I’m aware of Valve being very generous with warranty/replacements of controller hardware for the Index. Even years after the warranty is up. But I think this is because of the major durability issues and known defects that the Index Controllers have.
In any case, Valve seemingly has lost money on a certain percentage of Valve Index kits/controller hardware. Based on how many people I know, including myself, who have gotten replacement hardware from Valve. Sometimes many times for recurring issues.
But I’m not aware of Valve doing the same for the Deck.
Edit: and you can tell they focused really hard on making the new controllers more durable:
No charging port to melt
durable sticks that won’t start drifting
No special finish on the controller that can be worn/scratched away
No internal battery to go bad
seemingly far fewer delicate parts
Funny point on the melting charging port. 2 years or so after the Index came out, SteamVR started warning using with a status dialog that told users to stop charging their controllers while they use them. They never accounted for long play sessions and people who would want to charge while playing.
The steam frame controllers use AA batteries, the steam controller has a lithium ion internal battery.
Also it does have a USB port but the primary charging method is via the pogo pins. But obviously you might want to recharge from a wall outlet so they also include a USB port. But that’s obviously going to get used far less often than it would otherwise.
An item that is sold to you at a loss in hopes that you buy more profitable stuff from them to make up for said loss. Game consoles are usually sold at a loss in order to get people into their ecosystems, so they can buy things like games and subscription services, which are more profitable.
It’s a Ubisoft game so if you don’t have a copy anymore you can at least rest assured it will be dirt cheap during the next sale (or of course there’s always other options).
It always struck me as odd that they did that with their games. They’d go from a 60$ release to “here’s a 5$ price tag for a month” almost instantly.
I guess I’m not complaining as it lets me enjoy my guilty pleasure games affordably. But still. Doesn’t strike me as a smart business decision
I like your posts on the games you’re playing Atticus. And you’re 100% right, people have become much more willing to show how shitty they are. I think they’re more willing because they see how people can still succeed while openly being shitty people, so they no longer assume that being inhuman impedes their personal success.
The only positive I can think of is that it least this makes shitty people easier to point out. It doesn’t make them easier to avoid because we’re unfortunately all bound to cross paths with them.
Some of them I wonder if they got burned trying to be good people once and then just let that sour all their opinions. I suppose that’s a bit of an edgy “all it takes is one bad day” take, but it is something I’ve wondered.
I do agree a lot with your take though. Shitty and horrible people have realized they can get away with being shitty and horrible. So they don’t hide it. Maybe it’s just the cost of me growing up but it’s disheartening to see it happening with so many people.
As you said, it at least makes it easier to root them out, even if we’re forced to interact with them
When the game launched I did all the trading. Idk how I managed too because it’s trading is so confusing sometimes. I love that AC4 streamlined a lot of it
True to that. Having worked in stadiums before at games, they usually don’t stay that neatly sorted. I was just impressed from a hardware perspective was all
That was a good time for the story portion of the Ubisoft formula. 360-era and early One-era Assin and Far Cry games did a lot to make you question your own morality while not giving you a clear “good guy” ending. I only played a little of AC3 and I guess AC4 wasn’t that deep on the topic. FC2 had you aiding opposing factions in a foreign conflict and manages to make you, potentially, sympathetic to the Jackal at the end. FC3 kinda saves it for the ending when you realize the fantasy mass-killer hero life is incompatible normal life. FC4 has you actively watching competing revolutionaries advance with different drastic flawsgiving validity to Min’s dictatorship. ACU gives a strong case for the Templars while giving you such a hollow ending. I’d say ACOri also has a hollow ending, though the baddies are shallow along the way. .
I can’t recall any major moral conflicts in ACOdy (played 2020) and they definitely went light in FC6 (played 2024, dictator makes the country money with drugs but gives nothing back to the people). Haven’t played anything later.
AC4 always kind of struck me less as morality motivated and more just a story of Edward’s growth as a person. There is of course, some there, but not like with the other games.
Unity was where I feel it started to decline. I did enjoy the story but that ending definitely wasn’t very good. (speaking at least from a purely AC stand point. I’ve only played FC4, FC3, and part of 5)
To be a loss leader doesn’t the need to lead to something?
The only way it could make sense that they’re selling these at a loss would be - oh yeah. They’re coming straight for Nintendo / Sony / Microsoft now, huh?
The day I see a steam console in wal mart is a day I will be very happy.
For Valve it would ideally lead to a new Steam account being created. Which would make sense if someone got one as a gift or something, naturally they would set up a Steam Account if they didnt already have one.
Also the new offerings are very much something Johnny Joe who has only ever owned a PlayStation, Nintendo, or Sony console would potentially buy.
Of course Johnny Joe would put the entire thing up his ass and die from heavy metal poisoning because he’s an idiot, but his peers would actually use them.
I guess that would depend on the front end and game support. If it is any less user friendly than Xbox or Playstation, people wont want to use it Johnny Joe and Little Timmy don’t want to fiddle with a bunch of settings and constantly change stuff to get games working. The Steam Deck does okay but I still find sometimes it needs some… coercing… to get some games to work right.
If they dial it in right, everything should work properly out of the box without needing settings changes.
A loss leader (also leader) is a pricing strategy where a product is sold at a price below its market cost to stimulate other sales of more profitable goods or services.
So the answer to their question is “Yes, a loss leader needs to lead to something”. I have no idea why you think they have no idea what they’re talking about.
When Valhalla released I got a copy because I hadn’t played an AC game since Syndicate and thought a Viking one would be fun. I decided to go in blind. I got maybe 30 hours in and checked how far along I was after stopping and going “no way the story is that long”, and nope. It is that long.
I was going to return it but never got around to it. Both my younger brothers ended up playing it through to completion though, so I suppose it found a home at least
I completely forgot about those. I know they were a thing in Black Flag, and I remember them in Unity and I think syndicate. I’m not sure about Valhalla, but knowing Ubisoft…
I know I’m not really required to buy it, but idk. Something about it being there cheapened the experience for me when it was in a game.
I agree we don’t know if they’re loss leaders yet. I will say that even if the hardware is priced at a loss, though, it’ll sell more Steam games. Ultimately I don’t know if it really matters.
Though yeah, people should get past headlines. Lol
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