Or if you’re like me and don’t care about the latest big studio games. I play games by development teams with less than 10 people, tending towards just one person. I have no desire to play any of Nintendo’s newest games.
That’s the best model. Nintendo games used to get cheaper over time too. Idk how that stopped so easily. I guess you can’t find them used without game stop in most places though so they are happy to keep it high
That’s not how inflation works. Inflation going down means they just stay around 80 and in theory your wages gradually come up so 80 now feels like 40.
If inflation is zero, your wages won’t rise all that much. Most of your yearly wage is to keep up with inflation, so if you’re not getting promotions, don’t expect to beat inflation by much.
My wife and I have been playing Vintage Story. We’re really enjoying it. It’s a block survival game ala Minecraft but it’s much nicer to look at and the mechanics are way more in depth.
We’re in our first winter currently and doing things around the house we built at the start of the cold season (so we can stay close to somewhere warm). We’ve just made our first windmill and are building a chicken coop and making our farm look nicer with fences and paths. I’ve just started tanning to make leather using barrels full of borax and tannins (which you get by soaking oak logs in water for a day or so).
It’s also highly customisable with the world gen/ server settings and mods. For example we’ve moved our default spawn to our base and have a mod that sets spawn at beds for when we are off exploring.
It’s in early access but there’s definitely enough game to justify the cost at present.
Digimon World on PS1, made worse by the fact that it’s a tamagotchi roguelite RPG. I never played DW3, but I heard it can easily become a “where the fuck do I go now?” because of obtuse/asshole time sinking designs here and there
Hmm. I’m not sure these count.
A) they’re supposed to be mysterious
B) the progression makes sense, even if the key is in one of several burned books on a bookshelf among many other similar keys, or given to you in one of the bad endings.
The information is there, you just have to work for it.
I haven’t played Myst III, that was by a different company, right?
That’s my experience with 99% of old school point and click games. At some point in every one it devolved into me running in circles and trying every item on every object.
When I played Day of the Tentacle I got stuck. Eventually I caved in and ordered the official hint book. Mind you, back then this entailed mailing a physical letter and the money somewhere. I guess my parents helped with that. And then you had to wait for your order to arrive. And the post was a lot slower than today.
I waited weeks for the book to arrive. And then, the day before it came, I finished the game. Use physics book with horse was the last puzzle I needed.
But the money wasn’t wasted entirely. The game’s story was written down from the pov of one of the characters. Pretty funny.
Yeah, basically every game that runs on scummvm is a good candidate here: leisure suit Larry, kings quest, police quest, the dig, sam and max, Indiana jones and the fate of Atlantis, all the sierra and lucasarts ones
Myst series is another good one. Journeyman project trilogy. These all ruled when I was like 12 years old
I miss when games were confusing and aimless by default. I know there are still games like this but I feel like the default now is a game that’s like “oh hey, go down this hallway full of locked doors! Except one door is unlocked, that’s a secret area, good for you! But otherwise go down the hallway to the next hallway!”
Also the end of the hallway is glowing, and there’s a pulsating dot on your minimap. And if you take 5 seconds longer than needed, your character says to himself: “maybe I should go to the end of this hallway”.
Oh man, king’s quest. Those games were literally impossible without a guide and you needed to go to areas in very specific steps to not softlock the game.
You’d play leisure suit Larry or whatever and get 3/4 of the way through and get stuck. Then you’d check a walkthrough and realize you didn’t check the trash can on the first screen of the game for a key item and now you’re fucked and literally have to start over from the beginning
Or you’d get to a death condition and get a screen that just mocks you: remember to save early and save often!
I gave up on point and click games when the solution to a problem in Monkey Island 2 was to put a fucking dog in your pocket. Even the look Guybrush gives when he stuffs the dog in is like "bet you didn’t think to do that initially huh…?’
I tried, but I just can’t go back and play Oblivion after playing Skyrim with all the quality of life mods. I’m waiting on the Skyblivion release to revisit it.
I’d say TES as well, but with Oblivion > Morrowind. I had trouble getting used to it being more toward the RPG side than Action. But it’s rewarding if you see it through.
I couldn’t ever get into oblivion since skyrim was my first Bethesda game and a lot of oblivion felt like (to me) slightly janky skyrim. I was able to get into morroeind though because it was just so diffrent.
And I’m from the other end where I came from Morrowind and couldn’t get into Oblivion because it was so generic compared to the earlier game. Monsters leveling to the character made it so safe.
I remember when the monster that was spawning everywhere changed type I knew I had leveled up.
I actually did. After waiting 10 years for a new TES game after Skyrim, I got bored and installed Morrowblivion. Played that all the way through. Then I played Oblivion with some visual mods. It was still quite fun, though I didn’t do a full play through. If I hadn’t already done a full play through, then Oblivion would still be an awesome game after playing Skyrim.
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Aktywne