rtxn

@rtxn@lemmy.world

I take my shitposts very seriously.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

rdr2 question angielski

Finally bought this on the steam sale, playing on steamdeck. Im all about open world games where you can do whatever you want. I hate being locked into “missions”, escort quests, etc. I like a game having these as an option to do at my leisure however. Im several hours in and the environment looks amazing, would love to go...

rtxn,

There’s a portion of the map where you and the gang are wanted dead or alive because of the ferry heist. Entering it for most of the game will get you a maximum wanted level, headhunters will show up, and eventually the game kills you. That restriction is lifted in the final act.

The world opens up once you get out of the snow and settle down in the Horseshoe Overlook camp. You’ll still have linear story missions to do, but you can start those whenever you feel like, and explore as much as you want.

rtxn,

In contrast, the super secret Deadlock has 36k players at this time, with a 64k all-time peak, in the same week that Wukong was released. Something tells me this super secret totally restricted early access might have been a 4D chess marketing move.

rtxn,

That’s why loading screen tips and lore bits were invented.

rtxn, (edited )

Success is not illegal. Valve isn’t buying up smaller competing storefronts, or paying off developers for exclusivity, or burying competition in legal fees and prepared 80-page lawsuits. The only thing holding back real competition is the competing platforms being dogshit.

I was excited for the EGS when it was announced. Then it turned out to be a garbage platform with the shady exclusivity deals that turned Steam into an ad platform for games that had been poached by Epic. Valve responded to it with the Steam Deck and Proton.

rtxn,

After that well-informed take, listen to an actual indie developer talk about why the 30% is worth it: www.youtube.com/watch?v=gwoAmifo9r0 (it’s a separate but similar lawsuit by a “waaahmbulance-chaser” law firm in the UK)

rtxn,

The Factorio development blog has a piece on developing Linux-native. Basically there’s ONE GUY who works on the LInux-native version, and it’s a lot more challenging than people think – from managing and linking dependencies, to working around GNOME’s monumentally stupid decision to expect client-side decorations from all apps. It’s simply more worthwhile to ensure that a game works well on WIne/Proton.

Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer (www.gamedeveloper.com) angielski

Article textNewly-restructured Swedish conglomerate, Embracer Group, will leverage AI models to bolster game production. As noted in Embracer’s annual report, the company has adopted a new AI policy package it claims has the capability to “massively enhance” its production process by “increasing resource efficiency,...

rtxn,

Embracer is a sickness, a malignant fucking growth on gaming.

rtxn,

Riot was/is also a cesspit of sexual harrassment and discrimination, but nobody seems to remember.

rtxn,

make the tedious levels less annoying

They’d better not touch the Library!

rtxn,

Square Enix is slowly starting to realize that locking out a significant part of its potential customers with platform exclusivity will lead to most of those potential customers not buying their shit. It’s like the first vestiges of conscious thought are starting to appear within their leadership.

rtxn,

They’re both timed exclusives, and Square have said that they’d stop platform-exclusive releases after those two games failed to meet shareholders’ expectations. Whether they’ll actually go through with it, or get saturday morning cartoon villain yen sign pupils when Sony makes their next offer, I have no idea.

rtxn,

Do you know what Sony and its stakeholders would see? High player counts and growing active PSN userbase.

The best way to protest is to stop playing, request a refund, and rate the game negatively everywhere. Arrowhead is now talking to Sony about dropping the mandatory linked account, showing them that they’ve fucked the golden goose will get their attention better than trying to strain the infrastructure.

rtxn,

I’d love some sauce with those claims.

rtxn,

Apparently, they cared.

rtxn,

Priced like a AAA game.

It is a AAA game. It stopped being an indie when Take Two bought it from Squad.

rtxn,

What are you talking about? The “AAA” classification has always been a measure of corporate involvement and budget, not of quality. If you think that being large in scale and having good production quality is what makes “AAA” games, you’re dead wrong.

rtxn,

okay dude

rtxn,

okay dude

rtxn,

I’m just letting you rant yell at clouds

rtxn,

you’re welcome

rtxn,

Remember DARQ? Taking a stance against third-party exclusivity pays off.

rtxn,

Looking at Titanfall and Titanfall 2, Respawn has a pretty fuckin terrible track record with multiplayer security.

rtxn,

The ending of Valiant Hearts, and the ending of FFXIV’s Myths of the Realm.

rtxn,

When people say Valve doesn’t have a monopoly, they usually mean they don’t engage in anti-competitive practices (like making exclusivity a condition for publishing on their store, cough cough).

Actually, Valve’s recent moves represent what free market capitalism should be about - when competing stores started to appear, they instead made massive contributions to Linux gaming and appealed to right-to-repair advocates with the Steam Deck. Now both of those demographics are suckling on Gaben’s teats, myself included.

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