bin.pol.social

Zahille7, do games w Day 557 of posting a Daily Screenshot from the games I've been playing

That early 2000s nostalgia hits hard

Ugo, do games w r/Silksong joins lemmy!

Great! Now we need a Hades I/II community!

ssnoer,
@ssnoer@indie-ver.se avatar

You are free to make one!

Ugo,

Fair point 😅

slimerancher, do games w Day 555 of posting a Daily Screenshot from the games I've been playing
@slimerancher@lemmy.world avatar

555! 111 more for 666! 😀

Congratulations!

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s crazy to think it’s been going on for this long. It feels like recently i did my 1 year post and now we’re almost to double that

slimerancher,
@slimerancher@lemmy.world avatar

Yeah, it took quite a while to reach the one year milestone, but time seems to have sped up after that.

Are you sure you aren’t skipping numbers? Or posting twice a day? 😀

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I might have skipped a few lol. I wouldn’t be surprised if i lost count

slimerancher,
@slimerancher@lemmy.world avatar

Heh. I was just kidding. But it would be funny if you did skip some numbers and no one even noticed it 😁

Bazell, do games w r/Silksong joins lemmy!
socsa, do gaming w Do you think my games should have optional calls to assembly functions for certain CPUs and GPUs if possible.
@socsa@piefed.social avatar

This is called compute dispatching and is super common. I have done a whole bunch of DSP implementations where you use a CUDA or AVX kernel depending on availability. Or you dispatch to standard library or even Python kernel otherwise.

danielhanrahantng,

Do you think compute dispatching is worth it for my video games.

ccunning, do games w r/Silksong joins lemmy!
ssnoer,
@ssnoer@indie-ver.se avatar

Thank you!

urda,
@urda@lebowski.social avatar

Welcome!

michael, do games w r/Silksong joins lemmy!
@michael@piefed.chrisco.me avatar

Nice! GL and may you get good.

Deconceptualist, do games w Modern games with Abuse-like controls scheme?

Terraria? That could keep you engrossed for a good hundred+ hours 🙂

John_CalebBradberton, do games w r/Silksong joins lemmy!

This is cool

themurphy, do gaming w Stop Killing Games Update: final signature count revealed

Forcing games to be playable offline or on LAN is a child hood memory/dream come true.

I miss the times, and it’s insane it went away so fast.

blazeknave, do games w r/Silksong joins lemmy!

And your first link ever is to Reddit…

ssnoer,
@ssnoer@indie-ver.se avatar

Yea, that is to the post announcing we created this community. In hindsight, not the best decision.

Zedstrian, (edited )

It’s good to know when Reddit moderators see the light and help transition their communities over before Reddit interferes. !piracy is another example of that.

AdamBomb, do games w r/Silksong joins lemmy!

Love this. One of the things I still go to Reddit for is the Slay the Spire sub

LodeMike, do gaming w Do you think my games should have optional calls to assembly functions for certain CPUs and GPUs if possible.

This won’t meaningfully improve performance, especially for CPU stuff.

danielhanrahantng,

Thank you, but are you sure because I know linux does something similar to make sure it is at maximum performance.

LodeMike,

On modern CPUs it doesn’t matter that much. And any optimization would have to be updated for each CPU type (Zen/4, Alder lake, etc.) Modern CPUs have insane out of order execution that makes compiler generated code nearly as fast as the most optimized handwritten ones. On older CPUs you’d see more of a performance bump.

danielhanrahantng,

Thanks for the information.

LodeMike,

99% of the time, memory is the bottleneck. It’s why DMA is so huge of a feature.

Mondez, do gaming w Do you think my games should have optional calls to assembly functions for certain CPUs and GPUs if possible.

I would argue that if your games are already performant on the platforms you care about that you would get diminishing returns. The only reason to experiment with specialist asm would be for your own experience and enrichment which is a perfectly reasonable reason to pursue it.

It’s probably not worth comparing to an OS where even shaving a few cycles off of code that runs all the time on millions of computers across the world would end up with significant impact.

danielhanrahantng,

Thanks for the information.

TehPers, do gaming w Do you think my games should have optional calls to assembly functions for certain CPUs and GPUs if possible.

Do you want to? Go for it.

Does your game crawl? Have you identified this code as the bottleneck? Are you certain that asm will give you a meaningful performance increase, and that your issue doesn’t lie with your approach to the problem? Sure, I guess. You said your game runs fine though, so this probably doesn’t apply.

Is your game fast already? If you don’t want to do it, don’t.

Writing asm by hand is almost always a waste of time. There are only a few times where it’s actually necessary, and unless you’re writing a bootloader and running your game on bare metal, I can’t imagine why it’d be necessary. But you know your code better than anyone else here, so you should know whether it’s needed or not more than any of us do.

To begin with, you’re apparently targeting the Z80, which I haven’t seen used for games in the wild… probably in my entire life? Maybe an arcade machine I played on once used it, but I can’t think of any other times. If your targets need custom assembly, then you should already know that. We don’t know your targets.

danielhanrahantng,

I was just using a feature of the z80 as an example and thank you for your help and if anyone wants to add that functionality in their game to increase performance they can.

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