!deleted6348 avatar

scrubbles

@!deleted6348@bin.pol.social

Little bit of everything!

Avid Swiftie (come join us at !taylorswift )

Gaming (Mass Effect, Witcher, and too much Satisfactory)

Sci-fi

I live for 90s TV sitcoms

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

scrubbles,
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I don’t think it’s dead. As it is it is going to evolve, not die.

Primary roles will be acted, that won’t go away. It’s too noticeable when it’s not a real actor when you’re with your pal for 120 hours. Johnny Silverhand or Garrus Vikarian would be jarring not having a real human.

NPCs, however, I worry about. Those random interactions I see contracts changing, where actors will have to give rights to train on their voice, where some key moments may be spoken the the rest is regenerated.

AI isn’t magic, and there are some real pitfalls around it. It can get pretty close, but someone who is paying attention will always notice.

rdr2 question angielski

Finally bought this on the steam sale, playing on steamdeck. Im all about open world games where you can do whatever you want. I hate being locked into “missions”, escort quests, etc. I like a game having these as an option to do at my leisure however. Im several hours in and the environment looks amazing, would love to go...

scrubbles,
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Yeah, after replaying a couple of times idk why but the training area felt very locked in and long, but really it’s only 3 missions.

scrubbles,
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I disagree. That was deliberate because you were meant to slow down and experience Arthur’s life.

scrubbles,
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Nothing. MAKE SURE TO SMASH LIKE AND SUBSCRIBE FOR MORE

scrubbles,
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Just remember, it’s Ubisoft, and it’s on their cloud dependent engine. Treat everything about it as if it was a rental, because someday they’ll take it away. If they do that that’s their choice, but I’ll be waiting until it’s rental prices before I play.

scrubbles,
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Me, because no one else will be so the price will drop :)

scrubbles,
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Well first I don’t know for sure, but I would be very surprised if it didn’t require it just from a game aspect because every Ubisoft game has lately even assassin’s Creed games.

Second, I was talking about the engine itself that they’re using. If it’s the one I think it is, they’re streaming data from the cloud constantly which would mean that it has to be always online

scrubbles,
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Cyberpunk personally, have done it a couple of times. I can just soak into the couch playing that game. My average playthrough time is about 150 amazing hours

scrubbles,
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I also have a harder time with older games, but RDR1 is definitely an exception. It’s worth playing for sure, and RDR2 is probably the best game I’ve ever played. It’s worth the time.

Although I’m still mad, the remade the whole damn RDR1 map inside RDR2 for future online stuff and they didn’t bother to just remaster RDR1 as a DLC? So fucking stupid. Would have been just a pure profit generator

scrubbles,
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Oh it will only make 18 dumptrucks of money? Sorry we only start a project if it makes at least 35 dumptrucks.

scrubbles,
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*deserve

scrubbles,
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Meanwhile we will be charging $5 a month, plus a battlepass, plus the initial $100 pricetag, plus DLCs that are required for the story to make any sense, plus…

scrubbles,
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Whenever someone wants to ban something, you know there’s probably something worth learning about inside. I don’t care if it’s Russia, America, Christians, anyone.

scrubbles,
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You… Don’t want the tank. I guess… We’ll just leave it here for the next ones

scrubbles,
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I think this is a good point. Heavy gamers are going PC. More flexibility and more ways for them to play. That leaves casual gamers, which previously might buy a console, but it’d eventually collect dust. New game streaming services serve them better.

scrubbles,
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Good. I’ll happily see my favorite games delayed for this. AI isn’t a huge threat to the movie or TV industry actors, but it’s a massive threat to video game actors. It’s absolutely shameful when a handful of studios receive massive profits and they want to shortchange the people at the bottom.

This paired with the news yesterday of studios starting to unionize gives me hope. It’s about time, they’ve been taking advantage of their workers for so long, they deserve to see what that does long term. I hope they lose 10x from a strike and unionization vs just paying their employees fairly.

scrubbles,
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It’s a microsoft product, so according to microsoft it absolutely is. It could be the most profitable product on the planet and they’d say it’s still underperforming.

scrubbles,
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who would have guessed that laying off an entire studio overnight would have repercussions, ey Microsoft?

Immediately went from papa microsoft who believes in the studio to “Make money or GTFO”

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I work with a lot of ex-microsofters, and this sounds about normal. In Microsoft-land you only get funding if you’re profitable - and even then you need to be wildly profitable. They don’t care about being startup costs, or getting to profitability, if you aren’t right now you’re going to have to beg and plead for funding.

Of course then they’re immediately surprised that things aren’t just profitable immediately, and take time to build a userbase, and wonder why they’re constantly behind on the latest tech. God forbid they actually invest in promising tech…

scrubbles,
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The problem is that for every one of us uh… “Serious” gamers there are 3 who aren’t like us. Top of my head:

  • the casual gamer, who isn’t opposed to micro transactions
  • the whales, from big to small who get addicted to these
  • children who have (I’ll say it) not great parents who just let them buy stuff so they keep quiet and playing their Nintendos

I’m sure there’s more, and I’m sure my list is not accurate, but we are a very tiny slice unfortunately. Still doesn’t mean I’m giving them a dime. I proudly wear the basic free armor in Halo Infinite hoping that someday they’ll see me running around and know that I’m playing a free game, years later, never paying them.

scrubbles,
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It was amazing promo for 3 when they did this, they knew how to hype it perfectly. I watched this so many times back then

scrubbles,
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so it begins (with game pass).

We all knew it was coming. Profits were to be had.

Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust" (www.rockpapershotgun.com)

Interesting thoughts about how to define success for video games in today’s market, particularly for those using early access. Lots of respect for Hooded Horse’s CEO, Tim Bender, he says all the right things and seems genuine....

scrubbles,
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That’s honestly refreshing. Gaming companies think that people have to play their game constantly, and that’s such a weird take. Who watches the same movie every day without watching something else in between?

I remember halo Infinite thought they were going to be the next game to do that, like destiny. No, it’s okay to put down a game and walk away. I don’t care about how many season passes you have or other garbage to try and get me addicted. I’ll play it sometimes, other times I won’t.

scrubbles,
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god forbid they have expectations of “successful” instead of “most profitable game in our company’s history”. I don’t think PUBG or WoW set out to be the successes they were, it just happened, I wish companies knew that that success can’t be planned for

scrubbles,
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Uh nope. If you followed satisfactory then you’d know that’s absolutely not true. They’ve continuously added features, worked with the community, and now they’re finally publishing the finished polished product.

With all the hate companies for being in perma EA, you’d think gamers would be happy when games leave EA. Nope, apparently gamers are just mad no matter what.

scrubbles,
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You didn’t ask, you accused them of it, and they definitely don’t deserve the accusation. If you had asked, I would have responded that actually no, they’ve done an amazing job all through EA, and should be a model for games going forward

scrubbles,
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Right, but is there a streaming service for BBC2?

scrubbles,
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Shocking: Game company is making games. More at 11

scrubbles,
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Just in terms of timeline, Dragon Age 4 was teased at about the same time with the same level of teaser trailer. It’s releasing this fall.

So a full modern RPG being fully developed in that time by a smaller studio, and for elder scrolls we haven’t heard squat.

Who knows how DA will turn out, but we know modern Bethesda quality thanks to starfield. Not having any news in 6 years proves this trailer was made just to shut fans up

scrubbles,
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Based on this trailer. If you’re right then yes I’d be upset too, but it not making it into the trailer doesn’t mean it’s not there. This is obviously the first mission, some of those mechanics may not be explained yet.

scrubbles,
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Oh for sure, I’m going in with - minimal expectations. But I’ve seen enough trailers in my time to not trust them at all, positive or negative. I’ll wait it comes out

scrubbles,
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I got badges for PAX this year, first time since pre covid, and was really excited. After I bought them though I was like “Why did I buy these, there are literally no games coming out”. Hoping the indie scene will be great though

scrubbles,
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Yeah last time I was there I met the American truck simulator guys, they were really cool, and learned about a lot of newer games. Definitely a fun area.

scrubbles,
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No, Microsoft Probably Isn’t Going To Buy Valve

Clickbait.

scrubbles,
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They knew they got right up to the line with the last couple, the feds were already preparing documents and they knew it.

scrubbles,
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I want to be excited for Avowed, I really do, I mean it’s obsidian. But now it’s Microsoft’s Obsidian. I think this will be a great contender for “let’s see how it shakes out a week after release”.

scrubbles,
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Ubisoft doesn’t care about a great game that’s only modestly profitable. It is too afraid of that. Shareholders demand mediocre games that a lot of people will buy.

scrubbles,
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Bah what do you mean? They’re only losing… all of their institutional knowledge, handing off a complex piece of software to a more junior, less qualified, probably offshore team.

This is a cause for celebration! Bonuses for the MBA who came up with this idea!

Can somebody explain why game makers don't start their own companies together? angielski

It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...

scrubbles,
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When Google fired all of those staffers last year there was a report that there was a huge bump in startups being formed. That’s where actual innovation happens, not at large companies but the small startups. I see that happening now too. They’ll eventually get bought up, but the cycle will repeat.

scrubbles,
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Yeah their head editors just left saying that they were being forced to write lower quality stories and things with agendas. I wouldn’t trust Kotaku much anymore.

scrubbles,
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Just as a heads up, when you post an article, unless otherwise stated, you are telling people that the source can be trusted. So, yes in a way you are asking us to trust them

scrubbles,
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There are probably workarounds sure, but they shouldn’t be the default. Keep up the pressure on these suits so they know what their stupid decisions cause

scrubbles,
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They really did nothing to limit scalpers. I like to imagine scalpers with dozens of Xboxes sitting around because they all came back into stock. Not taking a stand against scalpers will probably hurt in the long run, they don’t buy games or subscriptions

scrubbles,
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free update Hmmmm… cautious… okay…

Creation Club Ah okay that’s why

scrubbles,
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Paid mods essentially

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Marketers really trying to attract people with any 2 second scrap of cutscene

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