Mostly singleplayer, when I feel like I’ve completed the most that the game would offer. Sometimes save cheesing/rng manipulation if I can’t get a certain thing to go my way, but not a lot.
On multiplayer, I did used to play anarchy minecraft servers (where cheats level the playing ground for everyone), but nothing that breaks that balance. Multiplayer is only fun when everyone has similar tools to you.
Last time I remember cheating in a game was giving myself infinite lives in Sonic Mania. The game is really fun, but I’m terrible at it and I hated having to restart from the beginning of act 1 when I was struggling with the boss. Got really bad with the final boss.
I just finished Monument Valley 2 and adored it. Short little puzzle game where you kind of mix the background and foreground together to progress. There’s 3 of them.
In survival crafting games I’ll almost always make it easier on myself through the world settings or something. Getting rid of item and food decay, boosting XP gain, making sure I get 100+ of each resource anytime I go mining or whatever.
Enshrouded is a massive pain in the ass on normal settings, so I make it easier to explore, gather, and fight enemies. Otherwise it’d take me at least twice as long to get to where I’m at in the game, and that already took me over 100 hours.
Palworld I do all those things and increase pal spawn rate so there’s always at least 5 pals in a group at any given time. It makes capturing them so much easier.
Idk the last time I actually “cheated” in a video game though. Maybe one of the Lego games?
Depends on the definition of cheating. Here are a couple of ways in which I “cheat”:
I didn’t have the skill to progress beyond 4BC in Dead Cells, so I downloaded someone else’s save file with all items unlocked.
If I hit a wall in Silksong to the point that it starts to put me off the game, then I look up a walkthrough to see where the nearest undiscovered bench is or where to fine the thing I’m looking for.
For any game if I end too frustrated by a boss, I’ll watch a YouTube video to learn the attack patterns and avoid repeatedly dying to learn them. This is especially true for roguelites where I may have to cross 3 levels to get to a possible chance at a boss, and then get killed.
In FTL I used to copy out the save files to allow me to save scum if I died. The game is a roguelite and doesn’t allow loading saves in case of mistakes of death…so this is a workaround to save scum.
IDDQD, IDKFA, ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️B,A,Start, are the ones I know off the top of my head. Tons of people don’t want to grind, just sandbox, so you get city and people sims with infinite cash codes.
I guess what I’m getting at is, if they weren’t called cheat codes, would it even be considered cheating? Cheating usually involves someone being harmed or cheated out of something (money, love). Are there any victims in this case (strictly single player, of course)? I’d argue that you even lose out if you aren’t using codes, cuz you might say ‘fuck it’, and just move on to another thing (like your Terraria example).
Heck, we might as well tie this up with something modern and political, like right to repair. If you bought the software, you should be free to manipulate it, all the way up to (but not including) distributing your version for money. Single player cheating is about as harmful as a nice masturbation sesh.
Literally every time someone says the words “Cheat Codes”, my brain says to me “IDDQD”. Then I answer it back with “IDKFA”. Cause I talk to my brain. Those are in there forever. Rent free.
Its more fun to use IDDQD and then IDCHOPPERS. you still have to play and find the keys/weapons but you get a chainsaw immediately. Running around invincible with a chainsaw is a good memory of that game for me.
If save scumming counts as cheating, then yes. But otherwise, I’ve only ever used cheats in single player games and I really only use cheats if either the game sucks or the cheats I used didn’t effect gameplay. Some of the times I remember using cheats are:
Using the “fixme” command in Morrowind because I got stuck somewhere.
Using various cheats in the GTA games, after I had already beaten the main story, just so I can cause some mayhem.
Using the “giveall” command in Doom because I installed a weapon mod that required it.
Using the free cam that built into some emulators.
I used to use save states in old video games that didn’t have saving systems but I don’t do this anymore. I just only play them until I get to a point I can’t progress.
I think I remember using a cheat code to access unused content in at least one game, but I can’t remember what game that was.
While I haven’t played it yet, there is a PS2 (I think) game that requires using a cheat code to enable widescreen (or was it 720i, or maybe there was more than one game that did this, I can’t actually remember now).
I have 2k hours in rimworld and I cheat like a motherfucker when my favorite pawn dies. I might go through a run having revived the same pawn 10+ times. I’ll do all kinds of weird copes like oh its fine because I will also delete this stack of 10k silver or i’ll delete another pawn as sacrific. However in multiplayer games nah no cheating, I can win fair and square. Outside of sandbox single player games nah I dont cheat either since it feels like its ruining the game for me.
Finding cheat codes for Sega Genesis games was my introduction to the internet. It was so fun getting to tell other kids at school about cheat codes that you knew about for their games.
These days I don’t, mainly because they don’t seem to have them anymore, and also because if I’m not enjoying the game with its base mechanics I have plenty of other games in my backlog that I can check out instead.
Only in the games where “victory” isn’t really the point, eg. Rimworld. I’m gonna turn a little bit of river into buildable land if it’d mean I have a better looking base.
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