That does sound like a pretty good deal. The thing is, it used to be a fantastic deal. And judging by the way they are acquiring multi billion studios and IPs left and right it’s clear as daylight that they want to monopolize the market and keep the subscription model for a long time, which means the deal will get ever worse. So yeah, this pricing change was definitely expected.
The sequel to well-received underwater survival game Subnautica will be a live service game with both multiplayer and single player adventures. The news was revealed by indie developer Krafton and has…
A few of you noticed some information shared online by our publisher, KRAFTON 🕵
While some of the news is exciting, we’d like to clarify:
Early Access is not intended for release in 2024, but we plan to share a lot more information later this year!
In reference to “Games-as-a-Service,” we simply plan to continually update the game for many years to come, just like the previous two Subnautica games. Think our Early Access update model, expanded. No season passes. No battle passes. No subscription.
The game is not multiplayer-focused. Co-op will be an entirely optional way to play the game. You’ll be able to enjoy the game as a single-player.
As always, we are so proud and incredibly grateful to have such a passionate and engaged community, who love the Subnautica games deeply.
Thanks for keeping an eye out for any news about our progress on the next game.
We’re so excited to show you what we’ve been working on and hope that you love it as much as we do.
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
GTA V offline, of all things. Haven’t played it in years and found out its carpool grew quite a lot, matching the forza games and currently scratching my itch for an offline open world car game with a crapton of cars.
They did completely rework a bunch of gameplay systems, so bugs were to be expected. I tried a 2.0 playthrough, and while bug-wise it felt like the 1.2 days ( the death-on-boarding-delamain bug being particularly infuriating ) the gameplay changes are certainly interesting. I’m still holding off on getting PL just yet, maybe wait for a discount.
You might be able to run it ok. My 1660 basic manages 20-30fps on medium-high and 30+ on mostly low settings. The game still desperately needs some optimization, that’s for sure.
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