there’s a common last name in some Sioux heritage… Killsenemy and a bunch of years ago a lot of American Indians with the last name were getting their accounts banned but the pale people with the same last name we not.
probably due to the n8v way of pointing out it’s KillsEnemy
In 2008, Microsoft confirmed that its policy to prevent the use of words relating to sexual orientation had meant that Richard Gaywood’s name was deemed offensive and could not be used in his “gamertag” or in the “Real Name” field of his bio.[42]
And there’s the problem. It wasn’t so much they refused to acknowledge the city existed. The company refused to acknowledge they had to provide support staff beyond seeing a ticket and closing the ticket.
The customer support center was probably locked from accessing any website except a tightly controlled set of pages and tools. Even Maps is too easy to turn into a game. Look at Geoguesser.
I remember in high school we would use MS Paint and an eraser tool to make a game where you had to trace over a similar sized line and whoever had the most erased without backtracking won. Point being, people will make a game out of anything so petty tyrants managers have to lock that shit down to focus their people on the work.
Hey mate I’m enjoying your posts and I’m happy to see you’re playing prey - because I am too. I’m old, only started playing games again after a twenty year gap when I got a steam deck last year, and I’m pretty crap at them all!
So help me out here - how the fuck do I deal with phantoms?
The big carriers? Usually they leave after a bit so the best strategy for us is just to take cover and wait out. Or if you need to get them gone that second a well placed shot to the grunts on the turret with Magnum/Battle Rifle and then a sticky on the Main turret usually works pretty well
I understand that, and it’s possible. I had it like that before on a wide screen, but went with consistency if someone plays on a big monitor or mobile they’re below for both. In the future I could add a layout toggle or something.
I have NO IDEA how I ended up in that spot lol I thought I was done then I wasn’t and I huh? That’s when some kind of log might come in handy like in chess. But maybe I’m asking too much of a small game like this :)
Good game, and great use of your abilities though when things got tight I could tell you were taking a bit more time to think about it. The move log (+ end game reason) is a feature already posted in the forum that will be worked on.
I think this should display both players on the same tile, no? And maybe some hint as to what happened here (so my opponent knows I moved two spaces). In general, it’s not always clear what the final move was.
Also, I just now realised that clicking “How to play” again closes the instructions. Was scrolling up and down between matches.
Any way to get a sound to confirm a match was found?
You get accepted into a game, but have to scroll down to find the playground, which is a little mini hassle
You play “the other” sometimes, I thought you always player orange and loled when the cross moved stupidly
The enemy went into himself I think (that should not be possible to do IMO) and I won, but I’m not sure that happened, some visual feedback on why you won would be nice.
That’s great feedback, I appreciate it. The X or O glows depending on which one you are moving, I want to keep the board state visually identical for both players aside from that though (flipping O or X depending on which you are playing can be weird). I can also make the reason for winning more descriptive, all of that information is displayed in the backend console already.
bin.pol.social
Najnowsze