msage

@msage@programming.dev

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

msage,

League of Legends is a pet peeve of mine, since one bad person took down DotA forum, stole ideas from it, created LoL, and acted like a big shot. He wasn’t alone, but you know what I mean.

To this day I think that Blizzard hates esports, because they left DotA with 0 support, and only after many years of Dota 2 they created Heroes of the Storm, which was even more watered down than LoL.

And LoL is such a simple game, which is OK, but once you actually understand Dota, it doesn’t come anywhere close. It brought nothing innovative. Which is sad.

Source: I played hundreds of hours, and put hundreds of dollars into LoL back in the ~2010.

msage,

I bought HoN like two weeks before it went free, and I haven’t played much.

How was it more complicated?

Gearbox CEO Randy Pitchford says his hopes on Epic Store were 'overly optimistic or misplaced' (www.tweaktown.com) angielski

I’m genuinely shocked how much Epic poured into the store and it still lacks so much basic features. Sorting games is still extremely barebones, store is filled with NFT/crypto garbage, the store still looks like a college student’s first front-end project, and last time I used the launcher to pick up free games (last year),...

msage,

I am always suprised that people expected anything differently.

Epic was from the start doing things the wrong way, and I will not support any store that has exclusives.

Making a good gaming platform that could rival Steam would take A LOT of time and money and dare I say - no company is willing to lose that for a chance of one day perhaps being only slightly worse competitor that still can’t convince people to migrate.

msage,

They made 1 (one) game engine, and keep propping it up every release.

msage,

Or Metaverse

msage,

There are so many ‘Prince of Persia’ games that you need to add a year to be more specific.

msage,

Not that old, but Prince of Persia: Warrior Within (2004).

I have not played that many games, but I have yet to find such an amazing action adventure combat mechanics.

There is a trailer on Youtube that does the system justice - everything can be done in-game, at your will, and it’s not even that hard. Context matters, and it’s so rewarding chaining different combos to plow through them like butter.

Those basic enemies are meant to be fucked up in every possible way, the environments often provide ample varieties of opportunities.

Then there are stronger enemies and bosses, which don’t let you mop them around, so you have to fight them face to face.

The game itself is decent, there are some bad platforming parts, but thanks to time rewind they can be beaten.

The biggest issue is very low native resolution, and the game kept crashing on my Steam Deck. I will try it again, because I want to relive that combat again.

msage, (edited )

I installed Two Thrones, saw the speed kill, instantly removed the game.

Was it comparable to WW?

msage,

Have you tried Calamity?

msage,

Post Moonlord content is pretty good, since the base game wasn’t nowhere near as challenging.

msage,

That sounds like something from the Unfathomable board game

msage,

I love it, it really makes for great immersive experience even for people who aren’t used to RPG settings. The Deep ones are always on the move, so there is the omnipresent sense of impending doom, and that gets everyone nervous and looking kinda sus.

But it takes a while to finish one run, with first-timers it can take over 3 hours.

I still recommend it and push it on other people :)

Do you know any singleplayer games that are infinitely replayable? angielski

I recently booted up Half-Life 2 to replay it. I have played the absolute shit out of this game before, so 60% of it just feels like a drag to me now. It was such an amazing game but it’s sort of spoiled for me after I’ve played it too much....

msage,

OG endless sandbox is Dwarf Fortress.

slowly retracts into bushes

msage,

Yakuza Like a Dragon.

It’s not Yakuza 0, that game was so much fun, the minigames were more interactive, and it only felt like a grind when shaking down Mr Shakedown, then putting money into upgrades.

Like a Dragon just feels slower, and more grinding. Story is cool, substories are amazing. But the minigames are less entertaining, and business management is as bad as Kiryus one.

I miss the cabaret so much

msage,

League of Legends is so bland and uninteresting.

Just play Dota. It’s the original, far more complex (you can eat trees!), and actually mess with the enemies way more than just dealing chip damage.

msage,

It’s fun though. It has its age, but still there’s nothing like it.

msage,

But I want to replay 0 so much… I’ve played through 4 but the story just doesn’t hit as much.

msage,

Steam console (not deck specifically) predates any proton release (2015).

Valve has been trying to break from Microsoft for a very long time.

The Deck is the first successful one, but far from the first.

msage,

I played Dota 2 from its first beta release, and many years after. Eventually stopped about 2 years ago. In that time I put 4 digit sum into that game, and received nothing that would give me any gameplay advantage. I did it to support the game, that also worked on Linux.

I understand that MTX are not ideal, but there are very different approaches to them. And at least in Dota 2, I can and did support it.

msage,

I remember playing Far Cry 3 on Steam way back when… It opened up uPlay. I was not happy, but what can you do.

So I played for a bit, then… the game crashed. Nothing seemed to be wrong with the game, but the uPlay lost connection. Everything else worked just fine. Happened several times after that, never bought anything else from Ubisoft.

Even if their launcher isn’t such piece of shit anymore, I don’t care.

msage,

Also Calamity mod… it expands Terraria massively

msage,

It’s always like this.

When you work on something for longer than 5 years, the tech and expectations from competing games will run ahead of you.

And you can’t just rewrite the story and engine and map and characters every time you get delayed.

So you should just shoot every AAA project that lags more than 5 years on the spot. It’s way too late for it at that time. And start from market analysis, not just rewriting everything in the ‘current engine and style’.

msage,

Hey, Bethesda is already on life support, no need to punch down

msage,

I have, before Dota 2 beta invite.

How is it nowadays?

msage,

It was such a shame, too.

It fixed a lot of issues of W3 era of Dota, but could not hold a candle in any gameplay aspects.

msage,

I saw the ending of the last F&F by mistake (they sold us tickets for a movie that started an hour later), and let me tell you - that was fucking dumb.

msage,

Dota 2 did it really well, it was and still is an amazing game, and you couldn’t pay to get any gameplay advantage.

I sank a lot of money into it just to support such system.

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