bin.pol.social

dual_sport_dork, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)
@dual_sport_dork@lemmy.world avatar

All controls should be remappable. All means all. Not most, not some, and certainly none of this bullshit where all you can do is toggle between “XBox 360 controller layout A/XBox 360 controller layout B.” This is especially true for titles on consoles, many of which still to this very day don’t allow you to remap their controls at all.

For 3D games, field of view. Far too many developers of FPS titles in particular have Console Disease, and feel it’s somehow acceptable to lock the FOV to 70° or some absurd number. If they allow you to adjust it at all they may be feeling “generous” enough to let you go as high as 90°. That’s completely unacceptable. On my 4K monitor that’s 25" from my face, I need at least 120°. Honestly, I want to see that slider go up to 180°. That’s right, I want to be able to look at your game world like a goddamned pigeon. On that note I really have to wonder what those people with those 3840x1080 überwide monitors do most of the time, other than spending their days in never ending torment.

Allow me to turn off the stupid pre-launch splash titles. Certainly at least after the first startup. I certainly don’t need to be told that nVidia is the way it’s meant to be played, or that your company licensed Havok, or who your publisher is, or who your publisher’s owner is, or who your publisher’s owner’s owner is, etc. Nobody cares. Usually instead you have to resort to replacing the .mkv or .bik files in the game folder with zero-byte text files or something. It’s dumb.

While we’re griping, and speaking of Console-Itis, does every PC game now need to have an unskippable message telling me that this game has auto save and urging me not to turn off my PC when the icon is being displayed? Really? Nobody’s going to do that. Tell me your game is a shitty console port without telling me your game is a shitty console port. To keep this on topic, let’s have a setting to turn that off, too, because it’s stupid. Off by default would be nice. Should there be an Idiot Mode toggle?

Granularity in subtitles. It seems too many games only have two settings: All subtitles off, or they assume you’re completely deaf. Typically I want to be able to read what characters are saying in their voice lines, but instead the developers also think I need to see the bottom third of my screen filled with [BOOM] [GUNFIRE] [JUKEBOX MUSIC] [FOOTSTEPS] [BOOM] [GUNFIRE] [BOOM] [BOOM] and so on and so forth, all the time. They should either categorize sounds and make their subtitling things individually selectable, or at least if they insist on making it a slider give it three or four levels: Off, cutscene/conversation dialog only, all spoken lines (“Cover me!” “Reloading!” “Never should have come here!” etc.), and then only the top level resulting in every single cricket and rustle of grass being captioned. Some games do manage to accomplish this. Many do not.

Oh, I thought of a good one to add to my wish list. I want every game to bring back the sound test menu. But they won’t, because every studio on Earth now wants you to spend an extra $15 for their game’s soundtrack. (As if it’s not all going to be on Youtube about twelve seconds after release anyway…)

ampersandrew,
@ampersandrew@lemmy.world avatar

To be fair to devs, increasing the FOV has a lot of performance implications on how much less they’re culling from the scene as you rotate the camera. In this era of open world games, I suspect it scales very poorly as that FOV increases. Temporarily increasing the FOV is also one of their handy tricks for giving you a sense of speed when you hit a boost button and whatnot, so whatever your FOV is, they need to make it more than that.

Sound test menus are a remnant of arcade design, and when arcades starting dying, this feature made less sense. The OST sale is usually more of a revenue stream for the game’s composer, as I understand it.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

performance implications

That might be fine for consoles which have known performance limitations built in. But if I’m on my PC, let me make that decision. Don’t try to make it for me.

ampersandrew,
@ampersandrew@lemmy.world avatar

I understand the desire, but then that might have implications on support tickets, advertised system requirements, separate maintenance and optimizations for only one platform, etc. It might be that turning up the FOV even a smidge over their maximum requires a super computer that doesn’t even exist yet, depending on what it has to render and how it works under the hood.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

Given I’ve never seen that actually become the case even in games with engines I had to apply configuration hacks to increase the FOV, I find all of that highly unlikely.

SCmSTR,

Please stop making excuses for lazy and disrespectful devs

dogslayeggs,

Fully remappable controls is my biggest wish. I hate WASD and swear by EDSF, but some games like Fallout 4 hardcode some controls. E is hardcoded to “interact” or “open door” or something, but the game DOES let you map “move forward” to E. So I can run around like normal, but every time I run past a door it auto opens to a zombie hiding behind it.

mic_check_one_two,

Allow me to turn off the stupid pre-launch splash titles.

I can guarantee that those splash titles are included because of contractual obligations. The same way a movie lists the publishing companies in the intro. Including a “skip after first launch” option would violate their contract. If it were up to a game’s director, they would almost universally prefer to drop you straight at the title screen. But they legally aren’t allowed to do so.

Oh, you want us to publish your game? We can require the game designer to show our logo for {x} seconds when the game launches. Oh, you want your game to be G-Sync compatible? Nvidia can require that you show their logo for at least {x} seconds when the game launches. Oh, you want to use our game engine to build your game? Unreal can require that you show their logo for {x} seconds when the game launches. Et cetera…

ampersandrew,
@ampersandrew@lemmy.world avatar

Quite famously, Unity had a reputational problem because of this. Free users were required to show the splash screen, but companies with larger war chests could pay the higher rate to skip it. It led to Unity being associated with low-budget and amateurish games, while higher quality games running on the same engine, which would be better advertising for Unity, tended to not show the logo.

SCmSTR,

Verified.

A couple years ago I made a game and used Wwise and was required to have a splash screen at startup

SCmSTR,

Sliders are the problem.

They encourage a maximum and a minimum.

Just let people enter values.

zerofk,

While we’re griping, and speaking of Console-Itis, does every PC game now need to have an unskippable message telling me that this game has auto save and urging me not to turn off my PC when the icon is being displayed? Really? Nobody’s going to do that. Tell me your game is a shitty console port without telling me your game is a shitty console port.

This one, along with “press any button to start”, annoy me so much. There is absolutely no reason to have to press a button before even entering the main menu. If you need it to determine the type of input device, that can be the first press on the menu.

Treat PC games as PC games, even if you make them cross platform.

Greenbeard, do games w What game is a guilty pleasure of yours?

I’ve wasted so many hours looking at tiny circles go up in Game Dev Tycoon

Gonzako, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

An FOV slider. I don’t care if you’re a 2D game, you’re honoring totalBiscuit

dustyData,

In his honor, I still lick walls in videogames to this day.

squirrelwithnut, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Games should not have preset color options for people with colorblindness. Games almost NEVER do them correctly or offer good enough options. They should just give users full-blown color pickers for whatever gameplay elements require them and let users decide for themselves what colors work best.

SCmSTR,

I’m very curious. Can you elaborate on how that would work?

SGforce, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Chromatic Aberration

I get enough of this from my glasses, thanks.

Malix,
@Malix@sopuli.xyz avatar

the bane of my eyes. I don’t have glasses, but holy hell this effect starts to strain my eyes when games have it.

SCmSTR,

Yeah any setting that tries to make things photoreal needs to be able to be turned off. Fringing, vignette, motion blur. What’s next? Strobing? Jfc. Like yeah those can all look really good if tumed properly. But tuning for everybody’s monitor and everybody’s room ambient light or sunlight is really tough. Let people at least turn them off, and if you’ve got time, you can add in some changeable values.

ampersandrew, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)
@ampersandrew@lemmy.world avatar

All fighting games (or anything that runs deterministically on all players’ machines, like fighting games do) should always have a performance test requirement before you hop online. We figured this out over a decade ago, and plenty still don’t do it, resulting in people with weak computers causing matches to appear laggy.

As a society, we should agree on which menu subtitles belong in. Is it language? Audio? Display? Game Settings? Sometimes I’ve seen games put them in multiple menus so that we always find them where we’re looking for them.

I’m no expert on colorblind settings, but I tried playing Monaco with someone who’s red/green colorblind, and that game was nearly impossible for him.

If your game runs online, I should be able to host the server myself, and launching a listen server from within the game ought to be present, too. It might be nice to surface port forward information there as well. LAN is nice; Direct IP connections are better. (Thanks, Larian, for including both!)

SCmSTR,

I’ve seen games with either a totally separate “accessibility” section or tab, or the settings in related tabs and those settings also all in the accessibility menu.

I really really like this modern gaming thing where accessibility settings are now standard.

BlameTheAntifa, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Chromatic aberration and film grain. If your game has either of those and no way to turn them off, I wish you a slow, painful death and I will probably refund it.

Gumus,

Amen

MonkderVierte,

And that movement blur, whatwasitsname?

rtxn, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

For over-the-shoulder games, separate field-of-view AND CAMERA DISTANCE.

For player-hosted games, an option to reject hosts using unsuitable hardware or low bandwidth, high latency networks. My gripe is specific to Warframe on the Switch 1, but if the developers of any game can’t/won’t operate public game servers and choose to offload the responsibility to the players, the choice should belong to the players.

SCmSTR,

Low fov and really far camera is ass

Almost as bad as low fov and too close camera and too low camera.

ramble81, (edited ) do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Here’s a simple one. On PC, a lot of games let you use the keyboard/mouse or a controller. On some games it’ll switch the prompts to the layout of the last type of input you used. However I tend to use a controller for everything, except I’ll use a mouse for more fine tuned control since I suck at aiming with a joystick. But then what happens is the input notifications switch to keyboard/mouse and sometimes don’t switch back.

I’d love to see an option to force which input style gets displayed on screen. Keyboard/Controller/Auto

MrScottyTay,

And some games don’t let you use both at the same time!

SCmSTR,

That was the worst. One time I had a remote desktop host software running, nothing was even connected, but it was detected first or something stupid, and I couldn’t input the game at all. What an absolute nightmare to troubleshoot. I ended up just never actually playing that game with those friends because I couldn’t, and everybody ended up not playing more of it or any of the sequels as a result.

Kolanaki, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)
@Kolanaki@pawb.social avatar

Everything should be controllable. Give me all the options. Every graphical feature, every UI element, even gameplay mechanics. If it is as simple as adjusting a number or selecting something from a table, give me the option to control it myself.

Damarus,

Okay you can now control the shadow casting behavior of every single entity in the game individually. Happy?

PonyOfWar, do gaming w How do I get into Doki Doki Literature Club?

Why do you want to get into a horror game in the first place, if you don’t handle horror games well? I don’t see how that could work, as shocking and horrifying the player is kind of the whole point of the game.

TehPers,

This. Games don’t need to be for everyone’s tastes, and often aren’t.

If the story is interesting, then consider watching a playthrough instead.

muhyb,

It also depends on the game too. I’m one of those people who hate horror tag to the guts but there are a couple games I was able to play and DDLC was one of them (The other was Neverending Nightmares).

Currently evaluating to play Needy Streamer Overload but my friends say don’t. :)

TehPers,

My partner played Needy Streamer Overload and loved it lol. Not sure what that means for you, but I guess any game’s worth the two hour demo that Steam gives you at least.

muhyb,

I might like it if it’s kinda similar to DDLC as in horror aspect. According to HLTB, one playthrough is ~2 hours, so probably won’t go that way, since I succeeded to stayed spoiler-free until now.

For some reason, I don’t see psychological horror as pure horror. At least I can tolerate it at some point, most likely not all though. :)

soulsource,
@soulsource@discuss.tchncs.de avatar

shocking and horrifying the player is kind of the whole point of the game

I disagree on the “shocking” part here. DDLC is psychological horror. It does have shocking moments, like the end of Act 1, but this is not the main point. It is way more about relationships than about shock moments. Sadly discussing that part of the game (the later acts…) is massive spoiler territory, so I’ll stop here.

The fact remains though, that it is a horror game, and if the end of Act 1 is already too much, then sorry, but it is only going to get worse. A lot worse. (Or, if you enjoy psychological horror: Better. A lot better.)

postmateDumbass, do games w What game is a guilty pleasure of yours?

Pocket Pool.

Not to be confused with pocket billiards.

gmtom, do gaming w It feels good to support

Reminder that steam strong arms indie Devs into doing these big sales in order to give them visibility on the Steam store.

Basically if you don’t do sales Steam wont show your game to anyone.

Angelevo,

Do you have a better method?

Lfrith,

Probably wishes there were no sales at all and everything stayed at full price. They compared sales to coercion and sweat shops. They hate discounts.

ThunderclapSasquatch,

That would end my gaming hobby or send me back to piracy, and I like giving hard working devs my money

GreenKnight23,

I mean… yeah?

steam is running a business and game devs are too.

if you develop games because it’s a hobby, more power to you, but the platform you’re using (steam) requires capital to operate.

Lfrith,

And same with consumers. We aren’t a charity throwing away money for no reason. We actively seek out discounts to get more for our money. We want discounts to be given priority.

GreenKnight23,

sure, Karen.

Lfrith,

Sure, Ubisoft.

GreenKnight23,

man I wish. that’s a game company that knows how to make money.

they treat their customers like absolute shit, year after year. yet still people keep buying their garbage.

🤔 I wonder why?

Lfrith,

By knowing most consumers don’t have the self control to not spend money and fall for marketing hype. Probably call those who don’t get sucked in and end up being more price sensitive and waiting or not buying karens for not being part of the initial revenue made.

ThunderclapSasquatch,

The entitlement in these two words astounds me

GreenKnight23,

are you certain it’s entitlement?

If you’re referring to how consumers were previously described, then I wholly agree. consumers should get what they paid for.

that said, if the price is too high for you don’t complain. don’t whine about it online. don’t buy it.

ThunderclapSasquatch,

I don’t complain online, I wait for a sale to bring it into my buying range, it’s entirely the business owners choice if I buy their product, that said that money represents hours of your life, why spend more than absolutely necessary when buying?

SoftestSapphic,
@SoftestSapphic@lemmy.world avatar

So who would see their game if Steam didn’t allow their game on their platform?

Seems like the devs would make way less money selling 0 copies

b34k,

I mean it’s that, or pay for marketing via other means. Either way, you’re spending money for exposure.

2FortGaming,

UUhhhh no? Steam doesn’t automatically change games’ visibility if it’s never on sale; it makes games on sale more visible, which encourages Devs to put their games on sale, meaning people who have never seen your game have seen it and might buy it. So in the end, MORE People have bout the game than would have otherwise, and if set at the right price, the Devs still get their cash and now have a larger market. I’m so glad I took Microeconomics in High School :)

gmtom,

And maybe if you studied beyond highschool level you would be aware this is a well studied thing in economics. If you sell a priority service and there is a limit to the resource in some way you are shutting out the people that don’t pay. Like its the same problem as dating apps that sell priority matching, if enough people buy I to it you either have to buy into it as well just to get a fair chance, or except you will never get seem.

Yes the Devs that buy into it get more sales. The entire point is it works for those people, if it didn’t they would have no reason to buy into it. But the people who don’t buy into it are then inherently disadvantaged.

barooboodoo,

This post brought to you by a person who studied beyond highschool level and the phrase “buy into it”.

Lfrith,

Why would consumers want the store to not prioritize giving visibility to games on discounts during sale events?

If people want to discover games they can go to steam queue and see what is recommended that they may be interested in. But, the last thing I want a company to do is hide sales for me and pushing full retail products.

That to me would be anticonsumer. Might not be what sellers want, but visibility to discounts so my money goes further is what I want as a consumer. I go as far as using isthereanydeals to check to see if other stores sell for cheaper than Steam and alert me to targetted price drops.

gmtom,

That works when we’re talking about big businesses and AAA games, but the problem is when we consider indie developers, who struggle to get attention so are pressured into putting their game on sale when they don’t want to just get some attention.

Lfrith,

And why would consumers who are trying to get the most value for their money care about that financial aspect? They aren’t a business. They are consumers looking for deals. Not to be paying full price for games as an act of charity. Many look at the store because they are looking to see what is discounted for the day. And wishlist and use deal trackers like isthereanydeals.

People who get hyped and preorder are the ones willing to pay more because they value first access. After that its mostly value based consumers left with different price thresholds. If you want the full price paying demographic you have to front load your marketing budget before the game launches.

Its like you want the store to be advertising old full priced games and suppressing sales which is the opposite of what consumers want to see.

gmtom,

And why would consumers who are trying to get the most value for their money care about that financial aspect? They aren’t a business. They are consumers looking for deals.

Sure if you don’t give a shit about other people, and then you can use the same logic to justify sweatshop clothes and any other shitty businesses practice you like.

Lfrith, (edited )

You consider sales to be equivalent to sweat shops?

So do you go out of your way to avoid sales and pay full price for everything?

Anyways, pretty confused why you expect the store part of a business to not prioritize promoting sales, since that’s what consumers want in that section. The discovery queue is where titles that might be of interest is shown without regard to discounts. Its like going to the mods section and being upset there’s only mods being displayed.

gmtom,

You consider sales to be equivalent to sweat shops?

No, what I said was you can use that same logic to justify sweatshops. That does not mean I think they are equivalent.

The problem is the coercion, steam tells smaller indie Devs that they basically have to agree to massive sales in order to get their game seen.

Lfrith, (edited )

Sales page prioritizing visibility to sales is coercion? Damn everything is coercion then. You must hate sites like isthereanydeals deals with them encouraging coercion. And sites like pcpartspicker encouraging coercion showing discounts. If only consumers were kept in the dark about sales. Must fill you with rage using visiting places like GOG too and seeing them showing games on sale or any site for that matter showing sales.

gmtom,

Again you’re only listen to a part of what I’m saying to make it more convenient to argue against.

Pc part picker is not a distributer with a functional monopoly on the pc hardware market, nor are AMD Nvidia and Intel small indie teams. That’s the key here.

Steam use their position as THE retailer of PC games as leverage to make small indie Devs put their games on ridiculous sales even when they don’t want to, just to get featured, in order to benefit themselves by being the place that has the crazy sales.

If you want a more apt example think of companies that use unpaid or underpaid inters for work in return for “the exposure” it’s very similar and widely considered exploitative.

Lfrith, (edited )

Damn GOG is evil too for leveraging their platform to show sales? I didn’t know sales were so evil. Maybe consoles…oh no sales are everywhere being promoted. The horror. Can’t escape it. Where is the sanctuary where everything stays at retail price.

Honestly this sounds like some logic EA or Ubisoft CEO would make up to try to push the idea of sales as evil so games stay at retail prices longer or go up in price.

gmtom,

Hey man, if you don’t want to engage in good faith, it’s better not to engage at all.

StripedMonkey,

There are plenty of examples to the contrary of this. In particular, I know that factorio has literally never gone on sale on principle, and has only ever gone up in price upon leaving early access. Despite this, it shows up with some regularity in the store.

It’s certainly the case that Steam can be a rat race for developers to get attention, but I don’t believe your framing is accurate.

gmtom,

I thought about mentioning factorio in the original comment, but yeah as you say there is some exception, factorio. Being wildly popular and the game that more or less birthed an entire genre helps and even if you don’t play the same game it’s still entirely possible to succeed through word of nouth. But for less popular indie games it’s still true.

Lfrith,

I never buy games at retail price anyways, so I do kind of get it past launch. I don’t care about buying a game until it is on sale and its a big part of why I wish list games to keep track of when they go on sale to see if its hit the price point I want.

KeenFlame,

You say “basically” as if you are privy to how the steam store works when at the same time making up how it works

gmtom,

I worked for a game developer for 4 years

KeenFlame,

I have been in the business 10 years, steam insider program is not how steam store works… it is mostly manual and if you know someone there, you have a chance. It’s some people’s work to curate, for good and bad… I prefer it to the inevitable short sighted collapse that a publicly traded company would

echodot,

You mean the game will only show up in the list of games that are available on sale if the games are actually in the sale? Because that’s just literally how that works

ThunderclapSasquatch,

Wow, it’s like people want the games that are part of the big sale going on! How are you twisting the ability to sort by what’s on discount into being evil?

gmtom,

Because the big sale only happens because steam presses Devs into it in order to get promoted. So Devs that don’t buy into the sale, get sent to the back of line.

ThunderclapSasquatch,

Your entire argument makes no sense

gmtom,

Probably because you’re not reading what I’m actually saying.

ThunderclapSasquatch,

Then explain better, because at the moment all you are doing is pearl clutching about people wanting a good deal on a product they want, what would your solution be?

gmtom,

I have explained plenty well. You are just refusing to listen because you have already set your opinion in stone and have either ignored or twisted everything I have said to fit that opinion.

If you have any desire to engage in good faith I suggest you go back and re read my comments.

glimse, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Adjustable HUD offset for widescreen.

I have a 32:9 display and it SUCKS when HUD elements are anchored to the sides. I have to turn my head to see it!

Gumus,

And FOV axis setting. I hate when there’s a limit on X axis FOV slider and it’s still not wide enough for SUW

londos, (edited ) do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

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Edit: or any server

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