Yeah, you’re right to highlight warcraft although I don’t think it’s a clean line with Warcraft between dune 2 and c&c. C&C was probably around 2 years into development by the time Warcraft came out, and my assumption is most of the actual game design was pretty finalised by that point. Though I’m sure some minor influences made their way in, I don’t think Warcraft massively affected the kind of game we got in the end.
But yeah that’s not to diminish the contribution of warcraft to the genre, there’s loads of games that followed copying the Warcraft style of RTS, even as part of the c&c series in the end with Generals.
As per title. Most computer games these days are made with such unnecessary padding that I want to murder the devs or myself by the end. See, for example, Hyrule Warriors, the 100% 1000 Hour Nightmare, the Review....
Are there any good casual/low-stress mobile games that aren’t filled with microtransactions? For example: easy puzzle games, match-3 games, low-difficulty adventure games, or clicker-style games....
Also Japan still being a market Microsoft has not managed to properly crack wrt games, makes this even more baffling—surely removing a (successful) local presence is only going to make that harder
Just had the following email from GOG about account migration for CD Projekt Red games, not quite sure what to make of it. Don’t CDPR own GOG? Why do they need to be separated? What does this mean for the long term future of the services?...
My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
Off the top of my head, pixel dungeon, golden krone hotel, caves of qud, cogmind, zorbus & tangledeep all fit the strictest definition IMO. Probably Jupiter hell and maybe spelunky too
For me at least, the definitions are:
A roguelite is a permadeath, generally procedurally generated game, generally with a metagame over the runs
A roguelike is that, but in addition it’s also a turn based dungeon crawler RPG. I’d say the metagame is a less common aspect with traditional roguelikes
I’m not a game engineer, so someone else who’s actually in that segment of the industry can probably give more answers, but Godot and Bevy seem to be making some waves.
And if they’re not enough for what a dev needs, given these license changes, I don’t really understand why someone wouldn’t pick unreal or something much more comprehensive over unity now.
Correct me if I’m off the mark, but unity always seemed like what you’d go for if you wanted something like unreal, but (completely understandably) didn’t want to pay the fees associated with it
There are some pretty big games built in unity, the money on the table is coming from them, (assuming reasonable licensing terms) not the small indie games.
I may be entirely off the mark, as I don’t work in that part of the industry. But I’ve messed around with unity and it’s not particularly unique compared to any other engine it competes with in my experience, particularly when it comes to actual runtime. Assets will need conversion and sure, the API shim will probably give a performance hit, but there’s no reason I can see that unity is fundamentally different.
A patent filed by Nintendo suggests that they’re working on Hall Effect style joysticks for the Switch 2 that would eliminate stick drift almost entirely.
What games popularized certain mechanics? angielski
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry....
What’s a game you can 100% without hating by the end? angielski
As per title. Most computer games these days are made with such unnecessary padding that I want to murder the devs or myself by the end. See, for example, Hyrule Warriors, the 100% 1000 Hour Nightmare, the Review....
Dead Rising remaster will make Frank West less of a creep (www.polygon.com) angielski
Capcom is removing the lecherous ‘Erotica’ bonus from photos
Are there any good casual/low-stress mobile games that aren't filled with microtransactions? angielski
Are there any good casual/low-stress mobile games that aren’t filled with microtransactions? For example: easy puzzle games, match-3 games, low-difficulty adventure games, or clicker-style games....
UK Retailer GAME To End All In-Store Video Game Sales (www.gfinityesports.com) angielski
Crazy rumour suggests Microsoft are preparing $16 billion offer for Valve (www.altchar.com) angielski
Do we have someone on our side in the committee? O.o (StopKillingGames UK petition) (lemmy.zip)
petition.parliament.uk/petitions/659071www.stopkillinggames.com
Final Fantasy Maker Square Enix Will Aggressively Pursue a Multiplatform Strategy After Profits Tumble (www.ign.com) angielski
Great, can we get FF7 Rebirth on PC now?
What did they mean by this? (cdn.masto.host) angielski
PlayStation Reversing Course On Helldivers 2 Is Both Smart And A Sign Of How Inept It Is (kotaku.com) angielski
How times change (lemmy.world) angielski
Priorities (lemmy.world) angielski
Nintendo Forcing Garry's Mod To Delete 20 Years' Worth Of Content (kotaku.com) angielski
Why there are 861 roguelike deckbuilders on Steam all of a sudden (arstechnica.com) angielski
Discord Shuts Down Servers for Switch Emulators Suyu & Sudachi; Disables Lead Developers Account As Well (www.theverge.com) angielski
Discord👏Is👏Not👏A👏Replacement👏For👏 Websites
GAME staff discovered zero hours contracts move via mass Microsoft Teams calls (www.eurogamer.net) angielski
Where's my current gen rocket jump? (feddit.uk) angielski
CD Projekt Red are splitting from GOG somehow? angielski
Just had the following email from GOG about account migration for CD Projekt Red games, not quite sure what to make of it. Don’t CDPR own GOG? Why do they need to be separated? What does this mean for the long term future of the services?...
Roguelike vs Roguelite - what's the difference? (whatnerd.com) angielski
My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
People really hold their mouse like that?! (lemmy.world)
FTC fails to redact Microsoft document, revealing an old Bethesda release schedule (lemmy.world) angielski
https://cdn.discordapp.com/attachments/152884184065507328/1153553505022390292/image.png
Unity adding a fee for devs for each time a game is installed, after certain thresholds (www.gamesindustry.biz) angielski
Starfield user score drops to "mostly positive" on steam (www.pcgamesn.com) angielski
New Nintendo patent suggests Switch 2 may solve joycon drift (www.dexerto.com) angielski
A patent filed by Nintendo suggests that they’re working on Hall Effect style joysticks for the Switch 2 that would eliminate stick drift almost entirely.