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Stalinwolf

@Stalinwolf@lemmy.ca

🇨🇦

An invincible wolf man, who is like a wolf in every regard save for the fact that he can fly.

(Note: This might be misinformation)

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Day 67 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski

Today’s game is Modded Minecraft. I took a brief break from Fallout New Vegas because some friends asked me to setup (and play) a Modded Minecraft server with them due to me being the only computer guy and this was the base I setup....

Stalinwolf,
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Nearly every server is different, but the ones my friends/wife and I always did (10+ years ago) were like role-playing kingdom building maps. Server owner (usually me) would hold the title of King/Sovereign and appoint their friends to specific roles. I would oversee the general development and expansion of the kingdom, as well as decide and manage a system of ore-based currency (or would at least create the mint and appoint someone to running it). Afterward I would introduce and gradually roll out phases of a larger storyline for anyone who cares.

My left and right hand would build/manage the keeps/barracks/military structures, or the government buildings/libraries/cultural centers, etc. These would all be injected with their own lore and staffed by the person in charge of them. Everyone else would receive more minor roles, but typically be given monopolies in certain types of goods or commerce. Maybe Bob wants to be a trapper. Sure, anyone else can legally go and gather leathers and animal parts, but Bob is the only one permitted to sell those items in his shop in the city. Things like that just to try to keep it interesting. When Bob isn’t trapping or trading or being involved with the kingdom, he’s pretty much just playing Minecraft on his homestead.

The idea is to open it up to the public (via applications and careful vetting) and watch people run amock in the simulated medieval economy. We used to have a blast doing it. Especially with mods installed that added skill progression, abilities at milestones and other MMORPG-esque mechanics.

Normal people, however… They just do what they do in single player but occasionally trade, work together, tackle bosses, and show each other their latest creations.

Day 38 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (Minecraft 1.5) (lemmy.world) angielski

I had a long day and decided to take things easy, so i played some Minecraft. Here’s the little house i built. I went with 1.5 because that was the version i grew up with (Technically Xbox 360 Edition TU3, but Java 1.5 was the version i felt was closest to that)

Stalinwolf,
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Those oldest memories of Minecraft are the most peculiar of them all. I still remember starting with either the last Alpha release, or the earliest Beta release. I had come across a comic (using screenshots from the game) of Steve looking out into the night and seeing a single pair of red eyes in a distant hill. He looks out again and a monster is looking back in (or something like that). Always wanted to find that comic again. Anyway, that was my extent of knowledge going into the game. I knew there was mining, night time, and monsters.

I remember digging a hole into a hillside to survive my first night. There was a single torch placed outside of the hole, and throughout the night I watched various animals gather around the entrance to look in at me. I remember feeling awful, thinking they wanted shelter from the monsters outside, but realized while looking back much later that they were just spawning in my torchlight.

I also recall finding sort of a canyon or mountain pass with lava flowing into it. There was a small doorway or opening on one cliff face, and several flaming poles between it and the other side. It looked like an altar of some sort. This was back when lava/fire burned leaves and left the stumps to burn eternally, but in my inexperience I thought these were pyres placed deliberately by some entity, and began to worry there was truth to the Herobrine myth. Maybe other players were in my world.

Early Minecraft was a trip.

Stalinwolf,
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I had the green Gameboy, but this makes me wish I had chosen yellow. Yellow looks sharp.

Stalinwolf,
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I always loved that this mechanic existed, because the flying jingly leap into the box was always a wonderfully satisfying way to end each level.

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I want to be positive and I’m trying to remain optimistic, but somehow I just know it in my bones that they’re going to further Fallout 4 the franchise and strip away even more skills and attributes. Hell, maybe they’ll get rid of dialogue entirely.

Stalinwolf, (edited )
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I’ve tried to get into ESO multiple times, always hyping myself up to just ignore the combat/difficulty and pacing and do it for the story alone, but it wears me down quite quickly every time. The vibe is just entirely off in every way. It’s like playing with a cheap McDonald’s toy with stiff legs and a weird button that makes it move it’s arms vs. a licensed action figure.

Save for my issues with the lack of real risk or challenge anywhere outside of running end-game group content solo, I always get irritable with the weird class themes the developers went with. I think if they had three guardian base classes (Thief, Warrior, Mage) and allowed players to spend their limited pool of points into other Elder Scrolls trees (Destruction, Alteration, Restoration, Conjuration, Blunt, Blade, etc.) it could have been balanced well enough and felt true to what we’ve come to expect from that universe. But instead it feels like they made the game as an entirely different MMO, then at the last minute agreed to put an Elder Scrolls skin on it.

I’d like to be a Warrior with minor specialization in Restoration and Alteration, but if I want to play that sort or archetype I basically have to be a Templar who uses sun spells and does all of his fighting with aetherial javelins, maybe joining the Mage’s Guild or something to simulate some sort of Alteration type buffs. Or I roll a Dragonknight who is themed entirely around fire and lava spells. Or I run around labeled a Sorcerer and use daedric spells/buffs to simulate Alteration, and ignore the rest of that classes abilities to branch out into melee and armor abilities. It’s all just so convoluted and unusual.

Beautiful soundtrack, though… Moth, Butterfly and Torchbug really does things to my heart, and leaves me hopeful that even without Jeremy Soule, TES6 may still have the type of score it deserves.

Stalinwolf,
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Just give him an NES with Battletoads, file off any print, and tell him you made it.

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STALKER, Stardew Valley, No Man’s Sky, Skyrim, Morrowind, WoW Classic/Vanilla, Mass Effect, Fallout 3/New Vegas.

EA just added classics like Dungeon Keeper, SimCity 3000, and Populous on Steam (www.theverge.com) angielski

There hasn’t been a lot of good news out of EA lately, but here’s some: the company just launched a bunch of classic games on Steam. The new (old) releases include nine games in total, spanning franchises like Dungeon Keeper, Populous, and SimCity....

Stalinwolf,
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Holy shit! Will DK1 and 2 run on Windows 10 now?

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Spyro Reignited is a beautiful remake. The vibe and ambience of some of those levels is absolutely unreal. This has to be my favorite one, hands down. Spyro 1 was on an entirely different level in terms of mood. 2 and 3 just don’t hit the same, but there is still some great atmosphere.

youtu.be/QxEWPRYPaBk?si=os80ZNeZTRCV8724

Stalinwolf, (edited )
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The sequels just felt too busy, as though the developers tried to jam so many activities and variance into every inch of the map that it wound up feeling extremely chaotic as a result. Even the soundtracks of 2 and 3 seem to reflect this feeling. It’s like they had a lot of pressure on them to deliver everything bigger and better than before, and it took a lot of focus off of what made Spyro so charming in the first place. The games have no chill.

Spyro 1 levels felt like mystic worldspaces to explore, with room to breathe and pretty sights to enjoy. 2 and 3 just feel like dense puzzles, with ladders and layers and tunnels and ledges, and this thing tieing back to this thing, and this thing opening up later once you get this other thing, and it just didn’t feel very organic or authentic. It was like running around in the inside of a clock.

Stalinwolf,
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First one has the best Alchemy system of the three, which only got progressively worse with each entry. I also felt more satisfaction researching monsters and their strengths/weaknesses prior to encounters in 1. The other games for whatever reason didn’t quite scratch that same itch, but were obviously better in most other ways. All in all, I think I liked 1 and 3 the most.

Stalinwolf,
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Still just a heavily modded Skyrim playthrough that still remains perfectly lore-friendly. But I’m strongly considering playing Kingdom Come: Deliverance soon. Unfortunately for me, the prospect of modding the hell out of Morrowind again is also calling to me.

Why walk when you can ride?

Stalinwolf,
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There are few things more zen than sitting in your ship, thrusters off, in an undiscovered system on the other side of the galaxy. It’s humbling, isolating, and beautifully zen.

Seeking: Kid-friendly Adventure/Exploration Games (PC)

My daughter (4) is very into exploring cities, homes and villages in Skyrim, feeding aliens in No Man’s Sky, and cleaning houses in House Flipper. She gets annoyed in games like House Flipper because she can’t leave the property to explore all of the visible houses on the block. I’d like to find other PC games that are...

Stalinwolf,
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Gothic 1 and especially 2 were absolute gems. Clunky as all fuck - especially the first one - but they were hugely impactful on me and way ahead of their time. The soundtrack from Gothic 2 still lingers in me today and makes me feel the way it made me feel even then.

youtu.be/HZ1tyNFODM4?si=MrGAcBmTJlaI9i4w

The meadows in Valheim also bring me back to Khorinis.

Stalinwolf,
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I was enjoying it until I reached the first city. I hate city portions of RPGs.

Stalinwolf,
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I made some shit ass choices on my first playthrough of ME2, during the final mission. Precious Tali took a bullet to the face because of it. I forced myself to live with it and made more sensible choices the next time around. I don’t believe I lost anyone the next time, but when it came to the Kaiden (accidentally called him Carth there for a moment) vs. Ashley, I definitely let Ashley go boom on that second playthrough and every consecutive time afterward as well. Kaiden is moody and a little annoying to have around, but at least he’s not a fucking dickhead like Ashley.

Stalinwolf,
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Fuckin’ SSSLLAAmmMMMMmEeeDddd, dude!

Like a trashcan lid to the head!

Stalinwolf,
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Bassin’s Black Bass with Hank Parker for the SNES. The best fishing game ever made.

Stalinwolf,
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I got into it a few years back and nearly finished ARR. I found the storyline and cut scenes really engaging, and felt like I was a part of something. But I tried to pick it up and start fresh about a year ago and the bastards oversimplified my class (Summoner), and I swear they even further nerfed the low-mid level difficulty, making me feel most days as though I was playing on creative mode. For those who don’t care, though, the storyline, world and music (holy fuck, Limsa at night and Ul’dah at night are absolutely soul stirring) are really something special.

I will likely try the game again with the upcoming graphical upgrade, but I fear I will always feel too behind on the story and won’t be a part of the entirely new storyline/age that is slated to begin with the next expansion. That graphical upgrade will be huge, though. I play a ton of old games myself, but sometimes FFXIV feels like it’s running modern character models over PS2 environments and grass textures. It deserves to cast off some of that jank and show how beautiful it’s natural world can be.

Stalinwolf, (edited )
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STALKER - Or at least in North America, anyway. While the vanilla games can be a little clunky and difficult at times, they offer one of the most unsettling and atmospheric experiences around.

There is nothing quite like tucking your tail between your legs and hurrying back to the safety of numbers, or a lonely campfire after realizing the sun is rapidly setting and you’re still out there with the shadows. Once you reach that camp or relative safety, there is this strange, mixed feeling of simultaneous security and insecurity as you listen to your temporary companions converse with each other in the glow of a crackling fire in a decaying village or industrial lot, while distant creatures howl in the night, and the Zone itself creaks and groans around you like great metal in the sky.

Those feelings are intensified when conversation abruptly halts and the men around you go on alert, and you remember that nothing stopping those things in the night from wandering right into your camp, or whether/whoever that distant flickering flashlight belongs to from getting a little too close.

And then there is that feeling that follows, after the sun finally rises and you head back out into the strange, abandoned beauty of the world. Never completely safe, always on the edge, but a little more confident after having survived another haunting night in the Zone.

Stalinwolf,
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Have about 200 hours of Valheim logged with my wife. I’m honestly feeling burned out, but she’s still into it, so I’m trying my best to remain interested. I love this game, but we’ve been playing of so much.

Stalinwolf,
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I really enjoyed what I played of Primal, and I hope they do more historic ones like it. One set during the Dark Ages would be sweet.

Stalinwolf, (edited )
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Honestly, there are two mobile games I’ve really been blown away by: Night of the Full Moon, and Dungeon Boss Respawned. They’re very polished, very feature-complete games that are on the small and neatly contained side. For PC, Bastion is pretty damn good. Dungeon Keeper 1 and 2 as well, but it’s difficult to get those running anymore. Raft, Ori and the Blind Forest and Stardew Valley are also phenomenal.

I’m sure there are other small games worthy of mention, but I’m struggling to remember them. I usually play large open world games. On that subject, absolutely try Valheim if you haven’t.

I’ll be happy to summarize each of these games if you’d like me to.

Stalinwolf,
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Valheim. Just crafted iron scale armor for the first time with my wife and it looks bad-ass as fuck. If we weren’t playing this I’d either be playing STALKER (as usual) or taking a second stab at The Witcher 3.

Stalinwolf, (edited )
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I don’t know if Gothic 1 and 2 qualify as true cult classics or not, but clunky controls and interface aside, these are two of the best games I have played in my life. Gothic 2 especially. The games offer an atmosphere like nothing I’ve ever played. The soundtrack, themes, and overall color pallete provide this rich and stirring ambience that always manages to make me feel as though I’m exploring an ancient pine forest on a dark, rainy day. See for yourself.

youtu.be/HZ1tyNFODM4

You can feel the spirit of the entire franchise contained within the first two minutes of that audio track, perfectly encapsulated. It was an entire world apart and years ahead of its time. If it resonates with you, then these games are absolutely worth the initial difficulty of figuring out those ridiculous keyboard controls. But if you’re really struggling with them, just read up on the Gothic 1 storyline and then skip straight to Gothic 2. It picks up right where the first leaves off. You won’t miss a tremendous amount, and the controls and gameplay are infinitely improved. However, sticking G1 out long enough to figure out what you’re doing will make G2 far more rewarding when you reunite with various characters and revisit previously explored areas.

A studio is remaking Gothic 1, but everything I’ve seen of it so far is about as faithful to Gothic 1 as The Dark Tower movie was to the books. They’ve massacred it. So stick with the originals.

Stalinwolf,
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Is that the one where you draw signs in the air with your mouse in order to cast them?

Stalinwolf,
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I was thinking of Arx Fatalis. I could have just looked that up in the first place, but for a moment I forgot about search engines.

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