Path of Exile 2, the 0.4.0 patch. It’s kinda like the blue/red pill situation. Take the blue pill and enjoy any class, soaking in the pretty animations and visual effects. Feel the “weight” of your movement, actions, and decisions as the vision of the game designers is ruthlessly materializing after one year of early access.
Or just click pathfinder and blast through the game thanks to immense QOL and easily accessible power creep.
It kind of makes me wish we got some sort of “Dungeon Master” tools to make our own campaigns, but then again, at that point just run D&D with some friends i suppose.
That isn’t DM mode, it is a very nice set of customization optimizations.
In Neverwinter Nights there was a DM mode that let one player be the DM instead of one of the characters. They could drop in creatures and objects and control them in real time, which was awesome! That is what I was hoping they would be adding, something where we could basically play DnD in the world maps of BG3, but with on the fly encounters and pacing instead of being preset.
Even Warframe will run on that puppy (with low settings and without all the particles, other than that they’ve got the whole efficiency thing down pat)
My only complaint is that (at least last time i checked) for version 3, there’s no option for multiplayer that isn’t a dedicated server or LAN, which sucks when you want to play with friends
Truly a massive game that gets overshadowed by people talking about Factorio, which Factorio is of course a classic undoubtedly but Mindustry has been in pretty consistent development for years now and is a great game with a lot of good content, it deserves more attention!
I just wish the game was better set up for joysticks/gamepad control out of the box, last time I tried to set it up on my Steam Deck I got frustrated.
Aura of Power - Any enemy that attacks you may instead falter or redirect its attack to itself or another target. The chance of this rises linearly with piety, reaching a 10% chance of faltering and 5% chance of redirecting at max piety. (Passive)
Confuse is a monster-only spell that attempts to induce confusion in a single target from a distance. It requires a clear line of effect and must overcome the target’s willpower. The following enemies cast Confuse: … Orc wizard
Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
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