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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Stalinwolf, do games w Day 67 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
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Nearly every server is different, but the ones my friends/wife and I always did (10+ years ago) were like role-playing kingdom building maps. Server owner (usually me) would hold the title of King/Sovereign and appoint their friends to specific roles. I would oversee the general development and expansion of the kingdom, as well as decide and manage a system of ore-based currency (or would at least create the mint and appoint someone to running it). Afterward I would introduce and gradually roll out phases of a larger storyline for anyone who cares.

My left and right hand would build/manage the keeps/barracks/military structures, or the government buildings/libraries/cultural centers, etc. These would all be injected with their own lore and staffed by the person in charge of them. Everyone else would receive more minor roles, but typically be given monopolies in certain types of goods or commerce. Maybe Bob wants to be a trapper. Sure, anyone else can legally go and gather leathers and animal parts, but Bob is the only one permitted to sell those items in his shop in the city. Things like that just to try to keep it interesting. When Bob isn’t trapping or trading or being involved with the kingdom, he’s pretty much just playing Minecraft on his homestead.

The idea is to open it up to the public (via applications and careful vetting) and watch people run amock in the simulated medieval economy. We used to have a blast doing it. Especially with mods installed that added skill progression, abilities at milestones and other MMORPG-esque mechanics.

Normal people, however… They just do what they do in single player but occasionally trade, work together, tackle bosses, and show each other their latest creations.

Stalinwolf, do games w Day 38 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (Minecraft 1.5)
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Those oldest memories of Minecraft are the most peculiar of them all. I still remember starting with either the last Alpha release, or the earliest Beta release. I had come across a comic (using screenshots from the game) of Steve looking out into the night and seeing a single pair of red eyes in a distant hill. He looks out again and a monster is looking back in (or something like that). Always wanted to find that comic again. Anyway, that was my extent of knowledge going into the game. I knew there was mining, night time, and monsters.

I remember digging a hole into a hillside to survive my first night. There was a single torch placed outside of the hole, and throughout the night I watched various animals gather around the entrance to look in at me. I remember feeling awful, thinking they wanted shelter from the monsters outside, but realized while looking back much later that they were just spawning in my torchlight.

I also recall finding sort of a canyon or mountain pass with lava flowing into it. There was a small doorway or opening on one cliff face, and several flaming poles between it and the other side. It looked like an altar of some sort. This was back when lava/fire burned leaves and left the stumps to burn eternally, but in my inexperience I thought these were pyres placed deliberately by some entity, and began to worry there was truth to the Herobrine myth. Maybe other players were in my world.

Early Minecraft was a trip.

Stalinwolf, do gaming w I only ever used it for Pokemon, but I'm sure there were other uses.
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I had the green Gameboy, but this makes me wish I had chosen yellow. Yellow looks sharp.

Stalinwolf, do gaming w It's harder than it looks
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I always loved that this mechanic existed, because the flying jingly leap into the box was always a wonderfully satisfying way to end each level.

Stalinwolf, (edited ) do games w Today, it has been 6 years since The Elder Scrolls 6 teaser
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I’ve tried to get into ESO multiple times, always hyping myself up to just ignore the combat/difficulty and pacing and do it for the story alone, but it wears me down quite quickly every time. The vibe is just entirely off in every way. It’s like playing with a cheap McDonald’s toy with stiff legs and a weird button that makes it move it’s arms vs. a licensed action figure.

Save for my issues with the lack of real risk or challenge anywhere outside of running end-game group content solo, I always get irritable with the weird class themes the developers went with. I think if they had three guardian base classes (Thief, Warrior, Mage) and allowed players to spend their limited pool of points into other Elder Scrolls trees (Destruction, Alteration, Restoration, Conjuration, Blunt, Blade, etc.) it could have been balanced well enough and felt true to what we’ve come to expect from that universe. But instead it feels like they made the game as an entirely different MMO, then at the last minute agreed to put an Elder Scrolls skin on it.

I’d like to be a Warrior with minor specialization in Restoration and Alteration, but if I want to play that sort or archetype I basically have to be a Templar who uses sun spells and does all of his fighting with aetherial javelins, maybe joining the Mage’s Guild or something to simulate some sort of Alteration type buffs. Or I roll a Dragonknight who is themed entirely around fire and lava spells. Or I run around labeled a Sorcerer and use daedric spells/buffs to simulate Alteration, and ignore the rest of that classes abilities to branch out into melee and armor abilities. It’s all just so convoluted and unusual.

Beautiful soundtrack, though… Moth, Butterfly and Torchbug really does things to my heart, and leaves me hopeful that even without Jeremy Soule, TES6 may still have the type of score it deserves.

Stalinwolf, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser
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I want to be positive and I’m trying to remain optimistic, but somehow I just know it in my bones that they’re going to further Fallout 4 the franchise and strip away even more skills and attributes. Hell, maybe they’ll get rid of dialogue entirely.

Stalinwolf, do games w Putin Orders Russian Tech Companies To Somehow Make Competitive Game Console In 3 Months
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Just give him an NES with Battletoads, file off any print, and tell him you made it.

Stalinwolf, do gaming w What are some games you find yourself frequently coming back to?
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STALKER, Stardew Valley, No Man’s Sky, Skyrim, Morrowind, WoW Classic/Vanilla, Mass Effect, Fallout 3/New Vegas.

Stalinwolf, do games w EA just added classics like Dungeon Keeper, SimCity 3000, and Populous on Steam
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Holy shit! Will DK1 and 2 run on Windows 10 now?

Stalinwolf, (edited ) do games w Crash Bandicoot 4, Spyro Reignited Trilogy Dev Toys For Bob Is Splitting From Activision
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The sequels just felt too busy, as though the developers tried to jam so many activities and variance into every inch of the map that it wound up feeling extremely chaotic as a result. Even the soundtracks of 2 and 3 seem to reflect this feeling. It’s like they had a lot of pressure on them to deliver everything bigger and better than before, and it took a lot of focus off of what made Spyro so charming in the first place. The games have no chill.

Spyro 1 levels felt like mystic worldspaces to explore, with room to breathe and pretty sights to enjoy. 2 and 3 just feel like dense puzzles, with ladders and layers and tunnels and ledges, and this thing tieing back to this thing, and this thing opening up later once you get this other thing, and it just didn’t feel very organic or authentic. It was like running around in the inside of a clock.

Stalinwolf, do games w Crash Bandicoot 4, Spyro Reignited Trilogy Dev Toys For Bob Is Splitting From Activision
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Spyro Reignited is a beautiful remake. The vibe and ambience of some of those levels is absolutely unreal. This has to be my favorite one, hands down. Spyro 1 was on an entirely different level in terms of mood. 2 and 3 just don’t hit the same, but there is still some great atmosphere.

youtu.be/QxEWPRYPaBk?si=os80ZNeZTRCV8724

Stalinwolf, do gaming w Many are worth checking out
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First one has the best Alchemy system of the three, which only got progressively worse with each entry. I also felt more satisfaction researching monsters and their strengths/weaknesses prior to encounters in 1. The other games for whatever reason didn’t quite scratch that same itch, but were obviously better in most other ways. All in all, I think I liked 1 and 3 the most.

Stalinwolf, do games w The Weekly 'What are you playing?' Discussion
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Still just a heavily modded Skyrim playthrough that still remains perfectly lore-friendly. But I’m strongly considering playing Kingdom Come: Deliverance soon. Unfortunately for me, the prospect of modding the hell out of Morrowind again is also calling to me.

Why walk when you can ride?

Stalinwolf, do gaming w What is your game to de stress ?
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There are few things more zen than sitting in your ship, thrusters off, in an undiscovered system on the other side of the galaxy. It’s humbling, isolating, and beautifully zen.

Stalinwolf, do games w Piranha Bytes, devs of Gothic and Elex, are next on Embracer's chopping block
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Gothic 1 and especially 2 were absolute gems. Clunky as all fuck - especially the first one - but they were hugely impactful on me and way ahead of their time. The soundtrack from Gothic 2 still lingers in me today and makes me feel the way it made me feel even then.

youtu.be/HZ1tyNFODM4?si=MrGAcBmTJlaI9i4w

The meadows in Valheim also bring me back to Khorinis.

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