For everyone saying OP should let their kid play Roblox and just ban spending money… just no.
Roblox exploits child labor for profit and they have terrible scummy business practices. If you have even marginal ethical qualms about child labor and/or capitalistic exploitation of vulnerable people, you should be keeping yourself and your family away from Roblox. In your mind they should be in the same category as multilevel marketing, crypto scams and door-to-door religion peddlers.
I actually think it’s fair to call them child predators. They’re exploiting kids for money instead of sexual gratification, but it’s the same power dynamic. Child exploitation is their business model.
My son just turned 6 and I was thinking of looking at the game (my sone really likes actual Lego, and his buddies are into Minecraft and Roblox), but another parent at a bday party a few weeks back asked if we played, and then warned my that I needed to keep a close eye on it, because the suggested games algo was pushing really sketch things to his daughter.
So I started looking and decided the shopping aspect was something I didn’t want to expose him to yet. But these revelations are making me glad we haven’t yet used it and never will.
Roblox sells the idea that you can actually make money with it, it has its own economy with job hunting and salaries. Mario Maker is just a community game.
Nearly everyone knows a bunch of skills “for nothing” or, worse, for fun! Gasp! Shocking, isn’t it?
Also, did you know that modding is a thing at least since the 90s? You know, people that made modifications to games without expecting any financial return or job opportunities? People must be crazy if they’re putting so much effort just to have fun and share it, amirite?
I couldn’t stop myself from being sarcastic there, sorry. The utter cynicism struck me so hard I didn’t know where to begin explaining how wrongheaded I think people are being about that. I would for sure prefer Roblox not encourage mtx so much but sheesh man. I don’t think Timmy is trying to make the next Genshin Impact.
Intent makes a big difference. The value of Roblox as a platform and as a business is based on the work done by children to develop for it, and it was set up that way on purpose. They created an incentive model to encourage it.
Nintendo’s value as a company is not based on kids creating Mario Maker levels, nor does Nintendo push kids to do so with the promise of earning money.
Considering the newest Mario game got a shitload of ideas from Mario maker levels, anyone who was good at mario making enough to be creative with the formula had their labor stolen as RnD for Wonder
Nobody dangles a carrot of earning money in front of potential FOSS developers. Nobody goes into FOSS thinking they’re going to get a big payout.
FOSS is not pay-to-play. There’s no equivalent to Robux for FOSS developers.
FOSS developers are consenting adults who volunteer their time for freely distributed software projects, not kids creating content for a video game company that charges them for access and then makes a profit from their work.
Reist reviewed the controversial Netflix film Cuties (2020) for both her ABC Religion & Ethics column[20] and for the Christian newspaper Eternity.[21] She described the film as “a social critique on what happens when we allow misogynistic, violent, exhibitionist internet culture to ravage girls – training them to wield their immature bodies as currency.”[21] Reist related the film to the activism of Collective Shout: “In the past 10 years at Collective Shout, we have met many girls this age, who have felt the same pressures. Some have taken inappropriate pics and shared them, sexualising themselves either out of a sense of obligation, or because they have believed the lie that self-objectification is empowering or liberating.”[21] However, regarding certain scenes in the film, she wrote that “the complexity here is that in trying to make a serious ethical point about girls and sexuality, the girls may have been used unwittingly — but still inappropriately — to a noble end. The scene could have been filmed differently[.]”[20]
Yeah. As a society we seriously need to get on the same page about morality, but for my money it can’t come from a religious group tinkering with the beating heart of commerce. They may have points to make but it’s fruit of the poisoned tree.
Stuff like this is the strongest argument for a decentralized payment option. Hopefully some day crypto will not be so much a tool of monetary speculation and we can use it for that without having to have the same experience as the guy who bought a pizza with Bitcoin.
That’s what I always wanted “DeFi” to be, a systematic replacement for the legions of evil old banks who have happily collaborated with the worst institutions of the last several centuries.
You can thank Advance Australia for that. Huge think tank that likely bank rolls all this nonsense and more.
Also, down with Collective Shout! As someone who suffered child abuse, I condemn these cookers crusading under the guise of child protection. FFS, they were patting themselves on the back for stopping sales of plastic heads on Temu.
If it’s any consolation, I’m sure the American versions (Focus on the family, alliance defending freedom) are right there with them.
Props to them for figuring out a real way of imposing colonialism on impoverished countries and former colonies alike. Now their ideas and laws are spreading worldwide, like someone with diseases shitting into the local water supply. Ugh.
I have a terrible feeling that the people they duped won’t figure this out for 30 years or more, with some trappings lasting for 50+ years.
This plus constantly running out of ammo because apparently the inside of every enemy skull is just hammerspace for more ammunition than the US military budget could ever afford. God forbid a stray shot hits your porcelain character, Thanos snapping you to dust at so much as a stubbed toe.
I remember playing Max Payne. There was some battle in a bar against a guy with a shotgun. If you timed it right between reloads you could run up to the guy, stand on the bar so your guns were exactly level with his face and empty two Uzi clips point blank into his face before he could reload.
Then you would run out of ammo and he would one shot kill you.
Fallout 4 is the worst with this. I never found nished the game because of that. Multiple nukes square in the face of a supermutant and he's just at half health? I ain't got time for that.
Meanwhile i finished FO4 on hardest difficulty with just the Deliverer. 2 or 3 shots to the dome in VATS gets shit done. But i agree the difficulty is weird in that game. God Of War is pretty bad for this too.
I remember the hype around the division, it looked so cool and tactical. Then the game came out and every enemy was a bullet sponge. Instantly killed any interest I had in it.
Minus the pre release hype, this was how I felt about shadow warrior 2. The first one was so good with the retro updated FPS feel, and even made your starting sword relevant throughout the game. Then 2 came out and it was a bullet spongey, bad craft system crapfest. I didn’t even make it a couple hours after the dozens I spent in the first.
The old RainbowSix games (pre-Vegas) were absolutely brutal in difficulty. Enemies died in one or two shots, depending on what part you hit. Even a non-mortal wound would cripple them permanently. But the same rules applied to you.
the only real R6 games. when everyone was raving about Vegas i was excited to play it and… the intro mission was just a shooter level… i thought ok this is the intro to basic combat… then there was the next mission and no planning section there either. i was puzzled. i closed the game and went on some forum i don’t remember and asked whether i did something that made the game skip the one thing that set the series apart… nope. it doesn’t exist!
from the people who made a heroes game without the town screen, introducing a rainbow six game without planning! i cannot believe reviews i saw weren’t screaming that about the game.
fuck Ubisoft so much. who needs AI in games when we have Ubisoft the ultimate slop machine.
I never really cared for the planning myself but Vegas ruined it for my by introducing that stupid cover system to make it like Gears of War which was popular at the time. They completely removed the ability to lean. You couldn’t properly peek around a corner to take a shot without almost fully exposing yourself anymore. This meant you couldn’t avoid absorbing bullets all the time. This made the game unplayable so to counterbalance that, they’ve added regenerating health. But then it became too easy so they kept putting you in tactically completely unfair positions against hordes of extremely aggressive enemies that can see you and shoot you through walls. They also had a lot of visually busy environments where the enemies are difficult to spot even when they’re shooting at you because the sound mixing was so botched up that often you couldn’t even tell when you were being shot at.
They turned it into a mindless arcade shooter where you constantly absorb bullets like it’s normal and fight a whole army on your own. I wouldn’t be surprised if all of this is because some Corporate dipshit forced the inclusion of that cover system because Gears of War made money.
it’s mind boggling that it was so well received. 8s and 9s flying for the most forgettable hodgepodge.
it’s ok if you don’t like the planning but that was what made R6 what it was. you could just go in guns blazing and try to improvise but that wasn’t what the game was about. meticulously planning an infiltration, executing it in real time, communicating and coordinating with bots, and seeing all of it work out at the end was a uniquely satisfying experience that no other game provided, and made you feel like a tactical genius.
the tactical depth of Vegas was boiled down entirely to “go here” commands. tactical shooter gameplay was better implemented by games like mass effect 1 which wasn’t even primarily a shooter, let alone a tactical shooter.
I love this game because it feels like the game is actually playing by rules
Yeah you can cripple someone by shooting their legs, reduce accuracy by shooting arms, or go for a good ol headshot. You can really feel like a tactical badass. Oh by the way same goes for you
It just makes me really happy seeing that
Ofc in practice I am horrible so that sometimes undoes all my excitement
A) Increase damage falloff. For precision guns that means non precision shots do less. For short range weapons that means the penalty for working outside the effective range is higher.
B) Add more enemies. Especially if there’s any stealth element, you close windows and change how you approach encounters.
C) Depending on the game, increase the range enemies respond at. If that’s sound based, they have better hearing. If it’s enemies calling for help when alerted, they get assistance/raise alert levels from longer range.
Perfect play should be comparable. Mistakes should be punished harder.
I also agree with all that. That takes more work though.
Bullet sponges are usually companies who can’t be bothered, so I focused on the low cost options. But IMO you should be building for high difficulty, then simplifying by inverting the things I suggested and your removing moves/exposing themselves more, actually slowing movement speed and animations, etc, to make encounters more forgiving at lower levels.
I think even after cutting down, easier difficulties can tell the game is better crafted that way.
I’ll not cotton any slander against Doom of any stripe, be it I, II, Final, TNT, Plutonia, or 2016. (Note that we don’t talk about Doom 3 round these parts.)
Yes there was a doom 3 in the early 00s. It was atleast a good game great graphics fun gameplay etc. But it was more like a horror shooter instead of an action shooter like the other dooms
Metro also comes to mind. The highest difficulty level made both you and the enemies squishier, while also making ammo (which doubled as currency) much rarer. It played so much better that the community even recommended that difficulty level to complete newcomers.
… And then they made the Ranger difficulty a paid DLC in the sequel…
Everything about Cyberpunk was a big disappointment. The entire game is a glorified tech demo to show off your $1800 GPU. Which is ironic because it somehow manages to still have mediocre graphics, despite using all the latest path tracing tech to its fullest. RDR 2 looks more realistic than Cyberpunk, and it doesn’t use RT at all!
Borderlands 3 (don’t know about the others) had a brutal postgame of this. Even though new difficulty stuff was added, the real challenge seemed to be collecting enough ammo to actually finish fights. At some point, the sponginess was too much for me to care about continuing.
or as I see in the case of GW2, the game has always been “woke”, but a handful of players manage to not run into any of the LGBT NPCs for hundreds of hours, then freak out when they do 😅
I will say I kind of get annoyed at this. Not really on principle because I am all for inclusivity but on some games it’s legitimately hard to tell which one I’m picking and I don’t personally want my character to be trans (male voice, female body) in most games. In Avowed the character selection screen has your character in clothing that kind of obscures the body shape and I was like “are there boobs on this one? I can’t actually tell.” I’m apparently bad enough at this where I usually have to use the clothing off button if there is one to conclusively tell the difference. Helldivers 2’s “Brawny” and “Lean” are pretty good but those characters are in heavy armor and either one could plausibly be either biological sex. Baldurs Gate 3 uses the terms “masc” and “femme” which is less confusing but that game also lets you do any combo of muscles, voice, titties, and genetalia you want, which kind of eliminates the whole confusion in the first place since it’s all customizable. I totally get not wanting to label things but I am dumb and just want to know what I’m picking.
My annoyance with the Oblivion remaster is more that, from what I’ve read, this “body type A/B” change does not make a material difference inside the game, as NPCs still refer to your character as male/female. As a trans person my opinion is, either meaningfully rework how gender is handled in the game or just leave it alone, players know what to expect when playing an older game. This UI-level change actually just muddles player expectations.
Oh yeah, you have a good point. For example, unlike games like bg3 and cyberpunk (to some extent), some games use “body type” but your character is still recognized as either male or female depending on which you choose, so there’s no point in NOT using “male or female”.
My issue is that bodies are much more diverse than “male/female”. The most common form of sex confirmation surgery (IIRC) is cis men having breast tissue removed. (Assuming clothing isn’t baggy and hiding them) if you can’t tell the difference then there isn’t a big enough difference for you to care, and both of them cover some of both birth gender’s typical body forms.
Basically, male/female isn’t accurate and can be an issue with some players. A/B isn’t helpful but at least isn’t problematic.
If you can’t tell does it really matter if you accidentally use voice 1 with body type 2? (I don’t really see why it would but I realize that my experience is likely quite different)
As an enby I personally do prefer the body type being labelled by a number or letter rather than a gender when I try to make a character I can identify with. My favourite is to have a body with sliders for body shape options but that isn’t viable for a lot of games and does make it difficult to make good looking characters.
Also in Baldur’s Gate 3 the body types are labeled 1 and 2 (+3 and 4 for those with strong/not strong variants) It’s only the disguise menu (and I believe the game files) that call it masc/femme.
Well like I don’t want to get surprised if in the game I take my armor or clothes off and there are boobs there, especially in games where there’s not an option to change later
Like pretty much any game made before like 2020? It is only pretty recently that any games added the option to change that, and some games still don’t have the option.
What do they mean by that? Is it a complaint about limited character customization or is it something as stupid as the character model with breasts doesn’t forcibly make you a woman and vice versa? Edit: Based on other comments I’ll assume that it’s the second one.
You always have the hardcore players who make some obscure point the heart of every discussion. “This game is trash! They nerfed magic flummox attacks from +6 to +5! Who is the idiot who makes these decisions!? This is going to kill the game.”
I’ll admit to being someone who dislikes most Larian games (DoS, BG3). I’ve written reviews from the perspective of a casual gamer who finds overly complicated or mechanically overwhelming games to simply be too much. You say those things here and you get destroying by the hivemind, but it’s fair for someone to say “I didn’t like this game for the following reasons.” Not all players are looking for the same thing.
I like to leave compliments about the games as well, because there are some great storytellers or unique things about games that should be celebrated even if you didn’t like the final product.
hah I ran into this with a tactical RPG. I even got a comment along the lines that I should change my review “because the game is great, I just can’t appreciate it”. I admit this was the first (and probably last) tactical RPG I’ve tried, but still my experiences were valid impressions as a newcomer of the genre 🤷
Those are the reviews that are good! Acknowledge what you are/like, and then say why it did/didn’t meet what you prefer. I prefer negative reviews because they’re usually more specific and I can pick out what I will enjoy or be turned off by in a game.
I’ve recently gotten back into (indie) game dev and made my multiplayer game with Stop Killing Games in mind. When you connect to the game, if the server is down, you get a one-click solution to run the server locally and play single player instead.
This setup actually helped speed up development too, since now I don’t need to run both the server and client when making (most) changes :)
To be fair he may not actually be a rapist. He calls himself "defiler of daughters", but he's doing so in a theatrically rogueish list of reasons people would want to kill him, so it could just as well be consensual but the parents are furious about it.
However even if that is the case, he actually is also a self-described murderer and thief who implies that he runs a dangerous gang of some sort and regularly has people trying to kill him
If that’s all the rape stuff is based on, then it’s very much the opposite of a rapist. Just like you said, a rogue. A romantic one at that.
It’s an age old trope. Stealing the lord’s gold and gems and giving his daughter one while you’re at it, consentually, ofc.
Basically, like a reference to the Zorro stereotype.
Or a somewhat loose but direct reference to the Mask of Zorro, which wouldn’t have been too old of a movie at that point. The time difference between Oblivion’s release and the releases of Mask of Zorro was 8 years.
That's the only reference, yeah. The character is only present for one scene in one quest, and the only mention of his sexual exploits is that line. I certainly always interpreted him as a womaniser rather than a rapist
It's funny that you mention Zorro — the voice actor that does this character's lines (and also other male khajiit) has done parts to fill in for Antonio Banderas before
Oblivion Khajiit always remind me of Antonio Banderas, and while I didn’t explore the world as thoroughly in Oblivion as I did in Morrowind and Skyrim, I may have encountered Vasha when playing.
Also btw “Vash” is a sort of pirate archaeologist from TNG. Unrelated morr and than Zorro, I’m sure, but still.
has done parts to fill in for Antonio Banderas before
Like… a voice-double? Elaborate pls, I’m interested.
He's one of the three captives you can choose to kill at the start of the Dark Brotherhood questline
Elaborate pls,
The voice actor is André Sogliuzzo, who voiced Banderas' Puss in Boots from Shrek in various appearances outside of the main films and also voiced the actual character of Antonio Banderas in an episode of Celebrity Deathmatch
The voice actor is André Sogliuzzo, who voiced Banderas’ Puss in Boots from Shrek in various appearances outside of the main films and also voiced the actual character of Antonio Banderas in an episode of Celebrity Deathmatch
Ah, yes, so I got it more or less right, a “voice-double”. Thank you for confirming.
He’s one of the three captives you can choose to kill at the start of the Dark Brotherhood questline
Yeah but man it’s been 20 years, and whilst Morrowind I played pretty religiously and then later Skyrim again, during Oblivion’s release and heydey, I was a fuckboi, so I didn’t pay as much attention. Also more than a decade of weed on me and just now an ambien.
Maybe it’s there, but I’m in not willing to say whether I’m imagining or remembering. The wiki states he’s wearing a mask as well though? Reference? Tbf it’s an executioner’s mask. Do they all wear them though? Also he’s the only one who doesn’t yell when the others die, perhaps implying a sort of rogues attitude of vigilante justice served?
Idk man. Just writing things on Lemmy while waiting for the ambien to kick in to be able to go to bed. I’m not debating anything, just making conversation.
Oh, I didn't mean to come across as argumentative, I just offered a description in case it jogged a memory. It's entirely possible you never did meet him. Though if it helps at all, he's wearing an execution hood rather than an executioner's hood — as in, he's the one getting executed. You are correct that all three are wearing them and Vasha doesn't give much of a shit about the whole situation, all things considered
execution hood rather than an executioner’s hood — as in, he’s the one getting executed
Oh yes I read that. I’m just unaware whether I did the quest. Can’t recall. Did the other prisoners have holds? Because if not, and he’s the only masked guy, and a womaniser, I’d say he might as well be Zorro.
Both of the other two are wearing identical hoods, yes. The other person in the room is Astrid, the Dark Brotherhood assassin telling you to kill one of them. Vasha is definitely by far the Zorro-iest one present though
It’s an extra special touch with half of them labeled drug dealer when skooma is part of their religion. It’s prohibition targeting a religious and racial minority.
Semi related: in the USA, marijuana came with Mexican immigrants, so a lot of the criminalization stems from racism and xenophobia. The same applies to Brazil, since it was typical to find natives and blacks smoking it.
If I remember moon sugar is part of the religion but people took that and refined it into the narcotic skooma. UESP says the Dunmer were the ones who refined skooma originally and that moonsugar is more potent for non-khajiit. So drug dealers from other lands take something they aren’t physically adapted to consume, refine it, sell it, and malign khajiit as drug addicts for using it natively.
Like a teetotaler fainting at the fumes of a beer and calling you an alcoholic.
It can’t be that easy. PEGI says that games containing gambling (real money or not) are rated with PEGI 12 to 18. So there must be something else to the game that led to this rating.
Soooo, you’re telling me, that if I want to use a NVIDIA graphics card in Linux, I am not allowed to load its official driver’s kernel modules unless I either deactivate secure boot or generate my own signing key and load it into the UEFI, as otherwise this would make the kernel untrusted. But on windows every $random_game_publisher is allowed to run at kernel level without it being considered untrusted?
<span style="color:#323232;">let $random_game_publisher = "Ubisoft";
</span><span style="color:#323232;">print("But on windows every {$random_game_publisher} is allowed...?");
</span><span style="color:#323232;">> But on windows every Ubisoft is allowed...?
</span>
Well, see, there’s your problem. You handcrafted this code carefully, but didn’t think about today’s coding standards. That’s outdated code you use. Why use a simple print with variable substitutions, if you can instead just vibe print it by sending a rough description what your program tries to output to an LLM to account for such possible errors! /s
Shovelware demos are useless.
I remember the time I played the demo for farming sim and DOA:Dimensions to death on my 3DS. Those were actually good demos.
Yeah it doesn’t compare to old-school demos like stuff that came on discs with magazines, but at least it’s a lot better getting the option to try something instead of buying and refunding everything. And at least some bigger studios and indi games are picking up on this as well.
For sure. But I hope they use the Steam Demo feature (same game page with a demo install button) instead of doing a free and premium type of publishing like they do with phone apps
I mean… Aoe3 always had some sort of a demo version. Even the original base game had it. In fact, this is actually better, as now you are able to use 3 rotating civs, not just the English and the French, which you were forced to use before.
I am not sure what demos you mention in particular but the one I recently played is news tower and I am hooked. Just waiting for a good sale to snag the game and even stopped posting the demo mid way. I for one appreciate all the demos being put out even if it is short. Their only purpose is to showcase the full game and they do a decent job of that.
It’s the current Steam publishing meta. A free demo will create traffic for the newly created Steam page of your game, resulting in more Wishlistings, which is usually the only way to be featured and seen anywhere before release for indie developers. And that’s how your Wishlistings really explode and you make a lot of sales. Getting a demo out is by far highest priority for game publishing in 2024.
The thing is, we don’t need a demo trending page all that much. Since you says will find the demos only game store page, they ain’t looking at the trending list to find them
He probably forgot to funnel millions of dollars to non-profits and businesses adjacent to PEGI decisionmakers and their family members. Rookie mistake.
I mean, they have no problems offering transaction services to obvious scams like “find sex in your region” and other scammy find relationship websites.
This will never go away. Payment processors make life easy for most consumers, people like them. And as long as we have them, they hold all the power around how money can be used. And they will always be limited by governments and local laws.
If you don’t like the situation, use cash. If that’s too inconvenient Bitcoin is essentially your only other option.
What I say is that basically any alternative crypto coin is way more efficient than bitcoin and thus it would be dumb to go for bitcoin compared to the trillion other crypto coins.
Not even… They have the power because you gave it to them. States can take it away, but that’s worse, you don’t want that.
But it doesn’t really matter, it’s all connected. The payment processors control how money can be used and the state controls how they’re allowed to let you use it. And you let it all happen by voluntarily using a credit card.
It’s time for developers and legislators to take responsibility and start protecting the players, especially the younger ones, from these predatory practices.
They’re making fucking bank with these practices. It will have to be stopped by government regulation. Self-regulation of industries has literally never fucking worked once in history. Look at Boeing, which has had the FAA basically glad-handing it for 50 years and it’s falling apart at the seams (sometimes literally).
It is difficult to get a man to understand something, when his salary depends upon his not understanding it.
I wouldn't say self-regulation has "literally never worked once in history", but yes, not often. I would point to the ESRB as an example of self-regulation working in the games industry and being a positive for both the industry itself avoiding government regulation and for players. There are other examples too, but yes, they would be rare wins in general.
Anyone saying it works is lieing. Even if they have examples. Most of the time when companies self regulate it is to maintain control and avoid regulation. It’s a delaying tactic that allows them to exploit the mechanisms longer and minisme the impact that proper accountability would bring.
If self regulation was feasible we would never even be discussing it. It wouldn’t be a concept we would have to think about. It would just be the way things work and have always worked.
The ESRB didn't require any developers to abandon their business model though. It was created so that the industry could continue doing what it was doing.
It was also created long long before developers had these predatory business models, where it basically shielded the industry from having goverment oversight on violence in games back in the 90s and such.
Working? They just put a small print about lootboxes, they don’t even raise the game’s rating to AO for having this literal gambling with money, they are useless.
I mean, look how fast the ENTIRE industry shifted to battle passes (and still gacha) and away from “loot boxes” the very moment the first country said they’d consider regulation.
Even the ESRB, another example of gaming industry self-regulation, hasn’t stopped gaming companies marketing M-rated games to kids or really slowed down sales or access to such games to underage players at all. If anything, they use the M rating as a direct marketing tool to kids: “your parents wouldn’t want you to play this so you totally should”.
Ah yes, the ESRB, the group built to avoid actual regulation.
I mean, I get it, to an extent, the MPAA was and is absolute dogshit and filled with weird right-wing Christians who don’t like things that show women’s sexual pleasure and a lot of other weird censorial decisions.
Like how Hillary Clinton wanted to ban GTA because of the Hot Coffee mod, when the actual “Hot Coffee” minigame wasn’t available in an easily accessible way.
So, to that extent, I can understand why they built that system to avoid idiot fucking puritans taking over the ratings sytem, but I generally agree, it’s become more of a taboo thing just like the “PARENTAL WARNING EXPLICIT LYRICS” just made people want that version more. (That really worked out, huh, Tipper Gore?)
Without actual enforcement, it becomes something cool for kids to get.
The AO rating is still the kiss-of-death for game content in North America, enforced by retailers. Even still, the ESRB only came about because the political climate at the time was very much “clean up your shit or we’ll do it for you.”
Then they come up with the rating system whose only enforcement is on the AO rating, and don’t bother to actually clean up their shit. As the post above yours mentioned, the problem is lack of enforcement anywhere outside the AO rating or even anyone involved actually caring. Devs and marketing teams push for M if they want to actually sell a game to kids above 7 years old, retailers will sell anything to anyone lest they lose out on the money, and parents who ask about it will just ask the kid who wants to buy the game and will lie about what the rating means. We can crab about movie ratings all we want, but at least most studios and theaters actually enforce the MPAA’s rating and parents know what movie ratings mean. Game ratings are basically like TV ratings, so irrelevant you wonder why they even bother.
I don’t know where you’re hearing retailers don’t enforce ratings. Yes, it happens uncommonly, but the FTC previously found ratings compliance was higher among video game retailers than at the box office, and not much has changed in the culture since then. I’ve worked at multiple retailers that sold video games, and the training for video games enforcement was always taken just as seriously as with alcohol sales.
Being the largest entertainment industry in the world now, video game publishers are serious about this stuff. Developers also still take steps to avoid a Hot Coffee situation from occurring again.
bin.pol.social
Ważne