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SnotFlickerman

@SnotFlickerman@lemmy.blahaj.zone

Our News Team @ 11 with host Snot Flickerman

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SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Yeah, the OG Steam Deck video before it even released made very clear that the original run was made with self-tapping screws, which meant that disassembly and re-assembly was always going to result in a less firm and tight re-assembly because the holes have already been tapped once.

It was honestly my personal biggest complaint considering it seemed otherwise like they were aiming to support self-repair. Very refreshing to see they changed tack to a costlier option for the sake of their customers. Very true, companies rarely do this out of the goodness of their hearts, and Valve is an unusual company.

SnotFlickerman,
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When GabeN dies, shit gonna hit the fan.

SnotFlickerman,
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But it only works as long as the replacement for Gabe Newell has the exact same ethos about the business. Changing hands always risks changing how things function at a company. Unless Newell has been practically grooming a successor for years, it’s very likely that a replacement will want to “shake things up.”

When Newell retires/passes, things will change. Time will tell if it will be for the better or the worse.

SnotFlickerman, (edited )
@SnotFlickerman@lemmy.blahaj.zone avatar

Dear God. Because Nepotism has worked out so well so many times in the past. /s

Just shut down the company now, Gabe.

From an interview with his son:

“If it’s one thing I’d like to see Valve do, it’s push it with more their ideas,” he said. "The people there are the smartest I’ve ever met, the hardest working, the most inspiring. The culture at Valve is a very good one but they’ve kind of found this point where they’re a working machine. And that’s good, but I think they should reach out and do something scary. Do something that they don’t know what the outcome is going to be.

They make incredibly smart decisions, but sometimes you have to do something stupid. Sometimes you have to have a stupid crazy idea and say ‘fuck it’, go with it. Valve has a mindbogglingly enormous amount of resources at their back, and I hope they find the courage to throw it at something new. I want to see them push the envelope again.”

Yeah this chucklefuck is going to break shit day one, guaranteed.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Almost definitely. When they did the initial release, it could have easily been a flop, and if it was a flop, it would have been pointless to have gone in planning to repair and sell refurbished units. Now that sales are showing its a hit, they are taking the time to invest in changes for more long-term support.

Self-tapping screws made sense for a product in an entirely new product category without knowledge if it would be successful or not. Torx screws that slide into metal threads makes a lot more sense for what is expected to be a product with long shelf-life.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Development Process: “How do we make the most money?”

Post-Launch Priorities: “Surprisingly, more money.”

SnotFlickerman,
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It is difficult to get a man to understand something when his salary depends on his not understanding it.

-Upton Sinclair

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Hi-Fi Rush just consistently reminds me how comically bad I am at rhythm games. I love the game, but man I got burnt out because even though they made it “easier” for folks with no rhythm like myself, it’s still tough if you just can’t match the beat.

I am some kind of masochist though, because in the past I beat both Parappa the Rapper and UmJammer Lammy.

Would you prefer if games had a separate difficulty setting for boss fights? angielski

I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Super Mario Bros Wonder threads this needle expertly, in my opinion.

Each level has a difficulty rating from 1 to 5 stars with 1 being easiest and 5 being “Mario Hard.”

To complete the main story, you only really need to beat mostly the easier levels, like difficulty 1-3 stars. All other levels are really optional, but there are a lot of them, and they are the 4-5 stars level difficulty.

So the “main game” by default should be “easy enough” for most gamers, and for those who want a challenge, there are tons of extra challenges for them to pursue.

I think I prefer this to a “difficulty setting” because it allows both casual and hardcore gamers to approach the same game in different ways. It doesn’t make you feel like you are missing anything from either way you choose to play. It also allows you to practice the harder levels if you want to get better.

Some games like Halo, if I recall correctly, literally rewarded you with special cutscenes for the hardest difficulty in beating the game. That can leave players who “aren’t good enough” for such high difficulty to feel a bit left out.

I don’t feel the same about Super Mario Bros Wonder, it just feels pretty accessible to all and I think more companies need to attempt something similar.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

I forgot to mention that! Yeah the nigh invulnerability for struggling players is a huge help.

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