@jay@mbin.zerojay.com
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jay

@jay@mbin.zerojay.com

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

jay,
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It's likely just meaning new compilations coming down the line as there is zero cost and zero maintenance for them to keep the games up otherwise and is entirely passive income.

jay,
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I'm talking purely about the work needed to be done on the Steam backend and such. Also in this case, most of these old games - minus Crazy Taxi and perhaps one or two other Dreamcast games - don't have licensed music.

Gacha games are out of control. Gambling shouldn't be so widespread angielski

As someone who grew up playing games like World of Warcraft and other AAA titles, I’ve seen how the gaming industry has evolved over the years—and not always for the better. One of the most disturbing trends is the rise of gacha games, which are, at their core, thinly veiled gambling systems targeting younger players. And I...

jay,
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I wouldn't say self-regulation has "literally never worked once in history", but yes, not often. I would point to the ESRB as an example of self-regulation working in the games industry and being a positive for both the industry itself avoiding government regulation and for players. There are other examples too, but yes, they would be rare wins in general.

jay,
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Yes, as I mentioned in my comment.

jay,
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ESRB's been around for over 20 years before lootboxes, my guy.

jay,
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It was also created long long before developers had these predatory business models, where it basically shielded the industry from having goverment oversight on violence in games back in the 90s and such.

jay,
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20 year industry vet here. When I started, it was in a company that was hiring nothing but people that have never worked in games before (and they did not tell us this, like some bad reality show). Of the ~200+ people I worked with there when I started, I would very generously estimate maybe only 10-15 of us still in the industry. To be fair, conditions in the industry have gotten a lot better since most of those people left it. The days of doing 80+ hours a week are long gone for most of us as far as I can tell.

It's really all about loving who you are working with. Even if you hate the project or the hours, just enjoying being around the right people makes a huge difference. Writing that is making me realize just how many of my favorite people and closest friends are now elsewhere and damn, I miss them.

jay,
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There's very little reason to buy this when Best Buy is selling the ROG Ally X for $200 cheaper with bigger battery, better performance, better screen, better support, etc... But will say I'm glad to see Ayaneo making it into Best Buy at all. Just... needed to be a year earlier.

jay,
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Pressing R1 at the time you hit your opponent with a sword attack fires the gun for extra damage with proper timing.

jay,
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It famously launched unfinished, though not quite on the level that Xenogears was unfinished.

jay,
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The more simplistic models being used with the FMV backgrounds was done to keep the framerate of the characters high while the PSX was busy with MPEG decoding.

jay,
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Patents they have to dance around.

jay,
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Having the option for 120hz on the ROG Ally was a game changer. Especially combined with AMD Fluid Motion Frames 2 which just released and variable refresh rate on the screen. It's hard to go back to anything without them now.

jay,
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Not a huge fan of RGB either but I'd prefer the option is there and I can disable it than not have it at all.

jay,
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Again, AMD Fluid Motion Frames 2. And when there are cases where your game cannot hit whatever threshold needed for 120fps, that's where the variable refresh rate comes in.

jay,
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Everything I'm running gets between 100-120+ fps with AFMF2 with far less artifacting than previous AFMF1. I'm mentioning VRR because it means that if a game doesn't hit 120FPS, it stays perfectly smooth so frame dips are far less noticeable. I'm using an ROG Ally X, so I don't spend much time worrying about battery power at all anymore unlike the previous ROG Ally. I get about 2-3 hours playing the bigger games on it and for anything that I want to basically play forever (2d stuff), I can set screen to 720p, lock screen to 60fps (or less) and lock TDP to 7 watts and get 10 or so hours out of it.

If you aren't interested in trying the driver with AFMF2 (which is not yet officially released for the handheld Windows devices yet but can be sideloaded), you can also play with Lossless Scaling on Steam which can also do frame generation up to 4x.

jay,
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If your rank is the same as hers, you wouldn't be getting wide matches. Wide matches are specifically for teams of people with a very wide distribution of rankings, therefore the name "wide". So finish your placements and see what you get. But for me and my friends, even if we get wide matches, the longest we've ever waited was 8 minutes for a game.

jay,
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Switch joycon situation is worse.

jay,
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I guess, but I currently have 3 sets of joycons going through this replacement process right now.

jay,
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No problems here on PC or my ROG Ally X. Maybe a compatibility issue on Steam Deck.

jay, (edited )
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Absolutely not alone on that. Square Enix's prices on all their old titles are about 50% more than I'm willing to drop on them at any given time.

jay,
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Code is already stored, it's just not public.

jay,
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I thought it was NOT shutting down and is instead turning into 100% a news site only?

jay,
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People also used RHDN as a news source to find out about new hacks and translation releases, and it was the best resource for doing that. And it sounds like it still will be going forward, so... I disagree with you on that.

Kitsune Tails, the colorful platformer inspired by Super Mario 3, is out now (store.steampowered.com) angielski

The “gay furry weeb mario game” (as described by the dev) not only offers lots of platforming action, but also comes prepackaged with tools to create custom levels and mini-games (which honestly are kinda bonkers, judging from the dev’s previews)...

jay,
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So happy to support one of my Mastodon follows. Really happy with how the game ended up turning out, can't wait to play more of it.

Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow (www.eurogamer.net) angielski

Finally, on 27th July, Blow noted the “whole industry is having a hard time” and then, when asked how many of his development team are working on the compiler for programming language Jai, Blow replied: “None, because we can’t afford to pay anyone because the sales are bad.”...

jay,
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I have to imagine that his really terrible takes have something to do with that.

jay,
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Some COVID stuff, some women in programming stuff. Probably more that I'm not even aware of since I stopped paying attention.

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