bin.pol.social

MellowYellow13, do games w Why do new Silent Hill entries attract so much negativity?

Because they arent as good? Its not fucking complicated

Dvixen, do gaming w Whine harder you assholes
@Dvixen@lemmy.world avatar

My favourite characters are those who don’t fit the ‘norm’.

My Dune character is a bearded lady with purple hair. I’ve had my purple haired lass in multiple games now.

People complaining about representation in games… Most of the time we are playing as murder hobos, and inclusivity is their big whinge?

prole,

Exactly… I’m all about stories that include all aspects of the human experience, especially ones that I’m not personally familiar with.

Wawe, do games w Weekly Recommendations Thread: What are you playing this week?
@Wawe@lemmy.world avatar

Traveller’s rest. Cozy tavern keeping game that has co-op support.

audaxdreik, (edited ) do games w Weekly Recommendations Thread: What are you playing this week?
@audaxdreik@pawb.social avatar

Shadow Tower Abyss (PS2 - FromSoftware 2003)

EDIT: Forgot to say, this game never released in English but there is a fan translation patch available that should be easy enough to find if you’re interested.

There’s a growing trend in indie games for the King’s Field-likes; Lunacid, Dread Delusion, etc. I’m a huge fan and if anyone has any other good ones to recommend, please let me know! EDIT: Just found Caput Mortem which looks like it might fit the bill near enough and also features music by Ockeroid of Crow Country notably …

But for this I thought I’d return to the roots. I’ve picked at King’s Field I (JP) and II a bit before and while I enjoy them, they’re overall still very clunky and I usually get distracted. I wasn’t sure how long I’d stick with Shadow Tower Abyss, but I feel like this one I may very well see through, I’m enjoying it quite a bit so far. That’s not to say it’s not still a clunky slog, and it’s certainly not for everyone, but there is real charm there.

(Scoring system: 1-5 being bad, OK, good, great, excellent with decimals being vibe based to push it closer to one rather than the other. For example 3.2 is meant to indicate a bit better than just good, but still not great. 3.8 might indicate close to great, but missing a few aspects that prevent it)

Sound: 3.2/5, Good. Like a lot of FromSoft games, there’s not really much music aside from the occasional musical sting which provides effective ambience. The sound design is minimal as well, but there are some very good moments of creepy thrumming, droning, and distant screeching that make it an intense environment to inhabit.

Graphics: 3.5/5, Good. What’s on display is generally competent and atmospheric, each new area has its own theme which is interesting to explore, but still, I feel like they could’ve done a lot more with the PS2 graphics. It’s certainly an improvement over King’s Field '94, but exactly how much is debatable …

The monster design is pretty good, everything has this kind of alien/abyssal feel to it. The overall theming is on point. Areas of the game have simple descriptions (i.e. Blue Light Area) that give the impression the player character is a foreign explorer rather than anyone with innate knowledge of this weird world. It’s a small aspect of world-building I appreciate.

Gameplay: 3.8/5, Good. Overall control still feels dated, but much less clunky than previous entries. The player moves at a brisk enough pace, but still slowly enough that you soak in the environment and progress feels meaningful. Being an older game you can’t really rebind the controls, but there are a variety of schemes including Type 4 which allow for the expected, modern dual analog stick looking/movement.

Combat can still be a little boxy and clunky but each weapon offers a left and right slash as well as an overhead bashing and frontal thrusting attack. Each weapon also has related stats for these types of attacks and enemies will have weaknesses or possible points of dismemberment making them vulnerable to particular attacks. Unlike some of the earlier King’s Field games, connecting attacks always feels good and has satisfying feedback.

The stats system is definitely very obtuse, even if you are familiar with From’s games and I recommend consulting a guide quickly before your first time playing. Again, as is very typical in From’s fashion, there isn’t an abundance of items but what exists is very deliberate. Money consists of these single large coins which you usually only find 1 or occasionally 2 at a time. Most things will only cost a handful of coins with healing potions being 2, boxes of ammo (for your gun!) being 1(?), and weapons and armor ranging anywhere from ~4-15. You’ll also find a plethora of items scattered throughout the game so there’s no shortage.

There is a unique balancing though as in order to heal yourself from the rare healing stations you have to sacrifice items for their value, although I’m early enough in the game that a basic Hat still seems to fully heal me from low health. In order to repair durability on your items from the rare purple repairing stations, you must sacrifice health with items like magic rings requiring sometimes more health than you currently have! This creates a tense and balanced management situation that feels like you might possibly softlock yourself by eating through too many resources, but so far hasn’t proved an issue for me. As a personal aside, I’m a big fan of playing games as they were designed so I’m doing my best to only save at the rare save points and not save state my way through the game, although this is of course up to your own tastes and discretion.

But is there a poison area with forced damage, I hear you ask? Yes, you fool, YES! Why would you even doubt it? Don’t let this discourage you though as understanding the stats system and equipping proper armor allows you to minimize the damage per poison tick such that it creates urgency as a pressure point more than a pain point. Definitely sacrificed a few lives just scouting the area out, though. Game Over means reload a save.

Summary/TL;DR Shadow Tower Abyss is a very competent dungeon crawler with a unique theme and atmosphere that’s worth exploring if you’d like to see historic FromSoft (it’s 20+ years old, as an ancient gamer I can use “historic” if I want). Miyazaki gets a lot of credit for modern From games and while a lot of that is certainly due, it’s fascinating to see how many of these deliberate design concepts have always been in their DNA.


As an aside, one day I’m going to write an entire essay on what makes a Soulslike a Soulsike. I missed the boat on the original hype and only got into them during COVID lockdown in 2020. I didn’t think I’d be a fan of the grueling, “git gud” experience but I’ve come to realize that’s not what makes those games interesting. It’s one concept and some people may find it unsatisfyingly vague, but it’s not the bonfires, or the losing souls on death, or the dodge rolling. It’s the stone-cold deliberateness. A lot of the difficulty from these games arises out of that deliberateness; what items you choose to equip and how you observe and approach unique situations. The games aren’t good because they’re hard, the specific design elements that make them hard are also the things that make them good.

cerebralhawks, do gaming w Whine harder you assholes

What’s a straight character?

In Skyrim you can romance any of a wide variety of characters marked as “marriageable” in the game’s files. That really just means the voice actor was willing to record the marriage ceremony lines. Since voice actors were reused, if a voice actor recorded their lines, most if not all of their characters would be marriageable. To marry a character, you complete a task for them that makes them call you a friend (typically a quest they give you when you first meet them). You then wear an amulet of Mara (the game’s goddess of love) and speak to them. They ask if you fancy them, you say yes. They propose marriage, you go to the temple of Mara and be there the next day. During the ceremony you can say yes or no. And the game does not give two shits what your gender is. If you’re a male character, you can freely marry any marriageable male character, and vice versa for females. I play female characters because I like to look at them. I’d rather look at a female than a male. And I always marry Mjoll the Lioness because she’s trying to tear down the most fun guild in the game, so I move her out of town and make her a housewife. (Her quest is a lot of fun, too.)

In Fallout 4 you can romance maybe half a dozen characters? All of your companions who are not robotic or animal. One of the robots can be converted into an android you can hook up with. You can’t marry any of them, and you can romance all of them. None of them care what your gender is. Many have quests you have to do, but even beyond that, you have to push up their approval rating of you, by doing things they approve of (e.g. Matt Mercer’s character loves when you pick locks and steal) and by not doing things they don’t like (e.g. there’s a junkie girl who loves when you do drugs, until you cure her addiction, then she hates when you do drugs). Once they’re romanced, you can take them to any bed for a fade-to-black sex scene (neither heard nor seen).

In Cyberpunk 2077, there are four characters you can romance and hook up with, but no marriage. Each one has a genital preference and a voice preference. So you can absolutely be trans in the game. You choose a body type (fem or masc) and a voice type (fem or masc). Depending on your choice, you get 2 people you can romance. The other two will not reach the romance stage with you no matter what.

I guess the characters in GTA are straight? I don’t play bro shooters and such. Not my thing. Tomb Raider? Up in the air what Lara Croft prefers. You could take that either way. I love the Life is Strange games and those lean gay/lesbian. In the first one, Max can kiss both a girl and a guy, and it seems equal, but if you read her diary, she has no attraction to the guy, but she absolutely crushes on the girl. In the second one, the guy is absolutely gay, but the focus is on his little brother who is too young to have a sexual orientation (I think he’s 8?). It’s less obvious in the third one, but that girl definitely has lesbian vibes. And the fourth one is Max again.

MudMan, do gaming w What game(s) could you not get into but with a handheld device you started to like the game(s)

I'm struggling with this question, because these days I almost do that backwards. I will get a game and ask "what's the device I'd like to use for this"?

I mean, I've been playing a fair amount of Monster Train 2. I have no interest in sitting at a desk for that, or to put it up on a massive screen. Been playing a bunch of Tetris the Grand Master, which is not a great fit for a heavy handheld. Donkey Kong Bananza? Mostly TV, felt off on the handheld screen.

I think when you go back to emulation there's a bunch of games that are deceptively better on the go. That was the Switch's original party tirck, right? Hey, turns out Mario 64's short star runs are a great fit for sitting on the toilet. Who knew? Random JRPG being played one-handed on a tiny Android device? Surprisingly decent.

But at this point software is just this weird blob, I just pick a controller/device combo that fits for each game.

Bennyboybumberchums, do gaming w Whine harder you assholes

This place is just turning into reddit.

Tattorack,
@Tattorack@lemmy.world avatar

Always has been.

Call_Me_Maple, do games w Weekly Recommendations Thread: What are you playing this week?
@Call_Me_Maple@lemmy.world avatar

Just spent the last 2 days 100% Sword of the Sea. I highly recommend giving the game a shot.

Tracaine, do games w Why do new Silent Hill entries attract so much negativity?

Because they fucking suck. Silent hill is a resident evil clone. I don’t even REALLY want silent hill, I want more resident evil. So when you give me a copy and the copy isn’t what it’s supposed to be either? It’s upsetting.

The game industry has damned near forgotten about single player, third person action-adventure games and it fucking sucks.

slimerancher, do games w Day 402 of posting a Daily Screenshot from the games I've been playing
@slimerancher@lemmy.world avatar

Heh, I just played Smash Ultimate after a long while too. Had a few matches with my kid. I started strong, beating him in first few matches, then he got better and I lost 70-80% of the matches. 😀

brsrklf,

My problem with Smash is I just can’t commit to one character and I’m just kind of bad at all of them. If anything, the most decent I get might be with the Links and Belmonts. I guess projectile jank is kind of my thing.

brsrklf, do games w Day 402 of posting a Daily Screenshot from the games I've been playing

Oh fuck, Hard DK has found his way to you too then :)

Streamer Alpharad got a “Hard DK” bit running since they got their ass handed over to them by a crazy Mario Party CPU DK that was just gambling like mad and winning everything.

They trained an incredibly good amiibo CPU DK in Smash they called Hard DK in reference to this.

Call_Me_Maple, do games w How Zelda and Studio Ghibli inspire happiness and purpose
@Call_Me_Maple@lemmy.world avatar

People are happier in life when they play games and watch movies, who would’ve thought.

SincerityIsCool,

Yeah the control should have been different film/games. Sloppy science.

Wawe,
@Wawe@lemmy.world avatar

Waiting for new research to test how Teams Meetings affect people’s happiness.

Call_Me_Maple,
@Call_Me_Maple@lemmy.world avatar

Hahaha yeah. Man it seems like the further we walk in one direction the further we walk away from another.

I mean like, we’ve got so many fresh and new experiences to make our lives easier and happier, but every step we take it feels like we forget the old ones, and instead we learn new things to make us unhappy. Why can’t we make progress without losing it, or making it more complicated for ourselves?

Fredselfish,
@Fredselfish@lemmy.world avatar

Why I loved Nino Kuni Wrath of the White Witch it based on Studio Gibil. Excellent game and great RPG with awesome animation. The second game had potential but they turn into a grinding game. But had an awesome story as well.

But highly recommend the first one.

youtu.be/fjMP3WdrIJE

Call_Me_Maple,
@Call_Me_Maple@lemmy.world avatar

Funny you mention it, I’ve always wanted to get into Ni no Kuni but just could never spare the time.

Fredselfish,
@Fredselfish@lemmy.world avatar

Yeah I have it for the PS3. I remember pre-ordering this game. I looked it up and you can find on Steam but they want freaking 49.99 for it. Which crazy this game has to be 10 to 12 years old.

MrShankles,

I second your recommendation, Nino Kuni is awesome!

JigglySackles, do games w Why do new Silent Hill entries attract so much negativity?

For me, it looks like a good game. But doesn’t look like Silent Hill. Because of this it comes off as a game that was made and had the SH name slapped on it for street cred. That never works well in any case I’ve seen. Usually ends up the worst rated in a series.

memo,

Genuinely curious, why does it not look like SH? Is it because of the japanese setting? Because other than that it looks heavily focused on proper psychological chaos. I think we’ve got to give developers some form of freedom if we want to see this series advance!

RightHandOfIkaros, (edited )

IMO, hit stop in the combat. Also, the camera perspective puts too much emphasis on combat.

At its core, the peak way to play Silent Hill was to engage in combat as little as possible. This makes sense both in lore and for the player of the game:

  • In the game lore, protagonists in Silent Hill are “Everymen.” Just an average person. Average people do not generally have combat experience or training, and thus an average person put into a Silent Hill scenario, will more likely want to run away than engage in combat with a weapon they are not familiar with. They may be so unaccustomed to combat with a weapon they may injure themselves or waste all the bullets or break the weapon due to lack of training in combat.
  • For the player, combat felt bad, and generally posed more risk than reward (trade potentially losing a lot of health in a fight just to not have to walk around the enemy) as in Silent Hill, killing enemies doesn’t reward the player with anything other than having one less enemy to avoid. They don’t drop health or items.

Additionally, Silent Hill has generally focused on people with some sort of dark past, with the exception of the 1st, 3rd, and 4th game. The 3rd game’s original plot apparently did give the protagonist a dark past, but Konami felt it would have been too much and thus changed the plot significantly. Some elements of the original plot still remain, but are reworked into the new, different plot in the game currently.

SH2 remake, and in fact Homecoming and Downpour fall victim to this overemphasis on combat, and it is primarily the fault of the over the shoulder camera. The combat feels good and fun, and thus it makes the player want to do it more. This resulted in more sales because the mainstream audience seems to only like playing one kind of game. Unfortunately, it also resulted in the IP losing its identity.

The story looks fine, but calling it a Silent Hill game when it gives no indication of connecting to the town of Silent Hill is concerning. Every Silent Hill game previously connected to the actual town in some way. If f doesn’t do this, then nothing separates it from being a generic horror game with the Silent Hill name slapped on top.

memo,

I’ll try to reply to points highlighted by the both of you, to try and play devil’s advocate for a bit:

  • I really don’t think the combat looks like anything we’ve seen from Resident Evil. Honestly, I don’t even know if there’s gonna be a gun in the game, judging from the trailers.
  • The main character clearly looks like an inept at handling weapons too, like the old games. We don’t really know how much damage we take or how easy the combat is, but it’s obvious they couldn’t come out in 2025 with a combat system as stiff, clunky and annoying as the one featured in the first trilogy. Many games in the last decade have shown that you can have a combat system that feels fluid but also have it so that you may want to not fight, for one reason or another (If I recall correctly, weapons do break in the game after a certain amount of use - that’s surely a deterrent from using them).
  • There’s a difficulty setting at the start of the game, so I’m sure you can just crank it up to hard if you want to have a though survival horror experience.
  • We have no way of knowing how they’ll connect the whole situation to the town of Silent Hill, that’s true. I’m honestly not disturbed by this as I never felt the physicalness of buildings and road to be the important factor. For all we know, Silent Hill is a catalyst that connects people living through particular distressing emotions to a horrorific underworld - who says it cannot happen in another part of the globe?

.

Additionally, Silent Hill has generally focused on people with some sort of dark past, with the exception of the 1st, 3rd, and 4th game.

I… I don’t think this counts as a very strong argument if you read the sentence a couple of times. The 3rd entry is, in its actual form, beloved by many fans of the original trilogy.

I don’t know peeps, I understand the sentiment of wanting a good game but we should genuinely just wait and try out the game if we’re interested. They can’t simply make the same game over and over, because that’d be even worse. It’s like with music artists, you know? Bob Dylan was shunned by many for “going electric”, yet those albums are now considered absolute classics. I’m not trying to say Konami has the same artistic foresight of Dylan, but we should at least try to cut them some slack and hold our opinions until after the game has come out and we’ve been able to try it out :)

JigglySackles,

Silent Hill is more than just psychological chaos, most any modern horror game does that much. The Japanese setting doesn’t really help, it would make it harder to adapt to the IP, but it could have been done in a way that it wouldn’t have been an issue.

I’ll have to rewatch the trailer to give you more specific points, but it seems combat might be more prevalent than it should, veering more to the Resident Evil brand. The shifted world didn’t make much of an appearance in the trailer, but from the glimpses it seemed tame and not really all that horror-esque. It doesn’t even appear to be in or connected to the town of Silent Hill.

Being a bigger fan of the first two games than any of the rest, i see them as the standard, the fog and mist, not being able to see everything clearly so that odd shapes and shadows mess with you is also something I am missing in the new game.

It may be a great game. I just don’t see it as a SH game.

daggermoon, do games w Why do new Silent Hill entries attract so much negativity?

I don’t know but its fucking annoying. Yes, the Team Silent games were the best, but that doesn’t mean we can’t have more great SH games. I’d like to think Konami learned their lesson with Downpour. Homecoming was alright except for it contradicting previously established lore. I’m going to play f with an open mind. Being an SH fan can be exhausting sometimes.

memo,

honestly, imma just say it: silent hill shattered memories had a very interesting take on the series, and I don’t see anything wrong with spin-offs or minor titles deviating from the original formula of gameplay. Are we just bathing a tad too much in nostalgia?

NuXCOM_90Percent, do games w Why do new Silent Hill entries attract so much negativity?

Woo, time to see how many gooners are actually on lemmy.

The modern “video game essay” format came out of people on the Something Awful forums who were REALLY into Silent Hill. It was Japanese style horror in a Western setting with a lot of fairly heavy themes and implications so it was the perfect confluence of weebing out and “it is dark so it is deep” level discourse. And what started as people writing thousands of word arguments for what the shovel being at an 80 degree angle in that shed meant became people making 60 minute youtubes on what it meant that Heather ALSO saw the titty nurses and how it represents her repressed lesbian urges. And 3 hour videos about Pyramid Head that would make even Freud roll his eyes.

And… basically all of the later Silent Hill games REALLY sucked. The Room has its defenders but pretty much everything after that is universally panned and with good reason. Up until last year-ish with the remake of 2.

Which was a different kind of shitstorm. Because now you had all these essayists who were The Keepers Of Silent Hill lore (one of the most famous ones wrote her master’s thesis on SH2 I want to say?) seeing the greatest of the games being remade. And by fucking Bloober team? Pretty much every essayist had keyed in that Bloober have some very questionable themes in some of their games. Uhm… trigger warnings but

spoilerBloober at least used to really like the trope of “The only way to stop this great evil infecting you is to kill yourself and it with you” and “They were a victim of abuse and should be pitied even as they perpetuated the cycle”. That are both, fairly unarguably, shitty mindsets but are also horror tropes going back literally centuries

So it was the mix of “This is MY game and MY story and how dare they change it” combined with “Also they picked the bogeymen that I hated on so hard last year that I could buy a car”.

And then… Bloober kind of made a masterpiece? Like, most of their changes are fairly loved/appreciated and everyone but the most hardcore of the SH2 Video Essayists loved it.

But now we have Silent Hill f that very much DOES feel like a cash in and a way to make a Fatal Frame but with a more marketable IP. But also… Fatal Frame fucked hard?

Either way? The most important thing ever is to never stop saying that Silent Hill (the town) is really smokey because it was built on top of a coal mine that caught fire and has been smouldering for decades. That is some real Silent Hill fan lore that not many people know but is really cool to share.

SnotFlickerman,

I know SA members were called “goons” but does the modern “gooner” really come from that?

NuXCOM_90Percent,

Nah. Modern day gooners are all based on how Arsenal fans just can’t stop touching themselves. Like, if you ever go to a game there is an entire section dedicated towards group edging.

In all seriousness, I have no idea what the actual origins of “gooning==masturbation” is. But the word “goon” mostly just is a synonym for thug or henchman. So a lot of groups used it because they are the bogeymen and blah blah blah.

smeg,

The thing about Arsenal is they always try and wank it in

SlartyBartFast,

If you aren’t a Manc, you’re a wank!

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