I decided to give Witchfire a chance and so far it hasn’t disappointed. Witchfire is developed by a small polish studio established by former Painkiller developers and you can see the Painkiller influences in the art style. As for the game itself it’s sort of like a single player extraction shooter with Destiny-like gameplay (it even does the iconic Bungie verticality perspective by having the crosshair below the centerline of the screen) and some light roguelite elements and secrets. The game is still in development (their last roadmap indicated that the full release would be somewhere in 2026) so the full story isn’t revealed yet, but I am digging the lore that we know so far and love the ludonarrative consistency of what the game calls Gnosis. It’s essentially obtaining esoteric knowledge to get a deeper awareness for the world which leads to the gameplay mechanic of having parts of the world hidden until reach higher gnosis. Higher gnosis also makes you a bigger threat to the witch which also ties back into using gnosis as a way to let the player increase the difficulty and their own pace.
I’m not going to recommend it just yet because I feel like it needs the story to get you through the game. The start of the game can be somewhat boring because you’re not feeling very powerful and the mobs are kinda basic and it just feels like you’re just wandering through the maps. When you hit Gnosis III the game picks itself up with more challenging mobs but also you start to find more secret areas and you unlock gear that makes you feel more powerful. But then when you’re at Gnosis V the game slumps again because you’ve unlocked most of the areas and you’re just leveling up you gear and it feels again like you’re just going to the motions unlock the last Gnosis.
But I would recommend putting it on your radar for the 1.0 release because if they can add just as compelling of a story to the gameplay and world they already have I think it would alleviate the pacing issues I think the game has. If they can get it all to work together it’s going to be a banger for dark fantasy fans.
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At launch it was good and have had pretty good luck in solos but trios has been miserable. 99.9% shoot on sight pvp and camping like every other extraction shooter
Steam has it tagged as a PvE game. I took a chance on it because of the PvE tag. I thought it would be like WOW where you would be able to opt not to PvP. I should have read the reviews before I bought it. Too late for a refund now.
You can tag it on the store page. If enough people do that, the tag shows on the page for everybody. If that happens with enough games, valve sometimes officially adopts the tag.
It’s clear you didn’t actually read the page, or check reviews, or check any of the communities, or do any basic research before buying the game. Your “complaints” can be summed up as “uninformed consumer”. What do you think an extraction shooter even is?
If this were a review on Steam I’d mark is as unhelpful and give it the 🤡 award.
Strongly disagree. The possibility that someone might at any time choose betrayal adds a lot to otherwise PvE lobbies. It is what creates the positive feelings when they freely choose cooperation. If it is just built into the game that they have to cooperate, it is emotionally meaningless. Having the emotional experience of trust and support from strangers is very powerful, and I think it’s a defining element of AR.
I’ve picked up a few games with the sales, among which Atelier Yumia and Star Ocean: Second Story R. Atelier Yumia is pretty decent, it has the usual issues of open world games, but the crafting is fun (although I think it’s a bit less interesting than in previous games, but I haven’t played them enough to judge). On the other hand I found Star Ocean to have incredibly dull combat, so I’ve dropped it after a few hours.
I’ve also been playing Xenosaga Episode II and Episode III. Episode II was disappointing, it’s clearly unfinished and rushed. I think the story had potential, the plot and character could have been interesting, but the execution is lacking. The combat system is interesting and you can start seeing ideas that will later reappear in the blade games, but the implementation is really slow and repetitive. I’m currently mid-way through Episode III (just finished disc 1), which is a clear improvement, although it plays it a bit safer with more conventional combat. The story is good so far and I’m curious about how it’s gonna evolve.
As my recent hunt for a new monitor can attest to, you actually pay less for curved than a regular screen of the same specs.
I don’t know if they made a bunch and now can’t sell them and thus they’re all discounted or if they’re cheaper because they’re only making those now aka economy of scale.
Either way I’m not here for it so I paid more for that regular monitor.
Arc Raiders feels confused about what it wants to be. It markets PVE vibes but plays like a rough PVP extraction shooter. No real story, constant camping, messy matchmaking, and punishing mechanics make the grind exhausting. The world has potential, but right now it’s more frustrating than fun, especially for solo or casual players.
I really want to like the game but haven’t got a single enjoyable match in like 20 I tried. The graphics and environmenta are stunning I just don’t get the gameplay. It’s like first 10 minutes of a battle royale over and over without the rest of it.
bin.pol.social
Aktywne