In particular including the mouse. The reason why the age is so long is because Disney keeps lobbying to get it extended. It used to be a much shorter period of time.
Like the other comment says, players build cities. A quick search says there are 81 cities with over 5m people eachin the world. Most city builders we’re building at the scale of these large cities, so that means over 81 players would be over the population we have in the real world. If there are thousands of players, yeah, it’s going to get tight. If there are tens of thousands, there’s not enough space.
I got through phases of games, and right now I’m in the one I like to think of everything-modern-is-making-me-angry-so-I’ll-turn-back-to-vintage-games - and that’s in the form of PCSX2 on my Steam Deck....
From my memory, the misable stuff isn’t the important, but it is frustrating to not be able to get. I would say if you aren’t worried about missing a few unlocks, just accept that you’ll miss stuff and don’t stress about it.
If you’re the type of person (like me) who finds out they missed something and feel compelled to restart, even if you were never planning on 100% the game, then yeah, use a guide. I wouldn’t use a guide for everything, but I’m certain there are guides that say when misable stuff is coming and how to get them.
DC2 is still fairly similar with the dungeons (though much less grindy, and far less annoying with running out of water or whatever, from my memory). 2 adds a ton of other things to do though. If you’re tired of grinding dungeons, go fishing, breed your fish for races and events, go golfing, find things to take pictures of for inventing, progress your town for more unlocks, advance NPC quests to add them to your group, etc. 1 is fairly linear with one way to progress. 2 has probably a dozen different activities to progress in, so you can do whatever you want in the moment.
They’re trying to soften the blow by adding new features to each tier, but it’s still just to disguise a price hike. More games are coming to the $15 tier, but it still won’t be day and date releases. First party games come to the $15 tier “within a year”, but that’s even excluding Call of Duty.
I don’t think the comment above is talking about GamePass specifically. They’re talking about the “I’ve been an Xbox customer since…” stuff. That kind of corporate loyalty is a scam. You never should buy a product because you owned the previous one. Do what’s best for you when it’s best for you. Don’t give them any loyalty. Make them earn your purchase.
Honestly, I don’t think it hit me the same way, and I wish it did. I already went into it agreeing with everything you said from our real world. It’s still a great game and I enjoyed it, but it didn’t change my view on anything because it’s just a heightened version of our real world. If you were paying attention to our world then CP2077 mostly wouldn’t change your opinion. Hell, if anything it’s a nicer view of our future than I have based on our current path. There’s almost more social mobility in that game than there is in real life America currently.
That is to say, Johnny not only was right, but is right.
I play a lot of Squad, which is basically a more team-focused (and realistic) Battlefield. It requires much more thought, but still most players don’t need to have good strategic thinking. You just need to play with the team, and some people on that team need to think. With good leaders even bad players can be useful.
Still, even on Squad you end up with people just running straight at objectives. There’s no ideal fix for that behavior, other than changing the way objectives work and not having small areas to capture, but then what’s the goal? You have to have something to fight over.
Part of the issue is the Battlefield flight model, at least in the past, was really shitty. It was an incredibly arcady system where you really can’t travel quickly or be agile. Helicopters in real life can avoid being shot. Helicopters in Battlefield can’t, so they need to survive being shot instead.
There are better games out there that don’t have this issue. Squad helicopters can still take more shots than they should, but they can all be taken down with enough small arms fire (if you hit the right spots). The light helicopters can only take something like 3 5.56 rounds, but they’re really agile and a good pilot doesn’t get shot.
You aren’t out of touch. Even the worst games don’t get that poor of a review. When you job depends on being on their side, it turns out you can’t voice an honest opinion.
I mostly agree. I’d say they went uphill though, but so did every other game, but even faster. Each game improved some things, but the competition improved much more. They’ve been coasting off of name recognition ever since the first game.
It’s mostly not UE5 exactly. UE5 just let’s devs turn on features that are performance hogs easily. Squad, for example, just upgraded from UE4 to UE5 but they took their time and did things in a smart way (like not using Lumen), and performance increased for a lot of people, with much higher detail too.
UE5 isn’t the issue. It’s devs who turn on all the features they can and ignore optimization because “the engine just handles it.” It’s got some really impressive technology, but it’ll ruin your game if you let it.
What? Some systems have worse performance, primarily if you don’t have enough VRAM, but artifacting and blur? What do you mean? Sure, there’s blur with TAA/FSR/DLSS, but that’s always true and cam be toggled.
I think it was a really good game originally. The writing has gotten really fucking bad though, and the gameplay hasn’t really evolved with the times. (I can’t speak on the new game.)
I really don’t understand the open world though. I don’t think that’s the direction they needed to go. I think the best looter-shooter I’ve played recently is Roboquest. It has all the movement you said (and more), but it’s in tight rooms, so the devs have more control of the design. Open worlds means the devs have essentially zero control of encounters and it becomes too easy. The only thing they can do is crank up health of enemies so they don’t die as quickly.
Yeah, I just have a bias against open world games at this point. Damn near every game thinks they need to be open world, and most of the time it just makes things more tedious and boring. It takes a ton of dev time to make just for players to run past 99% of it. There are some games it really works for, but most would be better off with a tighter design (and it’d also save time and money).
I dont really understand your point. Devs still curate where you meet the enemies. Its not like its procedurally generated map where everything is random.
I haven’t played it, so maybe they’ve done something to control it. I doubt it though. If you can come from any direction, that makes encounters much harder to design. Think about older Borderlands games when entering a compound. You’d come through one main gate and enemies would be set up with cover and you’d have to fight your way through. With open world you could do something like fly into the middle of the compound, and that’s has to be accounted for.
Check out Roboquest, for example. It has some really impressive movement options, but it’s choice of rooms let’s them restrict how much you can abuse them. You’ll always be fighting through the enemies from an expected direction.
I cant remember single time in my 20 hours of gameplay where i have tought that i hate fighting here, or that these enemies dont fit here.
This isn’t what I meant. There’s nuance between liking something and it being the best possible thing. It can be good and still be possible to be better. My biggest issue with open worlds is, like you mentioned at the beginning, fast travel. It takes so much time and resources to make an open world, just for players to fast travel past most of it. Is it really worth the that? Did it add that much to the experience? We could have more cheaper games with tighter designed experiences instead of games that cost hundreds of millions of dollars to make. (BL3 cost $140m, and for cost “more than twice” that, so minimum $280m.)
I don’t think people understand that everything is an opportunity cost. If you make an open world game, that’s at the expensive of so much more. At minimum, it’s going to be less game to play (or longer between games and more expensive). Is getting a lot of space that you hardly interact with worth it?
Sure. You can make those, but you have to spend a lot of money and time making the open world just to make places for the rooms to live. Is that worth it? Everything is opportunity cost. Did doubling the cost improve the game that much?
For sure, you can. However, every modern game is trying to be an open world game. It’s stupid. We get ballooning budgets and dev cycles for games that don’t really get anything from being open world. I’d rather get three great less open games than one open world game that is sacrificing things to make the open world work.
It’s not even just about the games being terrible. The ballooning costs is just unsustainable. It’s the reason we’ve seen so many layoffs, and it sucks. It’s just mismanagement. The executives are the ones telling the developers to make open world games, for the most part. They don’t understand how that effects the rest of the design, or how much it ends up costing. They just see a trend and tell the studios they need to follow it.
If it was just that we got some shitty games I wouldn’t care. However, it’s effecting people’s lives. We need a more sustainable industry of smaller budget games that know what they are and plays to its strengths. We’ve got too many games trying to be everything games. It’s the reason studios ramped up the price to $70, and then, quickly after, $80. Soon they’ll be Charing $90-$100 because they let costs get too high to maintain.
I suspect it won’t work for them, but I think the idea that they can’t work is wrong. With a really passionate and talented team, I think it could be done very well. It’d take real innovation though, unlike BotW. BotW was innovative for LoZ, but almost everything it’d done had been done before. I would say currently the closest formula they could copy is Elden Ring, and it isn’t as much of a Metroidvania as previous more enclosed entries were.
I haven’t played them in ages, but from what I’ve seen of them they’re worse than we had back then. At least they tried to present some challenge. I think that’s mostly gone now, like it is for most mainstream gaming.
More profitable is not the same thing as better. For example, Marvel movies are pretty shit, but they make a ton of money. Palworld is better than Pokémon, for many reasons. One major one is that it actually tried to innovate on something. That’s more than Game Freak has done in decades despite having an infinite money glitch.
To paraphrase Jeff Grubb, there’s been more smoke lately indicating a console than VR, but “frame” implies glasses implies VR headset. It could go either way or both, where the console and VR are complementary. Or neither! But I think smart money is on Valve announcing new hardware imminently, and personally, I think...
There’s no way it’s VR. They already have the Index name for the VR line. It’d be called the Index 2 without a doubt. Maybe AR glasses, but frame does not imply glasses. Sure, glasses have a frame, but so do so many other things. Have you ever heard of a main frame? Those aren’t a type of glasses.
Main frame was just an example of a type of frame that aren’t glasses. There are many other types of frames that have nothing to do with glasses. A frame is just the structure of something. The people using that name to say it must be glasses are hyper-focusing on one usage of the word.
Although, truth be told, I mostly just want a Steam Controller 2.
I would disagree about KSP, at least for the first hundred hours or so probably. You’re actively learning and adventuring, and discovering new things. After that, once you’re figuring out how far you can push things or installing RP-1, you’re right.
Both games are currently on sale on Steam for about the same price ($59.99 CAD vs $58.49 CAD). I’ve never played either. I know they’re both supposed to be excellent games. My question is, for those who have played both, which do you prefer?...
They’re very different, so you need to figure it out for yourself. Both are great, but we don’t know your tastes. I would recommend BG3 though, for what is worth.
However, if you’re strapped for cash, I would recommend playing indie games. They’re often more interesting than these larger budget games (though these two are exceptions to large budget games being shit), and they’re usually like $20 max. Most people can get more out of Factorio or Dwarf Fortress, for example, than they can out of these games, at a much lower price.
Just buy it for random people on your Steam friends list if you want to do that. There are still plenty of people who don’t own it (like me) and it might finally give them the push to play it.
I appreciate that the devs keep updating the game, but honestly I don’t get it. Sure, there are a lot of planets. There’s not any reason to one over another though. They’re all procedurally generated with the same general stuff (yeah, you’ll need to travel for specific resources). For me, it just feels like I’m wasting time, because it doesn’t make you feel like you’re doing anything meaningful. I can’t be the only one who feels this way.
I gave up on Elite shortly after launch. However, I do keep tabs on it on occasion. The end game of Elite is basically choosing factions to support and helping them take over star systems. Honestly, it seems at least intriguing. I can’t say the same for NMS.
But in MC there is a drive. It’s not an extrinsic goal though, rather entrinsic needs. You need better gear, you need food (and maybe you don’t want to spend time doing it so you automate it), etc. NMS has a notion of this, but barely. It’s enough to say there is progression, but it doesn’t feel like you’re progressing.
That said, I barely got into base building. Maybe that’s where things get good, but it takes far to long to get to that point that I’m bored by the time it’s a real option.
I’m glad people like it. I just don’t understand why.
I play a lot of Squad, which has no progression or anything that’s tracked from match to match. I’ve also played a good bit of X4, which is a space sandbox game, where you mostly set your own goals. Factorio is also one of my favorite games. I’m fine with games where you set your own goals. I just don’t get NMS.
I think part of it is that there’s absolutely no friction when saying. For example, flying makes it impossible to crash. There’s just nothing at stake and progression feels mostly pointless. If there was danger or a threat to defend against, I think that’d go a long way to making it feel like there’s a reason to do what you’re doing. As it is, it just feels like chores.
I’ve never really played any porn games more hardcore than Baldur’s Gate 3 before, but you remember a couple weeks ago when GOG gave away those NSFW games, as a direct response to the whole thing?...
Yeah, usually the stars are classically attractive still, but there’s a lot more space for other people in other roles. I think comedy in particular has a lot of stars who aren’t incredibly hot.
However, probably a lot of people who are getting jobs as extras are trying to make their way in the industry. The industry, being dominated by attractive people, attracts attractive people. Ugly people fear they wouldn’t succeed, so it creates a selection bias.
Yeah, no. You don’t have to try to make everything into more than it is. I’d be perfectly fine being trans. No hard feelings. I’m not though, but I sometimes play female characters because I prefer looking at them. It’s not more than that.
I couldn’t find the exact context of what you linked, but down from it I saw your opinion, which I don’t agree with, and doesn’t say what you’re claiming now.
I honestly don’t understand what you’re asking of me. Women having equal rights is a binary thing, they either do or don’t.
This is wrong. They can be equal in some parts and unequal in others. No culture gives identical rights to all other cultures. There are degrees to equality. It isn’t all or nothing. I would say most of the west is more equal than countries that follow Islam as a state religion, but most of them don’t have total equality. I assume you agree with that, right? And Saudi Arabia is better than Iran, right? Not significantly, but there are degrees to it, right?
Painting it as binary all or nothing is wrong, and probably is antithetical to progress. If it’s all or nothing, and something would take a step in the right direction, then why take that step if it isn’t all the way, right? Treating it as binary is bad.
I don’t know when you’re talking about, but it probably wasn’t self hosting, unless you’re talking about like original internet stuff. GeoCities, for example, was not self-hosting. It was hosting your content on their platform.
Yeah, the only way I see it happening is if it’s done in a way that’s invisible to users. Even then, I don’t know if it’s a good idea. Either you store a copy of all content locally or your content is only available when your server (presumably your computer or phone for most users) is online. Most people aren’t going to have to storage space for self-hosting federated content that’s distrubuted, and having people go down constantly from turning their computer off is far from ideal.
I love the “you can’t modify my mod because it undermines authoritative intent” and then modifying things like the standing stones because “oh, that’s not the way it’s supposed to work.” Obviously he doesn’t even believe what he says. He just says whatever he needs to to “win” like a true narcissist.
for me mine are 1. Elden Ring, 2. RDR2 3. BOTW, all because they genuinely blew my mind when playing them for the first time and changed how I saw and played video games.
I really think someone needs to make a modern evolution of Dark Cloud. Maybe the technological limitation was actually a benefit though, because a modern game would probably try to do open world, full 3d construction, and things like that. The technology at the time required that they keep it fairly simple but also really well designed.
Xbox is canceling Contraband, announced in 2021 from Avalanche Studios (Just Cause), after four years of radio silence, sources tell Bloomberg News. This news arrives weeks after a mass layoff in which Xbox canceled several other big titles. - Jason Schreier
Why would we have seen it? You normally don’t see anything until they’re gearing up for launch.
I think it’s more likely MS looked at their portfolio, looked at how much this was costing, and decided it didn’t fit what they were looking for for how much it was costing.
This is not to say it’s a good call, just that MS executives are pretty shit at game development analysis.
4 years of development and they didnt have anything to show except for a CG render?
Anything to show you. They aren’t beholden to you. The CG render was to get applications for jobs, not to sell the game. That happens when it’s almost done.
Are there any examples of games which have had 4 straight years of radios silence that have not had major development problems?
The vast majority! Game dev cycles are often 8+ years now, and you don’t hear anything from them until about a year before launch. You think about the canceled ones, but most of them that launch you just don’t consider, which is good. No news is good news, as the saying goes.
I don’t know if it’s a slight against them. There’s a whole shit load of stuff not included. Just because something wasn’t doesn’t mean it was a choice. It would have been nice, but we can’t really know why there’s none here.
Is there anyone who sells games that aren’t bad in some way? You don’t become successful in capitalism by being altruistic. Any company successful enough to run a market probably has some skeletons in their closet.
I agree with you that time isn’t the measure of value. That’s not what the person above said though. Honestly, I think it was a pretty bad game. The writting didn’t trust the player, instead they beat them over the head that it’s a goofy critique of capitalism. The characters were boring. The game in general just wasn’t very fun.
Honestly, it did fall into what you’re saying where it felt bloated. There was potentially a good game in there, but it was buried under everything that wasn’t interesting but they thought they needed.
Just in case you thought reviving dead games seemed easy enough, GOG had to hire a private investigator to find an IP holder living off the grid for its preservation program (www.pcgamer.com) angielski
Project Rebearth (in development), an MMO city-builder, with a top-down map style view, where players repopulate a 1:1 replica of Earth, releases a demo on Steam. (store.steampowered.com) angielski
Once again, looking for PS2 game suggestions! angielski
I got through phases of games, and right now I’m in the one I like to think of everything-modern-is-making-me-angry-so-I’ll-turn-back-to-vintage-games - and that’s in the form of PCSX2 on my Steam Deck....
Xbox consoles are now getting a fullscreen Xbox Game Pass Ultimate ad at boot, just a day after a 50% price hike was announced angielski
source...
Updates to Xbox Game Pass: Introducing Essential, Premium, and Ultimate Plans - Xbox Wire [prices going up] (news.xbox.com) angielski
They’re trying to soften the blow by adding new features to each tier, but it’s still just to disguise a price hike. More games are coming to the $15 tier, but it still won’t be day and date releases. First party games come to the $15 tier “within a year”, but that’s even excluding Call of Duty.
What game changed your life? angielski
"The balance on this game is trash!" angielski
“I literally couldn’t have done anything!” Have those people actually thought about NOT GETTING IN THAT SITUATION IN THE FIRST PLACE
'My Advice to Users Is to Accept Reality and Tune, or to Not Play' — Randy Pitchford Is at the 'Get a Refund From Steam' Stage of the Borderlands 4 PC Performance Backlash (www.ign.com) angielski
I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game (www.pcgamer.com) angielski
'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed' (www.pcgamer.com) angielski
I just beat Bloodborne for the first today, and it's probably one of the best playthroughs of a video game that i have ever had and stories of one as well. angielski
Metroid Prime 4: Beyond - Release Date Trailer (December 4) (www.youtube.com) angielski
Former Pokémon Company head lawyer says yeah, those latest Nintendo patents are a bit much, aren't they (www.pcgamer.com) angielski
New Valve trademark for 'Steam Frame', looks like we're getting new hardware (www.gamingonlinux.com) angielski
To paraphrase Jeff Grubb, there’s been more smoke lately indicating a console than VR, but “frame” implies glasses implies VR headset. It could go either way or both, where the console and VR are complementary. Or neither! But I think smart money is on Valve announcing new hardware imminently, and personally, I think...
Elite Dangerous angielski
Baldur's Gate 3 or Clair Obscur: Expedition 33? angielski
Both games are currently on sale on Steam for about the same price ($59.99 CAD vs $58.49 CAD). I’ve never played either. I know they’re both supposed to be excellent games. My question is, for those who have played both, which do you prefer?...
Stardew Valley will be getting another update after all (www.eurogamer.net) angielski
The final final update v4 (for real this time)
No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships" (www.nomanssky.com) angielski
As someone who last tried No Man’s Sky out about 5 years ago, it looks like it’s time to give it another shot.
The recent Steam censorship debacle actually sort of opened me up to adult games. angielski
I’ve never really played any porn games more hardcore than Baldur’s Gate 3 before, but you remember a couple weeks ago when GOG gave away those NSFW games, as a direct response to the whole thing?...
Whine harder you assholes angielski
It Turns Out, Steam’s Adult Content Ban Has Been Plotted For A Year And Is Spearheaded By One Of Project 2025’s Leading Voices (www.thegamer.com) angielski
Anyone know if this is true or not?
[Fredrik Knudsen] Unofficial Skyrim Patch | Down the Rabbit Hole (youtu.be) angielski
what are in you're top 3 favourite games of all time? angielski
for me mine are 1. Elden Ring, 2. RDR2 3. BOTW, all because they genuinely blew my mind when playing them for the first time and changed how I saw and played video games.
Xbox Drops Work on ‘Contraband’ Video Game After Four Years (www.bloomberg.com) angielski
Xbox is canceling Contraband, announced in 2021 from Avalanche Studios (Just Cause), after four years of radio silence, sources tell Bloomberg News. This news arrives weeks after a mass layoff in which Xbox canceled several other big titles. - Jason Schreier
18+ GOG NSFW Giveaway (items.gog.com) angielski
CENSORSHIP...
Recommendations for games to play on a treadmill (i.e. not too intense) angielski
Hello. I got a walkpad a month or so ago (it’s a small treadmill) and I try to walk 1hr per day daily for health....
Outer Worlds 2 cut to $70 after backlash (xcancel.com) angielski
Supposedly, they’re rolling back the price increase for all holiday releases....