Glide

@Glide@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

18+ My friend gifted me a "fighting RPG" that turned out to be something else entirely angielski

A friend who I’ve played WoW with for years gifted me an “RPG fantasy game” from GOG called ‘Under the Witch’, telling me it was a fighting style RPG. What I didn’t realize was that he was trolling me in the most hilarious way...

Glide,

I’d never pay money for a porn game, but I feel if it was gifted to me, I’d play it to completion. At least for the experience to say I did. And hey, if it turns me on and I learn something about myself, win/win.

Glide,

Not because of the content, but because of groups of men all reinforcing this behavior.

I genuinely know more women than men that act like this. I can’t say you’re entirely wrong about the problems with normalizing behaviour and the like, but simplifying it to “men are disgusting and know nothing of 'real, actual women” when real, actual women are sometimes equally disgusting is, well concerning.

This particular brand of behaviour is usually about rejection of social norms far more than it is ever about the objectification of women. People who have been rejected by society like to take back the power by rejecting the norms of that society.

Glide,

The problem is we’re linking it to appearances instead of maturity.

The problem with sexual relationships between adults and minors is two fold. First, the minor in question hasn’t had time to fully develop the emotional intelligence to healthily and safely engage in a sexual relationship. Second, there is an innate power differential between a minor and an adult: usually the adult has means of supporting themselves, something akin to solidified social supports and experience, education and knowledge necessary to live without the day-to-day support of others. You put these together, and you have a relationship that, even with the absolute best of intentions, becomes inherently abusive. The adult holds all the power in the relationship, and the minor is left with no choice but to worship the ground they walk on, and worse, they have not developed the emotional intelligence to identify it.

The problem with these 2000 year old loli’s is not their body; the problem is that they’re often child-coded. They act like children. They do things that highlights their lack of knowledge and inexperience. What is often played off as a cute girl anime trope is in reality an indication that this is someone who you can conquer, dominate, and hold power over in a sexual relationship, and you can feel “good” about doing so, because you’re, with the best of intentions, just helping them learn through your loving relationship. So what if you’re fucking her while you do so. (/s on that last sentence just in case)

There is nothing wrong with finding petite women attractive. 30 year olds who look like teenagers are not a problem. Hell, as long as we’re on the topic, I’ll shock most people by arguing that admitting that a 16 year old has developed into an attractive and desirable person isn’t even a problem, as long as you’re doing so from a position of respect rather than intent. The issue is neglecting to recognize the power differential between you and that 16 year old, and convincing yourself that it’s okay to engage in romantic and sexual acts with them while uttering deranged statements like “they’re very mature for their age” or “I’m helping them learn and grow so it’s okay”.

Child coded characters are a problem, and hiding the magic number that supposidly discerns whether or not they’re fuckable doesn’t suddenly make things okay.

Glide,

Fantastic watch that highlights the issue I am talking about. Thanks for sharing that.

Glide,

Maybe if the game was anymore more than an uninspired mess, it would have sold some copies.

Glide,

I had some really, really poor experiences with Act 3, and it was only later that I learned 90% of my issues were direct results of the Upper City being scrapped.

Karlach, Gortash, Wyll’s father and Cazador are perhaps the biggest cases of this, with their stories feeling incomplete, buggy (at launch), and painfully linear relative to almost every other plot point in the game. In almost every case it’s because a series of their events, triggers and event flags were placed in or tied to the upper city, and the events needed to be replaced, rewritten, and reflagged in something of a hurry.

Larian is a great studio, and they’ve made some of my favorite modern games, but they do this with every release. I’m a little disappointed that this is the one time they’re not going back and “finishing” the final act a year later, the way they did with Original Sin 1 and 2. I won’t quite say I’ve been burnt by the purchase, or that the game is currently unfinished or doesn’t deserve the praise it gets, but seeing what the game could and should have been is a bad aftertaste after an otherwise mostly satisfying meal.

The Steam thread breaking down the cut content, for reference: steamcommunity.com/app/…/3812913565885064204/

Glide,

Fucking Amen. Again, I am disappointed, but it is a great game in its current form and, particularly because WotC is involved, I do not blame them at all for their decisions regarding BG3.

Glide,

Right?! Watching it get worldwide acclaim was this strange experience, because Act 3 was nearly unplayable. Meanwhile, Acts 1 and 2 were such masterpieces that it’s hard to call the game anything other than amazing. Criticizism felt misplaced, but the widespread acclaim it received was toom

I am glad it is a much more polished, finished feeling game now, and we can look back at it as the standard games should be held to, moving forward, but I’ll still be disappointed in the way we failed to get what was initially planned.

Valve lifts NDA on Deadlock, streaming and talking about the game is now allowed. angielski

Not sure where the official announcement of this happened, but videos and discussions of the game are now finally allowed. The game is still invite-only, but expect to start seeing it all over the place now. Popular streamers are already jumping into it....

Glide,

Simplify the situation to lol defending the EULA all you want, but “I’m not bound by your NDA because I pressed ESC instead of clicking okay” is the kind of thing I expect a spoiled 14 year old to say while wearing a shit eating grin.

Act unprofessionally in a professional industry and you get dragged by professionals. And rightly so.

Glide,

While I normally check both locations and buy from GOG if it’s available there, you would be surprised how many Steam titles are completely DRM free.

I needed some DRM free games for the classroom last year and was pleasantly surprised that a lot of the smaller, indie games I own Steam, the ones I was most interested in bringing into the classroom to begin with, run perfectly well on a machine without Steam even installed just by copying the folder to a flash drive. Some required deleting a Steam.dll or adding a text document that states the SteamID of the game, but most of the games I wanted I was able to run from a flash drive, DRM free, no Internet, Steam or game install required.

Steam offers DRM to devs that want it, but it is not a DRM platform in of itself.

Glide,

I got really excited, right up to the moment when I remembered that this will require uPlay.

Can anyone suggest some good co-op games for two people? angielski

Hello all! My buddy and I finally finished up Baldur’s Gate 3 this week and we are not left with a giant co-op game shaped whole in our hearts. It was such an incredible experience and it was truly even more fun running through it together. We are excited to hop into another game, but we have no idea what to play. We’ve...

Glide,

A couple titles that deserve mention and I don’t see in any other lists:

Children of Mora - Narrative driven action RPG with some light Roguelite-ish elements. Amazing world building and story telling, good character choice/building and gameplay.

Cassette Beasts - Pokemon, if it were good. Much more mature story, tons of quality of life systems that makes building things fun, a weakness system that matters a lot more than “number big” and the entire game is double battles. I’ve played the game start-to-finish in couch co-op and it was incredible. They’ve recently added online multiplayer, but I cannot say with 100% certainty that the online allows you to engage with the story together. Couch co-op has one player play as the companion character in an otherwise unchanged experience whereas online has one player character hop into another player characters world.

Weird enough, the Monster Hunter franchise - I’m not sure how this isn’t anywhere else in this thread. Use large weapon to hunt large monster. Build bigger weapon to hunt bigger monster. World and Rise are both on sale on Steam right now. World is dumb to move through the story together though, despite the fact that most fans who aren’t me are likely to call it the better game.

Glide,

Shame too, because the gameplay is great.

Glide,

I mean, a small part of me dislikes the lost potential for satire. Dead Rising was always an over-the-top franchise, and Frank always came off as a kind of “wants to be taken seriously, but often finds himself selling candid shots of celebrities to tabloids to get by” kind of photographer. But the presentation was too serious and felt ultimately creepy, rather than being funny or coming off as social commentary.

Glide,

You’re right, but at least there are challenges to be found in FFXIV. Attempting to run past monsters and click the thing will result in death. There are clear bosses where taking you hands off the keyboard for 5-10 seconds means you won’t make it. I am sure the high-end of ESO has genuine challenges, but I couldn’t find them. This is a game where you can genuinely ignore enemies and afk during combat and you’ll still survive. o

To be clear, I think it’s devs really hit on a specific market: there are a lot of people out there who genuinely want a “wind-down, complete quests in vibrant world and feel like a hero” MMO. I was just bored out of my tree after a few days because I am the furthest thing from that audience. Casually getting into ESO, it is truly a challenge-free landscape, far more so than even the intensely story and social driven FFXIV.

Glide,

Hopefully slinger won’t have the same softening mechanic as in Iceborn.

Speculatively, they seem to have replaced the mechanic with monster wounds and focus strikes, as shown in the focus video. I’m glad to have them keep some kind of mechanic to emphasize the importance of hitting certain parts of the monstet, because base world was far too forgiving with Weakness Exploit and ignore hitzone builds.

Glide, (edited )

It’s not a good article. I was following along until, 5 minutes in, it suddenly decided to be detailing and describing exactly what AI and LLMs are. Like, long after showing some of the ways it’s hurting the industry, presumably to pad words.

For every shitty article pushing AI hype out there, there’s a shittt article pushing AI hate. Extremism generates clicks.

I thinks there are some nuggets of good information in there. The bits on first-hand accounts from former and current Activision employees, and on how it’s mostly the concept artists that are hurt is interesting. But you really have to wade through a mound of shit to get there, and I genuinely don’t have the patience to wade through the second half and see if there any more truth in this soft mound of turd that Wired called journalism.

Glide,

BPM: Bullets Per Minute. A boomer shooter had an affair with he rhythm game genre and this was the outcome. Amazing game, assuming you don’t mind rhythm games, and an immaculate one if you actively like rhythm games.

Neon White is technically a shooter, but in most ways does not play or feel like one. It’s better described as a first person puzzle/platformer, but I would still recommend it, as it is an incredible game.

Both of the Doom ports run insanely well on the Switch. Seemingly impossibly well considering how dated the console is.

Warframe is good, free and playing surprisingly well on Switch.

Splatoon is just awesome.

Glide,

A strictly anti-capitalist fever dream adventure RPG getting completely consumed and milked by greedy capitalists who added nothing of value to its creation is peak this timeline.

Glide,

Hi-Fi Rush might genuinely be one of my favorite games of all time.

These guys did great, and I’ll be thinking twice about any Xbox product I consider purchasing in the future.

Thoughts on Space Games, Part 1: Top-5 AAA Games angielski

Hey everyone, I’m a big player of Space Games of all forms, and this mini-genre (or ‘theme’, if you prefer) really has a TON of range and depth, and is a very fertile ground for indie and unique projects. I was recently playing a game called Avorion, after owning it for years without ever really engaging with it, and...

Glide,

As a “space games guy” is there anything out there that is as satisfying to simply fly around in as Elite Dangerous is without the absolute shit fuck of ass-backwards, tedious and boring mechanics?

I fucking love flying ships in that game with my HOTAS and VR headset, but I will be damned if I am going to roll around on a moon praying I trip over some precious metals just so I can play logistics hot potatoes trying to figure out how I am going to get my module to the relevant station, upgraded, and then placed into the ship I designed it for. Elite is such an incredible space cockpit sim, and they’ve gone to great lengths to prevent me from wanting to actually play it. I just want a good cockpit sim with HOTAS support that doesn’t make me want to scoop out my own eyeballs whenever I think about loading it up again.

Glide,

I just fucking want Elite to be good. I could shoot pirates and 'goids all day if getting a ship ready to do so wasn’t as enjoyable as running dental floss into my mouth and out my asshole.

Glide,

Support an amazing “single-A” game that suffers none of the issues of modern enshittification by purchasing a physical copy.

OR

Refuse to hand any money to the mega corporation that shut down the studio responsible for the gem that is Hi-Fi Rush.

sweats nervously

Glide,

I can’t get over just how much better Remake is compared to the original, so you do you, I guess. I was incredibly pleasantly surprised to see the ways they’re engaging with telling a different story and taking the name “remake” very literally. I was seriously concerned they were just going to sell the original story again in three seperate parts as full-price titles.

Glide,

Calling the new game’s combat “mind-numbing” compared to a random encounter turn-based system is both peak irony and peak rose-tinted glasses.

Glide,

That’s so fascinating, tbh. I mean, different strokes, so I can’t judge, but it’s the impressively deep strategy they’ve baked into Remake’s combat that I am particularly impressed by. That said, it makes sense though that if you dislike Tales combat, you’d dislike Remake’s combat. They’re not the same persay, but they’re cut from the same cloth imo.

Glide,

The endgame Sephiroth fight was definitely forced. It reeked of “well, he’s been the secret antagonist all game, so we can’t just disclude him from the finale” kind of thinking.

I liked the more persistent villain lurking in Cloud’s broken mind, but they shouldn’t have felt the need to try and put a pseudo capstone on that story thread.

Glide,

It’s weird because you’re both right and wrong.

It’s not AAA by any stretch. It was sold at a fraction of the usual price point, it’s advertising was non-existant, and it makes no effort to do the usual AAA things: live-service, online multiplayer, “you can play it forever”, etc. are are not present.

But putting it side-by-side with Manor Lords and Balatro, the latter of which was a single-person dev, also doesn’t suit it. It has a real studio, a dev team with experience, and at least enough of a budget to license real music from popular (or at least, once popular) artists. I’d perhaps agree with your statement that it’s closer to AAA than to a “small dev” game, but it is true that it’s a “smaller game that [gives Microsoft] prestiege and awards”.

This is a great article highlighting the pig-headed double speak going on at Microsoft’s gaming divisions. On the one hand, they’re cutting studios and supposidly refocusing on their core offerings, while simultaneously describing the experiences they want to offer as exactly the studios they just cut. The absolute worst part is I can’t help but suspect that they’re going to take the IP, push it on a different dev team that they control and give it the Fable treatment: “this IP was so well received; make a sequel that checks all these boxes that our market research data tells us popular, profitable games have” while conviniently ignoring the passion and vision that the original devs poured into the original title.

Glide, (edited )

Cassette Beasts kicks the ever loving shit out of Pokemon across the board, modern or retro.

Retro games weren’t better than modern games as a “full-stop” statement. They tended to be bug-ridden messes, but there was still a heart and soul behind them that tends to be missing in the AAA industry. Continuing on the Pokemon example Red/Blue were an absolute mess. I mean, moves and items that were supposed to massively increase critical hit rate massively decreased them instead. Stat calculations were all over the place. Hell, the ghost-psychic interaction just straight didn’t function as intended. It was a mess, and yet for some reason, it’s touted as “better” than the modern Pokemon games.

Plus, not all big studio games are soulless cash grabs of releases, either. Hi-Fi Rush is my favorite game of 2023 by a huge margin, and was a Bethesda published game. Sure, the dev studio was “smaller” compared to Ubisoft or Activison, but I wouldn’t call the game indie - it was AAA in polish and scale. I’m currently really enjoying Unicorn Overlord, getting major Ogre Battle 64 vibes from it, and playing a lot of Monster Hunter Rise thanks to a Steam sale. These games slap, and have all the depth and passion of games of old without alI of the horrible jank we dealt with in the pre-internet “no such thing as a post-release patch” world.

It’s easy to see the yearly Call of Duty, Pokemon, generic EA sports, and obligatory Ubisoft open world games release and think “man, AAA gaming sucks”, but they’re honestly a very tiny portion of the conversation.

EDIT: I take everything back, Bethesda just closed the studio that made Hi-Fi Rush. AAA gaming is a cancer that needs to be surgically extracted.

Glide,

I suspect someone in accounting ran the numbers and decided they stand to lose more to reduced microtransaction sales than they would have gained via selling scraped data.

Though I agreed with you. It’s still a win, but we have to be careful not to conflate this with Sony “caring”.

Glide,

How much less bullshit PC players are willing to put up with compared to their console counterparts, apparently.

Glide,

Sure, and I’m not suggesting said bean counter was responsible for the decision. What I am suggesting is that the only thing that influenced the decision was bottom line finances. Someone ran the numbers, and when the suits discovered that they stand to lose more money than they’d gain, they reversed the decision. Never mistake this as Sony “listening” to anything more than their investors and their bottom line.

Glide,

Insane take imo. How does purchase authentication or cross play suddenly become “easier” with this change? Either it works or it doesn’t; having PC players connected to a PSN account doesn’t alleviate server load.

Glide,

It absolutely has to deal with a Steam account every single time I log in to confirm ownership of the title. And then again every time I make a purchase from my Steam wallet. And again every time I connect to a friend through my Steam friends list.

It’s literally adding another potential point of failure and removes none of the necessities of dealing with the other service. I only suggested the server load bit because I can’t for the life of me understand how you can think it’s “easier” to insist that these two systems interact in a new way when they’re already up and functioning, and the original reason account linking was disabled was to make the game more stable.

Glide,

So, at first install, I actually linked my account to a PSN account that I knew was banned due to a charge back on an unwanted purchase. At the time, I figured if I discovered that I can’t play because my account is banned from PSN, I’d just refund on Steam. I feel I’ll be very justifiably pissed if my account is now banned from playing retroactively, long after the refund window.

Glide,

As of today, I am still able to log in. The next point I’m concerned about is the 30th, so we’ll be waiting a while, but I’ll do my best to update.

Glide,

Weird take, imo. Mobile games are probably the best they’ve ever been. They were traditionally a place for rampant p2w garbage gacha machines, and while those are still there, the platform has actual decent games nowadays. Real PC games are being ported to mobile and the platform is being taken seriously. Even in the world of micro transactions and gacha games, there are far more that are actually decent as games then there ever has been.

I’ve been playing Monster Hunter Now and I’ve been really impressed with it. The entirety of the Riot games are good games with reasonable microtransactions. Vampire Survivors, my go-to “I am offline” game, is the exact same game on mobile as PC, save the fact that it’s free and you have a choice to watch ads for marginal farming speedups (which can be disabled if you buy literally any of their ~$1.50 DLC expansions, which are hilariously large considering their price). Fucking Warframe is coming to/already on (?) mobile.

I genuinely can’t say mobile games have ever been in a better place than today, despite the existence of the shovelware P2W games that continue to roll out.

Glide,

This makes so much more sense.

I watched the gameplay trailer and was so confused as to why Ubisoft thought it could get away with so blatantly ripping off Dead Cells.

Still confused why it’s in the “triple-i” showcase, though. I know the definition of “indie” has become more and more loose as of late, but I’d think the core concept of being self-published would have to be a pre-requisite.

Glide,

I tried the game two or three times sitting down with the “I want to play a space sim” mindset and could never get past the tutorial. Then the next time, it had clicked that it’s a survival crafter that just happens to have a space theme. When I sat down with that mindset and perspective on what I was in for, I suddenly throughly enjoyed the game.

The game just does a really bad job of showing you what it is trailers and other media. Sure, all the things it shows off are there, but they’re not the core of the game.

Glide,

Vampire Survivors.

The android version is free with optional benefits for watching ads. If you buy any of the paid DLC (~$2 per DLC?) you are given a menu option to disable the “watch an ad for free shit?” prompts, but they’re hardly in the way if you don’t want to pay a cent. Playable offline, controller supported and is tbh a massive game.

Glide,

The rebinding options are amazing, though. Being able to choose between tap, double tap, press, long press and hold for every input is fantastic. Two seconds after discovering this, press ctrl was crouch while double tap was prone and hold shift was dash while double tap was dive, and it feels so good.

Idk about controller, but keyboard support is amazing.

Glide,

Suicide Squad bombed so hard that it’s killing every indie game under their umbrella.

Is this that “trickle down economics” I keep hearing so much about?

Glide,

Stop making great video games into terrible anime. Looking at you, Persona 5 and The World Ends With You.

Glide,

But seriously, I wasn’t aware that there was a TWEWY anime…

I absolutely love the games, and the anime is just… Bad. I couldn’t stomache watching more than the first two episodes. I suppose there’s the off chance it “gets good”, but somehow they took a game that has one of the most bangin’ soundtracks of its era and made an anime that is mostly talking with basically no music and little to no ambiance. The flair and style is just completely absent in a franchise that literally built game mechanics around style.

Show her the P4 anime. It’s really, really good. It makes me wonder how the P5 anime shit the bed so hard. I imagine the answer is different studios, but I haven’t really looked into it.

Glide,

Oh agreed.

Though, somehow the golden episodes they made later were oddly weak? But the core anime is actually the best anime adaptation of a story-heavy game I can think of.

MAYBE the Tales of Symphonia anime, if you can find that anywhere.

Glide,

Path of Exile has “evolved”, and not in a way I like, in the most recent years.

It’s a very fast, clear-speed focused game, now, more so than ever. Even inside it’s genre, it’s exceptionally build focused and not very interactive during play, which is impressive, considering these are things the genre is known for.

Steam Next Fest February 2024 is live (store.steampowered.com) angielski

Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!

Glide,

I play a lot of genres of games and as a result like weird genre mashups, so Helskate really stuck out to me. Hades meets Tony Hawk’s Pro Skater isn’t a game I would have thought up myself, but it seems hella cool.

I just messed around with the demo a bit. There are some rough edges and no meta progression yet, but the core concept feels good. Landing a trick on an enemies head to proc stone effects and then following with a couple attacks to put them down is a super fun concept when you hit everything just right. A little bit of tactile feedback when you get hit and land things would really push the gameplay into the amazing territory.

Glide,

Because capitalism is hilariously shortsighted. Line must go up.

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