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SnotFlickerman

@SnotFlickerman@lemmy.blahaj.zone

Our News Team @ 11 with host Snot Flickerman


If it wasn’t for Handsome Boy Modeling School, I’d still have sixty dollars.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

SnotFlickerman,
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Insult Sword Fighting taken to a new level.

SnotFlickerman,
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I’m gonna love/hate this game just like the original.

SnotFlickerman,
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Justin Roiland hasn’t been with Squanch Games since the abuse allegations and lawsuit regarding his sexual harassment of an employee. Roiland was not named specifically in the suit, but the suit was settled out of court and Roiland left Squanch at the same time, so we can all put 2 and 2 together and make “Roiland is a disgusting freak.”

He wasn’t even in the DLC from the first game, High on Knife.

So yeah, no worries on that front.

SnotFlickerman,
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They lost their main VA because he’s a creep. I wonder if they’re gonna hire the same guys Adult Swim hired to replace Roiland on Rick and Morty. The obviously had to emphasize something other than the voice acting, so they went with the skateboarding mechanic.

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The story in 1 was also weak. When you’ve got shit like Disco Elysium out there, the pandering “ooh capitalism is big bad” while also not giving it a serious critique falls pretty flat.

The trailer for 2 even jokes about how its “by capitalism.”

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Absolutely. Fucking. Hyped.

Patapon was one of my favorite PSP games. Always wanted it outside of the PSP. Ratatan looks amazing!

SnotFlickerman,
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That might be more suited to me, I feel wrecked by Ratatan already because it wants me to keep up a beat and control my herald for my Ratatans outside of the beat. That might be more than I can handle haha.

Self insert power fantasy recommendations? angielski

I’ve been working really hard on a big project, I finally finished it, and now I’m bored. I want to play an RPG where I can slaughter hordes of enemies as a pretty girl who looks like me. Yes, I want self-indulgent trash. I’m tired of trying at things, I want to relax, kill things, and see boobs. No MMOs please, I want a...

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Bonus: you also get to play as a pretty boy.

Looking to get into Sonic games angielski

Not having played any games related to the Sonic franchise before, I picked up The Murder of Sonic the Hedgehog and played through it in one sitting after having read about it in a post here on Lemmy. Safe to say, I absolutely loved every second of it. The art style, the characters and their dynamics, the murder mystery setting...

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To be clear, the early 2D series of Sonic was relatively story-light, the detailed stories and characters didn’t really arrive until Sonic Adventure. Some of these you will need emulators on your PC to play. Make sure you have a good gamepad, either an Xbox controller or PS4/PS5 controller or a knockoff in the same style are ideal.


Best 2D Sonic (light on story, heavy on gameplay): Sonic the Hedgehog 2

Close 2nd 2D Sonic: Sonic 3 + Sonic & Knuckles


Best 3D Sonic (heavy on story and gameplay): Sonic Adventure

Close 2nd 3D Sonic: Sonic Adventure 2


3D “Sonic” with a cult following: Shadow the Hedgehog


Honorable Mention because it’s so fun in terms of gameplay and story: Sonic Generations and/or Shadow Generations

SnotFlickerman,
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If I recall correctly it’s related to licensing issues with the person who composed the original music in Sonic 3. Some people see it as evidence of the rumor that Michael Jackson was involved in the Sonic 3 music development.

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Holy shit somehow no one has mentioned:

Nier Automata

It counts as a masterpiece because of how well it blends game design, gameplay and story. I have played very few games as thoughtful, or that weaved the gameplay together into the story it was telling in such a meaningful way. I never thought once in my life that I would think philosophically about bullet hell but somehow Nier Automata has something profound to say and even manages to say it using bullet hell as a gameplay mechanic.

On top of all this, it also has a lot to say about classical philosophers, their works, and honestly deeply subverts things they had to say. It asks tough questions about their thoughts and ideas, once again, through gameplay. Numerous characters are named for classical philosophers: Pascal, Jean-Paul, Simone, Engels, Immanuel… (Yoko Taro obviously has feelings about how Jean-Paul Sartre treated Simone de Beauvoir.)

Further, Yoko Taro is doing something that a lot of game developers fail to manage to do: He is embracing gaming as a storytelling medium and eschewing the traditional three-act arc from film. Because gaming is not film. As Marshall McLuhan posited, “the medium is the message” and unlike other developers Taro’s writing is aimed at the medium he is working in instead of leaning on the ropes and tropes of other mediums. (Referring back to above, tying the gameplay into the story, focusing on the medium)

It’s basically impossible to not break down into tears at the ending.

Don’t write it off because of the scantily clad anime women. Stay for the depth of the human condition. It is truly a masterwork in multiple respects.

SnotFlickerman,
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For a moment I thought you were talking about the Newsmax host and I was very offended and confused, but it looks like there is another, lesser known Chris Plante in gaming journalism.

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spoilerThe wild part is that he’s so good at subverting anime tropes, too. The “killing god” trope is mentioned in the first lines of the game… and then going on to battling the end credits themselves?? Literally killing the gods who created the world this all exists in? Taking it to the absurd yet logical extreme, so brilliant.

https://www.reactiongifs.com/wp-content/uploads/2013/10/tim-and-eric-mind-blown.gif

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It actually is directly tied to the movies. The character who first gives Furiosa a chassis to build from isn’t quite as hunchbacked as in the game but he is credited as “Chumbucket!”

SnotFlickerman,
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Yeah for a third person isometric RPG with non-linear branching storylines and deep thoughtful story, Disco Elysium positively blows BG3 out of the water.

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Props for DE being at the top of your list.

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Glad to see some love for Shenmue

SnotFlickerman,
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From what I understand it is actually the most plot heavy Doom to date, so some people might actually care.

SnotFlickerman,
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I wholeheartedly agree… but then I think getting upset about spoilers is silly in general. If a plot point or piece of information wrecks a book/film/television show/video game for you, odds are it wasn’t a very quality one anyway.

Still, I try to respect that I’m deeply in the minority in that opinion.

SnotFlickerman,
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Remember when people lost their shit over an Xbox console being all digital distribution and no ability to sell used games like 10 years ago maybe?

kotaku.com/that-xbox-one-reveal-sure-was-a-disast…

Nintendo fans are fucking masochists.

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No and they don’t plan to federate it. Not on their roadmap.

Further Matrix is guided by the Matrix Foundation, a non-profit group.

But I mean sure let’s just dump one for-profit app for another as if it won’t follow the same path.

Abuse 2025 is a modern port of the original game from 1995/1996, updated to run on modern systems and with new features like high-resolution graphics, controller support, and more. (github.com) angielski

Can’t for the life of me figure out how to set up a co-op server despite reading the readme, so I can’t vouch for that new feature, but this updated fork is solid for single player.

Useless rant about Witcher 3 romance angielski

I’ve been on and off playing witcher 3 the last couple months. Just got to the skelliga main quest where Yennefer tells Geralt to get out of his armor and wear something nice to some social event (which btw doesn’t make sense, my armor is way better looking than the tunic options). It reminded me of the quest where Triss...

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Commander Shepard tried for both Liara and Ashley at the same time.

Analog Retro Gaming: Water Toss angielski

80s and 90s kids will remember this, and it’s making a comeback as a novelty item. No storyline, no visual and auditory stimuli, just a simple challenge to hook all the rings in the posts (extra points for achieving color patterns), so it’s up to your imagination to fill in the rest. Real randomness, too, not subject to some...

Should we boycott games with loot boxes? angielski

I have been avoiding multiplayer Valve games like Counter-Strike 2 and Team Fortress 2, due to their in-game economies that have created an underage gambling gray market, which Valve has done little about. However, I am on Linux, and the choices for multiplayer shooters are few. Besides, my small boycott is not stopping...

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I don’t play CounterStrike or Team Fortress 2 because I’m not a god damned masochist.

In the end, I’m technically already boycotting them.

SnotFlickerman,
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Quite possibly because it shared a lot of DNA with Halo which they don’t own anymore.

SnotFlickerman, (edited )
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Only semi-related: Why do they always show pictures of Gates when he hasn’t been involved in MS in a long time? Why never Satya Nadella?

EDIT: Also, yes, related to the actual question already living Linux full time and when October rolls around probably gonna back up everything from the Windows side of my dual-boot and wipe the 1TB NVMe Windows is on to use as storage.

SnotFlickerman,
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Maybe, he is indeed looking hella rough in this photo.

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businessinsider.com/bill-gates-harassment-inappro…

You’re right, it’s really hard to fill the shoes of someone who abuses their power and position to try to hook up with women.

What game do you really want to play, but haven't yet because you feel it in your soul that it will get a remake/remaster soon enough? angielski

For me it’s Super Metroid. I have played Zero Mission, Fusion, Metroid: Samus Returns (3ds) and Metroid prime remaster, three of these games are remake/remaster. So you can see why I’m hesitant to start Super Metroid, I’m sure that game still holds up, but playing it with modern controls annd other bells and whistles would...

SnotFlickerman,
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The sequel is just getting a Remaster, not a Remake. SS1 was a full remake, SS2 is just a remaster. No idea if they plan on giving it the SS1 treatment, and I don’t really care as long as multiplayer works in the remaster.

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I am so hyped for this weird game!

Centering a service animal is dope!

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The soundtrack alone is still a must-play for me.

This one seems like it’s going to have a similarly great soundtrack.

I want to wad you up into my life

Let’s lump up to make a single star in the sky

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https://lemmy.blahaj.zone/pictrs/image/7a152263-5f74-4765-adea-af42b2f189f6.webp

The worm one was Noby Noby Boy.

I think it’s interesting to note here that he was the Director of the first two Katamaris, Director/Designer of Noby Noby Boy, but from there on out is just a designer. I think it shows that not only does he want to work with other people but that he doesn’t necessarily want full creative control as much as he values the input from others in creative ideas.

Which also makes it a little frustrating that all the games are still marketed as “From the Creator of Katamari Damacy!” while it seems like he’s just another designer on a team and he’s happy with that. More like the businesses use him as a marketing gimmick, maybe?

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I just want it to still have co-op so I can play with a friend who uses a different skill tree and we can complement our skills.

Meta: “We're Still Investing Massively In VR Gaming And Don't Plan To Stop” (www.uploadvr.com) angielski

Meta says it funded over 100 VR & mixed reality titles that shipped in 2024, as well as over 200 currently in “active production”. […] These figures were revealed today at GDC 2025 by Meta’s Director of Games Chris Pruett, during a talk where he also claimed that opening the store and heavily pushing Horizon Worlds did...

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Like Musk, Zuckerberg is just trying to create a world where people actually like him.

Also like Musk, he will fail.

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Chrono Trigger Is Timeless

I see what you did there.

Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay" (www.gamesradar.com) angielski

“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of...

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If space dwarves drinking, burping, and dancing isn’t innovation then who needs innovation?

For Karl!

SnotFlickerman,
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AMA

So, are you a masochist in other aspects of your life, too?

The video worked excellently, just so you know.

SnotFlickerman,
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Damn, incredibly sad. Soul Reaver was a relatively unique game at the time and had interesting writing and ideas.

SnotFlickerman,
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They ought to be doing it with Dreamcasts since pirating games for DC was way easier.

Rockstar has some of the most restrictive mission design I've ever experienced angielski

I’ve been playing Red Dead Redemption 2 again recently and have been thoroughly enjoying it, but this one thing has always bugged be about this game and Rockstar games in general, and that’s how restrictive they are with their mission design. You decide to get off your horse too early when riding to an objective, mission...

SnotFlickerman, (edited )
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To me, this is different choices in player autonomy/agency. No player is truly autonomous in a game world, but giving the player choices and having the choices have outcomes that actually impact the gameworld makes it feel like it’s your own agency making the choice.

For example, why would I eat the fish in Nier Automata? Doing so kills me. Why would they give me the option to have a game-ending early on in the game based on eating a fish? Because in giving you the choice to do so, they’ve given you a level of autonomy. They let you find out for yourself what the consequences are, and the consequences make sense in the context of the game world.

Rockstar is bad at respecting player agency, but you know what the worst was in my experience?

Hogwarts Legacy. (Note: I pirated this trash to not give Rowling any money)

Right off the bat, at the beginning of the game, you’re meant to follow your Professor through a dark seemingly endless empty space. If you leave the side of your Professor, nothing terrible happens, just big red scary words cover the screen saying you’ve failed because you lost track of the Professor.

In a game that actually respects player agency, you wouldn’t just be like “Hey, you’re doing THIS MISSION WRONG” (which is basically what the message said in nicer terms), you would give the player an actual event showing why it was dangerous.

What would be so hard about animating a shadowy horror coming out of the shadows and snatching you, instantly killing you? At least then you have learned why you shouldn’t venture alone. Because there are scary monsters in the dark and they could kill you! This respects the players agency by allowing them to explore but also giving them clear limits that fit the theme of the world in which they exist. There’s definitely scary horrors in Harry Potter, and a myriad of things that could kill a new student. We don’t see any of them, just big all caps “YOU’RE DOING IT WRONG!”

The game would pose further issues, like not being able to jump over obstacles that your character is clearly jumping higher than. Invisible walls is another thing which disrespects player agency and breaks world immersion.

It’s been a while since I played it, but the whole game was crammed to the gills with these kind of wag of the finger “we didn’t tell you to play that way so don’t” instead of using compelling story-based reasons to keep people from doing those things.

SnotFlickerman,
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I also read that on release, Star Wars Outlaws that being seen during a stealth mission was an insta-fail.

Unlike, say, Alien Isolation where you get to see yourself swallowed up by the Xenomorph when you fail.

Apparently they sent an update to Outlaws that changed that, because people hated it obviously.

All Work and No Play (how video games imitate labor) (www.dissentmagazine.org)

“Single-player games with plenty of weapons to upgrade, skills to gain, and currencies to spend are perhaps the archetypal iteration of this phenomenon, but almost all contemporary games contain some mimetic elements of work and market exchange. They don’t offer fantasies of escape, of imaginative play for its own sake; they...

SnotFlickerman,
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Shorter answer: games give us what real life refuses to give us anymore.

Autonomy, Mastery, Purpose.

They give us autonomy to complete things how we see fit in the frameworks given. They give us an opportunity to master a set of skills. Finally, the story gives us purpose and drive to continue the “work.”

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Achievement Unlocked: Get a raise!

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