mox

@mox@lemmy.sdf.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

mox,

How would this control people selling their used hardware? I don’t see anything about Sony trying to disable resold consoles.

you’ll get “a product that works like new with genuine PlayStation replacement parts (as needed) that has been thoroughly cleaned, inspected and tested”. You will receive all the cables and paperwork you need for a PS5, and it comes with a 12-month manufacturer’s warranty

That’s worth a premium to some people.

mox,

What’s your complaint? It’s a UE5 game

I’m not them, but I dislike Epic Online Servies, too. Last time I read the terms document, it granted permission for way too much data collection, and I’m not a fan of spyware.

mox,

That’s not how EOS works.

mox, (edited )

Suggestion: Rather than using this text forum as a youtube click farm, include in your post an overview of your key points and a summary, as text. This would inform readers why they might (or might not) want to spend their time sitting through your video.

mox, (edited )

For Linux, I recommend the DualShock 4 (PS4) and DualSense (PS5) controllers. They have native support built into the kernel, so you don’t need to install drivers. They’re great in Steam, emulators, Wine, and most native linux games. They work in both USB and bluetooth mode. Motion controls work. Touchpad works. Rubmle works. Dead zones are nice and small.

The only features I’m not sure about are the DualSense haptics and adaptive trigger feedback. There was work happening on those when I last looked a couple years ago; I haven’t checked recently.

A few people have reported lag with certain bluetooth adapters. I haven’t seen it with any of the hardware I’ve used, but if you encounter it, you can always get a different bluetooth adapter or exchange the controller for some other model.

mox, (edited )

I consider any mission that starts with an unskippable cut scene, especially one that lasts several minutes, to be bad. Needlessly wasting the player’s time is unforgivable.

I consider any mission that instantly fails if you step outside an invisible and unstated boundary, especially in an open world game, to be bad. Punishing the player for creative thinking is unforgivable.

I consider any mission that presents a challenge, and then cheats to force failure when a skilled player is about to succeed, to be bad. Breaking the physics of the game world in order to artificially cancel excellent play is perhaps (barely) forgivable, but terrible game design.

So I guess I don’t get to be in your gang. But I’m glad you had a good time!

(P.S. The game world was beautiful, at least. Props to the folks at Rockstar who did that.)

mox, (edited )

Make your cut scene compelling, or at least interesting, and people will slow down and experience it willingly. Once.

Force players to slog through your cut scene whether they enjoy it or not, and you’re just being self-indulgent, ignoring the fundamental purpose of a game (entertainment) in favor of your own ego. If you want to do that, make a movie, not a game.

Forcing them to do it again after they’ve already watched it (during a subsequent play-through, or after your game crashed during the mission, or because they made a mistake and want to retry) is well beyond game designer arrogance; it’s just plain bad software design. How would you feel if you had to read and click through time-consuming new user help screens whenever you launched an app, and not just the first time you used it, but every single time?

Red Dead Redemption 2 is particularly bad in this area, as it has cut scenes as long as ten minutes, and not only forces them down the player’s throat, but also makes it impossible to save the game just afterward, so fully restarting a mission requires slogging through the cut scene again.

Note that the emphasis here is on unskippable. Cut scenes on their own are fine. Even slow ones.

mox,

In case anyone here doesn’t know already, many (most?) Steam games can be run without Steam, using a tool like this one:

gitlab.com/Mr_Goldberg/goldberg_emulator

If you’re concerned about what might happen to your game library if Steam disappears or changes drastically, make backups. There’s a good chance you would still be able to play them.

mox, (edited )

In my experience, it can handle most games that expect the Steam client/libraries to be present, so long as DRM is not involved. Some games might require special configuration, like generating an interfaces file, which is documented. So… pretty reliable?

I have also used the experimental build to block internet access for a game that was trying to collect data from my system and phone home, without breaking LAN multiplayer features. Not foolproof (I don’t think it blocks DNS) but good enough for what I needed.

mox,

Crises will strike towards the end of each Age, and players can react to these in different ways. Make the most of the chaos, and you can find yourself with bonuses going into the next Age or shifting your entire civilization into something else entirely.

This reminds me of Sim City disasters, but with a potential reward depending on how you handle them, which seems more appealing. I don’t hate that idea. :)

mox,

Why can’t I lead my civilization through into a new era unscathed? Why is that disallowed?

Seems like a simple config option making disasters optional would solve that.

Different civs would hit those at different times and you would strategize around hitting your new era at the right time. Crises are also totally valid: if your civ is too large and there’s too much corruption you could have a civil war.

I like those ideas. Have you suggested them to the developers?

If they’re not in at release time, maybe the usual expansion/rework DLC will add them. :P

mox, (edited )

If I were to be granted a single wish for a new Civ edition, it would be game AI that scaled well across the difficulty range without cheating.

mox,

Good point. Denuvo is why I didn’t buy Civ 6.

mox,

One of the things I hated about Pokemon Go was how taxing it was on the battery. It burned through my phone’s ability to hold a charge in less than a year. If your game is constantly tracking steps, I expect it’s constantly running. How does it manage power draw?

I love the concept. Thanks for sharing!

mox,

If the accelerometer is running, it’s drawing power, but perhaps that can be done efficiently on some devices.

mox,

If I am incorrect about downvotes being inconsequential account-wide, say so and it might be possible to work out a different system.

Wouldn’t “upvote if you have never heard of it” accomplish the same thing?

I guess it would depend on people reading and following the instructions, instead of just upvoting games they like. Maybe that’s a bit much to ask. :P

mox, (edited )

Alpha is about what I would expect at this stage. They’ll probably be experimenting with game mechanics for a while yet, and they state right up front that much of the art is temporary.

Has anything stood out for you so far as particularly interesting or fun?

mox,

This looks like the live stream of the gameplay reveal, starting now:

www.twitch.tv/firaxisgames

mox, (edited )

Highlights as I remember them from the live stream:

  • Play progresses through 3 ages: Antiquity, Exploration, Modern
  • Continue as a different civ when starting each new age
  • Map expands with each new age
  • Leader choice is separate from civ choice
  • Districts
  • Christopher Tin soundtrack
  • Gwendoline Christie narration
  • February 2025 release

Edit: Here’s the rerun:

www.youtube.com/watch?v=Tc3_EO6Bj2M&t=5406s

mox,

TIL some people play Civ games for the graphics.

mox,

Uh-oh. That’s the sort of thing that would lead me not to buy it.

mox, (edited )

TIL some people play Civ games for the art style, assume that others who notice think it’s snobbery, and go on to nitpick nomenclature.

mox,

Concerned about the era resets.

What resets? The impression they gave was that you keep what you’ve already accomplished when moving to a new era. (It’s always possible that I misinterpreted something, though. I guess we’ll see.)

mox,

Maybe Deadlock?

mox,

Gigantic was recently re-released, but I don’t know if they’ve fixed the worst of the bugs yet.

mox,

It doesn’t quite have the satisfaction of a good back and forth grudge match (on account of being a PvE game),

Heh… It’s not designed for it, but I’ve had some pretty grudge-like experiences joining public games, as some teammates turned out to be hostile.

To be clear, I don’t recommend that experience. It’s not fun to be antagonized with deliberate friendly fire throughout a mission, bullied by a group when you eventually shoot back, and left for dead when the ship leaves. (It’s easily avoidable by playing with friends, of course.)

mox,

“This is a really random tidbit, but Moonrise Towers used to be two towers,” Vincke explained. “And now, we shipped with only one tower. And for a long time, there was actually the ruins of the second tower, and then we removed that also.

I was wondering about this all through that part of the game. I scoured every path I could figure out how to reach, inside and out, but ultimately found no second tower. Welp, that explains it.

mox,

Yes, 4GB VRAM is enough to run it at 1080p.

Please just check the system requirements next time, unless you’re facing special circumstances or have reason to believe the official specs are inaccurate. You can find them on the publisher’s web site or the Steam Store page.

mox, (edited )

I’m with you in principle, but I think it’s unlikely that Valve are building the game themselves, given that they haven’t done much of that in ages.

It’s reasonable to think their first priorities were finding a development studio [Edit: or even in-house developers] capable producing a good game, and helping them to do so. If the developers are most familiar with Windows tools and APIs, then the path to a successful game would be letting them use those, at least to begin with.

Let’s just hope that they’re being guided along to way toward design decisions that make a native port relatively easy if the game turns out to be good.

Edit:

The project is reportedly led by “IceFrog”, which looked like a studio name when I first read it, but it’s apparently a person. So maybe this is in-house development after all. Great! It would be nice to see Valve making significant games again.

Nevertheless, gathering a team with the talent and vision to make a good game is harder than finding people who can learn a certain API or platform, so if they have the former, it would make sense to let them target the platform they already know and get the game out the door. Doing it in-house just makes it even easier for Valve’s linux folks to guide them in design choices that would simplify multiplatform support later. (Cross-platform development isn’t all that hard if you plan for it from the start instead of painting yourself into a corner.) If the game is well received, it would then make sense to invest more time into training the devs on linux and doing a linux-native port.

Or to put it another way: Yes, Valve has an OS that keeps them independent from Windows, but that’s just one tool in their kit. Proton is another tool. That gives Valve flexibility in how they bring a game to market, and how they prioritize/schedule various phases of the project. This still-unannounced game might be Windows-only for now, but I would not assume that will be forever.

mox, (edited )

No, that is not what I said at all. Either you’ve misunderstood, or you’re arguing in bad faith. Given that you’re now pushing an unrealistic all-or-nothing point of view and putting words in my mouth, I think it’s some of both.

mox,

Hey, thanks for deciding to do this series. Not all the scenes you’ve posted have been as striking as this one, but I’m enjoying the visual tour of game worlds in my feed.

mox,

Is “insanely fast researcher” the end of the story? That seems pretty abrupt.

Any survival / base-building game fans who haven’t played Rimworld really should give it a try. It’s excellent and challenging.

mox,

Maybe the domain name is hinting that the author writes only as much as he can while going to the bathroom. That could explain seemingly truncated posts.

mox,

Wait. When they say Subnautica 2, do they mean Subnautica: Below Zero, or an entirely new game?

mox, (edited )

Wow. I’m a little afraid to get my hopes up for it turning out as good as the original, but I admit I’m excited to hear this.

Edit: Found a note from the developers:

unknownworlds.com/…/an-update-about-the-next-subn…

mox,

Like an ogre, or more like an onion?

mox,
mox, (edited )

Kernel mode anti-cheat guarantees I will never buy your game. Not even as a gift for someone else.

Assurances like “we will never abuse this power” are laughably unrealistic, and even if they defied the history of humanity and somehow turned out to be true, that issue is made irrelevant by additional realities:

  1. The risks come not only from corporate abuse of power, but also from vulnerabilities in their code that will eventually be exploited by third parties.
  2. Beyond the risk of nosy corporations snooping on users’ private information, there are major security risks. An exploit at the kernel level means game over for the integrity of your entire system, all the data on it or passing through it, and every other system accessed from it. Bank accounts, for example.
  3. Client-side anti-cheat is conceptually wrong thinking and doomed to fail. Even at the kernel level, it’s an arms race. Cheaters will find ways to weaken or circumvent it (such as running cheats on an external device that captures game video and generates input events) or even defeat it completely.

I guess this incredibly invasive and fundamentally flawed attempt to manage cheating might be acceptable to someone whose computer is used for nothing else but playing that game… —shrug— …but for me, it’s a hard nope.

mox,

Infrequently Asked Questions

Q. What is the deal with the Demo icon? Is that a plate? A vinyl record?

A. That classic icon, my friend, is from the days when demos were commonly distributed through the post office, contained in a bound package of game journalism printed on dead trees and imprinted on circular media known as Compact Discs.

Q. Some demos just appeared in my Steam library. How did those get there?

A. We’ve made some changes to visibility of demos in the Steam Library, which may effect demos that you played long ago. We’ve tried our best to clean up the demos that we expect you don’t care about anymore, but we may have missed some. You can easily remove those by right-clicking them in your Steam library and selecting manage > remove from account.

Q. I love free demos. When is the next Steam Next Fest?

A. Check back on October 14th for the next weeklong Steam Next Fest, featuring hundreds of new free playable demos! You can sign up for a reminder by visiting the Next Fest page now: store.steampowered.com/sale/nextfest

mox,

I have read that early DualSense units had a bug that affected battery life. If you still have yours, it might be worth updating the firmware.

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