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wizardbeard

@wizardbeard@lemmy.dbzer0.com

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Day 47 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski

The game is Sea of Thieves. Me and a friend did a Skeleton Camp, and after getting the treasure from the room in the screenshot above (worth 20k), we were attacked by these guys who rammed us. They sank our ship before we could get back on, so i spawned the ship back in, raced to pick up my friend. Then i sailed past the...

wizardbeard,
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Cheating in a multiplayer game is a shitty move, regardless of motivation.

They released safer seas (pvp-less servers) if you don’t want to be hassled.

If child voices bug you (squeakers), go to the options, mute voice chat from non-crewmates. Turn on auto captions for voice chat if you’re worried about missing something or them sneaking up on you because you can’t hear them.

RuneScape is increasing their membership price by 50%, and Reddit is trying to censor it angielski

Runescape is jacking up their subscription prices next month, going from like 12 bucks to 14 bucks a month. The increases range from 20% to 56% in price depending on currency. Players are PISSED about it especially since the company got bought out by some investment firm earlier this year, and they see it as a shameless cash...

wizardbeard,
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The model hasn’t changed, but as development of new content has continued, 95% of new content is subscription only.

That said, I can’t speak for Runescape “proper” aka Runescape 3, the current “main” version. I’ve heard a lot of concerning things about all sorts of mobile game style predatory shit going on there.

I’ve only played Runescape 2, now called “Old School Runescape”, which is a fork of the game from (I think) 2006.

Essentially, right around that time they completely overhauled combat, stat progression, and a bunch of other stuff, and called it Runescape 3. A lot of people didn’t like the changes and started hosting custom servers from before the changes.

Eventually they made an official version, called it Old School Runescape, and have been developing it side by side with “normal” Runescape since.

Old School isn’t predatory in my opinion. Outside of occasional “leagues” on special servers with specific challenges applied, there’s no FOMO. The f2p game has plenty of content enjoyable on its own. The subscription just unlocks a mountain of more content, including alternative ways to level up through early game. Technically you can advance faster with a subscription, but that’s due to having more options to turn into an over optimized plan, not some shit exp multiplier or something.

wizardbeard,
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OSRS players are too busy trying to optimize everything down to the game tick.

wizardbeard,
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My man, this isn’t shaming. It’s someone politely pointing out that the entire world isn’t your personal soap box.

Want to speak out about how shit Ubisoft is? Go make your own thread. I’m being serious, Lemmy is overdue for some name and shame of horrendous game companies, and it’d be good to have some sort of megathread documenting their bullshittery here on the fediverse.

This also doesn’t really offer a different perspective on whether the game is enjoyable or not. Your justified distaste for Ubisoft is an entirely different topic to the question asked.

Day 43 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski

Today’s game is The Legend of Zelda: Ocarina of Time. today was exhausting and i really didn’t feel like continuing Jedi Fallen Order tonight (still loving the game though), so i decided to take it easy and play Ocarina Of Time. I have a lot of fond memories of this game ever since i played the 3DS remaster in middle school....

wizardbeard,
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The iron boots mess is fixed in the PC (and etc) recompilation that OP is playing. Ship of Harkinian.

wizardbeard,
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If you’re up for tinkering, there’s a decent bit of mods for ship of harkinian. You can replace models with the 3DS ones, or even with Twilight Princess ones. There’s also mods for higher resolution textures.

Lastly, check out all the settings. I forget what QoL are switched on by default, but there’s a good amount of QoL you can toggle, like putting boots on the d-pad for quick equipping and unequipping so the Water Temple doesn’t suck.

Day 41 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (Sea of Thieves) (lemmy.world) angielski

I was playing Sea of Thieves with some friends today. Game bugged out or something because they started rendering as skeletons instead of their avatars. So i guess i have my own literal skeleton crew now

wizardbeard,
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Yep, but this specific green tinted skeleton is what the game uses as a fallback if there’s some issue with loading or displaying a player model.

wizardbeard,
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Nope, this specific green tinted skeleton is what the game uses as a fallback if there’s some issue with loading or displaying a player model.

The PvP curses look different.

wizardbeard,
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Haven’t played in around a year and a half. Shame, it had been a weekly thing for our little 3 person crew. We had even started to be able to hold our own in PvP ship battles.

It genuinely upsets me that Valve spent their time and resources on another Dota variation angielski

Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It’s true they’ve always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I...

wizardbeard,
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Stuff has been leaking about the next Half Life game since Episode 2 came out, and not much of it had anything to do with what we ended up getting with Alyx. Don’t get your hopes up newbie.

wizardbeard,
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What? Search nointro on archive.org for collections of cartridge games. Search redump there for disc based.

Anything not on archive (usually newer releases, or disc based games from PS2 or later), try some of the resources from the wiki/megathread on db0.lemmy.com’s piracy community.

wizardbeard,
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Dolphin has VR features, or at least there’s a fork that does.

wizardbeard,
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NoIntro Romsets on Archive.org for roms.

4chan’s Emulation General thread wiki for emulators etc.

They only care as far as going after large targets running rom sites (archive is much more than that, so they skirt by) and emulation of modern consoles (they go after the devs). They will never go after an individual just direct downloading and emulating shit.

wizardbeard,
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Don’t miss out on Mario Vs. Donkey Kong (GBA, with a recent Switch remake). It’s the psuedo-sequel. The sequels to it though are completely different gameplay styles, unfortunately.

wizardbeard,
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Brother, have you heard of our lord and savior, emulation?

Outside of a few weird edge cases, everything up through N64 era is easily emulatable. PS2 is… okay for most popular games but still actively being worked on.

There’s even video shaders if you want to make it look like your old boxy TV. A lot of games from that era have graphics made with CRT screens in mind.

Here’s the wiki maintained by people from 4chan’s Emulation General thread.

Edit: I get the preference for original hardware, but if space/money are limited, it’s a more than passable alternative.

wizardbeard,
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yt-dlp is generally the best open source tool for downloading/backing up videos from the internet. Despite the name, it works with thousands of video streaming sites, not just youtube. Completely free. I would never pay for a video downloading software.

It is command line based though. I’m sure there are forks with a UI, but I’m not familiar with them. There is a fairly detailed wiki for it, and a discord support channel. The defaults are fine for youtube back ups.

I would reccomend uploading whatever you back up to the Internet Archive. Then you aren’t responsible for hosting, and it’s available to the public.

wizardbeard,
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I’ve found personally that even with changing refresh rates, variable refresh rate screens eliminate screen tearing and I’m a lot less likely to notice it.

wizardbeard,
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The game is worth picking up on sale, in my opinion.

wizardbeard,
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This specifically is an easter egg ending in Chrono Trigger, requiring you to have beaten the game once before to access it.

Chrono Trigger allows you to warp to the final boss and try to beat them before you would reach them through the plot, from very early on in the game. A lot of the special endings require you to do that and win at various points in the story, which isn’t possible for most of the game unless you carry over stuff with new game plus.

I believe this ending requires you to start new game plus and then take the warp to fight the final boss as soon as you possibly can.

Don’t quote me on that though, the game has something like 13 endings and I canct keep them all straight.

wizardbeard,
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Oh look, it’s the semi-annual “we fucked up” press release. Please take us back, we promise we’ll only be abusive when you really deserve it. 🤮

wizardbeard,
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The Ship of Harkinian OoT decomp team have moved on to 2 Ship 2 Harkinian for MM, which is rapidly catching up to this separate static decomp project. I’d imagine that once it is done the individual randomizer comes next, then combined.

If you don’t care about it running as a PC port, there already is a combined rando that results in an n64 rom.

wizardbeard,
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Oof. Guess you hacked yours before they had sorted out the DNS settings and the module that blocks connections to Nintendo servers? That sucks.

wizardbeard,
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It didn’t help that Starfield didn’t release with any of the normal modding toolset for Bethsda games. It literally didn’t get it until this month.

wizardbeard,
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lore

Friendly reminder that the original “loremaster” of Elder Scrolls left Bethesda before they released Elder Scrolls Online, and they replaced him with someone who has apparently been making pretty questionable decisions with ESO lore.

I mean, they always have the out of dragon breaks rewriting reality/making multiple conflicting timelines simultaneously canon (see the events of daggerfall as referenced in later games) to handwave away retcons, but overusing that just means that no lore actually matters.

wizardbeard,
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It’s a good thing that he definitely didn’t leave the company years ago then!

He released his Coda, he’s washed his hands of the setting.

wizardbeard,
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are they supposed to just have a billion guns in every shot or something?

Fucking. Yes.

I mean, not every shot, but the variety of firearms should absolutely be a big part of every action scene at least. It’s Borderlands, and that was it’s original claim to fame: countless combinations of procedurally generated guns.

Have your prop department whip them up as different parts that they can stick together, like how the games do it. Firing effects can be added in post.

wizardbeard,
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While I’m not particularly against what you’re saying, I think you overlook other issues with the older internet’s culture of not wanting/taking credit.

One only has to look at things like the “cheezeburger” corporation that made millions off of marketing lolcat memes that they had no hand in creating or even much hand in proliferating to see that people not taking credit isn’t a golden solution to prevent misuse and abuse by companies out to make a quick buck.

wizardbeard,
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He’s Gabe Newell, the founder (and I think still CEO) of Valve Software.

Former Microsoft employee that started up a small game studio in the 90s. They took the Quake engine, modified the balls off of it, and used it to make Half Life, an FPS game that revolutionized the landscape forever with things like real time in-engine cutscenes that wove the story in through the gameplay, and through how advanced the enemy AI seemed. It also featured a ton of miniscule details requiring some clever coding to pull off, which really added to the atmosphere.

They also made the Steam gaming client, Portal, Left 4 Dead, Team Fortress, Counter Strike, Dota 2.

He’s not involved with the day to day much anymore. Pretty much retired in (I think) New Zealand now.

Very nice guy by most accounts. Was still responding to fan emails semi-regularly around 2010, and was one of the main voices in the dev commentary features in their games up through the Orange Box (Half Life 2 Ep 2, L4D, Portal, TF2).

wizardbeard,
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He founded Valve primarily with his own money and has ran it for most of it’s existence, allowing them to release games that were regularly groundbreaking.

Half Life brought us advances in AI, in simulating complex details like animal food chains, in making story part of the gameplay through seamless in engine cutscenes, in “seamless” level transistions. It nearly single handedly killed tje genre of arcadey “doom/quake likes” for literal decades.

Half Life 2 further heightened the bar of story in games, graphical effects, reconstruction of real faces in games, facial animations, mocap for games, and was one of the first well done use of a “modern” physics engine in games. There were news articles about the great leap forward it represented in tackling the “uncanny valley”.

Portal’s, well… Portals were groundbreaking. Left 4 Dead created the co-op horde shooter genre, further advanced AI with the “horde director” concept of an AI orchestrating the placement/amount of enemies, and was one of the first large scale examples of well done contextual dialog. Team Fortress 2 revolutionized the class based team shooter genre, and unfortunately popularized microtransactions for skins/unlocks forever. Half Life Alyx is the first “VR first/only” full length triple-A game.

There’s the Valve Index, pushing forward VR tech. The Steam Deck, pushing forward handheld computing (at least in terms of build quality/price/ease of use).

They bought the rights to Dota, the original Warcraft 3 mod that was the very first Moba game, and made a sequel to it. CounterStrike was one of the vanguards of the original rise of eSports and it’s latest sequel is still a major player in that scene.

Without all of their Source Engine games we wouldn’t have Garrys Mod and the huge cultural impact that it’s still having on the internet. Source Filmmaker brought 3D animation with effectively anything you could import into Garrys Mod into the hands of the masses, which has also had a massive impact on internet culture.

There’s a hell of a lot of reasons to love/respect Valve, and by extension it’s founder, besides just Steam.

wizardbeard,
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There’s also the PC port, or QoL romhacks that map boots to the Dpad.

wizardbeard,
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Yep, take some ideas from single player colony management games.

It’s astounding how much you can “automate” when fully using the filters and rules options in vanilla Rimworld. Mods increase that exponentially. Granted, different genre, singleplayer, and pausable while you configure things.

I think the challenge is balancing that with the real time events you have to react to, so it doesn’t further compress the meta to an even smaller set of “optimal” options.

wizardbeard,
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In what world is that a mobster deal? The game initially released saying that PSN accounts were required, this is in every store front description. The devs clarified that was not enforced due to technical issues at release time.

Sony funded the game in the first place too. They didn’t take advantage of a moment of weakness. This is all contract stuff agreed upon long before release.

It absolutely sucks ass, but this is an incredibly basic business deal. Sony stepped in to provide server support because it’s Sony’s game, and Sony makes money off it. Now that the game is more stable, they likely went back to Arrowhead and said “Hey, it’s time you sorted out the contracted requirement for PSN accounts. You agreed to this.” and here we are.

Maybe Sony told Arrowhead that PSN accounts could be made by everyone. Maybe Arrowhead thought they could push back on the requirement after the game came out without them required. We likely will never know what went on behind closed doors.

But this isn’t shady, just absolutely monumentally fucking shitty.

Unfortunately, as long as refunds are handled reasonably well like they were with Cyberpunk 2077’s PS4 release, gamers won’t really have a leg to stand on. It’ll just be complaining that they can’t play something they wanted to play, after getting a number of hours in it for effectively free.

wizardbeard,
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If you don’t want the raw experience, the Viva New Vegas modlist does an amazing job of “vanilla plus”. Haven’t finished my latest playthrough, but nothing felt out of place, and it was less buggy than vanilla.

wizardbeard,
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That’s pretty much what the Xbox has been since the beginning. The original runs fucking directX and runs so similarly to PCs of the era under the hood that porting shit to it is famously easy. It’s why the homebrew scene for it was so mind bogglingly huge.

Numerous times at E3 when they had demo units of new consoles people saw that the debug menus meant for staff were some mangled form of the current (at the time) Windows OS.


Most modern game consoles don’t use much specialty hardware anymore. The OG Switch uses the nvidea shield CPU just downclocked, and can run android easily. Some emulators literally run better on the Switch through Android than as homebrew “native” apps.

wizardbeard,
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Wish the article got into how this differs from or is related to the already well established Sonic Robo Blast 2 Kart mod built on the Doom engine.

wizardbeard,
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God that makes me feel old. Yeah, Garry’s Mod is literally named that because it’s his mod. He started making it as a teen, released it for free for a long time, and then leveraged it into a job and company (FacePunch, they also made Rust a lot later).

I think Garry’s Mod 10 was the first paid release, and he and his team have just been updating the paid version since.

The game’s official site used to just be his blog, and I believe he still posts semi-regularly about game development, running a company, and life stuff. Always seemed to be a real stand up guy.

wizardbeard,
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Or fan game developer. Or data miner. Or gaming youtuber. Or game tournament staff. Or the former actors of their various official “news” video segments. Or former American contractors for them (lots of “fun” stories from the 90’s and 00’s).

And how can we forget? Their 11th hour backstabbing of Sony on the planned CD addon for the SNES, choosing instead to go with Phillips to make the CD-i, is the whole reason Sony even entered the console wars. Out of fucking spite. The Playstation was originally planned to be a SNES addon like the Sega CD.

So I guess that’s one upside to their shittyness.

wizardbeard,
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Going to second the other response to you.

Please come back after you’ve worked in any customer service position interacting with the general populace. Plenty of smart folks out there, but just as many people that absolutely are not.

It’s a known fact that Wii U sales suffered to a significant degree because people thought it was an addon to the Wii, not a new thing. There are a lot of other issues with it, but that is a knowm factor found by market research.

wizardbeard,
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Wow, that’s certainly a take. How are they worse than Sony or fucking Microsoft? Microsoft was under IRS investigation at one point. They dragged thing out resulting in multiple millions of taxpayer money being wasted, ruined the professional careers of the lead names on the investigation, bribed politicians to cut so much funding from the IRS that another investigation of that scale is simply not possible, and bribed other politicians to sway laws in their favor to help make what they were investigated for much harder to pursue charges on.

Do you have any substantive shit that the other big names aren’t guilty of as well? I’d love to hear it!

wizardbeard,
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Oof. Yeah, if you’ve only played Phantom “go back to the same temple for the tenth time” Hourglass and Breath Of The Wild with it’s almost non-existent story, I can absolutely understand the disappointment.

Phantom Hourglass was pretty disliked even by fans at the time. The touchscreen control focus and the damn ocean temple re-runs were quite contreversial.

Breath of the Wild was the series’s first attempt at open world, non-linear gameplay and is incredibly different from other games in the series. Very light on story and characters. Unfortunately they’ve confirmed open world is the planned standard going forward.


The real “core” 3D games are Ocarina of Time and Twilight Princess. For 2D, A Link To The Past and Link’s Awakening.

Twilight Princess is probably the most accessible for someone not super familiar with the franchise, and the least burdened by old school design decisions. It’s what I would consider the pinnacle of classic 3D Zelda. Took all the good stuff from the two N64 games (what most people seem to think are the best) and polished the hell out of it.

wizardbeard,
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If you’re emulating, there’s a romhack that restores the screen warp glitch to DX.

wizardbeard,
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What got me was the Triforce hunt. Nearly no guidance/signposting, constant trips back to tingle, then back to a warp point, then sail around, rinse repeat. Ugh.

wizardbeard,
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Which they walked back and hacen’t tried again since. Their latest console is also still backwards compatible with games from the first xbox.

I’m legitimately hopeful. Won’t ever stop the best option from being piracy and open source emulators on PC, but Microsoft’s track record for backwards compat is sparkling.

Sure, it’s not true hardware based backwards compat. It works by using the disc as a key to download and run a full copy of the original game + an emulation layer customized for the specific game, so if you don’t have internet or they pull the plug on their store servers you can’t just use the disk alone. If you lose the disc or it breaks, you have to buy the game again from their online store. Also, I’ve encountered some crashes and minor emulation issues with some titles. Poor, poor Kotor.

It’s sad, but that’s still leagues better than their competitors in the console market.


Sony makes you buy the old games again on each platform. Standard “Virtual Console” type shit. Thankfully, they usually do this by making a general emulator that homebrew folks can later shove non-supported games into.

Nintendo. Nintendo. Are you shitting me? An ongoing subscription to keep access to the same 30 year old games you’ve been reselling since the Wii?

You can use homebrew to shove other games in, but you risk a ban from their online services. Also, if you’re already doing homebrew, the consoles they offer games for this way on the Switch are more than easily handled by Retroarch running as homebrew.

Mario 3D All Stars? Take all the time and money to get a half port half emulation solution working on the Switch for one Gamecube and and one Wii game, sell it as time limited, don’t include the direct sequel to the Wii game that was built on the same fucking game engine in the package… and then never use that tech again? Are you fucking kidding me?

That last one shouldn’t surprise me too bad though. They managed to emulate the N64 on the Gamecube, and only used it for Legend of Zelda. Once in a limited preorder bonus for Wind Waker, and also in a limited Nintendo Power magazine bonus disc for subscribing.

wizardbeard,
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It’s also important to remember that being aware of the psychological effects of something does not make you immune to those effects, or even consistently lessen them in a measurable way.

wizardbeard,
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  • Shattered Pixel Dungeon
  • Project Zomboid
  • Vampire Survivors
  • Rimworld
  • Metal Gear Solid V (on PC with mods that greatly expand/enhance free roam, and add more side ops)
  • Tomba 1 and 2 (Tombi in the EU)
  • Chrono Trigger
  • Megaman Legends (love the sequel, but haven’t ever completed it, life keeps getting in the way)
  • Castlevania Syphony of the Night
  • Sonic Adventure (it’s trash, but fun trash, especially with mods)
  • Sonic Mania, Sonic 3 and Knuckles
  • Minecraft

Some that I haven’t come back to in a while, but I’m overdue:

  • Ape Escape
  • Crash Bandicoot (1-3)
  • Spyro (1-3)
  • Digimon World 3
  • Any of the GBA or DS Castlevanias
  • Actraiser
  • Rayman 2
  • Megaman Battle Network series(3 and 4 are my favorite entries)
  • Dissidia Duodecim
  • Zone of the Enders 2
  • God Hand
  • Wipeout Pulse/Pure
  • Pretty much any Kirby game

Most of these games I find just plain fun. Thanks for asking, I was starting to get burned out and not finding stuff as fun, but writing this out has me hankering to revisit some old favorites again.

wizardbeard,
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Thank you. Iirc, they were the main hub for the pokemon in rpgmaker frameworks, and for all the games based off of that. Shame.

wizardbeard,
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The last one I know of is WobbleDogs, but I’m not sure how much of that is in depth virtual pet vs haha funni streamer bait.

Pretty sure there’s a fan made chao garden game that came out last year. Can’t speak to it’s depth or quality though.


A real mad genius move would be to make a linked desktop game and phone app, like how you could download chaos into the VMU from the Dreamcast Adventure titles and into the GBA Tiny Chao Garden from the GameCube remasters. Get the in depth experience on PC and the tamagotchi/digimon pedometer pet stuff on mobile.

Do all sorts of cross promotion with other indie games, like how Team Fortress 2 used to have special cosmetics unlock if you owned certain other games.


As far as “pocket” pets go, there’s a few Digimon “remakes” for Android. Digital Tamers: ReBorn was a good one. I think it’s free on itch.io

wizardbeard,
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Lego Island was one of my first PC games, and I spent absolute ages in it. Still have my CD. As an adult I find it a little too zany and wacky for an in-depth revisit, but as a young imaginative ADHD boy it was an amazing little sandbox to run around in. So many different ways to interact with things, ways to customize your island through different characters changing stuff when you clicked on it, and just enough mysterious things to keep the imagination going.

I’m looking forward to the decomp that MattKC is working on for it.

Outside of that, I played a TON of the old flash and shockwave games on the Lego website. I felt so cool knowing extra lore around the mask of light movie because I had been playing the Bionicle flash game. They also had a lot of neat puzzle games.

The concept of the programmable Spybots, and the K’Nex programmable kit really jump started my interest in programming as a kid too.

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