hh93

@hh93@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

hh93,

Let’s also not forget that game developers have no choice but to release on steam if they want to have any chance on breaking even since they have that huge of a market share and that Epic challenging that already lead to better deals for developers since Valve hat virtually free reign before

hh93,

No it won’t - people are lazy

Even CDProjekt sold many more copies on steam than GOG when you

  1. Actually own the ge there instead of renting a licence for it.
  2. Know that 100% of your money go to the game developers.
  3. Get many additional goodies for free

Don’t tell me people are choosing the better deal when it’s all just steam having the might of “I have most of my games there already” on their side…

hh93,

The problem is that without those exclusive deals noone would change

Most people didn’t buy EA games at origin or Ubisoft games at UPlay even though you needed those launchers anyway. They even didn’t buy CDProjekt games at gog despite the games being dem free there.

Excluding deals on sought after games is literally the only way to get a majority of the players moving away from there comfortable “I have ally games and friends there already” position

People are lazy and hate change - without force it’s not going to happen

hh93,

There is a cloak that makes you wet when wearing it at the start of act 3 - I always use that to clean of blood after a fight

Would you prefer if games had a separate difficulty setting for boss fights? angielski

I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...

hh93,

Depending on the game I’d even do the opposite.

I don’t care for the 20th fight against bandits to be hard - but a boss should feel like more of a challenge and take more time to finish.

hh93,

With how directly Control tied into the Alan Wake universe with their DLC being completely centered around it I’d be really surprised if they wouldn’t go even further now

hh93,

I mean that’s the same side that steam is using their monopoly for, too

For the users it’s definitely the most relaxed option - but as a developer if you choose to not put up with steams 30% rule you are fucked.

The fact that pretty much immediately after epic gained traction steam announced cheaper rates for bigger publishers tells you that they definitely are aware of how 30% is too much

Personally that’s why I buy all my games on gog if possible even though I have a Steamdeck and that makes stuff more complicated.

People denying steam has a monopoly are probably also denying other fundamental truths that would imply that they had to change their lifestyle (climate change anyone?)

hh93,

That’s because you are not in a position to produce and sell a game.

As a user it sure is the case but as a developer you are in a position that you either have to take their 30% cut or accept that you are selling way less

The fact that pretty much immediately after epic launched their store steam lowered the cut for big publishers tells you that they are fully aware that 30% is too much to be reasonable but they completely could get away with that because Devs just didn’t have a choice.

Because of epic that now changed since even if you don’t actually sell more games you at least can get a guaranteed profit as if you sold those games that you miss out on by not being on steam.

Sure the way epic is doing it is not good but I really don’t see another way how a significant number of buyers would ever come to another store. That didn’t work for EA, that didn’t work for Ubisoft, that also didn’t work for GOG where you actually own the game without DRM and not just a license to play it as long as the server is allowing you.

People are fundamentally lazy and hate changing their routines - that’s why forcing them into buying at your store is necessary if you want to get them to switch.

hh93,

It is a monopoly - they just don’t abuse it as much against their audience.

For developers it’s either take their 30% deal or just don’t sell your game because a lot of people only use steam.

Not even Cyberpunk or the Witcher could sell more on gog than on steam even though you knew that there the developers got 100% of the money spent. Gwent standalone flopped so hard on GOG that it had to be rereleased with limited features on steam and sold more there

People are just fundamentally lazy so it totally is a problem that you have one store with such a massive market share even if it’s very convenient for the end-user they can completely exploit their position against publishers.

Sure EPICs way of making games exclusive to their store is not elegant but without that no-one would choose that store over steam

hh93,

The only thing annoying with BG3 is that “sell all wares” only refers to those at the current character

I’d have liked it if stuff marked as wares would always be automatically distributed between the characters (or that there was a button to do this)

Also why can I select multiple items at once and move them between characters but not mark multiple items as wares?

Why can’t I save that every cup I pick up should go to wares automatically?

I feel as if BG3 could’ve made the whole carrying thing far less annoying with ways to do less inventory management

hh93,

An inventory management button that would automatically distribute wares to the character with the least carried stuff would already hope a lot - especially if we would be able to save that every cup, fork, etc would automatically be marked as wares and if there was a way to mark multiple things as wares at the same time (and if " sell all wares" would sell everything from all inventories present and not just for the talking character)

Selling wares remotely that are in camp and having an option to automatically send everything marked as wares to camp would also help a lot

I feel as if BG3 could do a lot more with the “wares” marker to make the weight limit less annoying

Moving cups and plates from one char to another just isn’t fun

hh93,

Capitalism only working well for the top dogs while the rest has to fight for the crumbs? Unheard of…

What is up with Baldur's Gate 3?

This is not a criticism - I love how much attention this game has been getting. I’m just not understanding why BG3 has been blowing up so much. It seems like BG3 is getting more attention than all of Larian’s previous games combined (and maybe all of Obsidian’s recent crpgs as well). Traditionally crpgs have not lit the...

hh93,

Even a lot of the AAA single player games have day 1 DLCs with skins or 15 different deluxe packages for preorder or something similar though

Doesn’t need to be the in-game microtransactions but it’s very rare today that everyone starts out with the same stuff in AAA games today

hh93,

I’d guess that the series X would need to show at least full HD

With the Steamdeck it only needs 720p which is a pretty big gain in performance

hh93,

I think the most important part is that it launched without DRM on GOG and was able to be pirated from day 1 and it STILL was a huge success because people knew that the game isn’t trying anything shady to get even more money from you

It’s just something people actually want to support and not like people feel like even if they buy the game they only have half an experience if they don’t spend more money later

I really hope the next financial report from Larian is making people think differently about the necessity of putting aggressive DRM in their games

People don’t pirate because they don’t want to pay - they pirate because they don’t trust the game to bit pull more shady shit later and not be worth it in the end

Dragon Age: Origins walked so Baldur’s Gate 3 could dash (www.techradar.com)

Baldur’s Gate 3 isn’t the first successful attempt to marry cinematic aspirations with the traditional branching narratives and simulationist world-building of CRPGs. 2009’s Dragon Age: Origins had a very similar mission statement, offering a spiritual successor to BioWare’s earlier Baldur’s Gate titles long before...

hh93, (edited )

I really hope they take a good look and overthink their approach even if that means more delays.

With their last games their track record looks more as if they are about to make a new Assassin’s Creed game as the next Dragon Age Installment

hh93,

Wouldn’t it have been a surprise if it didn’t have them? The way AC was monetized in the past I’d be shocked if they switched back from that without a huge backlash

hh93,

Celebrity cults really need to die out…

People going crazy over what person X did have for breakfast is annoying and useless as it is but with influencers that shit reached a new level.

Also if people are occupied with that they have less capacities for more important things…

hh93,

The only he I possibly see myself preordering in the forseeable future (haven’t preordered anything in the last 10 years since I really dislike buying something you don’t know)

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