bin.pol.social

Restaldt, do games w I accidentally bought a game while my VPN was on

Its already too late.

Every relevant law enforcement and investigation agency from the fbi to interpol have been notified

HawlSera,

NOOOOOOOOOOOOOOOOOO! I DON’T WANT TO GO TO JAIL!

hogart,
@hogart@feddit.nu avatar

Texting from the inside. See you soon. I’ll get you a burner from Buba.

agent_flounder,
@agent_flounder@lemmy.world avatar

It’s been 3h. I think they nabbed 'em

CmdrShepard,

This is your local sherif, and I demand $10000 paid in ITunes gift cards or else we will issue a warrant for your arrest.

HawlSera,

Oh fuck!

KoboldCoterie, do games w Recommendation engine: Downvote any game you've heard of before
@KoboldCoterie@pawb.social avatar

In Grotto, you play the role of a soothsayer living in a cave who is occasionally visited by members of a tribal society living nearby. They come to you with problems, and they want you to present your opinion, but you can’t speak. You have access to constellations of stars, which each hold different meanings, and you must present your answers in the form of a single constellation, which the petitioners are left to interpret.

You’ll feel a bit of frustration as your intended message is missed completely in favor of something that the petitioner wanted to hear, and the same constellation might mean different things to different people, but that’s just part of the game. The story unfolds around you and its progression is communicated to you only through the explanations your petitioners give for their visit. Each is a uniquely unreliable narrator, so what you believe is for you to decide.

Two endings, and an interesting story with some occasionally unexpected consequences that might make you feel bad, so if a game giving you a case of the sads is unappealing, maybe take that into consideration.

match,
@match@pawb.social avatar

fantastic game by the makers of Laika, check out their whole ludography

bionicjoey, do games w Valve issues DMCA takedown for "Team Fortress: Source 2"

Valve are well within their rights here. This isn’t new content or transformative. It’s literally trying to remake the same game using the same engine. These devs knew they were playing with fire. Never come between GabeN and his hats.

Stovetop, (edited )

Makes me wonder where their line is between this and Black Mesa, though.

Mountaineer,
@Mountaineer@aussie.zone avatar

I’d guess the fine line is “Valve intend to earn money from something official in the future”

duplexsystem,
gamermanh,
@gamermanh@lemmy.dbzer0.com avatar

Black Mesa is a remake of a single player game that Valve wasn’t planning on remaking any time soon, more profitable to make it official and take a cut

TF2 actively still makes them sht tons of money, no profit in splitting the fan base

Vespair,

Imo, Trademark. Black Mesa is a concept from Half-Life, but “Black Mesa” to the best of my knowledge wasn’t a registered trademark. “Team Fortress/Team Fortress 2” are registered trademarks however, and that significantly changes the value and functionality of the specific terms.

MotoAsh,

That would only allow them the name, not the content. They always had to get Valve’s permission.

Vespair,

Yes, but it’s easier to give permission to use concepts that don’t infringe on trademark than it is to give permission on something that could be argued in court as muddying a trademark.

I know they require permission either way, but what permission they’re actually asking for changes based on what terminology they use

MotoAsh,

Well my point is that since the content is directly related, it actually doesn’t matter what they called it. It would’ve been exactly the same amount of infringement if they called it, “happy fun times at the science lab”.

The only differnce is it would’ve been less obvious to identify.

Vespair,

I get your point, my point is the infringement would be less egregious without trademark and thus easier for Valve to turn a blind eye to, or even potentially officially endorse via some potential deal à la Black Mesa.

But hey, I am fully willing to concede that I am just a layman with enormous distance from this topic and no specific expertise or insider knowledge, so the possibility of me being wrong is high

yamanii,
@yamanii@lemmy.world avatar

But we just got Portal Revolution some days ago, on steam.

Potatos_are_not_friends, (edited )

My thinking is that it was hot garbage that was trying to milk the TF2 name to grow their own fanbase. And valve didn’t want to be associated with that.

My guess is that Black Mesa looks great, had passionate people who were really communicating and engaging with Valve/community, didn’t infringe on the Half-Life trademark and it felt like a step forward, which is why it was allowed to continue AND even be brought to market.

Cybersteel,
@Cybersteel@lemmy.world avatar

They got a taste of their own medicine. They should have gotten rid of those low effort, asset swop games on the store then.

Draedron,

It being within their rights doesnt make it less shitty. Fuck IP

Vespair,

Unfortunately it’s not just well within their rights, it’s their legal obligation. The stupid situation that is America means that for them to be able to maintain their claim of ownership on the IP trademark, they have to both actively use the trademark and actively police unauthorized use of the trademark by others. If they don’t, they risk losing the right to claim the trademark, which wouldn’t just mean independents running servers for the game, but also would mean unscrupulous entities could produce and sell merchandise featuring the trademark en masse without having to seek permission from or pay any commissions to Valve.

It’s shitty, but it’s more shitty because of the stupid system we’ve built than because of any intentional malevolence on Valve’s part, imo.

Important caveat: I am not a legal professional and it is entirely possible my understanding of trademark law is flawed, but this is my earnest understanding of the situation.

baggins,

DMCA has nothing to do with trademarks

Vespair,

Well then I got nothin’ 🤷‍♂️

yamanii,
@yamanii@lemmy.world avatar

No, it isn’t.

Petrella v. Metro-Goldwyn-Mayer, Inc.

It is hardly incumbent on copyright owners, however, to challenge each and every actionable infringement. And there is nothing untoward about waiting to see whether an infringer’s exploitation undercuts the value of the copyrighted work, has no effect on the original work, or even complements it. Fan sites prompted by a book or film, for example, may benefit the copyright owner. See Wu, Tolerated Use, 31 Colum. J. L. & Arts 617, 619–620 (2008).

eskimofry,

We need to change IP and copyright law to add a “use it or lose it” clause for games that have been left to languish for eternity.

A_Random_Idiot,

just result in companies releasing even shittier games just to protect their IPs.

Sorgan71,

Not eternity 95 years.

anamethatisnt, do games w Are there any games like Diablo but not Diablo because Diablo?

Path of Exile, Titan Quest, Grim Dawn, Torchlight 2

toxicbubble, (edited )

this is the definitive list.

path of exile is most popular but has optional mtx(?)

titan quest and Torchlight are on multiple consoles. titan quest has a sequel in production

grim dawn is by the titan quest team, has a small file size, and runs well on older pcs.

glitches_brew,

Does Last Epoch belong on this list too?

toxicbubble,

I’ve only heard good things but haven’t tried it yet, probably does belong!

glitches_brew,

Ive had a ton of fun playing it!

PlantJam,

Yes it absolutely does belong! It’s officially launching on February 21, but it’s currently available in beta/early access.

Thorry84,

Yes! As a die hard Grim Dawn fan I can say Last Epoch is awesome. Grim Dawn is still better imho, but Last Epoch comes close. Both are excellent games one could easily put 100+ hours in and have a blast.

Croquette,

I just wish that I could start at a higher difficulty on Grim Dawn with the appropriate scaling. I don’t want to do the campaign 3 times just like old days.

Ketram,

Didn’t they just change the game with the last patch (still being updated, my God the devs are GOATed) so they you can play to 100 in any difficulty? I still imagine you get pasted in elite and ultimate if that’s your issue though.

Croquette,

I don’t know, haven’t played with that feature. The campaign with expansion is long enough that it was a pain to go through it to get to endgame.

It’s a good thing that you can skip that.

Ketram,

Yeah I’m hoping so as well, haven’t played since that patch. I got really burnt out spamming the story over and over too.

darth_helmet,

Path of exile charges for inventory QoL and with the ludicrous amount of different stuff that drops, it’s arguably kind of mandatory if you’re trying to complete seasonal objectives

bisby,

Its also free to play.

Or as some streamers say: its a $60 game with an incredibly generous free trial.

sadbehr,
@sadbehr@lemmy.nz avatar

For PoE you consider 30gb installed (on PS5 mind you) a large file size? Yes it has mtx, but it is not once pushed or advertised to you, and none of it is required for anything. They does improve the QoL of the game however.

CoD + WZ is around 240gb I think. Most modern AAA games are usually 90gb minimum.

toxicbubble,

true, I thought it was larger for some reason

sadbehr,
@sadbehr@lemmy.nz avatar

Some years ago they pretty much rewrote the entire base game code (or some parts of it) and tidied it up, reducing the overall size. It may be larger installed on PC (I’m on PS5) but I can’t imagine there being too much of a difference.

TheLugal,
@TheLugal@lemmy.world avatar

The MTX for PoE are within the “nice” ones. There’s extra stash tabs, but you don’t need to consider that until after the campaign. And then there’s cosmetics. No pay to win. And the MTX are on your account, so they will be on PoE2 as well.

GraniteM,

How is the couch co-op for Titan Quest? My SO and I spent a ton of time on Diablo 3 together and I might consider trying that again.

anamethatisnt,

No couch coop on PC, so I don’t know.
There is 2 player local coop for Playstation, XBox and Nintendo though
www.co-optimus.com/game/334/pc/titan-quest.html

RightHandOfIkaros, do games w UK petition of "Require videogame publishers to keep games they have sold in a working state" just got thrown back to the Government

This is honestly pretty funny. Even another government agency recognized how bad the response was. That was literally like someone asking how old you are, and you respond by telling them the definition of age.

jedibob5, (edited ) do games w Game wikis just aren't as popular anymore?

I wonder how much it has to do with how much of a shithole the Fandom network is. Between the godawful UX, aggressive SEO to bury competing wikis in search results, and scummy business practices that effectively prevent wiki admins from migrating to other hosts, the idea of maintaining a game wiki probably isn’t all that appealing these days.

I miss Wikia…

Illecors,

Would you care to elaborate on what’s preventing wiki admins from migrating?

jedibob5, (edited )

They don’t actually let admins shut down their wikis or remove content from them. They can leave and start a new wiki, but they have to leave the old one in place (for which Fandom could potentially just find new admins), and they can only link to the new wiki from the Fandom wiki for a period of two weeks. With Fandom’s SEO, there’s a good chance the Fandom wiki will still be ahead of search results of a new wiki even after migration. Source

ono,

I wonder if this could be mitigated (or even nullified) by a cooperative game developer, through DMCA takedown notices sent to Fandom. There is a lot of art on these wikis, after all, and I imagine the copyright holder has some say in who is allowed to distribute it.

Illecors,

Thank you. I’ve been dabbling with the idea of establishing a non-profit for my lemmy instance. I’m not a user of game/movie/etc wikis, but I do love looking after my servers. I wonder if a non-profit owned wiki site bear any weight over time.

DrQuint,

Man this was an issue already some 10 years ago when touhou wiki went self-hosted. It took a whole year for google to get memo and link the new one above the old.

Nowadays I assume it’s pretty much impossible to reverse the flow unless if your game is huge and highly sought after.

EnglishMobster,

What are they going to do? Ban them?

Honestly if I was migrating away from Fandom I’d do everything I can to burn every bridge. Go through and edit every page to have every link redirect to the better wiki. Ignore their 2-week period, and don’t inform the Fandom overlords that the wiki is being shut down (it’s not like they’re going to check without being prompted).

I’d make them ban me, and then good luck finding an admin.

jedibob5,

It’s not too hard to roll back changes on a wiki. Any attempts at sabotage wouldn’t be very difficult to undo.

AlexWIWA,

I am forever grateful that halopedia rolled their own wiki and was spared from the fandom plague.

deranger,

Another stark comparison is UESP vs. Fandom for elder scrolls lore. Fandom is absolute cancer, poor UX even with an adblocker.

AlexWIWA,

Yeah I find it completely unusable. I can’t use wookiepedia anymore because it is just awful to use. Like you said, it’s awful even with an ad blocker

bionicjoey,

UESP is such a gem

GrammatonCleric,
@GrammatonCleric@lemmy.world avatar

Wikidot was the shit for Dark Souls games 😙👌

pelerinli, do games w What are y'all buying on the steam sale?

Zero. I’ve too much already unplayed and unfortunately working now (sucks to be adult).

ColeSloth,

Buying a steam deck significantly increased by gaming time. The ability to immediately suspend and resume my gameplay, and not have to go over to my desktop helped a lot. I’ve played more this past year than I have in the last 3 years combined.

TwinTusks,
@TwinTusks@bitforged.space avatar

unfortunately working now

Try also have some kids

thorbot,

No thanks

Gabu,

I’m not a masochist, why would I do that?

TwinTusks,
@TwinTusks@bitforged.space avatar

Good thinking, I love my kids but they suck your time/energy and money like a blackhole.

JokeDeity, do gaming w Rant: Valve's new Steam Deck screws speak volumes about their ethos.

When Gaben dies there will be fucking riots.

Onihikage,
@Onihikage@beehaw.org avatar

I really hope he’s cultivating at least one successor within the company to carry on his vision.

hannesh93, do games w Stardew Valley 1.6 is Coming November 4th.
@hannesh93@feddit.org avatar

That guy legitimately made his hobby into his job.

There’s 0 reasons for him to still keep updating the game with as much content as he’s doing except for his own satisfaction. Truly the best developer a game can have

Rhynoplaz, do games w Horse archers ruin every game they are in.

Repost. Stolen from an Asian news site in the 13th century.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Which in turn reposted it from a Roman source

DragonTypeWyvern,

Fucking Parthian tryhards

lloram239, do gaming w I don't want to "Press any key to continue" to the main menu

Why is that there?

It’s there due to the technical certification requirements of XBox. All games are required to become interactive after a set number of seconds. When you have a complex game with long loading times, that might be difficult. The load start screen works around that, it’s simple enough to load quickly and it is interactive, i.e. “Press any key to continue”. It’s not useful, but it fulfills the certification requirements, all loading time that follows or might happen in the background while that screen is shown, doesn’t count.

It the same reason why you see so many games have the same “You’ll lose all your unsaved progress if you exit the game” screen, even in games that save so often to be a non-issue. It’s a certification requirement too. There is a whole bunch of stuff like this in games (and movies) that is not there because anybody wants it, but because some contract somewhere says it has to be there or you aren’t allowed to publish your game (see also the way names in movie posters never line up with the people on that poster).

PS: This has been around since at least the Xbox360s, don’t know what Sony requires or how Microsoft might have updated their requirements since then.

bionicjoey,

God I wish they wouldn’t try to adhere to these awful requirements in PC games.

ampersandrew,
@ampersandrew@kbin.social avatar

If you have a particularly slow PC, this screen would be good feedback that it hasn't crashed while booting the game. It also keeps the game consistent across platforms.

all-knight-party,
@all-knight-party@kbin.cafe avatar

Yeah, they're not gonna do all that stuff for cert and then go "now let's remake our whole intro sequence to be more convenient!", I don't think devs typically have that much free time

bionicjoey,

It wouldn’t be that hard. Devs already have to make all sorts of adjustments for different platforms

Lowbird,

Getting rid of that screen would be a negligible improvement and also might mean getting rid of any unique art that some may indeed want to see.

stephen01king,

And they are better off using their time to do those improvements rather than something inconsequential like removing the press to start screen.

TwilightVulpine,

The save warning is helpful for kids who don't get how game saves work yet.

lloram239,

The problem is that the majority of games do not tell you what you are actually losing or how to prevent it. Do you lose the last five seconds or do you go right back to the beginning of the game? How far away is the next save point? Games don’t tell you. You have to try to find out. There are a few smart games that will tell you “2min since your last save”, but they are pretty rare.

And of course in modern times that screen is rather unnecessary to begin with: Just save the damn game and let me continue were I left of. Xbox has QuickResume, but a lot of other platforms still have nothing like it.

TwilightVulpine,

Seems pretty common in games with auto saves that they will show a little icon whenever they are doing it.

Lowbird,

It’s usually a really subtle and easy to miss icon though, especially in a game that otherwise demands all your attention.

Zalack,
@Zalack@startrek.website avatar

IMO it’s a good feature and it’s a good thing it’s required. I remember the days when I would boot up a game and never be sure if my system crashed or not.

This requires the game to start giving you feedback before you start wondering if you should do a power cycle.

towerful,

I mean, better loading feedback would be better than an arbitrary “interactive within 1 second” blanket rule, leading to this whole “press button to continue” workaround.

That’s like a generator needing an earth rod, and the engineer putting an earth rod into a plant pot. Sure, the earth rod is there, and sunk to regulated depth in dirt… but it’s a plant pot.
Just make an accurate loading screen with accurate feedback.

Zalack,
@Zalack@startrek.website avatar

Imo that’s still not enough. Plenty of crashes or failures happen in a way where loading screen animations still keep playing. Having a cursor you can move around to validate that the process is still responsive is important feedback.

I also remember lots of games that did exactly what you are saying and there was no way to tell if it had hung during loading or not because you couldn’t check if it was accepting feedback.

DaSaw,

Neither of these things can be true, because they’ve been around since long before Microsoft got into the console game. I’m pretty sure Atari 2600 games had that prompt. I know NES games did.

lloram239,

blog.csdn.net/baozi3026/article/details/4272761

TCR # 003 BAS Initial Interactive State

Requirement

Games must enter an interactive state that accepts player input within 20 seconds after the initial start-up sequence. If an animation or cinematic shown during the start-up sequence runs longer than 20 seconds, it must be skippable using the START button.

What earlier games were doing was very similar, but was done for different reasons. Arcade games had an attract mode that would show gameplay or intro cutscenes in a loop when the device wasn’t in active use and had an “Insert Coin” flashing to attract players. The normal game would only started once coin got inserted into the arcade machine. Early console games had that attract mode too, just “insert coin” replaced with a “press start”.

What makes the modern start screen different is that there is often no cutscene to skip, no gameplay to watch, it’s just a pointless screen before you go to the main menu.

DaSaw,

Wouldn’t just going straight to the main menu qualify as an “interactive state that accepts player input within 20 seconds”?

lloram239,

Yes, but you’d have to get there in 20sec first, which in case of very elaborate main menus, might not always be the case. The start screen provides a safety buffer so that you never fail at this certification criteria, as all the loading time after the start screen doesn’t count.

Fenix,
@Fenix@feddit.de avatar

TIL

Blackout, do games w Why do Counterstrike and the other top 10 games on Steam NEVER change?
@Blackout@fedia.io avatar

I'm in my 40s and I've been playing counterstrike since I was in my 20s. I play other games briefly but anytime i'm bored I still hop on CS. It's a habit like checking your locks 3 times or taking your clothes off to poop

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

Buddy… What?

Asafum,

They’re just referring to normal habits we all do like checking your oven for the family of mice you let live there before leaving for work or brushing your teeth one tooth at a time while watching the Flintstones in a language you don’t understand. We all do it.

vonxylofon,

You don’t have a poop knife?

Tramort,

That’s a reddit thing.

There are no poop knives in the fediverse

vonxylofon,

Poop dessert fork will have to do, then.

OopsAllTwix,

That’s disgusting. I only have a toe knife.

WalnutLum,

Yea like moving all the food on the top shelf of your fridge to the bottom and moving everything up shelf by shelf every morning or making sure you vacuum your walls properly. Standard stuff.

deepfriedchril,

Gotta make sure everything is locked, helps with pooping.

Krackalot,

I don’t know about every time, but I’ve had an intestinal blockage. Everything came off. I was sweating and crying for what felt like hours. Pooping was the best feeling I’ve ever had at that moment.

pixeltree,
@pixeltree@lemmy.blahaj.zone avatar

Been there, though I just took a couple hours in the shower with the enema wand set to “pressure wash”

meco03211,

While I don’t fully disrobe, the freedom of pulling one leg out of my pants is amazing. You can get a nice spread going for those times you need to bear down a bit.

CrayonRosary,

It’s a habit like licking the bottom of your shoes when you get home.

MrHandyMan,

The older I get, the less I want to learn new competitive games because I just don’t have time anymore. It’s just nice to go back to something familiar every now and then.

Davel23, do gaming w Rant: Valve's new Steam Deck screws speak volumes about their ethos.

Valve is possibly the closest thing to a non-evil company in the world today.

ivanafterall,

This is why Gabe is my billionaire of choice in the forthcoming billionaire mercenary wars.

bear,

When the corporation wars start over the remaining arable land and drinkable water, I’ll be joining the Steam Corps

andrew,
@andrew@lemmy.stuart.fun avatar

Maybe this is going to be the real Half Life 3. You thought it was scary in VR? Get ready for IRL.

picnicolas, (edited )

I had to stop playing Half Life Alyx when it got to the dark flashlight bit with zombies jumping out at you. Nearly gave me a heart attack. Definitely couldn’t handle it IRL. edit: autocorrect

andrew,
@andrew@lemmy.stuart.fun avatar

Yeah I definitely took breaks and actually just never went back after a certain point. Not because it was too intense directly, but one of my breaks, I just never went back.

picnicolas,

Same. I was planning to but never did and that was years ago. Hoping to set up the old vive again soon.

HeartyBeast,
@HeartyBeast@kbin.social avatar

Yeh, you say that. But you know they finished Half Life 4 about 2 years ago and are holding it back on purpose

YMS,
@YMS@kbin.social avatar

Mostly because they have to wait for Half-Life 3 in order not to confuse the customers.

HeartyBeast,
@HeartyBeast@kbin.social avatar

That’s been in the warehouse for 10 years.

All_Your_Base,
@All_Your_Base@feddit.cl avatar

One of the benefits of not going public, I guess

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

But it only works as long as the replacement for Gabe Newell has the exact same ethos about the business. Changing hands always risks changing how things function at a company. Unless Newell has been practically grooming a successor for years, it’s very likely that a replacement will want to “shake things up.”

When Newell retires/passes, things will change. Time will tell if it will be for the better or the worse.

Fubarberry,
@Fubarberry@sopuli.xyz avatar

Unless Newell has been practically grooming a successor for years

Supposedly he’s doing this with his son. Only time will tell though.

theangriestbird,

Great, the Kendall Roy of Valve

antrosapien,

How much time do we have?

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Well he’s 61, and the average life expectancy for males in the US is 73ish. He is well-to-do, so he likely has better access to healthcare than most, meaning he will be one of those who lives past 73. I’d suspect we have twenty years at best, but more likely about 10 years if he retires at a “reasonable” age.

Sentau,

Unfortunately gabe is also overweight and hence has the health risks associated with being overweight. So him only living till the average age has a higher possibility.

Phen,

Not exactly. Of course Gabe could be replaced by some idiot who fucks everything up, but if Valve doesn’t become publicly traded it will continue to be in the best interest of whoever ends up owning it to continue doing things this way. Gabe doesn’t do good things just because. He does it because happy customers means more money in the long run.

Publicly traded companies on the other hand need to extract as much money as quickly as possible and have no regards to what will happen to it a few months later. So even if Gabe dies, all Valve needs is a leader interested in what’s best for itself.

erwan,

Private companies owned by institutional investors are no better.

The real difference is the the founder still own the company.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

When GabeN dies, shit gonna hit the fan.

Davel23,

It's my understanding that Gabe's son is being prepped to take over when the time comes. Hopefully he shares his father's values.

SnotFlickerman, (edited )
@SnotFlickerman@lemmy.blahaj.zone avatar

Dear God. Because Nepotism has worked out so well so many times in the past. /s

Just shut down the company now, Gabe.

From an interview with his son:

“If it’s one thing I’d like to see Valve do, it’s push it with more their ideas,” he said. "The people there are the smartest I’ve ever met, the hardest working, the most inspiring. The culture at Valve is a very good one but they’ve kind of found this point where they’re a working machine. And that’s good, but I think they should reach out and do something scary. Do something that they don’t know what the outcome is going to be.

They make incredibly smart decisions, but sometimes you have to do something stupid. Sometimes you have to have a stupid crazy idea and say ‘fuck it’, go with it. Valve has a mindbogglingly enormous amount of resources at their back, and I hope they find the courage to throw it at something new. I want to see them push the envelope again.”

Yeah this chucklefuck is going to break shit day one, guaranteed.

Cavemanfreak,

Eh, it sounds more like he wants then to go back to the roots and developer a groundbreaking game, like Portal, or HL2, again. Which doesn’t sound like a bad thing. To do something groundbreaking it probably helps if you dare to do something that is scary.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

They literally already did that with the SteamDeck, it’s absolutely groundbreaking. They created a whole new product category, but it took years of planning and patience and watching the market. It happened with prototypes like the Steam Controller, the Steam Link, and the original vision for Steam Boxes, as well as the nearly decade of work they’ve done on Proton to get Windows games to run well in Linux. It didn’t happen with a “stupid crazy idea” that they said “fuck it, go with it.” It started with a smart idea, well executed, over a long period of time, with many bumps in the road on the way to success.

Steam Boxes were originally announced in 2012, this is the result of a full decade of work.

averyminya,

Unrelated: do you know a hot saucerman or are there 4 fans of this random show-cast?

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Everyone loves Scotty Auks, doncha know?

argv_minus_one,

@SnotFlickerman @Cavemanfreak

And one hell of a lot of work, too! Reimplementing the Windows APIs that Wine didn't already have, and then optimizing those implementations enough to be not only sufficient for some of the most performance-sensitive software under the sun but faster than actual Windows, is no small feat.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

I wonder how much of Newell’s past at Microsoft helped with that? He helped produce the first three versions of Windows.

While Windows works wildly differently these days and the last one he worked on was Windows 3.0 (maybe 3.1?) and a massive amount of stuff has changed in how Operating Systems work since then.

However, I do wonder if his familiarity with the old systems helped at all.

Cavemanfreak,

Yeah, you are correct, and that’s why I think he was talking about games specifically. That’s a grade A assumption from me though (and a bit of hopium?)

tricoro,

People here are so scared of bad things happening that they can’t even imagine that something good might happen.

Crotaro, (edited )

So SteamDeck, Valve Index and pushing back against the short-term money maker that was NFTs until half a year or so, among other things, aren’t scary enough projects when you’re “just” a game developer and distributor?

K0W4LSK1,
@K0W4LSK1@lemmy.dbzer0.com avatar

Hope is the word that scares me here

lea,

I love their approach to Hardware and Linux but have we collectively forgotten that Valve had a huge part in pushing loot boxes and underage gambling? Far from being the least evil company, but still a net win for consumers and I appreciate that they exist.

Plume,

And you wanna know why? :)

divulgâcheIt’s because they’re not public. So investors can’t ruin everything like they always do.

megopie,

More specifically “private equity” investors who are gradually looting the US economy.

metaStatic, do gaming w What game mechanics do you love and hate?

FUCK. THE. ALWAYS. ONLINE. PARADIGM.

MJBrune,

Not truly a game mechanic but I love the passion against GAAS.

teawrecks,

Does this include cloud streamed games? I for one am still waiting for a streaming exclusive game in the vein of Elden Ring or BotW. Bonus if it’s an MMO. Imagine how much more mysterious a world could be if no one is able to datamine the binary. The only way to discover things would be players actually discovering them.

MJBrune,

Eh. I would say that they are still mysterious and interesting if you don’t look at the information on a website saying what’s in the game or not. So yeah, I don’t really like what cloud gaming is doing. If you want to keep the mystery of a universe, have some self-control.

teawrecks,

I’m not saying “for each player, they are able to experience a sense of wonder in a game when played in isolation”, that’s old hat. I’m saying “for all players, everyone experiences a shared sense of wonder and discovery in an artificial world they live in together”.

I’ve never played Elden Ring, yet I couldn’t help but see the community make new discoveries together. The first couple of days every post was about Margit, then a few people found the fake wall that hides an entire zone, and a month later someone has reverse engineered the levels and found a wall that takes over 1000 hits to get rid of.

When the binary is entirely hidden from the users, and the only thing the users have have access to is a window peering into the world as you want them to see it, you get to create an entire set of physical laws that is hidden from the players. Players have to work together to conduct experiments, peer review each other, compete with each other, and become experts in very narrow fields of research within your simulation. Imagine spending months as a community raising in-game funding and developing the technology to sail/fly/launch to a New World for the first time, and when you finally arrive you know you are the first set of players to ever see it, specifically as a result of your efforts.

What you’re describing is a neat little one-off escape room experience. What I’m describing is an actual world. We currently cannot do this.

TeryVeneno,

While this is a cool concept, I don’t think there is a single organization with the money needed to pull it off that wouldn’t also ruin the concept with monetization features. Maybe some kind of community made game could accomplish it, similar to what the Thrive devs are doing, but the amount of consistent resources needed would be a lot.

teawrecks,

Yeah, that’s why I think we’re in an MMO slump right now. The only companies who can afford the scale “need” it to be a cash cow. So they need really predictable methods of generating income, which means not doing anything too interesting. I’m hoping one day we’ll get past that. I think we have the technology right now for indie devs to roll out a semi-affordable MMO of decent quality, but I also don’t want the market to be flooded with garbage MMOs. We already have too many of those.

KoboldCoterie, do games w Recommendation engine: Downvote any game you've heard of before
@KoboldCoterie@pawb.social avatar

Ooh, I’ll play.

Final Profit: A Shop RPG is an RPG about a deposed elf queen who opens a humble shop and slowly advances through the ranks of the Bureau of Business with the eventual goal of defeating Capitalism from within. It’s unique. It has some incremental game like mechanics, and can get a little repetitive in the mid-game, but it has a surprisingly compelling story and a lot of unfolding mechanics that keep it interesting all the way through.

Roughly a 30 hour playthrough with many endings, NG+ and some optional challenge modes that remove or change some of the most obvious strategies for advancement, so if you finish it and still want more, you can play through again with a somewhat different experience.

shrodes,

Man this made me feel guilty downvoting. Great game, a real surprise packet for me, think I got it in a Humble Bundle and tried on a whim and had a great time.

Think it’s an Aussie dev (single person?) too, and still getting pretty frequent large content updates

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

The dev is also very responsive! I left a (positive) review with some critical feedback and they commented on it very quickly and had a bit of a dialog with me about the comments I’d made; they ended up revising the Steam page based on review feedback (mine and others), too, which made me want to support them even more!

ByteOnBikes,

I really can’t handle the RPGMaker look of it.

I’m willing to give it a try though

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

It’s unfortunate that RPGMaker games have such a consistent and distinct aesthetic, it’s really obvious when a game was made with the engine, and a lot of the reviews mention it, too.

That said, this is definitely one of the best RPGMaker games I’ve played. They really stretch what’s possible with it. Can’t get away from that look, though.

___qwertz___,

I think the To the moon series hides the fact that it’s RPG Maker rather well

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Definitely another great one!

Katana314,

The worst part is, there are certain ways a top down spritework game can look unique, and even put some personality on the characters. But the classic NES RPG look just seems so arcadey and wrong to me.

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