I stopped playing Resident Evil 7 because I’d decided that the setting that I was on was too difficult and wanted to knock it down a level. It wouldn’t let me do that without restarting the game so I stopped playing.
I don’t understand why they made that decision at all.
Does sound like laziness. I get the impression it’s because some things change in the game depending on difficulty, like number of items, etc. So, it can’t exactly go back and turn the 3-ammo pile you picked up into 8 ammo.
Fiddling with the script engine can lead to unexpected results.
I am a programmer myself and have an overall understanding of what can happen unintentionally. I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)
As a programmer you should know that wonky single-purpose software like a game engine may react chaotically to state changes. I wishlisted the game though.
This is a weird one. I’ve been looking for a game for years and I’ve had no luck. My uncle took me on one of his drug deals, as he did very often and I played someone’s ps1 or ps2 while they got high. All I know about this RPG/JRPG I played is there were summons and I can vividly remember the 2d world map. There was a mine/tunnel area and some kind of grand library or mansion area. I’ve been looking for this game for 20 years now with no luck. If I see the world map I’ll recognize it instantly. So many of the RPGs of that time had sprawling world maps, but this was very confined. One screen with very obvious images for each area. I would be eternally grateful if anyone could help me find this game.
Edit: The mine/tunnel area was in the middle/bottom of the world map and the grand library or mansion area was towards the top right if I remember correctly.
You could try looking for a ‘compilation of PS1 jrpgs’ video on YouTube, showing gameplay of each game for half a minute. This could jostle the memory. And the same with ps2, if that doesn’t work. However, afaiu there were a lot of jrpg games, so idk if anyone’s made a comprehensive video.
That’s a good idea. I found one video that covers over 420 JRPGs on PS1. I wish they did a list of world maps because that’s the best way I’d recognize it.
Unfortunately no, it was a much brighter game. The main thing I remember about it was the world map. The map was colorful and had images for the ecosystems or locations. That is a good game though.
I don’t think so based on what I found online. The main thing I remember about it was the world map. The map was colorful and had images for the ecosystems or locations. It had summons and I could be wrong, but maybe only the summons battled enemies. I could be way off on that last part though.
No unfortunately, it was a very bright game. The main thing I remember about it was the world map. The map was colorful and had images for the ecosystems or locations. Everytime I think about this game I spend a couple hours searching RPG world maps, but I’ve never found it lol.
Mine was probably on a demo disc around 2000s. It was like a battle on some destroyed city, had futuristic tanks, aircrafts and anti-air. The tanks had WW1-style tracks, like they were huge and squeaky and the size of the whole side. The anti-air had Σ-symbols (faction maybe) and shot blue lasers. The closest I have come to is G-Police, but that’s not it. It was on Win98 most likely.
All the Game Awards chatter and the current sale made me take the plunge on Clair Obscur" Expedition 33 and I’m so glad I did. Only ~8h in or so but it is such a vibrant, wild world to explore and it makes me think of the classic JRPGs I played growing up. The introduction of more active battling mechanics like parrying and dodging adds a level of complexity to the combat that I enjoy, even if I cannot for the life of me get the parry timing right.
Steam Deck took a couple minor tweaks to make it look good and the hair effects still are a bit janky (eg. Gustave’s hair will light up from a light source making it look grey). The soundtrack is phenomenal and was the first time in a long time that I’ve wanted to buy a game soundtrack (this battle track in one of the early areas cemented this as something special to me).
Super worth it and excited to dive in deep on this one.
I did see a tip about turning up the volume for sound cues when I was digging around trying to find if there was some kind of setting I could enable for a more visual cue (like you get for a Jump attack). I don’t usually play games with headphones on but I find myself doing that with this one!
The Steam Deck experience is pretty good. The issues I’ve had with the characters’ hairstyles catching the light weird seems to be more an issue of the lighting in general. I was in the Stone Wave Cliffs which has a lot of caves to explore and a lot of instances where there’s a “light at the end of a tunnel”. What I noticed was the light at the end was almost too bright/overpowering and it made it impossible to see the cave around me which, while maybe accurate to what you’d experience in real life with losing night vision and whatnot, makes it really hard to see/navigate. Similarly some of the menus are noticably darker as if I would need to turn the brightness up but not every menu is like that either. Just some weirdness there and I haven’t tried that section on my PC to see if it’s just how the game is or how the Steam Deck is handling it. Otherwise though, the Deck experience is pretty good and I’m getting into it for a couple hours a night without much issue. Definitely not the cleanest/fanciest graphics but in the “good enough” camp for me that aside from the lighting woes, I don’t notice much of a problem.
The lighting on hair is beautiful on ps5, I can see how it wouldn’t not scale if you don’t have the specs for it.
Your experience with the deck made me curious on the system… so I checked some of my CSGO skins and one that used to be $10 was selling for $145 on the marketplace. I sold it, and the next day Valve discontinued the lcd steam deck 😂 so rip that idea, the oled versions are too pricy for me
3d third person shooter with a female protagonist. Late 90 or early 2000s. Think something like Tomb Raider, but I am pretty sure it was not Tomb Raider. I don’t remember much, aside from the tutorial level being in some kind of Portal chamber / Aperture Science like sterile tiled floor and walls with various lights. If I remember correctly, the first real level was in an old big multi store warehouse or club house.
After having looked for this game for two decades and asked here, I realized perhaps I should ask ChatGPT. I gave it the same description and it came up with Oni (2001). And I am pretty sure that’s it!
The first one I found out was called Nanosaur and even has a free download. I played like 20 minutes of this in grade school one day and never got a chance to play it again during my childhood.
The other is insanely obscure, because I’m pretty sure I know the name of it but cannot find any trace of it. It’s a fantasy themed RPG maker XP game I’m fairly certain is called “The Under” Where it starts as a training mission but your team discovers strange things going on and reality re-writing itself. It uses a real-time turn based combat (similar to final fantasy) and…
spoilerEveryone in the party except the kobold dies at the very end.
I’m also fairly certain the person making it started working on a sequel that had a small demo I played. A quick google search brought up another RPG maker game called The Under, but this isn’t the game I’m talking about.
Dinopark Tycoon (I went back to play it and I somehow did worse than my elementary school self, loool)
The other game I never found but it was on the same computer. It was a point and click puzzler where you played a character that looks very similar to the character in the modern game Braid. You start, stranded on a beach and worked your way inland. It had a creepy vibe due to the aesthetics.
I’ve found LLMs quite good for identifying things like this sometimes … I also know how frustrating it is to remember and not be able to find the games!
bin.pol.social
Aktywne