stardust

@stardust@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

stardust,

These days companies have started removing them after a year, since denuvo went to subscription route over a one time fee.

From 4chan to the White House: James Ball explains how failing to take games seriously has fed the populist right (www.videogamesindustrymemo.com) angielski

Big question: Why have alienated young men, especially in America, found their home in the populist political right? Part of the answer is that the populist right takes video games seriously....

stardust,

I thought it wasn’t necessarily due to a lack of attempt to reach them through games, but that they saw “woke” as a reason for why games or movies turned out bad.

So not necessarily a hey fellow kids we play games too, but outrage over the medium they like flopping or not turning out how they wanted.

Like the amount of right wing reviewers for Star Wars and so on blaming woke targetting for why their franchises turned bad, and turning it into a culture war.

stardust,

Woke became a simple label for people who blamed women and minorities for their entertainment not living up to their explanation. It became a label for them to use without specifically saying that they didn’t like depictions in the media they liked, which is a big reason they shy away from actually elaborating on what they mean by woke.

stardust,

Cloud saves, achievements, and tracking hours is something I do like. I have over a 100 GOG games, so individually managing exe files isn’t something I really want to do.

stardust,

Yeah I’ve used heroic launcher, but a native launcher is still preferred. I like the GOG launcher on windows.

stardust,

I think they can be used to reclaim your steam account if you lose access, so that’s why I like to keep mine. And it’s neat.

stardust,

Maybe there’s a chance those games will come to GOG now that there isn’t the psn requirement.

stardust,

One story based game at a time to focus on that alongside a coop or pvp game like The Finals.

Is Half-Life Opposing Force still known to current gamers, or is this a side game that's fallen through the cracks. (lemmy.world) angielski

This game always fascinated me as a companion piece to Half-Life. It cemented some things in the HL lore that have just become accepted, while at the same time existing in Schrodinger’s canon....

stardust,

I never played it but I haven’t played half life 1 yet either which I plan to do as my next game. I’ve only half life 2.

stardust,

Yeah it’s the main reason I plan to play Half Life 1. I feel like I’ll be able to appreciate Black Mesa more if I go in with the background of Half Life 1 to see all the graphical improvements and work they put in to recreate levels.

stardust,

It feels likes been given away like 5 times.

stardust,

Yeah itch lacks the bigger titles GOG has been able to pull.

stardust,

Especially competition that actually delivers something unique a segment of the population wants as opposed to simply existing. Their DRM free stance and standalone installers are a pro consumer move giving control back to the consumer once they download the files.

stardust,

Those are terminologies corporations care about. But, for real life use there is a difference between a product that can be remotely taken away and products that can’t. Otherwise could be argued there is no difference between a pirated copy of Red Dead Redemption 2 and a legit one, which there is once you try to play offline.

stardust,

Ummm… That’s the case for disc games too of only being able to retain possession once it’s shipped to you and you properly store it. Or any tangible good for that matter. I don’t what point you are trying to make.

stardust,

That GOG downloaded installers can’t be forcibly deactivated or taken away? Your phrasing is confusing so I don’t think people are able to tell whether you think GOG installers are a good or bad thing, or acting like it is useless and provides no further benefit than DRM alternatives.

stardust,

You are just ignoring that the installers can be downloaded and saved. Or even just the game directory can continue to work.

For people who value that it is a difference. Even how the game works is different with how some don’t work offline or lose ability to function offline once verification expires compared to non DRM counterparts.

You are an idiot acting as if DRM and DRM free is the same as though some license terms is the only determining factor.

stardust,

GOG has been closer to offering the more mainstream indies and big studio titles that interest me. I guess itch library doesn’t really appeal as often to my tastes.

stardust,

People don’t have to be forced to use GOG so there’s people that actually like them, and offering DRM free games with offline installers is pretty pro consumer.

stardust,

I’ve enjoyed how I can still play the games I first got on my PC were increased resolution and fps by just going to the settings instead of begging for devs to push an update. Also not being rendered unplayable on new hardware like on my older consoles. For longevity my PC games have aged really nicely compared to the games I got for consoles over the generations.

stardust,

He is taking on the noble fight for consumers. Exposing them for the crooks they are.

stardust,

Should be happy to have less things trying to convince you to spend money. Being able to enjoy a few games is an absolute financial win.

I hate when a PC game is ONLY available on Epic Games store (lemmy.world) angielski

Nothing more disappointing to me than seeing a game I might enjoy… and then it’s only available on PC on Epic Games store. Why can’t it be available on Epic, Xbox game store and Steam? It’s so annoying, like you have no choice but to use Epic… which I would literally do ANYTHING not to use.

stardust,

I just save my money and play something else or buy something else. There’s more games than can be played that I’ve never felt like I was losing out by not buying a game from epic.

stardust,

I claim but I don’t even have the launcher installed. If it wasn’t for the giveaways I’d completely forget about the place.

stardust,

Bethesda did that after shutting down their launcher.

stardust,

I don’t have it installed. I claim through the website.

stardust,

One of the annoying thing about epic exclusives is that the focus is on steam, but GOG is affected too and loses out on games too until the deal expires.

stardust,

I generally am less bothered by exclusives that are a result of a company deciding to not release at a certain storefront as opposed to being bribed and contractually prevented from releasing elsewhere after signing. Those at least have a chance of being released somewhere else if they change their mind.

Like Yakuza was a console exclusive for a long time but not because Sony forced them to. So when they decided PC games was worth venturing into they ended up doing so as opposed to being contractually prevented. Same goes for Persona.

That’s the difference from contract based exclusives.

stardust,

I prefer when there is no exclusivity to be lifted to begin with. Leads to games more likely to not take years and years for it to maybe come out. There’s already a barrier without it on the PC. Even with denuvo companies think pirates will result in lost sales.

stardust,

I mean, Uncharted 4 is on GOG. Not The Last of Us, for some reason. That sucks.

Uncharted was released in 2022 on steam then 2023 on GOG.

Sony has released on GOG later. It tends to be the trend because companies are in the mindset of PC has a lot of pirates. So selling a game without drm and an installer is not something they rush to do until they feel sales are on a downward trend.

Now that Sony has moved to PSN requirements future drm free plans are in question. Only way for GOG to get day 1 releases consistently would be to give up on DRM free requirements.

So it’s not really any surprise what the reasons may be.

stardust,

Kebab store if they were epic like in their strategy would not be throwing a fit, but making exclusivity deals with suppliers so that their competitors in the area lose access to them. So trying to increase consumers having to go to their kebab store to get specific meals due to inability of other stores to offer it or not retain the same quality anymore. Also look into regulations to try and prevent potential competitors from opening up next to them or at least delay when they can open.

stardust,

I don’t see exclusives the same as a company choosing to not release a product on a certain storefront. One is a choice that can be changed and another is a contract.

stardust,

That’s called the cost of running a DRM free storefront.

Yakuza collection didn’t release until 2023. Companies usually do delayed releases when sales are on a downward trend if they end up releasing on GOG. And that’s a big if because of no DRM requirements.

Unless you are a recent user of GOG, delayed releases shouldn’t be anything new and has more to do with DRM. If you want DRM free you have to be willing to accept delayed releasing or convince GOG to give up on DRM requirements if you just want games on GOG available right away.

Stuff like denuvo exists because companies are very protective of their assets and are really reluctant to offer DRM free. That’s the main obstacles for GOG. DRM.

stardust,

It’s nicer to not need a contract that needs to be changed. Already enough obstacles of even getting a pc port for some games without it.

stardust,

I just care about the game which is why I prefer no exclusive deals.

stardust,

Sorry but companies were trying DRM even before them using stuff like rotating paper wheels before DRM tech improved. Sony even installed root kits for music CDs. Denuvo was created because it was believed DRM options weren’t strong enough and some companies use additional DRM on top of denuvo.

stardust,

Epic is running a loss leader at this point so it’s not an business model to point to, since it’s subsidized by unreal and fortnite.

Microsoft on Xbox is taking a 30% cut so it wouldn’t be farfetched to assume cut is more a strategy to try to expand market share and are willing to increase down the line if they got market share. And Microsoft is Microsoft so has lot of other profitable divisions to be able to run things at a loss.

One actually better to point to might be GOG which is also taking 30%, but in 2021 had a 1 million dollar loss. pcgamer.com/gog-looks-like-its-in-a-much-healthie…

Which raises the question. What is actually sustainable? Especially the lower cut offered have other much more profitable divisions that are covering potential losses and not being the main source of revenue.

stardust,

There was the whole pc games are dead claims even when steam started becoming bigger.

I just don’t see this utopia you believe it would be without steam. I just see me having a console and not bothering with a pc due to lack of games.

stardust,

They give out free samples though once a week to try to get people to buy their food. People prefer the other kebab store down the block though when it comes to spending on meals.

stardust,

When I see sales of Playstation games on PC the numbers are very underwhelming compared to other big third party titles. In contrast helldivers 2 got insane numbers when it launched simultaneously.

I don’t think launch hype sales can be overlooked and how much may potentially be lost. If people are willing to wait then by the time game is available hype is less and it’s more likely for people to move on or wait for even steeper sales.

stardust,

Does there ever need to be a reason to pivot a discussion into one that includes delicious kebabs?

stardust,

Loss leaders that lead to buying other things that lead to overall profitability for that section of the business.

This entire division is operating at a loss. Point isn’t that it is unusual or underhanded. It’s that because of the way the division is currently run it is not a business model to point to as being sustainable.

stardust,

That’s not what the conversation was about. It was about whether the business model is actually viable.

If the business of that section is turning a profit it lends more support as opposed to being seen as a side project that doesn’t need to turn a profit. Which is why I included GOG into the mix, since Microsoft and Epic are huge companies with alternative revenue streams.

stardust,

If the point of cuts is given then business viability is quite important. Especially when it raises questions of whether GOG could sustain a lower cut. Those options you provided like Microsoft and Epic are multibillion dollar corporations capable of burning through money endlessly.

stardust,

On July 27th (Saturday) I uploaded a new trailer announcing the Steam launch date. On July 30th (Tuesday) I was contacted by the Epic Store, proposing that I enter into an exclusivity agreement with them instead of releasing DARQ on Steam. They made it clear that releasing DARQ non-exclusively is not an option. I rejected their offer before we had a chance to talk about money.

It was important to me to give players what they wanted: options. A lot of people requested that DARQ be made available on GOG. I was happy to work with GOG to bring the game to their platform. I wish the Epic Store would allow indie games to be sold there non-exclusively, as they do with larger, still unreleased games (Cyberpunk 2077), so players can enjoy what they want: a choice.

medium.com/…/why-i-turned-down-exclusivity-deal-f…

stardust,

I like my arctic liquid freezer aio. Wanted a simple one.

Why are $70 AAA games slashing prices so drastically? (lemmy.world) angielski

It’s beyond insane to me that a $70 “AAAA” game (kidding, it’s AAA) dips down to the absurd price of $5. I’ve never seen anything like it. Wish the entire Sims 4 “collection” if you can call it that was $5 total, would be incredible, or Starfield.

stardust,

$70 price is for people who are really impatient and then sales are to capture price sensitive people over time. Not unusual. It’s why I wasn’t bothered by the $70 retail price, since I knew I’d never have to pay it. It’s just a tax on the impatient.

stardust,

Price tier strategy. Get impatient people to pay $70 because they need to play ASAP. And then sales to get people who won’t pay $70. Pricing low permanently misses out on getting as much money from people who are willing to pay more throughout the year.

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