Cethin

@Cethin@lemmy.zip

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Former Dead Island 2 Dev Addresses Delay: 'Boy, That Game Sucked' (insider-gaming.com) angielski

Back in 2014, Wein revealed that Deep Silver was ‘mightily proud’ of the trailer, but it was the spark that ignited a major downfall, and within weeks, milestones were failing to be hit. The product being pieced together by Yager wasn’t reflective of the first games that had sold so well....

Cethin,

I got it for free on Epic. I launched it and something wasn’t working right, and tried a few different Proton versions. Then it just would launch because Denuvo thought it was different systems. I thought I’d come back later and try it, once that wore off, but I never did and probably never will, so the game wasn’t even worth trying it for free for me. Lol. Maybe I’ll try it some day, but I doubt it.

Cethin,

It also requires perfectly rational actors with perfect information. If they can suppress information about competition or manipulate you to have loyalty then it doesn’t work, and both of these happen constantly.

Cethin,

Isn’t before the price is set in stone the time to make a big deal out of it? Like you said, they probably leaked it to gauge the response. We should mock it for the absurdity that it is so they know they’re way off the mark before it comes out.

That is, assume the price is something we want changed. Honestly, I don’t really. I want this to flop. We need fewer Microsoft products out there, not more. I want people on Linux powered devices, so we get more support for Linux software.

Cethin,

Buy indie games that are actually trying to make good games and do cool things though.

Cethin,

I think it’s fair, and sometimes good. I’ve been playing Stationeers recently and it’s fantastic. It’s priced reasonably, and it’s an amazing game. They have a few DLCs, which are purely there to give support, not new content. It’s for you to pay the devs more if you have the money to give them and want to.

However, they’re also losing money on the game and have said they never expect it to be profitable*. Most games aren’t Stardew Valley, and they’re struggling to survive. Stardew doesn’t need to make more money. Most small/indie studios do.

*It’s the studio making Kitten Space Agency, which they’ve said they want to be free, with the option to donate. I think they’re allergic to making profit and only like making cool games. I’d highly recommend checking out their games, if only because they seem to be doing development for the sake of the games.

Cethin,

But isn’t that a good thing for this? It means the old Codemasters team is no longer at EA, and maybe they’ll find a job here now.

Cethin,

Yeah, it’s not likely to happen, but still EA wasn’t making good use of them. I always hate to see layoffs, but making people with knowledge available, especially when other studios end up with a demand for them, is good. I’m sure they won’t pick up the entire team, but I’d be surprised if some of them don’t end up there.

Cethin,

We’ll never get the same thing, but I’m always hopeful that some of the people have the knowledge, resources, and desire to spin up new studios at least, where they can make the games they’ve always wanted to make but weren’t allowed to. Certainly they won’t all end up at the same place, and only a few with this studio, but their experience now gets spread to new places outside of EA where I think we can expect better things.

We’ll have to wait and see. Hopefully we get cool indie experiences, like The Art of Rally, as well as more expensive projects, like whatever the WRC game becomes.

Cethin,

You can without using it if you really want to. I probably wouldn’t though. I use Garuda, which is Arch based, but I don’t say I use Arch ever. However, basically everything on the Arch wiki will apply (which is probably the greatest resource for Linux even if not on Arch), and also the AUR will work.

Just so you’re aware though like others have said, this should probably not replace Windows for your desktop. It’s designed for a handheld, not a desktop. Use a distro designed for desktop if you want to. Garuda has a great version for gaming that gets you up and running in minutes. There are a lot of other great choices too.

Cethin,

Yeah, I had GamePass before I switched to Linux. It sucks that they’ve chosen to not support Linux, but it’s their choice. I’m not going to let them hold me hostage on their shitty OS for it. I’d likely happily pay for it again if they decide to release a Linux version, but until then they can fuck off. I don’t need their service.

Cethin,

I would absolutely disagree. Fun, maybe. Mindless fun? No. I’m fine with games that are mindless fun, but it isn’t what all games should strive for. I personally much prefer games that require your focus and consideration.

Mindless fun is cheap and easy. Making a game that sits in people minds for years is difficult and takes effort, but is much more rewarding. BG3, for example, is anything but mindless, which is why it’s been able to still be in conversations for so long after it released. How much do people talk about Call of Duty, even though it sells like crazy?

Cethin,

People talk about playing CoD. They don’t discuss the game really, and also this is being discussed because it’s news, and also because they’re being greedy and stupid. Again, it isn’t the game being discussed.

BG3 people talk about the story, the writing, the gameplay, etc. They talk about how the game is something actually made for players, to be enjoyed, not by business people to make money. They talk about the game.

Cethin,

Do you really need a guide? It works exactly the same as Windows. The only difference is you need to run it through WINE with Proton. That’s easiest handled with Heroic Launcher or Lutris, which you’re probably already using one of these already. Just add the executable and launch it. (You may need to run an installer first, which Heroic at least makes really easy.)

Cethin,

Saying “do you want to play CoD tonight” is different than discussing why the gameplay of CoD is good/new/innovative/whatever.

I actually did see people discuss the campaign of the new CoD (or maybe the one before) because it was actually fairly unique for them. Other than that, the only time I hear about CoD is people talking about how much money it makes, how bad the skins are, or things like that. It holds almost no relevance in game discussion circles because everything they did well has been innovated on since then.

People talked about how smooth and responsive CoD 4 was, because it was innovating. People don’t talk about the mechanics of whatever the latest CoD is, because it’s not doing anything worth copying.

Cethin,

I’m a hobbyist game dev, and I have friends in the industry, and yeah it hard to make anything at all. I meant more that it’s easy to conceptualize mindless fun. Implementing either is just as hard really.

Cethin,

Honestly, in my opinion, there’s too many games to justify buying it at all. I enjoyed one and two when I was a kid, and there wasn’t competition for the genre. Three I think was free on Epic or something, so I played and it was fine, but not great. I don’t expect much from four, and there’s companies I’d actually like to support instead.

Cethin,

I don’t know if there’s even anything to get back. Is it that 3 was bad or is it just that Borderlands doesn’t interest us anymore? I honestly don’t know, but I think it’s at least partially the latter for me. I’ve played much better games since, and I don’t really find that formula appealing anymore. Almost everything it created has been used to make better products since, so is there even a reason to care about them anymore?

Cethin,

Some of the stuff has the artist’s logo still on it.

Cethin,

Every game’s style is inspired by something else. For example, Sable has a great style, but it’s largely inspired by Moebius (the artist), and that’s OK, and actually encouraged.

There is nothing in this world that is not inspired by previous experiences.

Cethin, (edited )

OK, criticism is fine, but reskined Helldivers? It’s nothing like Helldivers. It’s an extraction shooter, with a focus on PvP.

I guess Helldivers is a shooter where you extract, but it isn’t an extraction shooter. Extraction shooters are like Escape from Tarkov, Gray Zone, and the upcoming ARC Raiders. They’re about entering a game with items, collecting loot, and leaving. If you die you lose everything you brought. Nothing like Helldivers.

Cethin,

Nope. I don’t really know why they decided to do this, but it does use the existing lore. The Phor are going to be involved, and a bunch of other Marathon stuff is going to be used. It’s almost the exact opposite game mode of what Marathon was though.

Cethin,

I think cosmetics can be fine, but they aren’t always. I remember spending a lot of time and effort unlocking all the armor in Halo 3, and it made it feel rewarding. Now, skins can be interesting customization, but they’re never rewarding.

I like MTX to an extent, because it let’s other people pay for continued development of games I like. However, even cosmetics only absolutely still has an opportunity cost to the feel of the game that’s being payed. I think we should all be aware of this. I know at this point most people probably don’t remember when cosmetics were opportunities to make the game feel more fun, not just products to sell, but that is how it used to be.

Cethin,

Approachability. Valve is a recognizable name and the Steam Deck is notoriously usable in the sea of Linux uncertainty.

It’s very usable for a handheld gaming platform. It really isn’t any better for a desktop platform. The thing that makes it so usable is that you boot it and it boots into Steam Big Picture, and you don’t see the desktop. Most users never will. Is that how people are going to want their desktop to work though? Probably not. They probably don’t want to only use Steam. They probably want to use other applications too.

Cethin,

My issue is that bodies are much more diverse than “male/female”. The most common form of sex confirmation surgery (IIRC) is cis men having breast tissue removed. (Assuming clothing isn’t baggy and hiding them) if you can’t tell the difference then there isn’t a big enough difference for you to care, and both of them cover some of both birth gender’s typical body forms.

Basically, male/female isn’t accurate and can be an issue with some players. A/B isn’t helpful but at least isn’t problematic.

Cethin,

The good news is the developers are still alive. Hopefully someone has enough money to spin off a new studio free from EA and makes even better versions.

Cethin,

It’s absolutely turn based. You’re trying to stretch it to something it’s not. Yes, it has QTEs. That doesn’t make it an action RPG. Nothing happens by surprise. You can put your controller down and nothing will happen. Also, as the other person says, you can ignore them if you want; just set the difficulty lower.

Most of the game is just walking around exploring though, and you only enter fights when you walk into an enemy. You always know what’s going to happen when. There’s almost no surprises.

Cethin,

I just hate the idea of dismissing games because of a narrow glance at it (especially if it matches so much of what you say you want). I don’t usually like turn based RPGs, but the game seems interesting and like it’s made by people with passion, so I gave it a try and it’s great. This is the type of game we should be applauding, not generic games that follow formulas. Pirate it and try it before deciding you don’t like it because of a relatively minor feature. You can’t make a good decision with such little information. As the saying goes, don’t just a book by its cover.

Cethin,

Well, they are both owned by M$ now, so it could happen…

Cethin,

I love when people are just totally confident and wrong on things that are well known and easy to find.

Cethin,

I know they’ve said combat is overhauled to be more like Dark Souls. I don’t think we know much else though.

Cethin,

It can’t if they’ve made legally binding agreements, which I would hope that they have.

Cethin,

They don’t have any rights to Oblivion as an IP. They’ve been contracted to make this game and that’s where their rights end.

Cethin,

I totally agree. Morrowind gets a lot of hate for it’s combat (some deserved), but most of the time it’s people not understanding what it’s trying to do. You don’t complain in BG3 when an attack fails, and that’s the same thing Morrowind was doing. It cared about character skills, not player skill.

Yeah, if you create a scrawny character who has never held a blade, grab a dagger, run into a dungeon until you’re exhausted, then try to fight then you should miss. The later games, especially Skyrim, not caring about the character makes every playthrough feel the same and no one has a unique experience.

Morrowind needed animations to convey what was happening, but the foundation is very solid. It’s just the technology at the time limited it and it didn’t communicate what it was doing well.

Cethin,

That’s true. It’s still on Bethesda, but yeah they could have an agreement. Skyblivion has been in development longer than this though I’m sure, and Bethesda was aware of it and said it was OK, so I’m assuming there’s no agreement like that. If there were then Bethesda would have done something that will make them look really bad, which they do tend to do so it is a possibility.

Cethin,

I disagree. It’s been done well before. Where Morrowind fails is only in that it doesn’t display success or failure well. If your character did an animation where they fumbled their attack, or the enemy dodged or blocked, then it would be fine. Instead you just spam attacks that all look the same but only some make your targets health bar go down.

Feedback is always critical. Instead of implementing proper feedback, Bethesda instead simplified it so they don’t have to and all attacks succeed. It still looks and feels bad, but it made it so it doesn’t need to show failures.

Cethin,

Amy recommendations? I’ve been considering getting a new controller, but I use one so rarely. For the longest time I’ve used I think an ancient PS3 controller, or my old Steam Controller (which is great for some things but sucks for others).

Cethin,

Do you play many indie games? I feel like they’ve taken most of these formulas and really expanded on them, way more than Nintendo will do.

Cethin,

Why not ask them for something else, unless they really want you to have that device in particular for some reason.

Cethin,

$/h is a shitty metric. Some hours are more enjoyable than others, and also time is a resource we spend, just like money, not something we’re gaining, so it taking time is a negative. Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.

$/h is a marketing term. It isn’t a term consumers should bother with. It’s what has lead to boring over-inflated games that waste your time doing things that don’t matter and aren’t fun.

Cethin,

OK, but you didn’t say that. You said worth the $/h, which is a common metric people use but is less than worthless.

$/h is useful because it isa universally transferable measure. Enjoyment is not, but is actually what we care about.

I’m just trying to work to remove $/h as something people discuss, because it’s ruined so many games.

Cethin,

It’ll let you upgrade to Linux. It doesn’t play those stupid games with you like MS does.

Cethin,

I’m using Garuda and it has a setup specifically for gaming. The gamer look it comes with out of the box is ugly in my opinion, but that’s easy to change.I highly recommend it. It’s Arch based, so the AUR and Arch wiki work great with it. It’s really great and (in my opinion) user friendly.

Cethin,

Garuda is great because it comes with a tool where you can select a bunch of packages you may need (but also most won’t, so it’s not built in), then it’ll install them for you. You don’t need to search for what you’ll need because they’re listed with a description for you right on the first boot. It makes it very quick and easy to get set up, while still being Arch underneath.

Cethin,

Honestly, I won’t bother. I only tried a few Switch games on emulator out of curiosity, and never played long. They don’t make anything interesting enough for me to want. I don’t get why people feel the need for Nintendo.

What are some old games that are hard to revisit, because a more modern and superior version exists? angielski

I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later...

Cethin,

I agree, but going back to Morrowind is incredibly easy oddly. Oblivion was on the path to Skyrim, but Morrowind is in a totally different position.

Cethin,

The thing is, those reviews must be left by someone who purchased it. It’s got a self-selection bias. People purchased it presumably expecting to like it. They thought it would be a style of game they enjoyed. Most people who think it isn’t something they’ll like will just pass over it and not buy it, and obviously not effect the score.

Cethin,

Yep. Most AAA gaming is too afraid to appeal to a specific segment of the market. They make games that everyone is supposed to like, which often ends up being uninteresting at best.

Smaller games can target a smaller audience and still be successful. They take risks and do new things, and it’ll push some people away but many will enjoy it a lot more for it.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • esport
  • test1
  • rowery
  • FromSilesiaToPolesia
  • fediversum
  • krakow
  • healthcare
  • Gaming
  • Cyfryzacja
  • Blogi
  • NomadOffgrid
  • Technologia
  • ERP
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • warnersteve
  • Radiant
  • Wszystkie magazyny