I haven’t had any problems, except for fighting that Goliath alien. I managed to take one down solo, but only by jumping across a chasm and then taking pot shots at him while he stared at me from the other side. I could not get clean shots off at him while running away. I actually killed him by throwing a grenade behind him, and when he turned around to shield from the blast, I shot him in his soft unprotected backside until he collapsed.
I personally have yet to die in the game, but two of my friends who joined me just ran off without any introduction to the game and proceeded to get themselves killed over and over again. So if you pay attention to the training at the beginning, it shouldn’t be too difficult.
The farther you wander from your starting area, the more difficult the aliens get. So stay closer to home until you’ve leveled up your weapons and base defenses and you’ll be fine, even solo. Of the 7 bases I currently have set up, only one has been attacked by aliens so far, and they were easy to clean up by myself.
As far as factory automation, it can sometimes be a chore as a single player, but it’s not too hard. As long as you have the patience to plot out resource production lines, it’s not too bad. The hardest thing right now is that there’s no transportation between bases besides walking there yourself, so it can be time-consuming going back and forth to check on various bases. Especially since most of the resource nodes are scattered. And you can’t just build anywhere like Satisfactory, so you need to drop Base Cores here and there so you can run rails between bases for resources.
I still don’t know how large the game’s map is, but what I’ve uncovered so far is massive. It takes me maybe 10 minutes to walk across my currently-explored area, and there’s still a lot of black undiscovered areas on my map in all directions!
That’s looks like the part of the game where you chase the mob guy with the squeaky voice. I recall having to redo the part several times, if the random goons didn’t kill me, the “boss” sure did.
But then again most scenes in the game were like that, the difficulty felt hella swingy all the time.
when rainbow six first came out, I realized if was very easy to take my phone out and watch something while a person turned their back at me. i dont really know why but at the very peak of my addiction, i would try to be as sneaky as possible, walk across a room, take my phone camera out, take a picture, then continue walking forward like nothing happened lmfao.
parents should have gotten me tested for the tism but idk maybe 18yr old was too late x_x
I agree with OP, and it really became blatant when Starfield got out. Their design patterns and game engine have not evolved with the industry standards, and they don’t seem to have understood that. Fortunately, there are alternatives, like the Outer Worlds, Tainted Grail, etc. I guess the alternatives will become more and more interesting with time, as those game have showed that it was possible to do Bethesda-ish games without the shortcomings (and lies) of Bethesda.
What a coincidence! I was strongly considering starting up a New Leaf file after watching the Golden Net % race on AGDQ yesterday morning. I’m taking this post as divine confirmation.
I played the og gamecube AC for a bit last month. It’s very nostalgic, but damn is there not a lot to actually do. Part of me wants to check out NL or NH … but will I actually play them for longer than two days?! Lol
I hear New Leaf touted as the pinacle of the “old” Animal Crossing. Whether that’s true or not though idk. I’ve never been a big AC guy, i usually stick with them for a day and then forget about them
It was a bit awkward because New Horizons (Switch) is not very different from NL except it started very rough and unfinished. It removed a lot of things from NL (especially furniture customization options, which is still a shame), and at launch there was very little to do.
Nowadays though, following several updates, it’s great. There’s still a bit of nostalgia for great stuff in NL (better Isabelle, funnier dialogues, more furniture sets and customization, and a few special villagers and cool mini-games).
But the missing NPCs/events were progressively added, exterior furniture is a huge pro, and especially the big update along the Happy Home Paradise DLC added a ton of new items. And there’s a new update coming soon (probably the last one, and after a very long time wothout anything, but it was a bit unexpected).
I never got to play the 3DS growing up unfortunately. I loved the GBC/A and DS when I was younger, and I was like the target demographic for the whole 3D thing, thinking it was super fucking cool. But when my parents bought me one for Christmas when it was new, I lost it outside like the very next day. I was too embarrassed to tell them, so I pretended that I still had it for months before eventually “the dog chewed it up” one night.
I had a DS Lite growing up and that thing lived a long life until one day it was tossed by my younger sister in a fit of rage. one day to find it and to try and fix it
I had an original DS, the big gray brick that’s been nicknamed “panzer” compared to DS Lite and DSi… Amusing when you see how 3DS XL and then the Switches turned out.
After years of service the upper screen broke into a pretty LCD rainbow. At the time it was long into DSi life and 3DS was almost coming, but I still got a new white DS Lite because I wanted the GBA port. I still have that one.
the whole thing was basically held together with duct tape at one point, and the shell’s paint is peeling
Yeah, sounds common on 3DS. I have a Majora’s Mask edition n3DS XL, its paint started flaking on edges for normal use only a year or so from getting it.
Got a free new shell (correct golden colour!) from support back then, so there was that at least. After that I encased my 3DS in a clear rubber protection so the paint doesn’t wear off again. But those rubber things don’t age well and start getting an ugly yellow hue after a while.
The paint flaking off is what annoys me about the N3DS XL the most. They were this close to the perfect 3DS in my opinion, and then they cheaped out on the shell. It’s aggravating.
The rubber is starting to go on mine too though. It’s not too bad but it’s still getting there.
I could see the movement bothering some people, idk it feels more realistic to me than people vibrating all over the place in cod 🤷♂️ especially considering your character is walking around with a backpack full of about 50 lb of loot
those quiet moments while traveling are perfect for diving into fun online stuff like this. speaking of cultural digital vibes, i've been hooked on marble run plinko games lately, super addictive with multiple marbles dropping and crazy multipliers! checked out plinkomarble.com and it's packed with useful info on top spots like Roobet, Stake, BC.Game, Bitcasino.io, and providers like BGaming, Spribe, and Hacksaw Gaming – plus tips on provably fair play, bonuses, strategies, and high RTP. definitely worth a look for that thrilling plinko rush!
This really hammers home how naff the rats in Dishonored were. They’re slightly prettier than these but with eleven years of additional technological progress my expectations were a smidge higher.
My guess is just that the rat making industry didn’t have much of a reason to grow until we got to like 1080p (internal resolution I mean). I suppose you don’t need to worry about that when you don’t usually see the rat
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