overload

@overload@sopuli.xyz

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

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For some reason the second most followed curator on steam is Sweet Baby Inc Detected. Its pretty widespread brain rot.

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That’s it. The Alan Wake 2 “race change” actually allows for some interesting links between Quantum Leap and the Alan Wake stories, but it was seen as a DEI situation. If a game is bad, it’s generally bad for reasons beyond DEI or wokeness.

Are you a patient gamer? (kbin.melroy.org) angielski

There's no magazine on any instance that I see of such a community on the topic matter. To anyone not familiar, a patient gamer is someone who is immune to FOMO, doesn't get caught up or tied up with current modern gaming. Someone who doesn't care that they've beaten a game from 1996 and here it is 2024. Someone who doesn't care...

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Factorio goes up in price over time, so now is always the best time to buy Factorio.

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Awesome, I was sure they wouldn’t disappoint.

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It’s not a $60 or $70 game, but certainly is better than most of the AAA offerings of late. Maybe think of it like it’s a full priced game that’s always on sale? You do you though. I thought it was well worth the asking price.

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Saber interactive at least are an experienced developer with real games under their belt.

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If it ain’t broke, don’t fix it.

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The brown MilSim apocalypse was a bad time.

Ultimately, these cozy games are so often Indies with a limited scope and budget. The fact that this sort of genre has found the following is a good thing for gaming and Indie devs.

Of course once we reach market saturation and people are fed up with them, they won’t sell as well and new twists on the genre will have to be developed in order to stand out. This is a good thing for gaming and indie devs again.

Sony’s Concord reportedly cost $400M to develop | VGC (www.videogameschronicle.com) angielski

$200M before the Sony acquisition and $200M after. It’s a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC....

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Yeah it seems like a podcast saying a number like after talking with a staff member of concord. I would have thought that people below executive/finance suite wouldn’t have that information. Not sure if they talked to someone in there but $400 million is just a bit steep.

Not impossible with tech salaries being what they are, maybe it includes the buyout of the entire studio by Sony in that number though.

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Certainly a remaster that we needed.

Bloodborne on the other hand runs beautifully at a buttery smooth 15 - 30 fps. No need to remaster that one.

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Why do anything other than claim the free games honestly… The Epic launcher needs to improve drastically for it to be viable as a competitor.

Is Elder Scrolls 6 doomed to fail? I can't see how it will work angielski

After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that...

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Financially, I’m not sure if you could say that starfield or fallout 4 was a failure… Look at steamcharts player counts as an indication. All time peak concurrent players:

Skyrim: 90,000

Skyrim SE: 79,000

Fallout 4: 470,000

Fallout 76: 72,000

Starfield: 330,000

Sure skyrim has sold on many platforms and over time likely has sold the best, but you can’t say that starfield and fallout 4 were commercial failures. Starfield being on game pass day 1 means the real concurrent numbers would be enormous.

I’ve not played starfield and agree it looks like shit, but TES VI is likely going to sell gangbusters to mainstream audiences given how much Skyrim broke into the mainstream.

I agree with you that Bethesda isn’t what they used to be with TES Morrowind - Skyrim era and desperately need to get rid of that engine. But for the metric that truly matters, sales, I don’t know what it would take for TES VI to fail.

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I would imagine this game is going to be the best implementation of the dualsense haptics yet. Astros Playroom being the current best.

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Bad headline but reasonable argument within. Concord probably failed for the reasons people outlined, sure.

The point is that peoples fingers aren’t quite as on the pulse of what will make something successful as what we give ourselves credit for. We attribute reasons for something’s success or failure after the fact.

Personally, I don’t know what makes a hero shooter successful or not. A game like this could be going gangbusters for some reason in 6 months time and I would probably not understand why. I say that as someone who’s been an avid gamer over the last 30 years.

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I don’t have anything particular to add but I just wanted to say that I like this content.

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PSVR2, you cannot buy replacement parts. There are a number of flimsy parts on this device, bits of plastic that can deform. Once that happens you are out of luck if you aren’t within the warranty.

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Worth it for the campaign alone at 5x that price. I got the game with no expectations years ago and was very impressed.

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I still haven’t played the first. It was fine without.

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Sekiro 2 would be amazing. I’ve always felt we were robbed of dlc for that game and hadn’t had enough after ng3+

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Mmmnnn yeah probably… Lies of P is the closest game I’ve found to Sekiro.

Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow (www.eurogamer.net) angielski

Finally, on 27th July, Blow noted the “whole industry is having a hard time” and then, when asked how many of his development team are working on the compiler for programming language Jai, Blow replied: “None, because we can’t afford to pay anyone because the sales are bad.”...

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I was going to buy braid, but the original was delisted and the anniversary edition is 10x the price on sale. Will have to wait a few years for it to fall into 80% territory again.

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I didn’t know that about the creator. I’m fairly anti piracy when it comes to indie games, even if I don’t agree with the devs views. I still hope he gets it and has a bad time with COVID if that is the case though.

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It turns out that job security is rather important! Who would have thunk that, Microsoft?

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And the new high poly heads look quite a bit worse. Tidus from the remaster would look right at home in Team America.

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I believe this is exactly what’s happening. Why would they just patch this in or release a mid-console cycle remaster when they can release a system-selling remake.

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Bloodborne 60fps patch is on Silksong levels of hype in the souls community. Guaranteed sales FS.

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I’m in the camp that 60fps is still acceptable. With the Steam deck I think I’ve even moved to thinking that a stable 45 fps feels smooth enough. 120Hz is a bonus, but I think mods will give you unlocked framerate if the game comes to PC.

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Agreed, it’s not perfect. Never mucked around with them myself, as 60 has been fine enough.

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The series peaked with that level. It is just that good.

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I would have thought Dpad was the obvious choice for fighting games due to combo button combinations. Is it more common for players to use the joystick?

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I remember ps3 emulation a few years ago was determined too hardware intensive, nowadays it can be done on mid level hardware. PS4 and Xbox One is going to happen, just depends on when.

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Yeah I will say I was expecting PS4 emulation to be more developed. Still it will be the fastest way to get Bloodborne 60fps for the masses.

overload,

Aren’t we at the stage where getting the game to boot to the start menu is a big deal? I would imagine getting games running is a bit further off.

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