,
    @jay@mbin.zerojay.com avatar

    Yes, as I mentioned in my comment.

    missingno,
    @missingno@fedia.io avatar

    The ESRB didn't require any developers to abandon their business model though. It was created so that the industry could continue doing what it was doing.

    jay,
    @jay@mbin.zerojay.com avatar

    It was also created long long before developers had these predatory business models, where it basically shielded the industry from having goverment oversight on violence in games back in the 90s and such.

    yamanii,
    @yamanii@lemmy.world avatar

    Working? They just put a small print about lootboxes, they don’t even raise the game’s rating to AO for having this literal gambling with money, they are useless.

    jay,
    @jay@mbin.zerojay.com avatar

    ESRB's been around for over 20 years before lootboxes, my guy.

    dormedas,

    I mean, look how fast the ENTIRE industry shifted to battle passes (and still gacha) and away from “loot boxes” the very moment the first country said they’d consider regulation.

    Facebones,

    At least with battle passes its all laid out and its more a case of putting the play time in.

    Grangle1,

    Even the ESRB, another example of gaming industry self-regulation, hasn’t stopped gaming companies marketing M-rated games to kids or really slowed down sales or access to such games to underage players at all. If anything, they use the M rating as a direct marketing tool to kids: “your parents wouldn’t want you to play this so you totally should”.

    EDIT: autocorrect is dumb

    SnotFlickerman,
    @SnotFlickerman@lemmy.blahaj.zone avatar

    Ah yes, the ESRB, the group built to avoid actual regulation.

    I mean, I get it, to an extent, the MPAA was and is absolute dogshit and filled with weird right-wing Christians who don’t like things that show women’s sexual pleasure and a lot of other weird censorial decisions.

    Like how Hillary Clinton wanted to ban GTA because of the Hot Coffee mod, when the actual “Hot Coffee” minigame wasn’t available in an easily accessible way.

    So, to that extent, I can understand why they built that system to avoid idiot fucking puritans taking over the ratings sytem, but I generally agree, it’s become more of a taboo thing just like the “PARENTAL WARNING EXPLICIT LYRICS” just made people want that version more. (That really worked out, huh, Tipper Gore?)

    Without actual enforcement, it becomes something cool for kids to get.

    Ashtear,

    The AO rating is still the kiss-of-death for game content in North America, enforced by retailers. Even still, the ESRB only came about because the political climate at the time was very much “clean up your shit or we’ll do it for you.”

    Grangle1,

    Then they come up with the rating system whose only enforcement is on the AO rating, and don’t bother to actually clean up their shit. As the post above yours mentioned, the problem is lack of enforcement anywhere outside the AO rating or even anyone involved actually caring. Devs and marketing teams push for M if they want to actually sell a game to kids above 7 years old, retailers will sell anything to anyone lest they lose out on the money, and parents who ask about it will just ask the kid who wants to buy the game and will lie about what the rating means. We can crab about movie ratings all we want, but at least most studios and theaters actually enforce the MPAA’s rating and parents know what movie ratings mean. Game ratings are basically like TV ratings, so irrelevant you wonder why they even bother.

    Ashtear,

    I don’t know where you’re hearing retailers don’t enforce ratings. Yes, it happens uncommonly, but the FTC previously found ratings compliance was higher among video game retailers than at the box office, and not much has changed in the culture since then. I’ve worked at multiple retailers that sold video games, and the training for video games enforcement was always taken just as seriously as with alcohol sales.

    Being the largest entertainment industry in the world now, video game publishers are serious about this stuff. Developers also still take steps to avoid a Hot Coffee situation from occurring again.

    UprisingVoltage, (edited ) do games w What's up with Epic Games?

    Epic cons:

    • Filled to the brim with DRM, at the point where you can’t even launch many singleplayer games offline
    • Actively against linux, for some fucking reason
    • Bad launcher (but this one is no biggie, you can and should use Heroic launcher instead of the official one)
    • Bad store in general compared to steam
    • Ties with Tencent (super anti-consumer chinese state-owned megacorp)

    Epic pros:

    • Free games
    • With coupons prices can get VERY low
    • When it opened I heard the percent they take from game devs was lower than the other stores (not sure if it’s still the case and tbh if it ever was)

    Steam pros:

    • Pushing linux gaming like their life depends on it
    • Generally correct towards the consumer
    • Huge store and many information, from the game store pages to the workshop
    • During sales prices are good

    Steam cons:

    • Drm
    • Bad official app Ux and messy ui

    Gog

    I don’t know anything besides the fact that it has drm-free games and that it’s owned by CDPR (the guys who developed the witcher series and cyberpunk)

    I personally purchase my games on steam, since I think their contribution to linux gaming is crucial for linux to go mainstream

    Choose what you will knowing this. If someone else wants to add something to this list you’re welcome to do so.

    Alto,
    @Alto@kbin.social avatar

    Valve is what happens when someone who's not just outright fucking evil invents a money printing machine

    MudMan,
    @MudMan@kbin.social avatar

    Yeah, and somehow they managed to invent like 90% of all "evil" MTX and DRM in the process, take a bigger cut than competitors and actively reject having a returns policy until pushed by regulators and competitors, all the while being super not evil.

    It's a fine line to walk, that.

    Hajotay,

    I mean, do you have any good examples though? Because most of those things are blatantly false and/or happened 9+ years ago. If that's that's the worst you've got then Valve is must be amazing.

    rikudou,
    @rikudou@lemmings.world avatar

    They straight up don’t want people reselling games they own. They could do it easily, they just don’t want to.

    Yeah, Steam does cool things, but the moment you start thinking that very huge corporation somehow cares about you, you’re doomed. Companies don’t care about people, they care about numbers. Especially huge companies like Valve.

    Hajotay,

    I don't know if many companies allow you to resell your digital goods in the first place (other than, funny enough, Valve themselves who let your resell digital Steam assets).

    SomethingBurger,

    Valve’s DRM prevents the resale of physical PC games, as Steam codes are single-use. They singlehandedly killed the used PC games market.

    MrScottyTay,

    Loot boxes were, if not invented by them, definitely popularised.

    Rai,

    and/or happened 9+ years ago

    That was like 15 years ago hahaha

    Katana314,

    It’s not a trend they abandoned - Counter Strike is still a huge source of deceptive digital item trade. It also spread to Team Fortress 2 in the meantime.

    Rai,

    Didn’t TF2 have it first?

    I made soooo much money off’a TF2. Bought an index!

    MrScottyTay,

    I’m sure it did start with tf2 and dota 2 has them too

    MudMan,
    @MudMan@kbin.social avatar

    See what I mean? That's nuts. That's a nuts sentence right there. Imagine having a brand so sticky that people go "but did they do something really bad recently?

    For the record, Valve's games run loot boxes today. Like, right now you can buy loot boxes from Valve. CS gambling is also still happening, although I'm not into it enough to know how much better it is these days.

    They invented the battlepass, too, that's a Dota 2 thing. Hey, remember how people refer to buying cosmetics for games as "buying hats"? That one's from TF2. Oh, and technically the trading cards you get for purchases are NFTs,, since the term doesn't require the tokens to be stored in a blockchain.

    And then there's the dev side. Everybody was super pissed with them on that end while they were figuring out greenlight processes, which... I'm not sure if they did or people just kinda got used to what's there. And if you're around devs you'll know that Valve's whole deal is to tell people what to do and give them zero support to do it. And there are other horror stories about shadowbans and Apple-style manual rejections and delistings and stuff, but at that point you're getting more into inside baseball and I wouldn't expect it to be shaping public perception at all.

    Hajotay,

    Well I'm not going to be eternally mad at Coca Cola because they put cocaine in their soda a century ago, there's got to be a cut-off point somewhere. If I'm going to hate them it's because of the things they are doing right now. Valve over the last eight years has been pretty well-behaved considering their market position gives them the capacity to be way worse. There's nothing stopping them from

    • buying up exclusivity contracts
    • making a DRM that actually functions
    • developing only proprietary software
    • making their games pay-to-win
    CyberTaco,

    I will be eternally mad at Coca Cola because they took the cocaine out of their soda a century ago.

    MudMan,
    @MudMan@kbin.social avatar

    Oookay, so we're all cool with MTX cosmetics, loot boxes, battlepasses and lacking full ownership or transferability of games, then?

    I'm just trying to figure out if the things Valve is doing right now are fine for everybody or just for Valve.

    Which again, is my problem. I'll keep saying it, because having to argue for reality makes it sound like I'm a hater. I like Steam, I think Valve games are generally great (and it's a shame they've stopped making them), and I think Valve's management is a good example of many of the pros of a private company (look at Twitter for all the cons).

    But holy crap, no, man, they are THE premier name in GaaS. Everybody is taking their cues from Valve, Epic or both in that space. Their entire platform is predicated on doing as little as possible and crowdsourcing as much as possible to keep the money machine churning. Corporations are not your friends.

    TheGrandNagus,

    There has to be a cut off somewhere. Are you still pissed off at Ford for being pro-Nazi in the 30s?

    MudMan, (edited )
    @MudMan@kbin.social avatar

    If he were still alive and running the company I do think that subject would probably come up, yeah.

    But honestly, it's not a cutoff problem. Steam changed how games are marketed forever. I don't like the ways that went. I don't like that they killed physical media. I don't like that they killed ownership.

    Those things are still happening. It's not over. They are still pushing that process. Today.

    And then there's the MTX they're still pushing today. The loot boxes they're selling today. The race-to-the-bottom sales. The UGC nightmare landscape. It´s all in there right now.

    And again, I am cool with that being the world we live in. I'm even much more friendly to many of those concepts than the average gamer, I just don't pretend Steam is not doing those things.

    I don't hate Steam. But Steam's vision for what gaming looks like is not mine. I don't particularly like it and I absolutely need a viable alternative to exist alongisde them indefinitely.

    wildginger,

    But what does that have to do with comparing it to epic? Epic isnt giving you a physical market, they are taking the next step towards digital ownership loss. Epic took the idea of loot boxes and gave it hyper cancer in fortnite, and uses that hyper cancer cash to fund giving you free games. The list goes on and on. Epics vision is not to undo the damage steam caused, its to worsen the damage to try and push it further.

    If this was about the shit trends steam created, sure ok. But all of these problems with steam are things they did in the past establishing themselves, and are things epic is now actively doing to establish itself while taking each one a step further.

    If these are problems for steam to have done, then supporting epic over steam is making the exact same mistake again, yes?

    MudMan, (edited )
    @MudMan@kbin.social avatar

    I haven't looked at Fortnite in ages, but I'm pretty sure there aren't any loot boxes in it anymore. They first let you preview them before buying and now I think it's all direct purchases for cosmetics and a battlepass. CS2 launched this year and it's still loot boxes all the way down.

    So... how does the statute of limitations work now? Is Fortnite now cool with you but CS2 isn't? Or is it more that whatever Epic does is bad and whatever Valve does is good?

    EDIT: Also, add "destroying the previous game to replace it with a fake sequel that is really just a patch" to their list of crimes against gaming. They didn't invent that one, because I see you there in the corner, Activision, we haven't forgotten about you, but it sure does suck.

    wildginger,

    CS2 is just a bad game tbh, but the loot boxes are still the same as they were when they put them in tf2. Fortnite specifically grinds my gears because of the active pointed targeting of kids. I like gambling, I dont mind adults choosing to gamble. I used to play mtg, the actual inventor of loot boxes. But fortnite wants to be the childrens gaming hub, and also sell loot boxes and battle passes. Thats pushing the line past where it was set.

    But, like… Again, valve did these things and then set the line. Epic is pushing that line further. If the conversation was “hey why is valve shitty?” you would have a point. But thats not the convo. The conversation is “why is epic worse than valve?” And the answer is valve set shit standards that it holds to, but epic is trying to take those standards and push them further so it can be valve2, with worse established practices.

    Youre saying “well valve made these bad decisions, whats the statute of limitations?” Ok, epic is actively trying to repeat those decisions. Why shouldnt we have learned from history, and not reward them doing the things you wish valve hadnt done?

    Or do you prefer we have this same conversation in a decade, about epics decisions in the past tense?

    MudMan,
    @MudMan@kbin.social avatar

    No, you're not listening to me.

    Epic. Took the lootboxes. Out of Fortnite.

    Altogether. No loot boxes. None. They're gone.

    So no, they're not pushing that line further. They were actually relatively early in reacting to regulator pressure by backing off from those. I'm gonna guess because they were caught having poorly designed underage checks and slapped with an exemplary fine, so it's not like they didn't get strong external incentives.

    But if your argument is that Epic does it worse on a purely moral standpoint... well, you're objectively wrong and have been for about four years. The more interesting question is why do you not know this?

    That's been my point all along. Valve's big win is branding. Their brand is absolute solid gold. They get a crazy amount of free passes no matter what they do. They're not bulletproof against controversy, but they're maybe the closest to that I can think of in the games industry.

    Plenty of competitors have been more consumer-friendly than them in specific issues. EA started unconditional refunds when Valve was actively whining about regulators wanting them to do them. Epic backed out from loot boxes while Valve is actively adding them to new games. They are known to be the worst profit sharers, and it gets rougher the smaller a dev is... They're great at features and they do take very compelling stances in specific issues (many of them driven by the lifelong blood feud between Gabe and his former coworkers at Microsoft), but they are disproportionately seen as a league above every other first party regardles of facts.

    That the kind of branding work you build a masters around right there. It's nuts.

    TheGrandNagus,

    Epic has done all of that and more lol

    squid_slime,
    @squid_slime@lemmy.world avatar

    I’m pissed with ford for single handedle fucking our infrastructure, can’t live without a car now. But anyway things that company’s do 10 years ago or 90 stick around

    TheGrandNagus,

    Does Henry Ford being a nazi impact your purchasing decisions now?

    squid_slime,
    @squid_slime@lemmy.world avatar

    Yes it effects my decision, I’d only buy defenders and vw’s anyway

    Zorque,

    They invented Denuvo?

    toroknos_07,

    Drm = digital rights protection

    Denovo is a form of drm made by iredto

    SomethingBurger,

    Technically, Denuvo isn’t DRM, it’s anti-tamper. It protects the actual DRM from being modified or removed. It’s closer to an anticheat, as it ensures the game wasn’t modified.

    Fun fact: my autocorrect changes anticheat to Antichrist.

    Zorque,

    ... right. And it's also considered one of the premier "evil" DRMs.

    So I ask again... they invented Denuvo?

    MudMan,
    @MudMan@kbin.social avatar

    Oh, is that the bar? I hadn't received the memo. That's cool, then, because Activision, Epic, Microsoft and Ubisoft didn't invent Denuvo either, so we're all good.

    All their platfomrs support it and sell games with it, though.

    For the record, Steam actively suggests using multiple online features and multiple layers of DRM to minimize piracy:
    https://partner.steamgames.com/doc/features/drm

    Alto,
    @Alto@kbin.social avatar

    I said not outright evil, not good.

    MudMan, (edited )
    @MudMan@kbin.social avatar

    Hah. Fair enough.

    I mean, I'd say that's probably true of most companies making videogames. People are really hyperbolic about this stuff.

    ono,

    somehow they managed to invent like 90% of all “evil” MTX and DRM in the process

    Having worked with DRM systems since long before Valve existed, I’m reasonably certain this is just plain false.

    MudMan,
    @MudMan@kbin.social avatar

    Blending the storefront with a DRM solution? No, that was them.

    That's their entire call to fame. They first turned their auto-patcher into a DRM service, then they enforced authorization of physical copies through it and eventually it became the storefront bundled with the other two pieces. If somebody did it before them I hadn't heard of it, but I'll happily take proof that I was wrong.

    None of the pieces were new, SecuROM and others had been around for years, a few publishers had download and patch managers and I don't remember who did physical auth first, but somebody must have. But bundling the three? That was Steam.

    Transtronaut,

    Yeah, and I don’t remember Half-life being the game that introduced the world to horse armor.

    Radicaldog, (edited )

    The user is being hyperbolic, but is referring to their substantial role in popularising loot boxes, as well as the marketplace that has spawned a real gambling industry around it. Kids gamble on 3rd party sites for marketplace prizes and Valve does very little to interfere.

    Chailles,
    @Chailles@lemmy.world avatar

    Not to mention that Steamworks DRM is practically non-existent anyways (and that it also wasn’t necessary to use, it’s rare, but some games just don’t protect their game with any DRM).

    ElectroLisa,
    @ElectroLisa@lemmy.blahaj.zone avatar

    Their DRM is easily bypassable with SteamEmu, as opposed to other inventions like Denuvo

    MudMan, (edited )
    @MudMan@kbin.social avatar

    Ah, so if it's crackable it's fine?

    Somebody tell Denuvo, they're off the hook.

    Seriously, why try so hard to go to bat for a brand name? I get that everybody wants to root for something these days, but I'm too old to pick sides between Sega and Nintendo and I'm mature enough to reconcile that Steam can have the best feature set in a launcher and also be a major player in the process of erasing game ownership and the promotion of GaaS.

    Alto, (edited )
    @Alto@kbin.social avatar

    Since I can almost guarantee you major publishers would not publish on steam without some sort of DRM, yeah Im fine with them having an easily crackable form of DRM. Especially since they're not exactly jumping to prevent people from doing it.

    MudMan,
    @MudMan@kbin.social avatar

    Oh, they are not. Their DRM wiki page for devs goes "this DRM is easily crackable, we really recommend you use secondary DRM on top of it, see how to do that below". I linked to that elsewhere.

    Which is... you know, fine, but definitely one of the reasons I always check if a game is on GOG first before buying it on Steam.

    Dagger,

    Steam have DRM free games too, you don't have to launch them through steam even.

    mycus,
    @mycus@kbin.social avatar

    steam drm is so easy to bypass that it almost doesn't count

    ElPussyKangaroo,

    Didn’t know about heroic… Gonna check that out.

    Also, wow. You’re the dude that appears in comment sections with well-formatted paragraphs 💯.

    Appreciate your service.

    Hubi,
    @Hubi@lemmy.world avatar

    Don’t forget that Epic buys up existing licenses to sell them as exclusives. They even pulled Rocket League from Steam after buying the studio.

    hh93,

    Let’s also not forget that game developers have no choice but to release on steam if they want to have any chance on breaking even since they have that huge of a market share and that Epic challenging that already lead to better deals for developers since Valve hat virtually free reign before

    Rose,

    Rocket League is fully playable on Steam.

    The story of most of Valve’s games is finding a mod, hiring the modder, then making the game exclusive to Steam.

    Hubi,
    @Hubi@lemmy.world avatar

    You can no longer buy the game on Steam though.

    ChicoSuave,

    The difference between Steam and Epic is that Steam gets modders who mod their Source games. These mods don’t exist outside of Valve games. Valve is paying someone who loves their games and makes content for those games. They are smart in recognizing talent and bringing it to their development teams.

    Epic finds existing games with existing communities and build a wall around it so Epic becomes a gatekeeper to the fun. They stop games from working on other storefronts or pay for “exclusivity” which means stopping people from playing the game.

    wooki,

    Steam cons

    • You don’t own the games, they are leased, like Sony
    • store costs to developers/publishers are insanely high for a digital distribution platform
    • early access games have very high volume of abandonware
    mcforest,

    store costs to developers/publishers are insanely high for a digital distribution platform

    Isn't the 30% cut what basically everyone takes? AFAIK GOG, Ubisoft, EA and all three console manufacturers take the same share.

    Besides Epic only itch.io with their choose your share system and Discord (do they even still sell games?) take/took less.

    wooki,

    Considering they have bugger all cost with distribution points being hosted for free by service providers it’s an overpriced over glorified website with online payment processing. 30% cut is massively tax for very little

    FrederikNJS,

    You don’t own the games on any digital platform, neither steam, epic or gog. You’re only being sold a license to use it, and the license can be revoked whenever the company feels like it.

    Thisbis actually true for most of the physical media back in the day, the only difference is that they didn’t really have a method to revoke the license… But that nice old cardboard box you have in your attic, with the nice shiny plastic disc… You still don’t legally own the software on it.

    wooki,

    So what. It’s still valid Cons for the platform.

    Stop making excuses for scamming one sided purchase agreements.

    FrederikNJS,

    You are absolutely correct, but it’s a con for Epic too. Your comment makes it out to look like you don’t own your games on Steam, but by omission you make it seem like you do own your games on Epic.

    I just want to make it very clear that you don’t own the games on either platform. But also want to mention that even if you buy a good old CD/DVD with the game on, then you still don’t own the game…

    It’s absolutely awful that it’s practically impossible to own a game, and it’s even more awful that the platform can take away a game you paid for, let alone that they don’t even have to refund you for it…

    MrScottyTay, (edited )

    A con for GOG is their site is slow as fuck. And god forbid you want to go back to a previous page, you’ll likely lose where you were looking 9 times out of ten. Especially so on mobile.

    Pros: Can be the only place you can get old games that would’ve been unavailable otherwise

    The older games are often really really cheap, especially during sales

    SomethingBurger,

    Steam’s, Epic’s, Ubisoft’s, Battle.net’s and whatever-EA’s-thing-is-called-now’s sites are also slow as shit. What is it with these platforms which prevent them from loading a webpage in less than 10 seconds?

    MrScottyTay,

    Sadly, it’s likely a lot of tracking. The kind that look where your mouse is and where you scroll and stop etc.

    SomethingBurger,

    What tracking does Epic need? “According to our analytics, 100% of users scroll to the free games banner on Tuesday at 5pm CEST, then leave and don’t come back for a week. What a mystery!”

    suction,

    You’d be appalled how much people in corporations earn for making these obvious observations…

    key,
    @key@lemmy.keychat.org avatar

    Oh thanks for the reminder, I hadn’t opened epic so I can scroll down to the free games banner in a while.

    ono, (edited )

    In Steam’s case, the slowness looks more like a side effect of it being a Chromium Embedded Framework application (similar to Electron) with a lot of extras bolted on. It’s just not built for efficient use of resources.

    MrScottyTay,

    The website, outside of the client is still slower than it used to be a good few years ago

    BigTechMustBurn,

    By making the entire thing a JavaScript monstrosity with egregious amounts of scripts.

    Grass,

    Gog also seemingly no 2fa other than an faq page with instructions that cannot be followed.

    MrScottyTay,

    I always get 2FA’d on GoG for an emailed code

    Grass,

    Do you remember how to configure it? Last I checked I went through every account and settings page on the store site and seemingly separate customer service log in and no clear way to set it up.

    MrScottyTay,

    Not a clue sorry. I’m personally not one to go out of my way to set up 2FA even though I know it’s good practice to do so (unless it’s work related, then I do)

    cottonmon,
    @cottonmon@lemmy.world avatar

    Another con is that GOG versions are usually not updated as much as other versions are. It’s a shame, because I’d prefer to use GOG when possible.

    ono, (edited )

    Epic cons:

    Also:

    • Epic has already been caught scanning and collecting data from files on people’s hard drives that are totally unrelated to Epic or its games.
    • Epic’s habit of interfering with game availability, through exclusivity deals.

    Ties with Tencent (super anti-consumer chinese state-owned megacorp)

    To be more clear about it, Tencent is Epic’s largest investor, so they obviously have a great deal of influence over and access to anything they want from Epic (likely including user data) and they directly benefit from Epic’s growth.

    Steam pros:

    Also:

    • Actively funding and supporting development of linux gaming technologies for more than a few years now, to the point where linux is now very much a viable gaming platform.

    Steam cons:
    Drm

    Given that DRM on Steam is entirely up to each game publisher, I don’t think it’s appropriate to list under “Steam cons”. I’m not even sure that any of my Steam games have DRM.

    If you mean that most Steam games expect to find an instance of Steam running, you should know that is not DRM, and it’s trivially replaced with the open-source Goldberg Emulator or a similar tool.

    Gog
    I don’t know anything besides the fact that it has drm-free games

    Another plus for GOG is that they let you download games with a web browser. No special app required. (I think Itch.io does this as well.)

    Kecessa,

    Epic was scanning your Steam friends and play history

    Valve was scanning your DNS cache

    So… Maybe we shouldn’t forget to mention the second one if we’re going to bring up the first one

    ono, (edited )

    Valve was scanning your DNS cache

    The story I read was that they didn’t collect or report anything, but just flagged a user if the cache contained a known game hack site, and that they stopped doing that years ago.

    Not comparable to what Epic was caught doing, IMHO. Still, if there’s an article with more detail, I wouldn’t mind reading it. (Maybe it was part of their anti-cheat system of the time?)

    Kecessa,

    Funny how if it was any other company you would call bs and tell them to fuck off with their “trust me bro” attitude.

    To me it’s much worse what Valve did, they have no business looking at my browsing history, that’s much more private than the games I own on Steam or the three friends I’ve got on both platforms anyway.

    Glide,

    I want to note that Steam isn’t inherently a DRM platform, as there are many games on Steam which are DRM free. Even ones that require the Steam backend can be bundled with Steamworks, serving all the same backend requirements without Steam needing to be installed on the machine.

    Rose,

    Epic has a significantly higher percentage of games confirmed to be DRM-free.

    JamesFire,

    So if we just assume this random wiki with no sourcing is correct…

    Steam has more games than everyone else, DRM on Steam is the developer/publisher’s choice, Steam still has more DRM-free games than Epic does, and how many of the ones Epic has are exclusives that don’t count?

    Rose,

    Many of the articles do have references on the DRM status. Here’s an example indicating verification by a staff member. I personally tested a bunch of the games for DRM and noted it back when I contributed. Until recently, most of the games released on Epic were DRM-free. Even the Sony games were notably DRM-free on Epic before they were released on GOG. Nowadays, it’s more common for the new ones to use EOS and have it function as DRM.

    ares35,
    @ares35@kbin.social avatar

    yea, they steam has some drm-free games available... but steam is a drm platform.. one that also helped normalize one-time-use codes and tying 'purchases' to a non-transferable online account. valve did more to shred the used pc game market than any other company.

    Kecessa,

    www.pcgamingwiki.com/wiki/List_of_DRM-free_games

    The Origin store proportionally has more DRM free games than Steam…

    JamesFire,

    So if we just assume this random wiki with no sourcing is correct…

    Steam has more games than everyone else, DRM on Steam is the developer/publisher’s choice, Steam still has more DRM-free games than Origin does, and how many of the ones Origin has are exclusives that don’t count?

    JamesFire,

    So if we just assume this random wiki with no sourcing is correct…

    Steam has more games than everyone else, DRM on Steam is the developer/publisher’s choice, Steam still has more DRM-free games than Origina does, and how many of the ones Origin has are exclusives that don’t count?

    Kecessa,

    Do you know what proportions are?

    JimmyMcGill,

    Steam UI is messy but they have a ton of functionality in their store/system. Epic took ages to even get a functioning cart, Steam has tons of features which are not even tied to the games in their store like remote play and Steam VR. Family sharing is also really cool for example. Also Steam basically killed piracy for a long time due to amazing Steam sales + convenience of use.

    Killer,

    Steam ui might be messy but you can get custom skins for it.

    Kecessa, (edited )

    Eh… A whole bunch of games on Epic are DRM free, proportionally more than there are on Steam in fact…

    darth_helmet,

    Another Epic con: they bribe devs to not launch their games on Steam and GoG, because their store isn’t good.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Steam DRM is optional, it depends on developers to implement it.

    Radicaldog,

    Your first line is straight up misinformation. Epic has remarkably few games with DRM, mostly from big publishers implementing their own. I’ve yet to find an indie that can’t be launched directly as an .exe. Same with Cyberpunk 2077, launches directly without issue.

    The only singleplayer game I can’t play offline is Hitman, just like on Steam, because their publisher sucks.

    Restaldt, do games w I accidentally bought a game while my VPN was on

    Its already too late.

    Every relevant law enforcement and investigation agency from the fbi to interpol have been notified

    HawlSera,

    NOOOOOOOOOOOOOOOOOO! I DON’T WANT TO GO TO JAIL!

    hogart,
    @hogart@feddit.nu avatar

    Texting from the inside. See you soon. I’ll get you a burner from Buba.

    agent_flounder,
    @agent_flounder@lemmy.world avatar

    It’s been 3h. I think they nabbed 'em

    CmdrShepard,

    This is your local sherif, and I demand $10000 paid in ITunes gift cards or else we will issue a warrant for your arrest.

    HawlSera,

    Oh fuck!

    KoboldCoterie, do games w Recommendation engine: Downvote any game you've heard of before
    @KoboldCoterie@pawb.social avatar

    In Grotto, you play the role of a soothsayer living in a cave who is occasionally visited by members of a tribal society living nearby. They come to you with problems, and they want you to present your opinion, but you can’t speak. You have access to constellations of stars, which each hold different meanings, and you must present your answers in the form of a single constellation, which the petitioners are left to interpret.

    You’ll feel a bit of frustration as your intended message is missed completely in favor of something that the petitioner wanted to hear, and the same constellation might mean different things to different people, but that’s just part of the game. The story unfolds around you and its progression is communicated to you only through the explanations your petitioners give for their visit. Each is a uniquely unreliable narrator, so what you believe is for you to decide.

    Two endings, and an interesting story with some occasionally unexpected consequences that might make you feel bad, so if a game giving you a case of the sads is unappealing, maybe take that into consideration.

    match,
    @match@pawb.social avatar

    fantastic game by the makers of Laika, check out their whole ludography

    JoMiran, do games w Fuck Ubisoft.
    @JoMiran@lemmy.ml avatar
    Katana314,

    — A man that put his VR game exclusively on his own digital distribution platform.

    TonyTonyChopper,
    @TonyTonyChopper@mander.xyz avatar

    …a platform that works much better than the others… and a game that has been made with more love than anything in the past half a decade

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    You are fully justified to put your own developed stuff where youwant to.
    On this one point I side with Ubisoft.

    TwilightVulpine,

    Yeah, this particular argument goes back around to validating Ubisoft

    A_Very_Big_Fan,

    The problem isn’t that Ubisoft is using their own launcher, it’s that their launcher blows ass

    Wrench,

    On their own game engine.

    Built to showcase their specific VR hardware. That they built after getting burned from multiple VR companies who abused Valves good will of providing access to their patent protected VR tech for free, to help accelerate the VR industry.

    TimeSquirrel, (edited ) do games w What are some video game quotes that is stuck in your head?
    @TimeSquirrel@kbin.melroy.org avatar

    KILLING SPREE!

    RAMPAGE!

    DOUBLE KILL!

    M-M-M-MONSTER KILL!

    Edit: oh yeah and Duke at an arcade cabinet of his own game: "Don't have time to play with myself."

    spankmonkey,
    @spankmonkey@lemmy.world avatar

    We had a silly mod for Unreal Tournament back in the day for LAN parties that switched out the headshot theme for crotch shots. Whoever did the voice was spot on with the game’s announcer.

    CROTCH SHOT!

    CROTCH SPREE!

    CROTCH RAMPAGE!

    CROTCH DOMINATION!

    ramble81,

    ULTRA KILL!

    HOLY SHIT!

    Yes that last one actually existed in UT2004

    altima_neo,
    @altima_neo@lemmy.zip avatar

    Especially when you maxed the graphics

    youtu.be/p6oEBrAYowg

    Anticorp,

    HUMILIATION

    JustEnoughDucks,
    @JustEnoughDucks@feddit.nl avatar

    Also in UT1999 right? It sits in my memory, but all my friends only played ut1999 until like 2012 lol.

    fsxylo,

    HEADSHOT

    kozy138,

    HEADSHOT!

    mercano,
    @mercano@lemmy.world avatar

    I’m curious, what voice to people hear these lines in, the default epic male announcer voice, or the super horny female announcer alternative?

    scorp,
    @scorp@lemmy.ml avatar

    Time to chooooose

    caseyweederman,

    KILLAMANJARO

    bionicjoey, do games w Valve issues DMCA takedown for "Team Fortress: Source 2"

    Valve are well within their rights here. This isn’t new content or transformative. It’s literally trying to remake the same game using the same engine. These devs knew they were playing with fire. Never come between GabeN and his hats.

    Stovetop, (edited )

    Makes me wonder where their line is between this and Black Mesa, though.

    Mountaineer,
    @Mountaineer@aussie.zone avatar

    I’d guess the fine line is “Valve intend to earn money from something official in the future”

    duplexsystem,
    gamermanh,

    Black Mesa is a remake of a single player game that Valve wasn’t planning on remaking any time soon, more profitable to make it official and take a cut

    TF2 actively still makes them sht tons of money, no profit in splitting the fan base

    Vespair,

    Imo, Trademark. Black Mesa is a concept from Half-Life, but “Black Mesa” to the best of my knowledge wasn’t a registered trademark. “Team Fortress/Team Fortress 2” are registered trademarks however, and that significantly changes the value and functionality of the specific terms.

    MotoAsh,

    That would only allow them the name, not the content. They always had to get Valve’s permission.

    Vespair,

    Yes, but it’s easier to give permission to use concepts that don’t infringe on trademark than it is to give permission on something that could be argued in court as muddying a trademark.

    I know they require permission either way, but what permission they’re actually asking for changes based on what terminology they use

    MotoAsh,

    Well my point is that since the content is directly related, it actually doesn’t matter what they called it. It would’ve been exactly the same amount of infringement if they called it, “happy fun times at the science lab”.

    The only differnce is it would’ve been less obvious to identify.

    Vespair,

    I get your point, my point is the infringement would be less egregious without trademark and thus easier for Valve to turn a blind eye to, or even potentially officially endorse via some potential deal à la Black Mesa.

    But hey, I am fully willing to concede that I am just a layman with enormous distance from this topic and no specific expertise or insider knowledge, so the possibility of me being wrong is high

    yamanii,
    @yamanii@lemmy.world avatar

    But we just got Portal Revolution some days ago, on steam.

    Potatos_are_not_friends, (edited )

    My thinking is that it was hot garbage that was trying to milk the TF2 name to grow their own fanbase. And valve didn’t want to be associated with that.

    My guess is that Black Mesa looks great, had passionate people who were really communicating and engaging with Valve/community, didn’t infringe on the Half-Life trademark and it felt like a step forward, which is why it was allowed to continue AND even be brought to market.

    Cybersteel,
    @Cybersteel@lemmy.world avatar

    They got a taste of their own medicine. They should have gotten rid of those low effort, asset swop games on the store then.

    Draedron,

    It being within their rights doesnt make it less shitty. Fuck IP

    Vespair,

    Unfortunately it’s not just well within their rights, it’s their legal obligation. The stupid situation that is America means that for them to be able to maintain their claim of ownership on the IP trademark, they have to both actively use the trademark and actively police unauthorized use of the trademark by others. If they don’t, they risk losing the right to claim the trademark, which wouldn’t just mean independents running servers for the game, but also would mean unscrupulous entities could produce and sell merchandise featuring the trademark en masse without having to seek permission from or pay any commissions to Valve.

    It’s shitty, but it’s more shitty because of the stupid system we’ve built than because of any intentional malevolence on Valve’s part, imo.

    Important caveat: I am not a legal professional and it is entirely possible my understanding of trademark law is flawed, but this is my earnest understanding of the situation.

    baggins,

    DMCA has nothing to do with trademarks

    Vespair,

    Well then I got nothin’ 🤷‍♂️

    yamanii,
    @yamanii@lemmy.world avatar

    No, it isn’t.

    Petrella v. Metro-Goldwyn-Mayer, Inc.

    It is hardly incumbent on copyright owners, however, to challenge each and every actionable infringement. And there is nothing untoward about waiting to see whether an infringer’s exploitation undercuts the value of the copyrighted work, has no effect on the original work, or even complements it. Fan sites prompted by a book or film, for example, may benefit the copyright owner. See Wu, Tolerated Use, 31 Colum. J. L. & Arts 617, 619–620 (2008).

    eskimofry,

    We need to change IP and copyright law to add a “use it or lose it” clause for games that have been left to languish for eternity.

    A_Random_Idiot,

    just result in companies releasing even shittier games just to protect their IPs.

    Sorgan71,

    Not eternity 95 years.

    osaerisxero, do games w Skill issue
    @osaerisxero@kbin.melroy.org avatar

    🌏👨‍🚀🔫👨‍🚀

    CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    🌏👨‍🚀🔫👨‍🚀

    I get the meme, but I don’t know how to apply it to this post.

    Could someone elaborate?

    https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

    osaerisxero,
    @osaerisxero@kbin.melroy.org avatar

    The line at the bottom, the reply to the wall of text

    "Noted. misogyny is a skill issue"

    always has been

    CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    Ahh, ok. Thanks. Was focusing on the body/paragraph of the text.

    https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

    PunnyName,

    “Always has been”

    Balinares,

    I am in mad love with this Darmok-ass comment.

    osaerisxero,
    @osaerisxero@kbin.melroy.org avatar

    Damon's Gatsby, his glass raised

    TheDoozer,

    Damon? Do you mean Dicaprio?

    DannyBoy,
    ICastFist,
    @ICastFist@programming.dev avatar
    the_riviera_kid,

    Darmok and Jalad when the misogynist raged.

    anamethatisnt, do games w Are there any games like Diablo but not Diablo because Diablo?

    Path of Exile, Titan Quest, Grim Dawn, Torchlight 2

    toxicbubble, (edited )

    this is the definitive list.

    path of exile is most popular but has optional mtx(?)

    titan quest and Torchlight are on multiple consoles. titan quest has a sequel in production

    grim dawn is by the titan quest team, has a small file size, and runs well on older pcs.

    glitches_brew,

    Does Last Epoch belong on this list too?

    toxicbubble,

    I’ve only heard good things but haven’t tried it yet, probably does belong!

    glitches_brew,

    Ive had a ton of fun playing it!

    PlantJam,

    Yes it absolutely does belong! It’s officially launching on February 21, but it’s currently available in beta/early access.

    Thorry84,

    Yes! As a die hard Grim Dawn fan I can say Last Epoch is awesome. Grim Dawn is still better imho, but Last Epoch comes close. Both are excellent games one could easily put 100+ hours in and have a blast.

    Croquette,

    I just wish that I could start at a higher difficulty on Grim Dawn with the appropriate scaling. I don’t want to do the campaign 3 times just like old days.

    Ketram,

    Didn’t they just change the game with the last patch (still being updated, my God the devs are GOATed) so they you can play to 100 in any difficulty? I still imagine you get pasted in elite and ultimate if that’s your issue though.

    Croquette,

    I don’t know, haven’t played with that feature. The campaign with expansion is long enough that it was a pain to go through it to get to endgame.

    It’s a good thing that you can skip that.

    Ketram,

    Yeah I’m hoping so as well, haven’t played since that patch. I got really burnt out spamming the story over and over too.

    darth_helmet,

    Path of exile charges for inventory QoL and with the ludicrous amount of different stuff that drops, it’s arguably kind of mandatory if you’re trying to complete seasonal objectives

    bisby,

    Its also free to play.

    Or as some streamers say: its a $60 game with an incredibly generous free trial.

    sadbehr,
    @sadbehr@lemmy.nz avatar

    For PoE you consider 30gb installed (on PS5 mind you) a large file size? Yes it has mtx, but it is not once pushed or advertised to you, and none of it is required for anything. They does improve the QoL of the game however.

    CoD + WZ is around 240gb I think. Most modern AAA games are usually 90gb minimum.

    toxicbubble,

    true, I thought it was larger for some reason

    sadbehr,
    @sadbehr@lemmy.nz avatar

    Some years ago they pretty much rewrote the entire base game code (or some parts of it) and tidied it up, reducing the overall size. It may be larger installed on PC (I’m on PS5) but I can’t imagine there being too much of a difference.

    TheLugal,
    @TheLugal@lemmy.world avatar

    The MTX for PoE are within the “nice” ones. There’s extra stash tabs, but you don’t need to consider that until after the campaign. And then there’s cosmetics. No pay to win. And the MTX are on your account, so they will be on PoE2 as well.

    GraniteM,

    How is the couch co-op for Titan Quest? My SO and I spent a ton of time on Diablo 3 together and I might consider trying that again.

    anamethatisnt,

    No couch coop on PC, so I don’t know.
    There is 2 player local coop for Playstation, XBox and Nintendo though
    www.co-optimus.com/game/334/pc/titan-quest.html

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