Grangle1

@Grangle1@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Grangle1,

TBF, when it comes to The Sims specifically, that’s the same as EA’s model: a bunch of DLC/expansions you don’t have to buy.

Grangle1,

As an RPG player, people kept saying I should play Fallout, but I never have because it always looked more like a shooter than an RPG, and I want to play an actual RPG, not a shooter with RPG elements (especially because I despise shooters).

Grangle1,

I’m guessing they made significant changes, but although I didn’t think this game was too bad the first time around, I don’t have too much hope for it. The only successful revival of a game after being taken down temporarily that I can think of is Final Fantasy XIV.

Grangle1,

Exactly. Until around 2005 with the advent of affordable HDTVs and the war between HD-DVD and Blu-Ray, anything more than what came stock with your TV, which was usually standard definition picture and stereo sound, was something of a luxury. Sound bars were only really starting to become a popular thing.

Grangle1,

Some of them also worked on the recent release Penny’s Big Breakaway. More platforming, but not with quite the emphasis on speed.

Grangle1,

There have been some generally well-received games since Adventure 2, like Generations, which you mentioned, along with Colors, Mania, and Frontiers seems to be generally liked enough.

Grangle1,

Very few third-party games remain exclusive to one platform forever, so in those cases I’m usually content to just wait it out until the exclusivity deal is over then pick the game up on a platform I own. Sometimes the wait can be pretty long but I really don’t have much of a sense of FOMO most of the time.

Grangle1,

There were lots of things that impacted how the Saturn sold compared to the PS1. These include things such as its 2D vs 3D performance (it did 2D much better than 3D, which impacted the Japan vs Western sales since the Western market was all in on 3D whereas Japan still had an appetite for 2D games yet), its basis on squares vs triangles for rendering polygons (a major impact to that 3D performance), infighting between Sega of Japan vs Sega of America (the Saturn was developed in Japan to be Sega’s launch into that generation, while the Genesis was still selling well in America, leading to Sega of America pushing the 32X instead, and Sega of Japan forcing their hand on Sega of America and pulling a surprise Western launch of the Saturn, angering devs and retailers who weren’t ready, and leaving Sega of America holding the bag), and the cancelation of what was supposed to be that marquee Sonic game, Sonic X-treme.

Grangle1,

Fire Emblem delayed their 30th anniversary game by two years. It sat, completed, on the shelf with no real proper explanation as to why. Instead they did a temporary release of the original 8-bit version of the first Fire Emblem on the eShop, when a superior version in essentially every way is available on the DS. If all they were going to do was release an original game on the eShop, the least they could have done was do a worldwide release of one of the games in the series that’s still stuck in Japan. Then the actual anniversary game (Engage) finally released two years later, and… it’s mid. Not bad, especially gameplay wise, but held back by a laughably cartoonish story, especially compared to its predecessor Three Houses. The mobile game Heroes has some better stories than Engage.

Grangle1,

Didn’t even notice Hyper Light Breaker til now, but definitely looks like one for me to keep an eye on.

Grangle1,

Until Breath of the Wild it was Ocarina of Time (I’m so original, I know /s), then BotW, and now Tears of the Kingdom improved on BotW in just about every conceivable way. I’m not much of a big completion type of gamer, despite really enjoying BotW I didn’t go for every shrine, but I definitely made the time and effort to do that in TotK. The only aspect of it I didn’t care for was that I didn’t really like going into the Depths and largely stayed above ground as much as I could (and screw Gloom Hands). Makes me excited to see where the series will go next.

Grangle1,

So many weird fighting game franchises: of course Tekken, Soul Calibur, DoA, King of Fighters/Fatal Fury, even the Street Fighter and Mortal Kombat juggernauts are pretty freaking weird. And that’s just scratching the surface. But that’s part of what makes them so dang fun.

Grangle1,

My main issue that upsets me (which from what I understand isn’t much of a thing anymore which is good) is on-disk DLC, forcing you to pay extra to unlock content that is already on the disk you already own. Oh, wait, that leads to another annoyance: the idea that you don’t even own the copy of the game you paid for and is in your hands, you just own a license the publisher can change or revoke at any time or else you can’t play anymore.

Grangle1,

Don’t know how good a case Nintendo has here unless it can prove that Yuzu itself contains proprietary code that allows the ROMs to be played. If the decryption is being done on the ROMs’ end, then that’s just another reason to go after the ones dumping and distributing the ROMs. Nintendo couldn’t even substantially stop Dolphin, and Dolphin actually had a decryption key straight from Wii firmware in it. Good luck to them, but they’re likely going for the wrong legal target. Taking down what ROM sites they can (which would legally be a lot easier than the emulator makers) is just getting rid of drops in the ocean of the ROMs’ spread, but they’re the target Nintendo should be going after.

Grangle1,

I remember very briefly playing Galaxies in the mid-2000s when my college friends and I were looking for budget MMOs to play together (WoW was expensive for me and some others at the time). It was OK but we quickly moved on from it. We actually played Pirates of the Caribbean Online for the most time overall but never did find one that we all really liked.

wawe, (edited ) do games angielski
@wawe@mastodon.gamedev.place avatar

Do you find open source games interesting/good thing as a gamer?

@games I am a game developer working on game called Mushy Score. I decided that my niche would be to create open source games. I think these could be helpful for developers or teachers to teach about games and how they are made. Most open source games are small game jam games, but there are few “real games” that are open source like 0 A.D. and Doom. As a non-developer do you think open source games could be good thing?

Grangle1,

I’ve only tried open source games once or twice, but I support any open source software, so as a concept I totally think it’s a good thing.

Grangle1,

Looks like Splatoon at home doesn’t have the same appeal as Pokemon at home (note: just using “at home” to note similarity, not to downplay quality).

Grangle1,

That’s really the issue. The creatures in the game, as I’ve seen pointed out in various places, are much closer in design to actual pokemon designs than in other poke-clone games, with some looking so close they might as well just be a regional form. I don’t even know any of the pals’ names but I can somewhat clearly recall seeing one that’s basically “Luxray at home”. I know the maker of the game has said he doesn’t really value originality, but there’s a difference between being unoriginal and straight-up plagiarism.

Grangle1,
  • Open world
  • Survival
  • Crafting
  • Creature collecting
  • Guns/shooting

This really comes off as someone just looked at a bunch of stuff that’s popular in games and jammed it all together in order to sell millions of copies and make money rather than starting from any real creative vision. Things like that can be fun, especially if well made, but rarely if ever will such a game be truly memorable.

Grangle1,

Yep, Embracer bought a LOT of studios expecting this deal to work out, and then it didn’t, so many of those studios are now effectively as good as dead in the water or on their way there. It amazes me how so many people and companies always forget the basic financial idea of “don’t spend money you don’t have”.

Grangle1,

Heard about one called Grouvee recently, it’s a site that can help manage your Steam library and backlog. The person who introduced me to it described it as “Goodreads for video games”. Steam already does a good job of keeping track of people’s libraries, but those who have a large library and backlog may find it useful.

Grangle1,

Best:

Tears of the Kingdom: what else is there to say about this game that hasn’t already been said? It improves on Breath of the Wild in just about every conceivable way. The only real downside to me is that it raises the bar so high for the next new Zelda title that it may not be possible for it to reach that height.

I can’t really think of a game I played that would be considered “bad” this year so I don’t really have a Worst, but just making a post acknowledging that TotK was hands down the best.

That said, I didn’t really play too many new games this year in general, so here is what I did play: Fire Emblem Engage, Persona 5 Royal, Pokemon Ultra Sun, Fire Emblem Echoes, Lunistice, Symphony of War, Super Mario RPG Remake.

If I had to give out a Worst among that list it would probably be Symphony of War because it doesn’t really have the polish of the others, it’s an inexpensive indie title and it shows, but I can’t definitively declare it the Worst because just about all the other games it’s compared to above are from big studios and that’s not fair to it, pretty much an apples-to-oranges comparison.

Grangle1,

Not to mention there’s the benefit to companies of being better able to manage the production of the announcements and avoid the random pitfalls that can happen at live shows. They can make sure the games they are announcing look their best and they can control their message. All three major console companies have had their versions of E3 failures that have led to major embarrassments for them in the past. They would rather not have that happen to them again if they can help it.

Grangle1,

The “timeline” was a big debate in the Zelda fandom/community for a long time until the Hyrule Historia book introduced an “official timeline” that featured a split three-way timeline centered around Ocarina of Time as the source of the split. That was released after Skyward Sword. Breath of the Wild had some discussion about where it fits but wasn’t really seen as too big a deal, then Tears of the Kingdom all but straight up ignored the “timeline” and introduced a new “canon” founding of the Kingdom of Hyrule, which while I’ve long stopped paying attention to the fandom, I could imagine the timeline debate starting all over again. TLDR: some people take video game lore really seriously.

Grangle1,

Oh, nothing wrong with it. Just pointing out that people put a lot of time and effort into it.

Grangle1,

Nintendo is my favorite gaming company, but man, their IP lawyers are absolutely vicious. Granted they’re also in Japan, the poster boy for a corporate-owned country (I lived there several years, no joke, if you think big corps run the US you ain’t seen nothing yet) which makes American IP law look like Chinese IP law, but even for a Japanese company, they’re brutal. What I find rather ironic about it is that a measure they took to protect their image and that of their brands from controversy over bad gamer behavior, led to bad gamer behavior directed at them. But either way, to these idiots sending threats, it’s a classic instance of “this is why we can’t have nice things”, ruining even the fun we were allowed to have for everyone and probably making it even less likely that Nintendo will reverse their policy.

Grangle1,

The original Genesis Sonic trilogy was a constant replay for me as a kid and even on occasion now as an adult. I loved the visuals, the music, learning how to master every level, playing as the different characters. It was all so good to me.

As someone who only got into retro RPGs like Final Fantasy and Chrono Trigger as an adult, Legend of Zelda Ocarina of Time was the first game to show me how games could tell an epic story. There is a reason it was held up as one of the greatest games ever made during its heyday and even holds up well now. It had huge varied environments for its time, memorable scenes and characters, and IMO a perfect difficulty curve to its dungeons and puzzles. Even after playing many of the later Zelda games, it remained my favorite Zelda game until Breath of the Wild.

And of course, the original Smash Bros 64 started off the ultimate fun party game series, my siblings and I spent hundreds or even thousands of hours playing Smash 64 and Melee growing up.

Grangle1,

Mario RPG remake. Actually my first time playing Mario RPG altogether, but I do really enjoy the first couple Paper Mario games, so seeing essentially where the Paper Mario series came from adds to the interest (IIRC, wasn’t the original Paper Mario known as Mario RPG 2 in Japan at least for a while?). The game feels very short, I’m only a couple hours in and already three stars in, but given it was originally a SNES game it makes sense. It’s cool to finally experience a game I was jealous of as a Genesis owner instead of SNES as a kid, even if it’s not 100% to the original, though from what I understand it’s quite a faithful remake, so still pretty close to the original experience.

Grangle1,

TBH that goes both ways too. How many people would be upvoting and praising this video if it was coming at the topic from the other direction politically? I would bet it would be a LOT of people here. I get frustrated at hearing everything called “woke” too, but if people are going to ask one “side” to check their biases, they should be able to do the same for themselves.

Grangle1,

What gamers want is innovation and overall fun gameplay, sequel or not. I’ve heard rather little coming from AAA studios of interest to me as of late 'cause they’ve all gone to creating endless battle royales, action RPGs or looter-shooters that all play near identically, all with the same military or techno jungle aesthetic that just doesn’t appeal to me. It’s all gunning for their game to get big on that e-sport sponsorship money or find some way to load their games with micro transaction pay to win gambling BS. For the most part, small and indie studios are doing as well as the AAA big boys because they are able to put more creativity into their games on smaller budgets. When a big AAA game such as BG3 does succeed, it’s because they put as much or more effort and care into innovative and entertaining gameplay as they do into fancy ray tracing graphics and cash grab mechanics. Games like BG3 are as praised as they are because they are complete games that work like they should out of the box, no day 1 patch/DLC or extra money required for the full intended experience. We get the quality we expect for our $60-$70. Whether that’s a brand new IP or a sequel doesn’t matter much.

Grangle1,

This (along with DK Country) was one of the games I was jealous of as a Sega Genesis kid growing up (then Nintendo from the N64 onward) and never really had much chance to play later. It’s nice to be able to finally play through it (legally) with a nice shiny modern coat of paint. As someone who never did play through the original, having this version be essentially 1:1 to it is appreciated, but I do also feel like they could have maybe added more for those who do know the original well. At least it’s not a Pokemon BDSP situation where the devs already had a much improved version to borrow from and just directly remade the poorly-received original versions.

Grangle1,

Jirard has never come across as the type of guy who would knowingly just sit on something like this. Another video and thread here seems to imply his brother is running the account and Jirard didn’t know until last year that the money hadn’t been donated, so the brother may be the one primarily at fault? The fact that it was just sitting there unused also implies to me more incompetence or negligence instead of bad intent, so I do want to give them at least a bit of BOTD. That said, that still leaves a whole year where both brothers were just sitting on the money. If they really are looking for “the right place” to donate the money to, they’d better pick a place/places fast and get that money out. Either way they’re probably gonna see a lot fewer donations in the future. If they’re just collecting money from their followers and donating it somewhere else, they may as well just do what a bunch of other content creators do (and what I think they do for their other charitable stuff IIRC) and just do marathon videos/streams with links to just donate to the charities directly in the chat/comments. Cuts out the middleman and keeps them out of this kind of trouble.

Grangle1,

Jirard was asked essentially that by Mutahar and Karl and he said that the foundation was “looking for the right place to donate it to that aligns with our values”, and that when he found out, there was internal conflict within the foundation about when and where to donate, with Jirard himself, by his own account, being in favor of getting the money out sooner than later. Unfortunately, that just led to further delays. Just terrible incompetence by all parties involved.

Grangle1,

I really love the whole presentation and much of the gameplay of the “2D in 3D” games such as the original Octopath Traveler (haven’t played 2 yet) and Triangle Strategy. Triangle Strategy especially really brought a lot to the strategy RPG table (generally my favorite genre) and I’m surprised at how little it was talked about even if it was well regarded and sold out of almost all my local game retailers from pre-orders alone on launch day (though that could have also been those game shops not ordering many copies thinking it wouldn’t sell well).

Games that require you to unlock the basic functions of the game can suck my nuts. angielski

I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes....

Grangle1,

Ugh, it took me so long to find that when playing Pokémon Sword so I wasn’t deafened by the cries whenever someone Dynamaxed.

Remember when earlier gens locked the run button behind an unlock?

Grangle1,

Gamers say they want parents to actually get involved and monitor the content kids interact with in games. A parent actually does monitor what their kids play, and suddenly gamers lose their minds.

Grangle1,

I hate it when developers make what they say are side games in a series essential to canon, especially when they don’t tell you they’re doing it or when they go into the side game not planning to make it canon and then decide it’s canon during or after development.

Or I should say, I hate it when developers make the next main series game assuming you’ve played the essential “side” game and leave out or half-ass their catch-up for people who haven’t played it. I call it “Chain of Memories syndrome” after when Kingdom Hearts made Chain of Memories essential to fully understanding KH2.

Grangle1,

Allot yourself a certain time of the day to play them. Basically, schedule your play time and only play during that play time. That’s what I do. I play at a certain time of the evening, for 2 hours maximum. Otherwise I don’t really touch my games. If I’m doing something else at that time that I feel takes priority (such as working on something or doing something else with friends or family) then I’m probably just not going to play that night. That’s basically how my friends and I helped get one of our group out of a gaming addiction: hanging around with his brother at their place doing other stuff. Over the course of a few months he slowly would come out and make his way closer to us or hang around in the doorway of his room watching us for increasingly longer periods of time, until he eventually would actually log off the game and join in our activities. We just consistently got together at the same time every week. Nothing more to it.

Grangle1,

If anything, they are too afraid of litigation in any way. I know protecting your IP is important for running your business and controlling your brand, and I respect Nintendo’s hands-off stance on any sort of outside issues and not wanting to be associated with anything that could damage it, but Nintendo’s IP attorneys really need to learn to chill a bit. You have to get permission to stream the tournament for spectators and can’t even use the game’s name or logo in tournament publications? Really? You can hold a tournament but can’t even tell other people what game it’s for without permission?

That said, I would guess that the scandals/fiascos that hit the Smash Bros tournament scene a few years ago were the big impetus for this (on top of wanting $). As mentioned above, Nintendo is notorious for guarding its image and avoiding any sort of outside controversy whatsoever, to the point that they’re even willing to kill off any kind of grassroots tourney scene to avoid it. Many of their execs still see Nintendo as a kids’ toy company and run it as such.

Grangle1,

There have been games like Stretch Panic where you stretch individual objects, but yeah, not one where you stretch the world!

Grangle1,

Some favorites of mine:

Sonic (just about every game in the series): even during the “dark age of Sonic” ('06 through Unleashed) and in flops like Forces, the one thing the series has consistently gotten right is the music. Jun Senoe will rarely steer you wrong.

Ace Attorney (also the whole series): has it all - some fun melodies, tracks that fit the mood whatever it might be, great character themes, and just about every Pursuit theme is an awesome hype track.

Octopath Traveler (the original): I love the instrumentation, more wonderful themes for characters as well as locations, and the Battle II music has to be my favorite battle music in any JRPG ever. I’m a sucker for good string music.

Grangle1,

That’s the one thing I would really appreciate about Souls-likes: no RNG, less being forced to grind for better stats/gear, if I want to beat the challenge I have to improve my own skills and legit “git gud”, as they say. When you finally beat it, it feels so much more satisfying. So I appreciate the genre from a design standpoint. That said, the frustration of the hours to days it would take me to do that is enough to keep me from playing them myself. That, and the super-dark art and aesthetic of so many of them turns me off from them too. I prefer brighter, more colorful games.

Grangle1,

BotW and TotK are a very different type of game from OoT. As others have pointed out, there are a lot of environmental mechanics to learn as well as how to find and use different types of weapons due to weapon durability. It’s a much more open ended game than OoT where exploration is much more of a focus, whereas OoT is more story focused and has a more specific order to do things (which isn’t 100% set in stone, as the whole Spirit vs Shadow Temple debate proves) that’s still more straightforward than the newer games. I like both types of games, especially for both OoT and BotW/TotK being gaming masterpieces for their time, and the three of them are my top 3 Zelda games for sure. But if you don’t like one or more of them that’s perfectly fine. Not every game will appeal to everyone.

Grangle1,

Addiction, compulsion, whatever you want to call it, it’s well known a lot of games have mechanics intended to keep people playing a long time, and for some it can be a serious problem. I’ve had friends (yes, more than one) addicted to MMOs who would play for 48+ hours literally non-stop. That’s not healthy, especially if real life responsibilities and connections are being neglected for it. Skinner box mechanics can be as bad for players as loot box mechanics.

Grangle1,

It was rather surprising to see how much the following two games ret-conned from Apollo’s first game. Apollo’s back story was completely changed, the idea of jury/lay judge trials never went anywhere (ironically until the prequel series which takes place in the UK instead of Japan-erica - and I am aware it was shoehorned in AJ as Takumi advocating for jury trials in Japan), Apollo seeming to have a falling out with Phoenix off-screen then reconciling almost instantly, they just seemed to only carry over Apollo, Trucy and Klavier, and Trucy and Klavier didn’t even necessarily need Apollo to be there to be relevant. Fortunately the ret-cons worked out for the better for his character. I would imagine any future AA7 will feature at least one case in his office in Khura’in, and Athena will take over Apollo’s former role as Phoenix’s main protege/successor.

Grangle1,

Nintendo understanding this market is a big part of how they’ve been outselling MS and Sony in the Wii and Switch generations despite being behind on hardware power.

Grangle1,

Heck, a Roku Streaming Stick is enough for me in that regard and many smart TVs have that stuff built into them by now.

Grangle1,

Sure, people with crappy broadband could play… At something like N64-level settings and slideshow frames per second, even with “last-gen” games. Granted, streaming an entire game is more of a load on bandwidth than cloud hybrid or patches, but if it was really feasible for the masses even a year ago, Stadia might still be up today, but it’s already gone. I would still rather be able to play a game I own on console without needing a persistent connection to play, as a cloud hybrid game may require. If there is still the option to play the game offline at lower settings, that wouldn’t be so bad, but then you just know that M$ will be looking to monetize the cloud hybrid option: “play at full settings online for only $— per month!”

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