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scrubbles

@!deleted6348@bin.pol.social

Little bit of everything!

Avid Swiftie (come join us at !taylorswift )

Gaming (Mass Effect, Witcher, and too much Satisfactory)

Sci-fi

I live for 90s TV sitcoms

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

scrubbles,
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Yeah honestly I really can’t put my finger on it I like this guy or not.

scrubbles,
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In fact, Ubisoft recently blamed Star Wars’ flagging brand reputation as one reason for the game’s financial failure.

God be less self-aware Ubisoft. You built a boring game with the same mechanics as all of your other AC games, and you gave it the emotional maturity of a child’s blanket. You aren’t going to be raking in money if you’re too afraid to have a story that has any emotional depth.

Here’s a comparison between Outlaws (2024) and RDR 1 (2010) www.youtube.com/watch?v=Xg6mvYHjFvE&t=324s

scrubbles,
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You can really tell Ubisoft sends all dialogue through multiple committees before approving it.

scrubbles,
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And by not offending anyone, they instead bore everyone with their flat dialogue

scrubbles,
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It’s well known on the games industry that their largest competitor is now themselves - 10 years ago. You’re not just selling a new game, but you’re selling a new game that people need to choose to spend money on or replay an old one they love.

They have a real motive to kill games. If we can’t play the good ones from a decade ago then we’ll have to buy the new ones!

scrubbles,
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Interesting how those more fun aspects used to just be called “the game”

scrubbles,
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Yeah refuse to believe it’s real until it’s in my hands. Markets and suits want us to be hyped, but I’ve been fooled before.

scrubbles,
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Even if it was good, the formula you mentioned has been done to death. Every game they make is that. Then they say how can we possibly make an RDR2 level game, and I think to that and there was a game where honestly the gameplay was pretty repetitive - but you don’t notice because the story is so good that of course you want to keep going.

But they make these bland corporate characters with boring stories and take absolutely zero risks because what if we offend one person in Ohio - and then it sells like crap. You try to make it for everyone, you made it for no one

scrubbles,
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Why would we be excited or happy about this? They can still cancel it at any moment. It’s not real until it’s released.

scrubbles,
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This is pretty standard though, I worked in computer repairs and warranties for a long time. No one covers water damage unless you pay extra for it. Water resistant does not mean water proof, and it gets wet it’s still like any other electronic

scrubbles,
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I did, it says historically, we don’t have that confirmed right now. Yes, it might be happening, but we shouldn’t jump to conclusions. There are a few reports, it isn’t a scandal. (yet)

scrubbles,
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The sad thing is that a few dozen people will buy it no matter the price, and will have a thousand dollar piece of e-waste when Microsoft decides to kill it off

scrubbles,
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It’s locked into the Xbox ecosystem. Even if it can be changed, which I assume they’re going to work really hard to not allow with steamos being so easy, most would simply give up before trying something else

scrubbles,
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So tone deaf, and clearly they’re just trying to steer the narrative.

They call out that it’s never taken lightly and it has to happen. We know. Stop killing games just says you have to do something when you turn off the servers. Either release the server source code so it can be engineered by the community, release a self hostage server alternative, even just documents or guides on how to get started.

But they’re going to try to make it about the mean old gamers want them to go broke

scrubbles,
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Personally I agree. I’ve seen way more startups kicking off with these waves of layoffs. It’s a silver lining, not much more, but I’m happy to see people finally realizing they don’t want the big tech solutions anymore.

scrubbles,
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Anthem will also be removed from the EA Play playlist on August 15, 2025, and EA says that the sunsetting of the game has not led to any layoffs at developer BioWare.

Is there anyone left at BioWare? What the two people who just turn on the lights every day? After DragonAge they kneejerk let everyone go rather than reflect on anything and then patted each other on the back for being such great managers.

scrubbles,
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Personally I couldn’t stand her, but I’m glad she brought you so much joy!

scrubbles,
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Remember kids, don’t buy into hype anymore. Hype is a marketing tool. They don’t have to make any promises that a game will be good or even come out just because they hyped you up for it. Don’t allow yourself to be excited for anything until it actually releases.

scrubbles,
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https://poptalk.scrubbles.tech/pictrs/image/bb492203-e1f8-4659-9988-9b1000dbc3d0.png

Interesting, would be nice if they showed what the average increase in prices was on this graph too, I bet there could be a correlation…

scrubbles,
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They ran off even their most loyal players one by one with their asinine moves. Lame games, vendor lockin, nickle and dining.

I was die hard for Xbox. Had every one, dozens of games, more probably. Have fond memories of lan parties and friends coming over to play split screen. I remember playing through halo 3 the night it dropped into the early morning, and getting the beta from Reach.

Then they killed off split screen. And lan gaming. You had to use Xbox live to play with your friend in the room. Oh no they don’t have Xbox live. Oh no there’s an update. Now they don’t have their password. They can’t join my party. The audio doesn’t work. It became a hassle to play with people

Steam just works. And it’s a fair price

scrubbles,
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What we can? How? I’ve been eating ramen and hemorrhaging savings paying for cobra

Dragon Age: Veilguard lead level designer Brian J. Audette responds to criticisms on Bluesky: "We couldn't have made a better Dragon Age, only a different one." (bsky.app) angielski

In a response to an article written for Bloomberg by Jason Schreier investigating the ten year “development turmoil,” lead level designer Brian J. Audette refutes the notion that the game was “compromised” in a post on their bluesky account....

scrubbles,
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The silver lining for me is that they at least closed out story lines that were set up in previous titles. The blight, the origins of the chantry and maker, they ended and I feel resolved now.

I wish it had come in, as he said “a different game”, but at least I don’t have burning questions longing for a new game. Dragon age is over, the stories are done. It’s not the game I hoped for, but they closed everything out at least rather than “guess you’ll have to wait for the next one!”

I guess it’s true. This is the way Thedas ends. Not with a bang but a whimper.

scrubbles,
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Hm the beams and cables tell me NY subway, but no third rail, and the platform is short. No license plate but that jeep looks north American. Underground like NJT? LIRR? Anyone have any ideas?

scrubbles,
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Yeah with their “everything is an Xbox” nonsense it’s pretty clear they want to focus on the platform, marketplace where you buy games. Playing them is kind of second. I’m sure they’ll still have something, but it’s going to be more geared towards cloud streaming, pc, handhelds, and “play where you want” so they can just do the digital side. I wouldn’t be surprised if they get partners like Asus to build boxes now.

Halo Combat Evolved fun fact angielski

Fun fact: the ending of the 343 Guilty Spark level in halo is hundreds of feet lower than the beginning of the level, despite nearly overlapping, because there is a surprise elevator that goes down instead of up halfway through and the level never makes up the altitude....

scrubbles,
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I FREAKING KNEW IT. I KNEW THAT LEVEL NEVER MADE SENSE!

You go down, then up half, then down full, then up full. It never made sense.

scrubbles,
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You’ve waited now 7 years - waiting a bit longer won’t hurt - but then again if you wait for the next one there will probably always be another one after that.

scrubbles,
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So they have rounds of layoffs, staff feel less secure in their role, and they’re surprised that knowledgeable and easily employable experts are leaving for more stable roles?

scrubbles,
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It was incredibly mid. For something Bethesda hyped for over half a decade they sure made a bland game. Throwing aside all of the incredibly dated gameplay, you hit the nail on the head. It was boring

You can tell every faction was decided by a corporate committee inside Bethesda and Microsoft. They couldn’t be too risky, couldn’t come close to possibly offending one person or risk having slightly fewer gamers. That results in a boring as hell game. Everyone was too goddamn nice in the game. No one ever got mad at you. You could punch someone in the face and the response would be “hey, that’s not nice” and then they would continue on. Hold on there don’t want to possibly scare off a potential customer by having a realistic situation there.

scrubbles,
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God how did they fuck that up? Who thought I’d want to fast travel there? Sure sometimes, but honestly I’d love it if it showed how many minutes to destination and then you started jumping.

You’re in the pilots chair, you see 10 minutes to the other side of the galaxy where your mission is. You hesitate because that’s far, but 2 minutes away is your home base anyway so might as well swing through and drop off some stuff, make sure the pumps and extractors are working. 6 minutes past that is that side quest you’ve been putting off, I guess we can do that too. You hit the jump button, stars whizz past. You go talk with your crew, get caught up on conversations. You jump back in the chair when the 20 second warning goes off. You jump out and arrive, but there is a weird signal on a nearby planet in this system…

Now THAT’s the game i wanted. Altering one mechanic right there completely changes the entire style of the game. I will forever be annoyed that everything in the game is instant fast travel. Sure have a button there to skip if people want to, but personally I prefer to lay back and fully immerse myself

scrubbles,
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And they wanted it that way. They were like well that’s what it’s really like! Which like yeah great, but that’s terribly boring for a game.

Another game like that was Mass Effect 1, where they had the undiscovered worlds, but even those were more entertaining. They gave you a mako, and each planet had at least one faction with at least some backstory to it so it wasn’t a complete waste. Starfield is like, nothing. I encounter the exact same building structure and camps multiple times on my single playthrough. Absolutely uninspired

scrubbles,
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It kills me the the Jedi games, TLoU2, GoW games, they’re fun but they’re what, max 30 hours to beat? And they’re trying to up the price to 80?

Red dead 2 deserves 80. Cyberpunk in its current state could deserve 80. Both are around 100-120 hour games and I’ve replayed them multiple times. 30 hour games by proportion deserve a quarter of the price.

scrubbles,
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But but why are the studios who are focusing on making quality games doing okay?! - asks the profit focused studios

Oblivion remake is... really making it apparent how outdated Bethesda is in its approach to making games angielski

I know there’s great love for Oblivion (I never played it when it was new), and of course Skyrim is the gold standard for new fans (I played the shit out of that and it was my first entry into the elder scrolls back when it came out 14 years ago…) but I really feel like this shadow drop of a half assed remake is just priming...

scrubbles,
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Man the negativity. I’m so sick of gamers negativity. It’s not even a new game, it’s a remaster. you knew what the product was going to be. It’s oblivion. We all knew it was oblivion. If you don’t like oblivion, why did you buy it?!

I swear to God if they changed it too much I’d be commenting here on a post about how they had no respect for the original. Then we wonder why “they never listen to gamers”. Because we bitch and moan about everything.

scrubbles,
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They literally had a hour long stream explaining what they did, and then you could have watched any of the thousands of twitch streams showing it. There was zero reason that you should have bought this if you thought this. I knew exactly what I was buying, seems like pretty much everyone did.

You are describing a remake. A remaster is a fresh coat of paint. Todd Howard said verbatim “This is not a remake” and then talked about his reasons why. You’re going on like they lied to you when they literally said everything you just complained about, and then you still bought it.

scrubbles,
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One step forward getting an offline version of the Crew, and another step back losing privacy

scrubbles,
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Exactly. I wish they would have just built a great UI on top of Matrix or even XMPP, but they insisted on doing it this way. None of my friends want to switch to something that they’re boxed-in with, they don’t want an app just for one server. Matrix is the only option we have, but all of the UIs are… meh.

scrubbles,
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Just switched my friend group over to Matrix. Honestly looked at Revolt, but no federation was a non-starter. Convincing friends to leave is hard enough, unfortunately being locked into a single server was a non-starter. It’s too bad, they have a great UI, but I think they should have left the backend to trusted protocols.

scrubbles,
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It would have been a massive win win

scrubbles,
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Oh that’s AMAZING! I’m going to try it out tonight!

Review or ideas for my city in city skylines angielski

Hey guys this is my first time playing city skylines so I am pretty new to this game though I am I feel confident on how I am going with my first playthrough feels like I know what I am doing though I would appreciate some help and just some eyes

scrubbles,
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transit

scrubbles,
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There’s an investment you have to do, you can’t just make one line and expect people to take it, you’ll need to make sure you have good coverage, just like in a real city. A train line between each major area, and busses to connect multiple blocks within the smaller section, so people can easily go from anywhere to anywhere. Roads will become laden with traffic soon. Just like real life it takes an initial investment, and then becomes indispensable later.

scrubbles,
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I feel as though the combat is much cleaner in my book. Yes it’s based off a 20 year game, it’s not going to match the witcher in sword play, but it’s not annoying anymore to me.

scrubbles,
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Also played Oblivion years and years ago, and I can agree and think you put it best. “It turned out as well as it could have”. Because to anyone complaining here, any and all changes anyone here suggests the team obviously thought the same things, but there is obviously a balance. Change it too much and hardcore original fans are pissed. Don’t change it enough and new fans are pissed because it’s too old. No matter what people were going to be unhappy. Gamers are some of the most negative people I’ve met.

I see a decent remaster, I see gameplay and motions have been updated, I see a lot has been updated without changing the core game too much. It turned out as well as it could have.

scrubbles,
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Upvoted, I hope someone can help you here. But also a bit of condescending, it’s been solid as a rock for me on linux :D But, seriously hope you figure it out, it’s frustrating having a new game not work

scrubbles,
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Beyond selecting a proton version it was no more difficult to set up than any windows game. Deck hardware I’ve heard issues with, but I’m not surprised. The deck is essentially a mid level right from about 8 years ago. The remaster struggles on my 3090. I was finally able to get 60fps after tweaking graphical settings for a while, but none of that was because of Linux.

scrubbles,
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Let’s hope other studios get worried. We do have power if we all collectively work against a company.

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