Oh I’m so sorry, it seems that you struggle with reading!!!
This isn’t anything to be embarrassed about, kids and adults have trouble with reading and comprehension all the time. I’d encourage you to get your parents or a guardian to look into education help. Even (at the worst) YouTube should have plenty of basic comprehension lessons available, which will make following these complex patch notes easier to understand!
Let me know when retro deck supports Switch emulators
Let me know if I can be any further help! More than happy to help you with reading. I’m also really good friends with the developers behind RetroDECK, so I can always pass on your beautifully and kindly expressed comments.
Half-Life was the same. The game doesn’t spoon feed you a narrative, the same way real life doesn’t have a narrator (at least one outside of your head).
You need to pay attention to your surroundings, listen in to NPCs talking, read posters on the wall, etc to piece together the story.
It was and is one of the cooler ways to do storytelling in my opinion. Cutscenes etc are fine but for a first person game, I love the immersion of the story happening around you rather then being loredumped on you while your agency is taken away from you.
Agreed. And in this line of more subtle storytelling, from the games I played from the franchise, if anything, it took all the way to Portal 2 for some things to start making sense.
Meh. Pixel graphics are fine but I prefer games that look beautiful, and most pixel-art games do not. I especially don’t like it when they’re “pixel art” but don’t actually align everything to a pixel grid, so e.g. characters can move smoothly off the grid, or things can rotate without aliasing. That ruins what I still get from the aesthetic.
But give me something like Ori and the Blind Forest’s aesthetics any day. Or Skyrim or Witcher or Deus Ex for recentish AAA titles.
I replayed Neverwinter Nights base campaigns again not too long ago. Replayability used to be the standard, and for $20. I’m not paying $60+ for a 30hr game that lacks the compulsion to turn around and start up another play through. Granted, D&D 3.5 character builds are compelling on their own, but I digress.
Replayability was largely replaced with “content”. A good modern contrast is God of War and Resident Evil. Resident Evil embraces their tradition of replayability, God of War has an insane amount of “content” on a checklist to make a playtrough be a dollar an hour.
Except with God of War you get collectibles only visible from a certain angle or “puzzles” where the puzzle is an unreasonably short time limit to execute something obvious or an inordinately tight set of jumps to bad time.
Meanwhile in Resident evil every corner actual still has a purpose, like it did before.
Content makes a game replayable. RE was always replayable. On PlayStation 1, and now, on Steam. Neverwinter Nights was unusual in that it was intended to keep going in perpetuity via player crafted modules/campaigns, like D&D tabletop, and is not comparable to anything else.
my midrange vr gaming pc from 2017 is still playing games today so i don’t know if i’ll ever feel the need to drop $1.2K on a console. like when my pc finally dies i might just spend that same money on new parts lol
Somehow, I never had that first feeling. The first console that there ever was at my house was a PS2 (my dad’s), and the only game he purchased was a SNES Station. So I kinda grew up playing only pixelated games. Turns out I got too used to it and play almost no realistic games.
My expectations were far lower, without me realising it, as a child.
I remember getting Mortal Kombat 4, on the N64, and thinking “holy shit, the graphics are so good!!! SO 3D!”
In most games I find no matter how good the static assets look, the animations immediately break the illusion of ‘realism’.
One recent exception to this were some of the cutscenes in Expedition 33, the facial mocap was very on-point and, even though the game isn’t anywhere close to photorealistic, it felt close to watching real actors perform a scene.
bin.pol.social
Aktywne