I don’t get hyped for games anymore. I’m too old, I’ve seen too much and been disappointed too often. But did you just fucking seen that sheeeeeeeeeeeet!!!
I’d take you up on it, but I already have thousands of games in my backlog, so it’d be a waste of a key. But I wanted to let you know I appreciate you doing this for the community!
When I’m sick I often get nauseated, almost like vertigo. So my answer is none of them.
If I’m not nauseated, any of them. I play a lot of low-impact, easy games. Animal Crossing on the Switch is both of those, until you see a knee-high tarantula! (They are in the game and are big because they’re not to scale, like most of the bugs. They run away from you though… unless you have a net out, in which case they will attack! You can’t die in AC though, they just knock you out and you wake up in front of your house, no harm no foul.)
I play Blue Prince on Mac and on Xbox (it’s also on PlayStation and PC). It’s a puzzle game, kind of a deck-building (but not really) building game (also not really). It’s pretty unique. I absolutely suck at it, but I like taking a run every other day or so. It’s fun to fail at. You have to get to the 46th room of a house, but its 9x5 grid resets every day, and as you come to a door, you choose the room to “build” (or blueprint, the name is a pun) and when you run out of moves, you call it a day and try again the next (in-game) day. It’s weird but it’s pretty chill. There’s one scene where you think there will be a jump scare, but it never happens (entering the Security Room).
Hello, honestly I’ve been in a gaming rut. I’ve been playing Halo MCC with one friend group, and Peak with the other. I’ll take any shooter, open world game, or friend slop multiplayer game.
Edit: I got Prey! It’s actually one I had on my wishlist and was hoping it would be on a deep discount for the winter sale. Thanks again for the giveaway!
Nah the best bug was cats dying of alcohol poisoning because they’d walk through the tavern, get booze spilled on them, and then lick it off themselves when cleaning. Since they weren’t programmed to drink booze directly, they had 0 tolerance for it and would easily die from it.
Nonono, alcohol tolerance is a function of the creature’s weight, and it works perfectly.
The problem was the amount of alcohol that would get transferred on their paws when walking on spilled booze. If the alcohol was spilled from a mug, then the game would place the equivalent of a full mug of booze on each paw, which would then be ingested when the cat cleaned them.
Four full mugs of beer would be more than enough to waste anything the size of a cat.
The kicker is, everything you mentioned is intended behavior.
animals wander around (maybe implemented just to make things more lively)
creatures get splattered with whatever liquids are splashing around (perhaps initially implemented to have dwarfs get splattered with blood on a kill or to have things gradually get wet close to a waterfall)
animals clean themselves, licking off whatever dirt there is
All these mechanics just naturally interact, by virtue of being implemented in a generic way, which allows for this amazing emergent behavior.
IIRC the bug was that the amount of booze ingested by the cats during cleaning wasn’t scaled correctly to how much splatter they received or should’ve. Either way they ended up with excessive amounts of alcohol and overdosed immediately.
This was me with Horizon Zero Dawn. I finished my first playthrough without ever fast traveling. Then after the credits rolled I spammed it.
No ragrets. Was fun.
I’ve been hooked on Dragon’s Dogma 2 for a bit now.
I haven’t even used a fast-travel item because world traversal and exploration is so much fun. It’s a game that actually uses it’s open world as something other than an overworld to move to the next quest.
bin.pol.social
Aktywne