EnglishMobster

@EnglishMobster@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Stadia's death spiral, according to the Google employee in charge of mopping up after its murder (www.pcgamer.com) angielski

A statement from a Google employee, Dov Zimring, has been released as a part of the FTC vs Microsoft court case (via 9to5Google). Only minorly redacted, the statement gives us a run down of Google's position leading up to Stadia's closure and why, ultimately, Stadia was in a death spiral long before its actual demise....

EnglishMobster,

I would have tried it if I could trust Google to maintain a commitment to something for longer than a couple years (at best).

EnglishMobster, (edited )

PS2 was before the days of internet-based games.

Now a lot of games expect an Internet connection and a store to download things from. When those are gone, the PS4 will be scrap.

EnglishMobster,

You’d only be able to play with people local to you, in the same Stadia datacenter. If Stadia wanted to minimize latency, they would increase the number of datacenters (thus making fewer people per instance).

EnglishMobster, (edited )

Microsoft is bigger.

Nintendo’s market cap is about $56.7 billion.

Microsoft’s market cap is $2.44 trillion, with $111 billion worth of cash (not equity, cash) in the bank.

Microsoft is 43 times bigger than Nintendo. They can pay for Nintendo with only cash, if they desire.

These trillion-dollar players are an order of magnitude larger than anyone around them. They can do what they want, same as how Apple ($2.8 trillion) can easily buy Disney ($150.5 billion) if they wished.

This isn’t an exact science, but you can use market cap to ballpark these things and get an idea of how much an acquisition would cost. For example, Twitter had a market cap of $31 billion in August 2022, and Elon bought it a few months later for $44 billion. That’s a 1.4x increase, so applying the same math buying all of Disney would “only” cost about $214 billion - which both Apple and Microsoft (and Google) could do. Nintendo would cost about $80 billion, which Microsoft could do without even taking out a loan.

The issue isn’t necessarily the price; it’s the regulators.

EnglishMobster,

What are they going to do? Ban them?

Honestly if I was migrating away from Fandom I’d do everything I can to burn every bridge. Go through and edit every page to have every link redirect to the better wiki. Ignore their 2-week period, and don’t inform the Fandom overlords that the wiki is being shut down (it’s not like they’re going to check without being prompted).

I’d make them ban me, and then good luck finding an admin.

EnglishMobster,

Ugh, CAD. I thought that webcomic died a decade ago.

I’m surprised you can write a 14-year-old’s name on your crotch and send her a dick pic on your own forum, yet years later people still find your comics and share them.

EnglishMobster,

Google is shit nowadays, sadly - it used to be you could Google “Tim Buckley Jackie” and see the picture yourself. A girl’s name written on his junk near his pubes.

It got out on his forum and he banned anyone who mentioned it. He wound up doing a complete purge of the CAD forums and got rid of half his mod staff. It’s not just a 4chan thing; it was all over the internet like… 15 years ago. (Maybe longer?)

I’ve had the unfortunate displeasure of having seen it one time, so I can vouch that it exists. I can’t find it nowadays, but I can find people referencing it:

Etc.

If you do the search now you can see that Google removed some results “for legal reasons”, which is likely the EU “right to be forgotten” law being used to scrub it. But it used to exist and was well-known for anyone who was on the internet in the long long ago times…

EnglishMobster,

Because a lot of mobile games are made in Unity, and mobile has a higher rate of people who install and then uninstall without really playing the game. People also install things by mistake on mobile, thinking they’re something else.

So by charging based on installs, they’re able to squeeze developers a lot more (especially mobile game developers). Competitor engines like Unreal don’t run very well on mobile.

EnglishMobster,

This actively hurts the developers and helps Unity.

The devs will be charged for every install. Even if that install wasn’t legitimate.

So if you pirate a Unity game, it’s no longer a victimless crime. You’re actively making the developer pay for your piracy.

Like normally, I am totally cool with piracy. But giving piracy as a solution here is actually detrimental to the developers and doesn’t hurt Unity the company at all.

EnglishMobster,

I dunno if Epic’s licensing is worse. At least it’s a cut of revenue and not charging per install.

Not to mention that Epic gives sweetheart deals to indies periodically. They make their money from Fortnite, not the engine.

You can now play as a Minotaur, Kobold, and even FFXIV races in Baldur's Gate 3 (www.pcgamesn.com) angielski

While Baldur’s Gate 3 takes place in the land of Faerûn, Dungeons and Dragons is home to a whole multiverse of lands, characters, and history. This means that the Baldur’s Gate 3 races you can play as focus on the Sword Coast, but not anymore, as a colossal mod for the RPG game gives you over 50 races to choose from across...

EnglishMobster,

As long as there’s a shared skeleton, you can make any model work with any animation that has the same skeleton.

So all that was needed to be done was to figure out what skeleton the animations were looking for and then set up an equivalent skeleton for the modded race. Then you can just reuse the same animations the game does.

EnglishMobster,

EA is not a believer in the sunk cost fallacy.

I’m a AAA game dev who worked on a game at EA for 4 years (plus 2 years of pre-production I was not involved with).

They cancelled the game a couple months before we were supposed to launch. Everyone at the studio got laid off. They had sunk literally millions into the game, but when they decided to change their minds there was nothing we could do to stop them. We literally had a working game that never went to players.


This is not exclusive to EA, either. Disney Interactive pulled this a couple times as well. There’s an open-world Iron Man game which was largely complete but never saw the light of day (even though it was really fun!) because Disney decided they didn’t like movie tie-ins one day.

There was a Pirates of the Caribbean game that was also nearly finished when it got cancelled. The assets/code got sold to Ubisoft and the game was reworked into Assassin’s Creed: Black Flag.

Moral of the story: never assume your game is safe until you see it on shelves.

EnglishMobster,

EA’s been doing layoffs all year. They announced back in May that they’re cutting 6% of all positions across the company. This is likely part of that, since the layoffs will continue through September.

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