Hopefully they didn’t, as it just would be inacurate data. But yeah I think whomever made the graph just put top image search result and nobody in the publication cared enough to check… ¯_(ツ)_/¯
Apologies, but why even mention “free” and “free-beer” terms the first time someone has a desire to dive in such miracles… or ineffably magnificent work of lore, characters, items, balances… art? How low should you even look at such art to even consider the hecking price almost instantly…?
The title has been in development since the very Crawl and Dungeon Crawl of 1997, 1995, or even before that…
Dungeon Crawl Stone Soup
Copyright 1997-2025 Linley Henzell, the dev team, and the contributors Source (License)
Some of the Crawl developers hang out on the #crawl-dev IRC channel on Libera: ircs://irc.libera.chat:6697/#crawl.
The current binaries are cross-platform, support TTY (terminal), web (“WebTiles” or “web-tiles”, former “NetTiles”), and desktop-native (“tiles”; SDL - the library) portals to adventure the universe…
You may self-host any of course, including web-tiles, but due to how authentication is organized since the beginning still, the current version authentication is based on the operating system, and you may want to isolate that in containers nowadays; there are examples.
Some hosts support live-streaming, e.g.: underhound.eu:8080/#lobby
Relatively recently, when someone asked about artwork contributions in the IRC channel, they updated the contribution guide, too!
Submitting artwork
If you want to submit artwork (tiles, icons, splash screens) for consideration, you can link it to us in #crawl-dev, or you can open a github issue, or you can submit a pull request.
If you’re doing tiles art, or splash screen art, then it’s recommended to look at our existing artwork and try to match the general style presented there. This is not a hard-and-fast rule, and clear improvements are always welcome.
Q: Does DCSS accept donations?
The DCSS dev team doesn’t currently accept donations. The online server admins, some of whom are DCSS devs themselves, kindly pay all server costs. See your online server’s lobby page for the admin’s contact info if you’d like to offer them a donation. You can donate to me if you’d like to support my dev work and stream. Source
There have been discussions for release at Steam, too, relatively similar to Dwarf Fortress or Xonotic even have.
I am sorry, but… how may not you even heard about Dungeon Crawl hearing about the genre almost everywhere…
And… again… money? What does “free” mean? How is that even related here…?
Because, if it’s free, you can just try it out, no? Some people (including me) are broke and need to carefully manage their expenses. It often means I wait for months before getting a new game, however much I desire it. A free game though? I can check it out at any moment, as long as I have a time for myself.
It would be nice to live in a naive world where I can just get whatever I want, whenever I want to.
I am sorry, but… how may not you even heard about Dungeon Crawl hearing about the genre almost everywhere…
I’m not sure what you mean by that. Of course I know about Dungeon Crawl and its genre…
I think the reason it’s sold so many copies is because it’s been on perpetual sale everywhere. People were majorly against buying it and that dampened some people’s interest initially but when the game is $5, a lot of people will buy it just because it’s cheap.
After genuinely laughing at this, I anecdottaly remember my father asking, “If your home sick, why are you playing vidya games?”…it was ‘Rise of the Triad” at the time…
You can hate me for saying this, but there’s no way Minecraft shouldn’t be on that chart. If this data is right Minecraft Revenue and Usage Statistics (2025), the sales between 2020 and 2023 would be ~100M.
I suspect these are the best selling games which released between 2020 and 2025. For instance, Breath of the Wild has sold about 33 million copies, over 10 million more than Tears of the Kingdom but was released in 2017.
This is number of copies sold. It really did sell that high. And if that blows your mind, wait until you find out Human Fall Flat sold like 40M copies.
bin.pol.social
Aktywne