!deleted6348 avatar

scrubbles

@!deleted6348@bin.pol.social

Little bit of everything!

Avid Swiftie (come join us at !taylorswift )

Gaming (Mass Effect, Witcher, and too much Satisfactory)

Sci-fi

I live for 90s TV sitcoms

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

scrubbles,
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Hey you! You with your logic and reasoning and reading the issue notes from developers. You aren’t a real gamer, get out of here with that! We’re here to dogpile on a new game here!

scrubbles,
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These are the sort of things that jr developers love to make jokes about that get tiring so quickly. Same thing as someone naming their new project something like “Project Mordor” or something. Fun for about ten seconds, annoying for the next ten years.

Instead of helping a fan who needed to know, you got a 10 second joke out, and now whenever someone googled it that will pop up making it frustrating.

A senior engineer would say:

In the balls. (But for real it’s Documents/Saves/MyGame.sav)

scrubbles,
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Fun thing, even a DVD or Blu-ray is technically licensed by them, and they claim they have the right to revoke it whenever they want. In the case of Blu-ray they have tried to do this via “updates” to the Blu-ray players

scrubbles,
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I am not saying you can or you can’t, but if you could, and I’m not saying you can, I would have full DRM-free backups of every Blu-ray I own.

Phil Spencer Confirms Xbox is Planning an Xbox Handheld, But It's a Few Years Away (insider-gaming.com) angielski

What Microsoft has been saying about Xbox lately strongly implies that this is a Windows handheld designed to solve software and user experience problems with using current Windows handhelds. And signs are pointing toward the next Xbox console coming sooner than the next PlayStation and essentially being a PC running a console...

scrubbles,
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Microsoft following the same pattern.

  • There is a need in the market they are aware of, but don’t care
  • Someone else makes a huge splash by doing a great job
  • Microsoft gets butthurt that someone else is making profit
  • They take way too long coming up with a rival
  • Microsoft hires thousands of engineers to work on the product
  • The rival is way too late to market, and everyone has already chosen the cool product
  • Microsoft quietly lays people off and kills off the product
scrubbles,
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The surface is one of my go-to examples of Microsoft’s ineptitude. The surface is honestly an amazing tablet. It works very well, great battery life, and you can either use a standard tablet mode or it as a full Windows machine. For businesses too it was a slam-dunk, where since it’s Windows it already interfaces with most IT systems out of the box, no special setup or store integrations or Apple stuff, it’d work with Microsoft AD. Unfortunately it followed the pattern.

  • They gave up on tablets before fully vetting the market
  • Apple lands the iPad, and it takes off, is groundbreaking
  • Microsoft got butthurt that Apple made profit on a thing they gave up on
  • They take years coming up with the Surface, in the meantime every 3rd party came out with an Android one that was slow and choppy so the people have all decided iPad was the winner
  • Microsoft hired thousands of engineers and pivoted the entire world to touch, forcing Windows 8 down everyone’s throats, making the public hate it
  • Surface finally lands, but everyone already hates the interface, and anyone who wants a tablet already has one
  • Microsoft quietly lays off everyone. Surface is still around, but on life support.
scrubbles,
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TES6 isn’t real. It isn’t real. Do you see it? Is it in the room with us here?

scrubbles,
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God of war and Jedi have done great jobs of finally showing AAA they can make a smaller game and still have a great following. I’m so sick of giant Ubisoft worlds that have nothing to do in them. They’re boring.

scrubbles,
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Compare it to a game like AC Valhalla and you’ll think it’s smaller

scrubbles,
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On purpose, I think the game did a great job at highlighting certain… Horrible practices we have lol

Github: GreemDev/Ryujinx - The emulator changed its owner? Previously gdkchan (github.com) angielski

Looks like owner of Ryujinx changed and now is developed by someone else? The top contributor for this is gdkchan, the previous owner and main developer. So this is not simply a fork, but changing ownership of the original repository. Is that right? It makes sense, because what happened previously is that gdkchan got a message...

scrubbles,
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I think the “owner” is up for grabs since the original repo was DMCA’d. All I know is Nintendo will be playing a game a whack a mole for quite a while, it’s very easy to fork a repo.

scrubbles,
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Excited, but after cities skylines 2 I’ll give it a couple weeks

scrubbles,
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Man that is hilarious. I’m full on liberal don’t worry, but I’ll always think it’s funny when politicians try to get down with the kids. It always ends so terribly. Just… Stock to issues they care about, okay?

scrubbles,
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These are so reassuring, dear god I hope it’s good. I really really feel like this is the make it or break it for Bioware. If Veilguard does well we could see a new era of Bioware games, refreshing Dragon Age and Mass Effect.

Or we’ll see EA finally shutter it.

scrubbles,
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God this, this right here is what I’m sick of in gaming. The negativity and hoping that things fail. Gaming has always been negative but ffs lately it’s just been awful. There used to be a time where people would say “Eh, it’s not for me”, now it’s “I hate the style and everything about it one star bandwagon folks let’s all talk about how terrible and awful this game is and shit it down and out” And I say this as a dragon age fan.

I’m willing to give it a fair shot - and I think real fans are willing to give the benefit of the doubt before shooting it down. Am I fan of the art style? No, not really. The gameplay? How could I I haven’t played it yet. Controlling companions? Personally I never used it much anyway. I would never hope for a franchise I love to fail, that’s such a weird thing to me. I’ll see how it is when it releases, and I hope I have fun.

I don’t care if it’s the dragon age I knew. I want it to be a fun game. I don’t care if it’s spongy, or the fighting is a little off, if they can get me to have fun - that’s my metric. More importantly, I know others do care about those things. What I won’t do is rage online or hope it fails because it doesn’t cater to me.

scrubbles,
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It’s not what you think Dragon Age should be. I personally am excited for that. I loved Inquisition and hated Origins, I loved the high fantasy romp with Sera and Varric making quips all day. To me, that was the best story and characters in the entire franchise, and my opinions are just as valid as yours. If you didn’t like it, fine, but I think it’s weird to judge a game negatively because it changed.

To give a reverse example for me. I don’t like where Halo went, but I have a lot of friends who love Infinite’s multiplayer. Now, I could go online and tell people that they shouldn’t play it because 2 and 3 were the best ones - or I could say nothing and let people enjoy things.

scrubbles,
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If massive universe sums like that were technically feasible all of the other studios would have done it. They were overly ambitious and didn’t understand the limits

scrubbles, (edited )
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Okay so, first you should post on !satisfactory.

That being said, congrats your factory has officially grown to a large state. 4 cores will NOT be enough to run this game. If you look at htop or something you can see full cpu usage, I’m guessing you’ll see one core pinned at 100%

To understand how the server works, it chunks the entire game map and then shards that across available cores. So your 4 core server each core is handling a quarter of the map. That’s a lot of factory on one core kemosabe. My server is a 24 core beast with still very high single core rates. You can feel when you’re working on another core that has less load when you walk into a new area and your frame rate jumps.

My group has had several iterations of our server, from being on shared resources, to a 48 core thread ripper (plenty of cores but single clock speed wasn’t enough), to finally we bought a 5950x for our Update 8 factory - and even then you’re still going to notice some rubber banding when you get to late game/factory spans across the entire map big.

Now, thinking about it too, is this happening at intervals? If so, that’s your saves happening. As your saves get larger the auto save will take longer, and that means longer time the client doesn’t talk to the server, so it rubber bands your last known server positions. If it takes too long the client will disconnect. To fix this just update how long it is allowed before timing out, that’s on the dedicated server wiki. We usually call out when a save is about to happen and take it as a break to stand up, stretch, and get more coffee.

Beyond getting more cores and a higher single core clock speed, the other massive thing that will help is spreading your factory out. Allowing your factory to take advantage of multiple chunks and multiple cores will have a noticeable impact. Make very liberal use of trains, my last factory had over 60 rail lines and 100 trains running around. It’s a lot easier to manage a train car with 10,000 items stored as an integer than hundreds of miles of interconnected belts that it constantly has to shift around on.

I’ll have more info later, should probably write a wiki, but those few changes will have a noticeable impact.

Source, I’ve ran a dedicated satisfactory server for about 4 years now, on bare iron, docker, and in kubernetes. Helped many others set up their servers too

scrubbles,
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Ha thanks! I should do a write up of it all

scrubbles,
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Step one to not being an asshole is to just stop thinking people should not be alive anymore. That’s literally the easiest thing. Just literally being cool with people being alive.

scrubbles,
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Like game streaming, vs streaming cloud data, because the data is already based in azure.

scrubbles,
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Okay so after reading the article, that 150MB/s statement is doing a LOT of heavy lifting.

So first off, that was the fastest they recorded. So they just took that times an hour and said “Whoa if it stayed that sustained for the whole hour it’d be 81GB!!”. Bam, clickbait title achieved. Ad revenue pleeeease

Now, for actual data, it looks like in rural areas it’s about 10mbps and in cities about 100. I’ll just throw it out there, why wpukdnt you want it to stream back as fast as possible?

This is like the same stupid RAM argument. I WANT you to use as much as you can! What is the point of paying for the pipe if you don’t use everything you can?! There is no reason they shouldn’t push it through faster. It’s not more data, it’s not a constant stream of 150MB/s like the garbage title claims, it peaks at 150MB/s. So good. I’m paying for gigabit, use the full pipe. When I’m playing a game that is my number one priority, give it to me as fast as you can.

scrubbles,
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Sure, you can turn off data streaming too. It also allows you to cache the data, just like fs2020. My point is that the article makes it about the speed and makes some arbitrary data points. Your data examples are more accurate than theirs. They only presented a worst case scenario, not what will actually happen

scrubbles,
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None of these are the same comparison. There is no “wasting” Internet speed.

The comparison would be better to turning on the faucet halfway to fill your cup slower. What’s the point. You’re using the same amount of water. Just open it all the way and fill your cup.

The cup doesn’t keep overflowing with data. You’re downloading files, once those files are done downloading it’s done. It’s not like it “forgets” and accidentally downloads the whole internet. What a weird way of thinking the internet works

scrubbles,
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It’s the entire planet, in higher than high def. Every tree, every polygon. We’re not talking on the TB scale, this is on the PB scale. Everything from Azure maps.

scrubbles,
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Seeing how the game isn’t out yet and we don’t know what the settings are, I’m not going to agree with this non-article that it’s always streaming that much data. FS2020 had different settings that you could put in, caching levels, caps, and more. I highly doubt it’s constantly streaming that much.

As for RAM, disagree. In the case of games, it makes no sense to keep reading and writing from disk when there is ram available. Store it in RAM so it can be accessed quickly. The key is if the application releases RAM when the OS requests it to be released, or there is pressure. If I’m playing a game with 4k textures I 100% would rather have as many of them loaded into RAM when playing to make a smoother experience than constantly hitting my disk, which is on the thousands of times slower. I have 64GB just sitting there, I want them to use it.

scrubbles,
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Okay I feel like you’re just being glib now. You can fly down to any detail, you can fly down to your own city, fly past your house. You can land on your own street if you want to. It’s the entire globe. You’re not constantly at 30k feet, you can go down and fly around San Francisco, or the Grand Canyon.

scrubbles,
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Yes… that’s why they have a slider bar for what resolution you want your terrain at? In FS2020 it was a zero to 400 fidelity scale. You’re arguing that the top of the line shouldn’t be top of the line, when there are so many settings that can be tweaked to the user’s preference. An overwhelming number of settings. FS2020 came with presets for what Azure Maps fidelity you wanted if you didn’t want fine tuned controls.

scrubbles,
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Correct. FS2020 had many different settings. You could have sweet ultrahd graphics streamed from azure, or you could do many lower qualities, or even pure offline as well. I’m guessing this will have similar options. Which is why I think this article is clickbait. Yes, it can stream that much from Azure - that doesn’t mean it’s required to.

scrubbles,
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Nice job! No matter how big I make the floors they always seem too small for what I needed.

Join us over at !satisfactory if you like, and of course welcome to cross-post!

scrubbles,
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Then you build up stators to help comp for that, then you build some skywalks between the two… one of my favorite things is building cyberpunk style cities as the factory grows

Starfield's first DLC is one of the worst Bethesda DLCs of all time angielski

Starfield steam page for the DLC currently shows eight user review score of 41%, making this one of the worst Bethesda DLC’s released of all time. This is so horribly, shockingly bad for Bethesda, because it shows as a gaming company, they are no longer capable of delivering a really good gaming experience as they had in the...

scrubbles,
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Remember when Cyberpunk fucked up their release. They knew they fucked up and owed it to the gamers. They told their board and stockholders to hold off, and that they needed to rebuild trust with their users before they could make line go up.

So they took their time, they redid many of the mechanics that people didn’t like, the fixed all of the bugs, and then they released Phantom Liberty - one of the best expansions I have ever seen in gaming history. Good enough where it could have been a game on it’s own.

That is how you rebuild trust with the community. You tell your stockholders to shut the fuck up and let you do what you do best. If they don’t trust you to do that, then fuck em, they can sell their stock, why are they holding stock in a company they don’t trust?

scrubbles,
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It’s pretty legit. It stands on it’s own, and they also improved the base game quite a bit. I’d suggest it for sure

scrubbles,
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I fully expect them to say it’s getting “review bombed” now, which is the current industry redefining of a term to make it come off as “It’s not us, it’s the stupid gamer’s fault”

scrubbles,
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I don’t know why anyone decided that that engine was the right way to go. The number one thing that killed the game for me was the endless loading screens. Constantly. Whenever I started feeling immersed, a new loading screen would pop up and it ruined it for me. We have engines left and right that don’t need to do this anymore, but starfield, the game that’s trying to base itself to be a realistic exploration game, decided that endless loading screens were still the best way to go

scrubbles,
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Oh trust me, I had a decent time playing it. I played through it 100%, did all the side stuff, did the base building - everything. But, I still felt annoyed and bored a good chunk of the time. The game was fine. But it was only fine. I wouldn’t say it was revolutionary or anything Bethesda said, it was just… fine.

scrubbles,
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Personally I think it’s worth it, it’s one of the few games I happily would pay full price for again. They did a full redemption arc, their game is now up there as one of my favorites of all time, next to Witcher 3 and RDR2. I think they deserve my money. What I really think is that Cyberpunk deserves 60. How the fuck can Assassin’s Creed think that they’re on the same level (or higher) than that?

scrubbles,
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I know! Red engine honestly is pretty great once they got the bugs worked out, I’m sad they’re leaving it. It was extremely immersive, and there’s definitely something about it that feels different.

scrubbles,
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Funny thing is that shipbuilding also felt annoying to me. There were so many arbitrary restrictions that I felt like I couldn’t actually make the ship I wanted, it always felt the same

scrubbles,
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Fully agree with you for that last bit (and the rest but especially your spoiler). Such a waste.

scrubbles,
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Man that sounds awesome, but also the composer for inquisition did a great job and I’m a bit disappointed they’re not coming back. So, maybe it’ll be great?

scrubbles,
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I’ll say DA2 and Dragon Age Inquisition both have story modes, where combat definitely takes a backseat - way more so than Origins. The story only gets better too, and with DA4 coming out next month…

scrubbles,
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Note here how little handholding there is. This is a great puzzle because there is no handholding. Note in this scene specifically that we are not handholding. Now let’s go ahead and describe handholding…

scrubbles,
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Oh whoops I accidentally built an entire ad portal and placed it onto the main page and oh no I accidentally passed it through multiple levels of code review QA and approval, then crap I deployed it to the test environment then prod

scrubbles,
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Them just retconning Cortana was such a letdown. Honestly while 5 wasn’t great, it did set up infinite to be really really good. Then they went with a really boring alternative.

scrubbles,
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You can really tell that campaign took a back seat in the game. A shame because the open world was honestly a lot of fun, it was just empty and hollow because of such of a lame story. You could have been jumping between worlds fighting Cortana for the survival of the human race. Instead… we’re lost on a ring again, and we’re fighting a brute guy we don’t care about, while desperate for any actual story about what the hell happened

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