I’ve tried to get into ESO multiple times, always hyping myself up to just ignore the combat/difficulty and pacing and do it for the story alone, but it wears me down quite quickly every time. The vibe is just entirely off in every way. It’s like playing with a cheap McDonald’s toy with stiff legs and a weird button that makes it move it’s arms vs. a licensed action figure.
Save for my issues with the lack of real risk or challenge anywhere outside of running end-game group content solo, I always get irritable with the weird class themes the developers went with. I think if they had three guardian base classes (Thief, Warrior, Mage) and allowed players to spend their limited pool of points into other Elder Scrolls trees (Destruction, Alteration, Restoration, Conjuration, Blunt, Blade, etc.) it could have been balanced well enough and felt true to what we’ve come to expect from that universe. But instead it feels like they made the game as an entirely different MMO, then at the last minute agreed to put an Elder Scrolls skin on it.
I’d like to be a Warrior with minor specialization in Restoration and Alteration, but if I want to play that sort or archetype I basically have to be a Templar who uses sun spells and does all of his fighting with aetherial javelins, maybe joining the Mage’s Guild or something to simulate some sort of Alteration type buffs. Or I roll a Dragonknight who is themed entirely around fire and lava spells. Or I run around labeled a Sorcerer and use daedric spells/buffs to simulate Alteration, and ignore the rest of that classes abilities to branch out into melee and armor abilities. It’s all just so convoluted and unusual.
Beautiful soundtrack, though… Moth, Butterfly and Torchbug really does things to my heart, and leaves me hopeful that even without Jeremy Soule, TES6 may still have the type of score it deserves.
I want to be positive and I’m trying to remain optimistic, but somehow I just know it in my bones that they’re going to further Fallout 4 the franchise and strip away even more skills and attributes. Hell, maybe they’ll get rid of dialogue entirely.
The sequels just felt too busy, as though the developers tried to jam so many activities and variance into every inch of the map that it wound up feeling extremely chaotic as a result. Even the soundtracks of 2 and 3 seem to reflect this feeling. It’s like they had a lot of pressure on them to deliver everything bigger and better than before, and it took a lot of focus off of what made Spyro so charming in the first place. The games have no chill.
Spyro 1 levels felt like mystic worldspaces to explore, with room to breathe and pretty sights to enjoy. 2 and 3 just feel like dense puzzles, with ladders and layers and tunnels and ledges, and this thing tieing back to this thing, and this thing opening up later once you get this other thing, and it just didn’t feel very organic or authentic. It was like running around in the inside of a clock.
Spyro Reignited is a beautiful remake. The vibe and ambience of some of those levels is absolutely unreal. This has to be my favorite one, hands down. Spyro 1 was on an entirely different level in terms of mood. 2 and 3 just don’t hit the same, but there is still some great atmosphere.
First one has the best Alchemy system of the three, which only got progressively worse with each entry. I also felt more satisfaction researching monsters and their strengths/weaknesses prior to encounters in 1. The other games for whatever reason didn’t quite scratch that same itch, but were obviously better in most other ways. All in all, I think I liked 1 and 3 the most.
Still just a heavily modded Skyrim playthrough that still remains perfectly lore-friendly. But I’m strongly considering playing Kingdom Come: Deliverance soon. Unfortunately for me, the prospect of modding the hell out of Morrowind again is also calling to me.
There are few things more zen than sitting in your ship, thrusters off, in an undiscovered system on the other side of the galaxy. It’s humbling, isolating, and beautifully zen.
Gothic 1 and especially 2 were absolute gems. Clunky as all fuck - especially the first one - but they were hugely impactful on me and way ahead of their time. The soundtrack from Gothic 2 still lingers in me today and makes me feel the way it made me feel even then.
I made some shit ass choices on my first playthrough of ME2, during the final mission. Precious Tali took a bullet to the face because of it. I forced myself to live with it and made more sensible choices the next time around. I don’t believe I lost anyone the next time, but when it came to the Kaiden (accidentally called him Carth there for a moment) vs. Ashley, I definitely let Ashley go boom on that second playthrough and every consecutive time afterward as well. Kaiden is moody and a little annoying to have around, but at least he’s not a fucking dickhead like Ashley.