World of Warcraft Collector’s Editions : even though I stopped playing a few years ago now, I still buy the physical copy collector’s editions to add to my collection - I have every one going all the way back to vanilla.
Grand Theft Auto 6 : I have both the PS3 Collector’s Editions for IV and V, feels like getting the same for 6 to finish off that ‘trilogy’ would be apropos.
I’m glad i gave it a shot, and managed to stay blind. Honestly really loved it (so much so it went on my favorite games list). I honestly see myself replaying this yearly.
It feels a bit empty after beating everything from all the runs to the achievements. I miss it already, which definitely means the game made the right kind of impact on me. I conflictingly want more, but don’t want the experience to be soured by more.
World Machine Edition was also how i played. I think the only thing you’re really missing out on (as far as i know) is the original map designs and Niko being able to die if you close the game, which honestly, is a welcome change even if i think the original idea was better. I know there’s times where i need to walk away suddenly
I actually played Deltarune on launch when the first demo thing released. It was a fun experience. It does give the vibe though of being a lot more refined. Definitely takes everything he’s learned from Undertale and put it to use in Deltarune
This is crazy, I just woke up and I remembered I drunkenly installed a game yesterday but couldn’t for the life of me remember what the game was. I opened my lemmy app and see this close to the top and remembered it was dying light: the beast. I finished the second one a couple of months ago and wanted to take a small break before diving into the new one, while also letting some more patches be released.
I’m currently playing Clair Obscur: Expedition 33 too but I’m unsure if it’s for me. I see why it’s so loved but I’m not at all good with tight timing stuff and I feel the exploration is a bit lackluster.
for shooters its very intense. with into the radius I was practicing reload drills, and counting rounds as I shoot them so that I can keep one in the chamber and do it faster. knowing where all my gear is on my body so that I can grab things as I need them in a pinch. dropping clips on the ground as im reloading in a panic. practicing actually holding the gun and aligning the sights quickly.
bone lab had me smashing things over the head with the butt of the gun when they got too close to fire at them.
with a 2d shooter you are pointing and clicking a mouse and pressing r.
First person shooters are crazy. I love Onward and Pavlov for that. Actually aiming, crouching down, and physically reloading are things I can never go back from
I used to a lot as a kid. It was pretty much the only way to get some more obscure games.
I pretty much stopped in the mid 2000s except for some collectors editions of games that I was 99% sure were going to be great Halo3, Fallout3, New Vegas etc. I still do the same thing now with the odd switch collectors edition xenoblade chronicles, the final fantasy pixel remasters, unicorn overlord but those were games I was 99% sure would be finished at launch.
The rest of the time I wait a year or so until the game is half priced and finished.
I felt exactly the same way with (combat) flight sims.
Without VR, a lot of it was practicing maneuvers and attitudes as the target or the airfield would be out of my view most of the time. With VR, it just feels right, you can just keep the target in sight and move yourself into position. Your sense of distance and attitude is also 100% better. I can fly altitudes better, dogfight much better and so on.
You also get a much better sense of the whole plane, how big it is, how it moves around, and it also is tons more immersive. I can do 2 hour flights without getting bored easy in VR - not that you don’t get hella tired from that.
It’s a game changer with non-combat flight sims too. Camera-attached face tracking is a great secondary option, but that ability to move the camera with your head instead of using a controller input is so freeing.
Me personally, I’ll never pre-order a game. Pre ordering is different from early access because i actually get the game even in a unfinished state.
All that said, it depends on the game. Timberborn has been the only early access game I felt has been worth it. The Devs are still putting out regular updates and have vastly improved the game since i bought it. Its been very fun to play from the beginning and has only gotten better.
Compare that to something like cyberpunk, yea I’m good. Couldn’t imagine how that must of felt to preorder that and get that mess on release. I think the main difference is the studio. AAA games I rarely buy anymore. Indie games though? Thats where I’m at.
Dying Light 1 is the best one anyways - DL2 was a big step down and DL:TB was fine, but wasn’t able to really “connect” to DL1 either. DL1 just had everything - great combat, great parcour, creepy nights with an actual INCENTIVE to go out (to kill bolters) - I honestly don’t know why they are unable to replicate that success.
To answer the question - Rimworld and Project Zomboid. As always.
Nice. Last I played, I recently found out colonists’ moods are locked the second their enter a coma. I of course abused this by turning my colonists into unaging sangophages, getting them as happy as possible, having them deathrest permanently, and then giving them a psychic harmonizer.
Eventually I got my hands on a modified sangophage gene with psychic hypersensitivity, and it was smooth sailing from there. My little meat joy batteries would each give my colonists up to like +40 mood in a massive radius around my base.
bin.pol.social
Aktywne