Cethin

@Cethin@lemmy.zip

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Cethin,

Well, as a PC gamer, there’s a bunch of settings you can turn on from “last Gen” games to make them look better. Just because they ran on those machines doesn’t mean you were getting the best version. If you’re playing on console you’re never getting the best version. This newer one can just turn on more settings and a higher resolution and framerate than the previous ones. I wish they’d let players decide what settings they want themselves, but sadly that’s not happening on console anytime soon I don’t think.

Cethin,

Not a console gamer, but I’m sure they looked at the statistics and saw most players don’t buy a physical disk anyway. Why make the machine more expensive for an accessory that probably isn’t being used. On my computer I haven’t had a physical disk drive in probably 15y and haven’t ever thought that I needed one.

Cethin,

For sure, trying to max out everything is a bad idea. You can always have from FPS and higher resolution, for example. My point is just that “last Gen” doesn’t mean anything. The previous console versions couldn’t max the games out if they had graphics options. The game being older doesn’t mean it doesn’t take advantage of more advanced setting with better hardware.

I think chasing high graphics settings in general is a dumb idea. My favorite games are low fidelity indie games that do interesting things (right now Ostranauts, but also Factorio, Dwarf Fortress, and so many others). The games that max out my hardware are generally worse games. If you’re selling your game based on graphics then you aren’t selling it based on gameplay. I know console players generally seem to care about “realistic” graphics more, but it’s a fool’s errand.

Gearbox CEO Randy Pitchford says his hopes on Epic Store were 'overly optimistic or misplaced' (www.tweaktown.com) angielski

I’m genuinely shocked how much Epic poured into the store and it still lacks so much basic features. Sorting games is still extremely barebones, store is filled with NFT/crypto garbage, the store still looks like a college student’s first front-end project, and last time I used the launcher to pick up free games (last year),...

Cethin,

Specifically, if they’re also wanting to be on Steam (the largest marketplace by far, so you need to be there) your game can’t be cheaper anywhere else. It’s a little fucked up that Steam can wield their power like that, but they essentially have a monopoly so they can.

Cethin,

Yeah, obviously they’d want to earn it back and yeah, obviously from customers. You make that sound malicious. Steam is doing the same thing. With the amount of money Steam makes, they could drop their share in half and still make a killing. Epic wouldn’t have to do anything that Steam isn’t to recoup costs if they were competitive with Steam.

That said, Epic does take less revenue from developers, which is nice. This doesn’t translate to less for the end user though because Valve uses their market dominance to force the same price across marketplaces or you aren’t allowed on Steam. It’s fucked up.

Cethin,

I want to point out that Valve won’t allow games to be sold on Steam and be cheaper anywhere else. With the lower cut Epic takes games could be cheaper there, but Valve uses their dominant market position to force developers to set the same price on other marketplaces if they want to also be on Steam, which is essentially required.

I get some of the hate, but the “fuck Epic” crowd always annoy me. It’s such an ignorant position. That said, I don’t use the Epic store because it sucks to use. Fuck monopolies though. Steam has too much control. We need competition or we’re going to suffer in the future.

Cethin,

They are the bare minimum that should be expected. Honestly, the studios who did this should be named and shamed. The actors shouldn’t ever have to deal with this, and I’m sure the studio would lose far more money than they could wish to gain by being deceptive. It’s capitalism. They’re after profit. Make honesty the most profitable option or you’ll get dishonesty.

Cethin,

I the US you can sue anyone for anything. You’ll lose for stuff like this post, but you can do it all you want. The fact anyone is reporting on this is the issue. It should be ignored.

Cethin,

Sadly, they’re only expensive trash.

Cethin,

Yeah, for sure trucks do not own pulling trailers, and they are fairly bad for cargo also. Truck fans will hate it, but a minivan can take care of both of those probably just as well, if not potentially better. The one use case is oversized cargo, which is almost never hauled by anyone. In the off chance you need that you can rent a truck or uhaul.

Cethin,

The art style was “what if we target the uncanny valley specifically?” It was the strangest thing that seemed to target realism but without the technology that actually makes it look reasonable. I didn’t really care about what it looked like though. Just having some game competing with Maxis would have been nice. Cities: Skylines brought the city builder out of the pit it had been festering in with no competition. I was hoping this would do the same. Hopefully the other projects can do that still.

Cethin,

Yeah, but having the games in competition would force then to try to win players to their side over the alternative, for both of the games. It would have been nice to have an option when playing this genre.

Cethin,

Seeing the Steam store lately I’m honestly surprised there isn’t a porn shooter. Imagine if someone went all in making an OW ripoff, but committed to making adult skins. Think about how much money that could make.

Cethin,

Edit:This was meant for the person above.

This seems reasonably different than the headline implies. It’s a hero shooter, in that there are classes based on heroes (like Team Fortress 2 as well). The gameplay is more moba it sounds like. I think I’ve only played one other moba shooter, and it failed quickly, so that’s different already.

It’s not a copy of OW, and even if it were it could still innovate. Half Life might be a “Doom Clone”, but it did stuff no one had done before. There’s plenty of innovation potential without inventing a new genre. Even if you do create a new genre, it’s probably still just evolution of existing things. No one ever has an original idea. It’s always inspired by their environment.

Cethin,

This seems reasonably different than the headline implies. It’s a hero shooter, in that there are classes based on heroes (like Team Fortress 2 as well). The gameplay is more moba it sounds like. I think I’ve only played one other moba shooter, and it failed quickly, so that’s different already.

It’s not a copy of OW, and even if it were it could still innovate. Half Life might be a “Doom Clone”, but it did stuff no one had done before. There’s plenty of innovation potential without inventing a new genre. Even if you do create a new genre, it’s probably still just evolution of existing things. No one ever has an original idea. It’s always inspired by their environment.

Cethin,

They don’t often shoot either. I would agree when they do shoot they tend to hit though. At minimum, it’ll be interesting to see what the studio with such a large stream of revenue finally decides to release. Even if it’s horrible, it’ll be a moment to remember.

Cethin,

They can. The issue is it’d eventually split the community. Mods that no longer have support will be lost, and the ones that do will either decide it isn’t worth updating each time or have to put up two versions. It also creates needless new work for people, especially the F4SE devs.

Cethin,

I’ve never heard this claim. Googling it I see one thing that says 8, and that likely includes pre-production and all that stuff, before you move a full team into development. The Witcher 3 came out in 2015, so the team could not have moved to CP2077 before then, and some of them stayed to make the DLC and patches. That leaves 5 years of full time development, which is not odd for a modern AAA game.

Cethin,

It’s based off of a tabletop game. That trailer mostly just needed CGI work, and a basic feel for what they would aim for. That trailer was probably before pre-production even started.

Cethin,

That’s the thought process, and it’s also what’s going to bring a lot of these companies down. Their shitty game isn’t going to beat the odds when all the other shitty games are also being pushed. Their chance of success and potential return figures are likely off by a large margin.

Edit: For example, Overwatch, which has actually hit the mainstream and has a fairly large player base, I think still isn’t profitable.

Cethin,

Yeah, I think the first few years were profitable (excluding Overwatch League), but OW2 for sure hasn’t been. I don’t think OW1 was by the end either. They had no way to make more money and it was a one time purchase. The switch to OW2 sucks, and it was exploitative as fuck and full of lies, but they did need some form of continuous revenue stream. It just wasn’t the greedy way they went about it, pushing everyone away.

Cethin,

In case you aren’t aware, there’s also Metal Gear (1&2) for the NES. Most people just ignore those because they aren’t nearly as good, but they’re the start of the series. If you want more, they’re there.

Cethin,

When I was a kid a babysitter I had brought MGS1 and played it. It always stuck in my mind and later got me to try the series and I loved it. The portion I saw included the >!jail cell and using the ketchup to get out.!< No other game was doing things like MGS at the time.

I must have been around 5/6 at the time. Its safe to say that game wasn’t appropriate, but it really showed what gaming could be.

Edit: added spoiler tag. I hope no one saw that who shouldn’t have. I forgot that despite talking about a ~26 year old game that it’s in a thread for people just now playing it.

Cethin,

The previous most expensive option ($150 I think) included all future DLC. Now they added this game mode and charge $250 for it, and the players who payed extra earlier don’t get it included.

Also, I’d totally return to the game for a while for this mode assuming there aren’t wipes ever. That’s my issue with the game. I don’t like losing all progress every few months. I don’t want to play the game enough at once to reach the end game in that period. I only payed for the standard edition though, and I sure as hell am not paying $250 for this.

Cethin,

Based on the rewards, I’m assuming it’s being done by very young people. Presumably the value of rewards is really low, but these kids haven’t done the cost-benefit analysis. If I had to guess, for the vast majority it costs more in electricity than they get back, but the parents don’t know it’s happening.

This could be totally wrong. I haven’t looked into it. This is how most of these things work though. They prey on the youth and their desire for these products to take advantage of them.

Cethin,

Check out Xenonauts 2. It’s basically a modern version of classic X-Com, not what it’s become. It’s still early access, but it’s pretty solid.

Cethin,

Seems cool, but it’s always a hard question to ask: why should I switch from Factorio to this? The mobile factory thing seems interesting, but I can’t see the value. Maybe I’d get it if I played it.

Cethin,

I’m not saying don’t try it, because some people do like it, but I don’t think Starfield will ever be worth the time it takes to play, let alone having to pay for it too. It absolutely does not respect the player’s time, and there’s no content in it that I saw that’s worth playing. I didn’t see anything when I played, but I think I’ve seen just about everything after watching a stupid number of videos discussing the game. None of it is particularly interesting (in fact, I think most of it is fundamentally uninteresting because they weren’t willing to ask how their universe could be different from our own).

BG3 though is absolutely worth playing whenever you decide to play it. I don’t think it’s getting a DLC because Larian said they’re working on something new and unrelated now, but it’ll probably still see some patches and the price will come down, as well as more mods being available.

Cethin,

As someone who’s been PC only for some time over a decade, I love digital. Having to store disks and search for them when I wanted them sucked. It’s a shame used isn’t an option, but that was never a great value to consumers anyway. It saved some money, but it was mostly sucked up as profit by whoever was reselling them.

I don’t even have a disk drive on my computer. I have several fairly large drives so I can keep a good number of games installed at a time, and load times are faster than from a disk too. I couldn’t imagine going back. There is the risk of losing it all when a storefront goes down, but that’s already the case with modern physical games which have always online components or DRM locked to a network.

Cethin,

This is not made by Will. He only did some advertising and stuff for it I think.

Cethin, (edited )

It seems your profile is stored locally from what I’ve seen, but some users are too stupid to know how to use Steam Cloud. Some users have said you can’t delete your save, but you can you just need to disable cloud backup on Steam first.

(I have no experience. I just read a lot of reviews in disappointment last night.)

Edit: Come on guys. Stop just downvoting stuff because you don’t like that it’s not as bad as it could be. Your save is stored locally, backed up on Steam Cloud. Prove me wrong if you want to downvote. That’s fine. If you’re just downvoting because you’d rather not know the reality of the situation, what’s wrong with you?

Cethin,

I’m pretty mixed on this. I want to support niche games like this being made. I don’t want to support using Denuvo (even if it’ll be removed eventually) or bad MTX. Also, you’ll miss the online components on a cracked version, which is really cool in DS1 at least and I think even better in 2 from what I’ve heard.

Cethin,

Rift Crystals are in DD1 also, without MTX. They’re just the currency for your pawn stuff basically IIRC. You’ll get them passively while playing the game, assuming it still works like 1 which I think it does.

Cethin,

Citation? I haven’t seen this at all, and I’ve been looking at quite a bit of the stuff as a fan of the first game. That’s a big accusation to make.

People often don’t understand what they’re doing, and they blame it on things that aren’t true. Most players aren’t technologically literate enough to really know what’s causing their issues. This is the first I’ve heard of a ban, and I would suspect (though this could equally be wrong) that it isn’t because they deleted their save file and instead for doing something else, if it happened at all.

Cethin,

I tried looking it up, which is why I asked for the citation. I found nothing on the topic. I don’t know where you got it from, but “look it up” isn’t an answer. Also, the save file location should be (no knowledge on whether it is) excluded from this file manipulation detection. The game itself is constantly writting to it. If it’s detecting frequent file changes, it’d detect the game itself writting to the save file.

Cethin,

The person said people have been banned for deleting their save files. I haven’t seen any reference for this. What you posted is for a totally different game and is not related except both have Denuvo. I don’t doubt Denuvo anti-cheat (maybe also anti-tamper) will ban you for doing things it doesn’t like, but deleting save files shouldn’t, and I haven’t ever heard of that happening.

As for the last part of your comment, it makes no sense. For all we know, it’s very likely that Denuvo saves a checksum of its files to their server when you exit that save or the game and checks them back when you open it again. The only way to prevent this and modify the save without the game knowing would be to make a kernel module to edit the save directly in memory while the save is running, though depending on how denuvo works, something like cheat engine might also do the trick.

Checksums for the game files do not include the save folder. That would defeat the purpose of a checksum. Sure, maybe they fucked up and included it, but that would cause it to go off every time the game saves as well. Every file change changes the sum, so even the game doing so would also. How would it know the difference?

Again, I don’t like Denuvo. I think a lot of stuff happening with this game is bad. We don’t need to make stuff up though. There’s plenty actually there to be angry about. Making stuff up just makes the valid complaints get lumped with it and ignored.

Cethin,

I’m not talking about one checksum that’s hardcoded somewhere, I mean they calculate it every time you close the save. Do they actually do that, I don’t know, but they could if they wanted to.

They could do anything, and anyone can claim they are doing things without evidence. I have seen nothing except this person’s comment that it’s happening, and even what you posted has nothing to do with save files. I don’t believe such a thing is happening because I haven’t seen any evidence for it and have seen many people discuss deleting their saves. A claim like that needs evidence. It’s going to make people fearful of deleting saves.

Why did you come do defend this person’s specific claim only to say “Denuvo bad.” We all already know that. We don’t need to make shit up about it. Please stop. Criticize what we actually know is happening with the game. There’s plenty.

Cethin, (edited )

Once again, these are secondary sources at best. “people are saying that they heard somewhere that…” Are these using the same secondary source? I don’t know. I haven’t seen any evidence that it happens with save files.

The second third (didn’t realize it was 3) link also mentions switching Proton versions too much can cause issues and uses a primary source, and I saw that review the other night while looking at reviews. That is much more trustworthy.

I’m not saying it isn’t happening, but I don’t trust what everyone says. I also don’t trust that a user actually knows what triggered an action. The number of people I’ve seen say the saves are stored online because they don’t understand Steam Cloud is proof that a lot of users aren’t technologically literate enough to just take their word. With there being no first hand source, and potentially both of what you linked using the same secondary source, I still see no reason to believe this.

So, “How many testimonies do you need to consider it “evidence” as you say?” More than 0, which is what we’re at right now.

Edit: Missed the first article when I clicked the links the first time. Even it says it can’t verify the reports and it’s just gathered from forums (and proceeds to not cite them). Any half decent journalist would verify it for themselves, but we know these aren’t journalists, they’re blogs that just repeat any drama they can find. Still only secondary sources at best with no citation, so nothing to be taken as anything more than the comment above saying “they heard it happened to someone.”

Cethin,

You can play this offline I’m 99% sure. Sure, it’s best enjoyed online (the online experience is seemless and you don’t actually interact with other players, just the pawns they created), but it’s purely optional.

This game is getting so much hate for made up reasons and it’s really frustrating. I would love for the actual reasons to be addressed, but if they see that 99% of it isn’t stuff that’s there anyway, why would they bother fixing the 1% when it’ll just get lied about no matter what?

Cethin,

If the game sells well, the reviews don’t mean anything, it’s successful. If it doesn’t, it’s their job to focus on what consumers didn’t like and change it.

Ideally, yes. However, it’s taken 12 years for a second entry of this franchise. If it doesn’t do well (which I think we’re well past it not doing well, because it’s selling great), most likely they’d just never make a game like it again. The first game is a cult classic. It released about a year after Dark Souls 1 and scratch the same itch before anyone else was making Souls-likes. It didn’t do huge numbers though despite being received fairly well. The fact they made a second is unexpected, and we’d certainly not get a third if it only did as well as the first. They wouldn’t learn a lesson except not to touch this. The same MTX methods are in RE and no one comained, so they aren’t going to learn the lesson we want for just this one game.

Cethin,

I agree, but Piazo seems like much better partners. I wouldn’t be surprised if they’d let them make the game for no fee, just license out the rules to try to make the system more well known and popular. Pathfinder 2E is the better system without a doubt, but people are used to D&D5e, so having something out there to bring new people in would be huge for them.

Cethin,

I understand Pathfinder to largely be D&D 3.5. Pathfinder 1E is essentially an improved D&D 3.5 that came to be the last time the licensing for modules became an issue. 2E is it’s own thing, and a large improvement.

One if the best changes for Pathfinder 2E is how actions work. D&D 5e has its a weird system of movement, action, bonus action, and then abilities that can add actions, but you can only cast one spell per turn regardless of if you have actions to use, except in some situations, and you can only use actions for some things sometimes, sometimes only once per turn. It’s just filled with exceptions because that’s not the original design intent but it’s tons of patches to make things function halfway decently.

Pathfinder 2E you have three actions per turn. Those can be used for anything always without exception. Every ability has a cost. For example moving is 1 action and can be done multiple times per turn, which makes things that displace enemies useful as they have to consume actions to get back into melee. Some spells may cost multiple actions, some very large ones can even require channeling multiple actions over several turns. It’s a very simple and intuitive system and you don’t need to remember thousands of exceptions like D&D5e.

Almost everything in Pathfinder 2E works like this. Things may be more complex to start with (which allows for choice), but you don’t need to remember tons of exceptions, so in total it’s simpler.

Cethin,

What you describe for Pathfinder doesn’t sound bad at all, but if some things cost multiple actions, that sounds like every bit the type of exception that you make 5e out to be full of.

The issue in D&D5e is that they are dependent on a bunch of other circumstances. In Pathfinder 2e it’s only dependent on if you have enough actions. It’s clearly listed how many actions anything you can do takes.

For example, here’s magic missile. The “Cast:” is the action cost. The squares are how many it takes. It can take anywhere between one to all three of your turn. Each action spent is another missile. It doesn’t matter if you’ve already cast a spell that turn or done anything else. As long as you have the actions available you can spend them on anything you want.

I started playing TTRPGs on Pathfinder 1e, but the vast majority of what I played is D&D5e. I never had too much issue with it, because I never saw a better option, but after seeing how Pathfinder 2e works it’s so much cleaner. Learning about how the action system came to be in 5e it’s pretty clear it wasn’t meant to be the way it is today. Because of that there’s stipulations to almost everything. I didn’t notice the issues until I was made aware of them, then you see them everywhere. For example, the Critical Role cast constantly fuck things up despite having played the game professionally for however many years it’s been now. If the rules were intuitive that wouldn’t happen, at least not as often.

Cethin,

The action economy is just one example of the improvements of it. There are many. As for range and target types though, yeah I don’t think there’s a good solution to that. You either just have to get rid of it (which I think can and is done with some spells) or deal with the complexity that makes spells more useful only in the right situation.

As an example of making things simpler with spells, P2E’s Detect Alignment you choose an alignment to detect and can detect it. It comes out of older D&D’s detect good/detect evil which became the generic Detect Good and Evil in 5e which does not actually detect anything with alignment anymore in 5e. Pathfinder 2E generalized it to be more useful and simpler, D&D5e generalized it to be not what it says on the can anymore. It’s really strange what 5e decided to do with so many things. It just makes things not make intuitive sense.

As for the magic scaling, PF2e is similar. I don’t think you’re going to find many situations where D&D is more balanced than PF2e, at lead with the rules as written.

I definitely can’t knock it, nor do I have any negative reaction to the systems you’re describing (except for the part where some spells take longer than the actions you have in a single turn…that sounds terrible)

You can back out of the channeling if you need to. It’s a nice system for really powerful spells requiring a lot more risk and investment. Keep in mind, this applies to enemies as well. If you see them powering up something big, you will have time to try to interrupt them.

This is a good video for some more information about the three action economy. That channel has tons of other videos about the system too, a lot of which is focused on how it compares to D&D 5e. He has a lot more knowledge than I do, and he probably has a video on every question you have. I highly recommend checking it out if you’re interested.

Additionally, if you want PF2e content to consume, Tabletop Gold is a podcast using PF2e. I’m just over episode 100 I think and it’s pretty good. They aren’t the most knowledge about the system, most of them haven’t played TTRPGs at all before I don’t think, but it all flows very well, which is a testament to the design.

Cethin,

I haven’t played it. I can’t comment.

Cethin,

I agree, except for some of the bonus puzzles (particularly in 1) requires some out-of-the-box thinking, sometimes literally by breaking out of the puzzle you’re in taking puzzle pieces with you. All the basic puzzles I agree are straightforward, but some of the bonus tings require you to look for extra details that may not be part of the puzzle exactly. I think this is done particularly well in 1, as the story is about thinking for yourself so you have to start thinking about the puzzles in a different way. In 2 most of the bonus things are done exactly the same each level and you just need to figure out how to connect them to other things in the map. Usually they don’t require “breaking” the puzzles to complete, even though this is still possible and allows for other options to solve some puzzles.

Cethin,

The Witness is the other one that I’d compare then too. Other than this series and that game, nothing else of the same level comes to mind. There’s a DLC for TTP1 if you haven’t tried it. There’s also obviously the Portal series too.

Antichamber fits with these I think, and maybe Baba is You, though I only have like 15m in that so I can’t comment in how good it is. I think that’s pretty much it.

Cethin,

This is a more complete story video. youtube.com/watch?v=sIsW7X7vDOw

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