truly dull sections - yes I’m looking at you the vehicle sections … makes playing through HL2 a slog. Just a few hours in, I didn’t want to play any more. I was done.
Totally agree with this. HL1 is one of my favorite games ever but HL2 was just boring. I tried it a few times and never finished. Opposing Force and Blue Shift are my Half Life 2 and Half Life 3.
My personal example are HD packs for ps2 games on emulator… My backlog there is really long and I loving the fact that i can play them on a higher resolution :D
First Forza game looked so damn good at the time, like almost real for the videos (yes I know but when your peak graphics is really surpassed you think it’s real). Nowadays that never happens cause I’m old and time passes so quickly. I do stop to enjoy the flowers now and then still. Sometimes quite literally in video games to check out how things are progressing I love jungle scenes and they sort of needs tons of plants.
it’s not even about “worse” it’s that we’ve always been more impressed by stylish graphics than high fidelity graphics. probably the most frustrating franchise to have forgotten this lessons is borderlands
Sometime in the past 15 years or so AAA became even more business and shareholder beholden.
Fuck off with this.
It’s a lazy excuse to accept worse overall quality in a medium that desperately needs life breathed into it again from AAA studios. My nostalgia days were from the N64 but even those giants of AAA games were worse than what came after objectively. If AAA studios had fractions of the artistic integrity they had before, they’d be stomping indie games into obscurity. The only reason why indies are given a seat at the table is because AAA has priced out many and diluted what was once a rich hobby.
It’s still stunning to me how small the great red spot has become. If it gets any smaller it’s hardly a feature worth talking about. I remember back in the 80’s looking through my telescope at Jupiter and clearly seeing the spot. I know it’s entirely possible, but to see a large thing like that visibly change over my lifetime still somehow feels wrong.
It is among the most immersive horror experiences for me. I still clearly remember walking down a long empty corridor, stumbling upon a door at the end of it, and when I approached the door something behind it started banging - it was so fucking scary!
I have always liked ODST quite a bit for changing up the formula and being an overall solid game. I might do another run of that soon. :)
Though, I have spent more time playing CE than every other Halo combined. Much of that due to the fact only it and 2 were released for PC until somewhat recently, and Halo 2 got saddled with Games for Windows Live. But, mostly just because CE is damn good.
I’ve been listening to CE’s soundtrack regularly recently. it’s aesthetic and story are just so unique and an amazing thing I’ve never really seen replicated. Not even the sequels manage to nail it’s unique vibe, though they’re amazing in their own ways
Idk, of all the ways you could criticize Ubisoft, dragging this random guy just because he didn’t care too much for HL2 (and then took the time to write down his thoughts instead just going “game bad 👎”) feels silly.
Oh I’m so sorry, it seems that you struggle with reading!!!
This isn’t anything to be embarrassed about, kids and adults have trouble with reading and comprehension all the time. I’d encourage you to get your parents or a guardian to look into education help. Even (at the worst) YouTube should have plenty of basic comprehension lessons available, which will make following these complex patch notes easier to understand!
Let me know when retro deck supports Switch emulators
Let me know if I can be any further help! More than happy to help you with reading. I’m also really good friends with the developers behind RetroDECK, so I can always pass on your beautifully and kindly expressed comments.
Half-Life was the same. The game doesn’t spoon feed you a narrative, the same way real life doesn’t have a narrator (at least one outside of your head).
You need to pay attention to your surroundings, listen in to NPCs talking, read posters on the wall, etc to piece together the story.
It was and is one of the cooler ways to do storytelling in my opinion. Cutscenes etc are fine but for a first person game, I love the immersion of the story happening around you rather then being loredumped on you while your agency is taken away from you.
Agreed. And in this line of more subtle storytelling, from the games I played from the franchise, if anything, it took all the way to Portal 2 for some things to start making sense.
bin.pol.social
Aktywne