I’d love to play games like Fortnight, PUBG, and League of Legends (I know, don’t judge me), but they don’t work on Linux, so they’re just a no-go for me. I used to play GTA V Online, but they added kernel anticheat to that too, and now I don’t play that anymore.
I have Windows, but I’m not booting into another partition just to play a game. I use it for compiling my software for Windows users, and that’s already too much of a pain in the ass. I cannot stand Windows. It’s a bloated mess, and I don’t understand how anyone gets any actual work done on it. Just navigating it feels like a chore.
I can’t even play Apex anymore because EA decided Linux players cheat, and therefore, must be categorically banned from playing. All they did was turn off that switch for Proton/WINE support.
Love the game, but playing a few times a week isn’t enough investment for me to build up the necessary skill to complete it. Got to a point now where I literally spend the entire gaming session refreshing my fingers from last week, and decided to take a break until I can commit enough time to it. Maybe if I lose my kids or legs or go to prison or something.
Silksong was great, but it really has an issue with approachability.
Most of the quality of life upgrades come after challenges that prove you don’t need them. I didn’t really feel at home with what the game was asking of me until I fought the cogwork dancers. I totally understand why people bounce off the game when they encounter Last Judge.
They are being accused of price fixing with the whole “can’t sell games for cheaper on other store fronts compared to the steam listing” thing
warm@kbin.earth explains it better below:
It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam’s services.
It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam's services.
I believe the problem is that it isn’t just Steam keys. There’s apparently emails from Valve employees that state that it’s all versions of the game, and that seems to be the real crux here. And if that’s true it’s pretty shitty, and they might actually lose this.
Do you have a source for that? All I can find on their Steamworks site is the rules on Steam keys being restricted, not other versions. Maybe I missed that email part in the news.
It only applies to steam keys though. Like if you want to sell on other storefronts (like Epic) for cheaper, it’s perfectly fine. You simply can’t sell steam keys on other storefronts for cheaper. It’s not really “price fixing” as much as it is “Steam ensuring their servers aren’t used to download the game unless the dev has properly paid them for the key”…
Like imagine a company wants to sell more copies of their game. So they set up their own site to sell directly to consumers, and it’s cheaper than buying on Steam. This is totally fine. Consumers can still choose to add the standalone version as a non-Steam game to be able to launch it via Steam.
It’s only a breach of contract if they start offering steam keys for that same (cheaper) price, which allows the game to be downloaded via Steam, includes achievement integrations, includes Steam’s friend list “join game” multiplayer, includes Steam Deck/Steam Machine optimizations, etc… If they want all of those nice Steam integrations, they need an official Steam key. And that Steam key can’t be sold cheaper than on Steam’s official store.
ah yes, they are price fixing by saying devs can't set the price on steam (which the devs control) higher than the price on other platforms (which the devs also control)
That’s not true, it only applies if you’re selling a steam key. Devs are free to set the price on any platform they want, want proof? Check out the currently free game on epic which has never been free on Steam.
Steam provides developers with infinite steam keys that they can sell outside of steam for 100% profit, however those keys cannot be sold at a lesser price than what it’s sold on steam. Which honestly sounds like common sense.
Which isn’t accurate and is more nuanced involving Steam keys like another user said. For instance, Prey is on sale for $6 on the PlayStation store but still $30 on Steam.
As per my understanding (which isn’t saying much), Steam takes a 30% cut of each sale. In UK, someone with a specific agenda claimed to represent gamers as a class and sued reasoning that the 30% cut inflates the price of games globally even beyond Steam’s store, harming everyone.
Did i understand it right? No idea. What’s the actual goal here? Also no idea. Is Steam the “good guy” in all this? Of course not.
I think devs actually get quite a bit for that 30%. Let’s present a hypothetical. What if Valve offered an option where you could list your game on Steam with no restrictions and they’d only take a 10% cut, but the tradeoff is, they won’t promote your game at all? Like, it won’t show up in any Steam storefront advertisements, can’t participate in sales, etc. - it’s still there if it’s linked to from off-Steam or if someone searches for it, but it won’t be promoted, period.
How do you think that would work out for developers? I’d argue not well, especially for small studios.
The promotion those games get applies to the game as a whole, not only through Steam - someone can see the promotion on Steam, then go shop around and buy it elsewhere. Why should Valve promote a game if they aren’t getting a cut of the sales?
Bannerlord! Top down strategy when roaming around and managing your troops and or kingdom, real time first person action during battles and sieges with different troop positioning commands.
Have you played Grandia II? IIRC you could score bigger hits from behind enemies, cancel enemies attacks etc. depending on the position and timing of your attacks.
Dead Space 1 remaster. I categorically refuse to give any money to EA (even before the Saudi buyout), and that’s their only game I’m even remotely interested in that isn’t available through alternative channels.
As someone who has been on the Internet for a long time, I have never once thought adding someone on a game platform/social as something risky. If they turn out to be bad, you just block them, no? I don’t understand why something like this needs to blow up in your face. I should say that I am someone who randomly sends invites to players I have played with online, who are strangers, but whom I enjoyed playing with for XYZ reason. I never thought I was committing some kind of crime by doing that but maybe that’s just me. I don’t mind getting random friends requests from people I’ve played yes and yes I have no friends. Go figure.
I am a bit of a worrier I guess, & overthink things too much. It’s definitely not a crime to send requests to people just after playing online together, actually I think I should probably do it more.
I also like to get friend requests from randos, it helps you get more involved in the game, especially co-op games like DRG. Plus it’s not like there’s a limit to how many friends you can add.
Before writing this post, I realised I’d given away my DOB - first by saying my age, and then when they correctly guessed my star-sign (!), I told them the day & month. That made me worry that maybe I need to be more careful and so posted this here.
how do you lemmings deal with these random friend invites?
Dude, just talk to the person. You already seem to know every possible red flag there is. If they do something shady, you’ll know, but there’s also the possibility they’re just looking for friends.
I’ve made friendships online that are going for more than a decade at this point. I’m not saying you should trust everyone, but maybe just be less suspicious and let time show you what kind of person you’re taking to, it will reveal if the person is friendly or not.
Yeah I am talking with them, they do seem legit so hopefully I’m just being paranoid/overly cautious.
The reason I thought I’d post here is to make sure I’ve not missed something obvious and to understand what the risks are. I guess “something shady” would be asking me to do something weird like install unknown software, or asking lots of personal questions out of the blue.
Almost everyone uses discord for voip now. You can even use it in a browser.
I’ve got friends I still talk to on a regular from over 20 years ago from an MMO I played. Hell one of them, is a friend myself and another friend who I know offline still game with to this day, we’ve known them for almost 20 years now.
Get a better mic, download or browse to discord and act like a human.
I do already have a discord account & if that’s all they want to use, it wouldn’t be an issue at all. Only if it’s something weird they want me to install, like Team Viewer or some shit 😅
At the risk of sending you down a rabbit hole, there are some people who use Reshade on non-online games to do “game photography”. You could go as light as overlaying a grid, or more complicated stuff like simulating lens focal length, removing fog, adjusting colors, adding bloom, bokeh, etc.
It’s meant for overlaying complex graphical effects while you play, but there’s a small dedicated community of people using it to set up the perfect still shots. It’s definitely a deep rabbit hole.
I tried getting into it for a little bit, especially when playing Arkham Asylum with some of the more advanced tools like freecam. Reshade i’ve had a few brushups with though, and even used it to simulate a CRT effect on Halo CE/2. The only downside is i have to remember to manually turn Anticheat off, which thankfully isn’t too hard, just i forget too and then get confused why it won’t run. I might try experimenting with it though for some more artsy screenshots. I’d love to start going in that direction with screenshots, or at least some of them
Yeah, it’s no longer for sale. If you bought it before it was delisted, you can still download/play it through steam. What is fucking atrocious is that I had to go and make an account with epic to play. Well, they can spam and sell my ‘nannerbanner’sfakeemailforepiccunts@proton.me’ all they want. Fucking cunts. .
Yeah, I bought my own domain specifically so I could set up a catch-all email service. Everything sent to my domain hits the same inbox, but I can easily see who has sold my info. If I start getting spam addressed to “walmart@example.com” then I know Walmart sold my info. And I can easily set a rule to automatically mark anything addressed to that burned account as spam.
Lots of websites quickly caught onto the “just add a + after your regular email” trick, and set up an internal rule to remove any of the + tags. So that old trick is largely useless.
bin.pol.social
Aktywne