For the holiday season, I take a list of games my friends and I like to play together, and put them into a spin wheel to help us pick something in these indecisive times. It’s a bit of a different situation to playing alone, but maybe someone should put such a mechanism in front of your steam library to kind of give you a little nudge towards something else for a bit.
oh man I need to play the system shock 2 remake with them.
Dwarf Fortress bug reports are incredible. Since this is lemmy I’m sure people have heard of the alcoholic cats but it’s a fun reread
I just can’t beat the drunken cat bug… That was the one where the cats were showing up dead all over the tavern floor, and it turned out they were ingesting spilled alcohol when they cleaned their paws.
I think that bug explains very well just how deeply complex Dwarf Fortress really is. Drinks can be spilled. Some drinks have alcohol. If cats step in something it sticks to their paws. Cats clean their paws, causing them to ingest what’s on them. Enough alcohol will kill a cat. Put together: dead drunken cats.
I vaguely remember that part of the problem was the game didn’t differentiate between licking a small amount of ale and drinking a whole glass. So the cats were basically chugging a beer each time they cleaned their paws
Yeah, no, it’s ridiculously, nonsensically complex. In the most delightful and unexpected ways. Like, it’s not necessarily complex in the ways that you think it is or should be complex. It’s complex in ways that you never even would’ve imagined. For no real reason. Just because.
I’m digging rimworld and have df owned but odd sometimes the names of things are “fuzzy” to my eyes. maybe font, coloring, whatever … I just can’t find myself connecting to the names. I’ll keep trying though.
You can give them nicknames in game if that makes it easier. You can also change the pool of names or even the entire dwarven language if you want, it’s all text files (at least in the ascii version, not sure about Steam)
Check your resolution and scaling settings if it’s literally blurry. If you’re not using an integer multiple of your monitor’s native resolution, fonts can become hard to read because they don’t scale evenly into the pixels available. Sometimes games launch for the first time with weird defaults for resolution, so worth having a look if you haven’t already.
I’ve seen and picked up describing Rimworld as Dwarf Fortress for babies (positive). Sometimes I want a baby game! Like, 1000+ hours of a baby game. Don’t judge me.
Tarn mentioned a couple of his favorite bugs in this interview:
My favorites are the one where the farmer walked over to the furniture stockpile, grabbed a bed, walked over to his farm and planted it, and the one with the injured hammerer. The hammerer is the dwarven executioner. When both of his arms were broken and he was unable to hold his hammer to administer Dwarven Justice, he still went ahead with the punishment, but he bit his victims. This included shaking his head vigorously and tearing their arms off, which he then held in his mouth for years.
When I read “injured hammerer” I initially read hammer, which made me think of an ARK Survival Evolved bug from years back. This was more unhinged though.
Regardless; vehicles, I believe, are basically just dinosaurs without a lot of the dinosaur-ish abilities, as far as the code is concerned. At least that used to be the case. When rafts were initially implemented, they’d forgotten to disable the hunger functionality on them, because over time your raft would starve to death.
IIRC, the devs re-used code for dwarves blinking, which resulted in cats licking their beer-soaked paws at the same rate as blinking. Even a small amount ingested per lick at that rate led to alcohol poisoning.
Tarn once explained it in more detail: the game’s code is object oriented, and the small amount of beer on a cat’s paw inherited all the variables of a full mug of beer. And the game uses a creature’s body size + amount of alcohol ingested to calculate/simulate drunkenness (all the way to alcohol poisoning and death).
Good luck bit you won’t be able to dive in blind, it’s far to complex to do it without tutorials and so on. It’s a bit hard to get into it initially as the learning curve is steep and the UI clunky. (I played several years ago though so hopefully it improved) Also just for people to know the game is open source and free (like in free beers) if you don’t want to buy it on steam. On Steam you support the developers though
I like the one where they let werewolves sense other evil creatures and it resulted in an update where they all immediately climbed to the tallest thing they could (usually trees) and start screaming because they sensed the circus below
Given how the story progresses and what ends up happening story wise, a mage/wizard character is probably the “best story” choice as it most accurately aligns with what drives the story.
I would also advise to go with magic, since you can generate your own spells here, which is really fun. And you will have a high Lore stat, which will help you experience more lore background of this fantastic world.
I don’t know what it is about these games that draws me to them. Is it the longevity, the fact that they will probably never end and will theoretically still be around in 10 years? Is it just because I honestly prefer them?
The two groups of games you mentioned are built different.
The staple games are designed around long-term dopamine drip feeds. That’s how they hook you and keep you coming back. The backlog games arguably have something similar in the form of progression systems and story beats, but they’re more finite by design.
If you’re looking to keep both in your life, I’d suggest aiming to split your time between them. So if you have four hours available, you could play Control for two and Warframe for two if you want to have your comfort food to look forward to, or the other way around if you need to zone out first.
Oof. I’ve played a lot of Balatro, but I finished blue stake and went “any more than this stops being fun.” Can’t imagine going all the way to gold for every deck. Is it just a completionist thing? Or is the challenge of it fun for you in moment to moment gameplay?
For a really long time I never thought I’d do more than one gold stake. That first one was the only completionist feeling one to me.
I later discovered Dr. Specter’s Balatro University and also watched a lot of Major League Balatro. I learned a ton and thought that maybe I’d give harder stakes another try. There’s a lot of dopamine to be had in applying theoretical knowledge to overcome something you previously thought was nearly impossible.
Black stake is a whole other beast though. Dr. Specter himself says if you really want to beat it you should be prepared to reset over and over for hours on end.
Sounds interesting! I’ll have to look into those, thanks for the mention! That last bit, I think, is what kills it for me at the higher stakes, I like having the POTENTIAL for victory every run. Having an occasional impossible run isn’t the end of the world, but when it’s more assured losses than potential wins, there’s a line
Its been a long time since I played this, but I remember that you will have to play it through at least 3 time for each story arc, so pick a faction and loyalty and Stick with it, don’t play both sides.
Also in terms of character class I would suggest some kind of magic user, Tyranny had a cool, quite unique magic system where you can craft your own spells.
There’s a good amount of NPC party members you can find so you’ll be able to fill in any gaps in your party eventually.
It’s a great game, a shame they didn’t develop a sequel, I prefered it to Pillars of Eternity, have fun!
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Aktywne