If I recall right, the only exlusive weapon was the Flamethrower, but they also added the missile Warthog. Might be forgetting some other weapons though, as I never had the Xbox version.
I had some fun when I was younger modding the demo. The only content stripped out of it were the levels, so there were all these custom versions of the Blood Gulch map floating around with Ghosts and Scorpion tanks, etc.
I liked messing with weapon properties. Had my own temu/wish.com “cursed halo at home” long before it was a real thing.
Sniper rifle fired plasma grenades, and you could do fun stuff like stacking two so the first would throw the second into the air and the trail and explosion made it like a flare.
Shotgun fired a spread of frag grenades instead of bullets, and pushed you backwards a bit.
Pistol was more accurate, slightly faster, much less damage, and pushed whoever got hit back a ton. You could easily juggle someone up into the skybox with it. It pushed vehicles too.
Rocket launcher fired a massive ball of rockets that would lag everything.
Flamethrower fired rockets instead of flames, with a much higher ammo pool, but no other changes. So rocket sprinkler.
Fully charged plasma pistol fired a Scorpion Tank shot. I think the non charged ones homed in to a stupid extent.
Chaingun Warthog fired needler rounds with an increased lifetime.
Assault rifle worked as area denial, setting an area in an orb shape around you on fire.
The plasma cannon thing would spawn a Scorpion tank over your head, crushing you.
I think I turned the needler into a shotgun blast thing, but it still fired needles.
I think I changed the elites’ plasma smg thing to start firing slowly but “rev up” to stupid fast speeds, and then the cooldown hurt your shields?
There was something that would call down a larger version of the plasma cannon projectile from the sky, with a larger explosion radius and a stupid big/strong pushback effect.
Vehicle crashes called the same kind of system as a projectile hitting, so you were effectively “shot” with a vehicle impact “bullet” as a rider if you crashed too hard. Congrats that’s now a frag grenade explosion. That one was shamelessly stolen from a tutorial.
Good old Trainwiz. Pretty sure the mad bastard used to frequent 4chan’s Elder Scrolls modding threads, so I’m kind of impressed at the restraint of his response.
The price has crept up with the paid expansions, but holy shit do NOT sleep on the Castlevania one. It doubles the base game content, and fits in great.
It sucked to have bought into the kickstarter and financed the project, and then see the product on the shelves at Target while I was still waiting on mine to be delivered.
Shit, I didn’t realize it got that bad. I’m honestly surprised I didn’t hear more rage about that online at the time.
When the baby is that small, it’s the perfect time to do stuff like this. You have to be “on call” if they need you, but they spend 90% of the time sleeping. So just hold them or have them strapped to you and do your thing!
I got caught up on so many shows during the first few days when my daughter was still nocturnal, and I know my wife beat a few games she had on the back burner.
Hahahaha, they violated that well over a decade ago. It was supposed to give acceas to all future releases at one point, which died the moment it released on consoles. iirc people were pretty upset about it way back when.
Unfortunately the actual text of the alpha license terms appear to be lost to time, but you can find a number of posts online claiming the same thing, that it was worded in a way to indicate the license covered all future versions (across all systems), not just all future updates of java (and bedrock if you converted your account early enough).
The fuck is Lake Isabella and why is this written like an ad? This might make sense if you were writing about the setting of a famous or popular game, but even then it would be a stretch.
Something to remember is that CTR came out three years later than MK64. That was a lot of time for that generation of games.
That said, I remember not liking CTR as a kid because while it had more depth, the friend who had it had put a ton of time into the campaign so I had no chance of keeping up with him trying to pick it up casually through the occasional multiplayer match.
You might like Mullet MadJack too, if you like frantic shooters with a “keep killing or die” element.
Completely different style, and no customization that I know of, it’s 90’s cyberpunk anime styled. Each level you have ten seconds until your heart stops. Each kill gets you more time, and flashier kills like melee finishers get you more, as in universe you’re doing some sort of livestream death game. At the end of each short level, in roguelike fashion, you get to pick one of a few randomly selected upgrades/powerups.
Look up some footage on youtube, it’s a lot cooler in motion than words can cover. But it’s definitely one to play with mouse and keyboard so you can do twitch movements fast.