The player must learn speed control and obstacle jumping to succeed in run 3, as even the slightest error can cause accidents and failure to complete stages.
Geometry Dash SubZero throws you right into the action with levels that don't mess around and graphics that are as cold as ice. You need to have great timing and quick reflexes—one mistake and you have to start over.
Snow Rider is a browser-based game often hosted on multiple gaming platforms. While the original developer is not always publicly listed, many versions run using modern web technologies like Unity WebGL.
This is specifically for rhythm games, but I hate it when they don’t give you a judgement error during the play (early/late indicators) or a total of early/late hits in the results screen.
Even when they do show that information, sometimes they don’t even tell you by how much on average in ms, only the amount of hits that are early and late. You could be consistently late by as small as 5ms, or something stupid like 50ms but you wouldn’t know. And now you just have to eyeball the offset adjustment, going back and forth, in and out between the settings menu and a song to check if you did it right.
Oh, and I hope the game uses millisecond offset instead of some esoteric arbitrary scale with no label — bonus points if it’s not granular enough to set right so you end up with an offset that is either uncomfortably early or uncomfortably late no matter what you do.
And also, the offset calibration tool is useless in every rhythm game. It does not help whatsoever, and if anything it makes it more confusing to set things up :)
When you’re watching a dramatic cutscene, but then someone needs your attention, so you hit esc… which skips the cutscenes instead of pausing?! What the actual fuck? The button that pauses the game in every other context now (surprise!) skips the cutscene? Why would you do that?!
The fun thing about the flood is that if you spun around and fired off the shitty little assault rifle for about one second, that whole crowd would pop into brown dust
External wikis are great and I love them, but they aren’t an excuse for not explaining how your game works within your game. There needs to be good in game guides.
All games need some way to save and quit. Looking at you, rogue likes. People have lives. That’s more important than protecting some weird form of honor by making the excuse that it’s to prevent save scumming.
When you know a choice you made should have immediate or impending consequences, but the world carries on as if it’s business as usual. I was actually surprised when the opposite happened in Outer Worlds 2 recently. If you trigger a certain event and don’t go deal with it ASAP, it will happen without you and there are consequences.
In theory this is really cool, but unless you really get into a game and are willing to replay, it just feels bad as a player missing content because of a timer you didn’t know about.
I like somewhat buggy messes like Oblivion, but if your game keeps randomly crashing on me, like New Veags without stability mods, I will be pretty peeved after a while.
Same with games like Oaken Tower where, even though I cannot prove it, I swear they lower the odds of finding the items you have and need until you cannot afford it after rerolls and level ups and such. That, or you have a max upgraded item and it won’t stop giving you that specific item that you cannot use multiples of for whatever reason. Or you sell that item because it has stopped appearing in shop and decides to show up multiple times after selling and doing a singular reroll.
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