Hello, honestly I’ve been in a gaming rut. I’ve been playing Halo MCC with one friend group, and Peak with the other. I’ll take any shooter, open world game, or friend slop multiplayer game.
Nah the best bug was cats dying of alcohol poisoning because they’d walk through the tavern, get booze spilled on them, and then lick it off themselves when cleaning. Since they weren’t programmed to drink booze directly, they had 0 tolerance for it and would easily die from it.
Nonono, alcohol tolerance is a function of the creature’s weight, and it works perfectly.
The problem was the amount of alcohol that would get transferred on their paws when walking on spilled booze. If the alcohol was spilled from a mug, then the game would place the equivalent of a full mug of booze on each paw, which would then be ingested when the cat cleaned them.
Four full mugs of beer would be more than enough to waste anything the size of a cat.
The kicker is, everything you mentioned is intended behavior.
animals wander around (maybe implemented just to make things more lively)
creatures get splattered with whatever liquids are splashing around (perhaps initially implemented to have dwarfs get splattered with blood on a kill or to have things gradually get wet close to a waterfall)
animals clean themselves, licking off whatever dirt there is
All these mechanics just naturally interact, by virtue of being implemented in a generic way, which allows for this amazing emergent behavior.
IIRC the bug was that the amount of booze ingested by the cats during cleaning wasn’t scaled correctly to how much splatter they received or should’ve. Either way they ended up with excessive amounts of alcohol and overdosed immediately.
This was me with Horizon Zero Dawn. I finished my first playthrough without ever fast traveling. Then after the credits rolled I spammed it.
No ragrets. Was fun.
I’ve been hooked on Dragon’s Dogma 2 for a bit now.
I haven’t even used a fast-travel item because world traversal and exploration is so much fun. It’s a game that actually uses it’s open world as something other than an overworld to move to the next quest.
I’m practically allergic to fast travel, no matter the game. I don’t play games to “get through them”. If I’m playing something where I’m that bored with traveling in an alternate universe, I should probably just pick another game.
I take transit in Cyberpunk and it makes the world feel way more alive. Downtime is something some games are entirely built around so the moments of action have that much more impact. I admit some games do this poorly, but those are ones I typically just avoid in the first place.
I like when my games feel more like roleplay and less like an action movie.
I’m currently playing The Outer Worlds on the hardest difficulty which, among other things, disallowes fast-travel. For the most part, the worlds have been small and it hadn’t been a problem, but yesterday I had to go back and forth to 3 locations several times in a row in different corners of the map. It only took a five minutes each time, but ugh. It got old.
I played Fantasy Life I: The Girl Who Steals Time when I was sick. It’s a very chill game where you can run around and do different “jobs” like fishing, woodcutting, mining, various crafting, and combat.
Along with Hello Kitty Island Adventure which is similar to Animal Crossing in some ways but heavier on quests and befriending the characters. There’s a lot of reading though but I skim through most of it.
Adventure/RPGs: Oblivion remaster and Avowed both came out with pretty good ratings overall. Ghost of Tsushima was also a big hit last year, came out in May 2024.
Multiplayer indies had a good year as well - Repo, Peak, and Escape from Duckov have been popular.
Cozy/niche games: Hello Kitty Island Adventure, Deltarune, Slime Rancher 2.
Niche games I’ve personally enjoyed and/or want to get: Mudborne, Cryptmaster, Dungeons of Hinterberg, LAN Party Adventures, The Lonesome Guild, and Little Rocket Lab.
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Aktywne