I said I think because I do not know how much assembly the game uses all I know is it is a big amount because with linux part of it is written in assembly so it can use the nonstandard parts of the cpu and the cpu features of the ps3 were not standard at the time.
there is no such thing as cheating in a personal game
don’t tell the people on Don’t Starve forums, but save mods are totally okay and not at all “cheating and ruining the game”. you know what ruins the game? losing my several hundred days of progress because I didn’t actually pause the game when my dog started making puking sounds and I ran away from my computer
also, Minecraft automation - sure, I could let my server run overnight, or I could just directly give myself the materials the farm would have produced in 12 hours and save the power consumption. ofc I validate all my farms before I do any of that, and I don’t give more resources than they produce.
Yep, I bounced off Don’t Starve so many times after losing everything on a good run. It’s too involved, too long, and there’s too much endgame content to be happy to start again after making a tiny mistake dozens/hundreds of hours in. It’s not like Hades or Balatro where a top tier run lasts like half an hour. If life was as ruthless as Don’t Starve, there would be no time to play Don’t Starve, because we would all be dead.
Changing stuff on a single player video game is not cheating.
Cheating can only exist on a competition, like on multiplayer, because you are expected to fair play with another human being.
To think that playing on your own and changing the parameters of play is cheating is a limiting and constrained, and honestly sad, point of view. It’s like punishing a kid for imagining that a toy has super powers. Extremely soul crushing and anti-creativity. If you are playing on your own, then there’s no cheat. Your play, your rules, no punishment for changing your mind. The play field exist to play, not to impose arbitrary and oppressing notions of real life judgement. You can’t cheat, when you are just playing for fun.
That said, if you cheat to make the game easier and access content that you can’t access by skill. It is not cheating, it is a failure of accessibility features. There’s nothing more stupid that the sense of gamer honor.
If I cheat to fix a bug or bypass some weird glitch, not cheating
If I cheat for fun or to bypass part of gameloop/gameplay, that’s actually cheating and it’s fucking shameful, but as long as I play alone and don’t boast, who cares.
If you cheat and then try to boast, you’re a lying scum not worth of whatever you achieved in game. If you cheat in multiplayer, same. Any other case, whatevs. And I consider unlocking achievements via cheats boasting, that’s what they are for after all.
I would consider dev mode in rimworld to be cheating in a “technically it is” sort of way… spawning infant thralls that are then adopted by my colony, or spawning whatever activity site I choose are definitely not how the game is supposed to work. The mods are sort of also cheating I guess, tho most of them are content heavy… there are definitely several hacky mods in my list, like minify everything.
But while it’s cheating in a technical sense, it doesn’t impact anyone and it’s teaching me a lot about how video games function, which I find more entertaining than completing hard-coded objectives. It’s the first game I ever put a lot of mods on, and between troubleshooting and testing stuff, it’s been nearly as illuminating as rendering lag that adds each texture layer individually starting from low poly (my ps4 is having some major lag issues I’m trying to sort out, and horizon zero dawn is fascinating for this rendering issue, so so many layers! And then to realize it usually gets processed in real time! 🤯)
As for cheating in multiplayer, it hasn’t come up in decades. WoW was the last multiplayer game I played, and I stopped that when whatever the third expansion was came out. So like 2010 or so?
Been using game cheats since IDDQD and IDKFA. I’ve never used a cheat in a multiplayer competitive game, that’s like cheating at golf. No one really cares what your fucking score is, and cheating ruins any and all accomplishment and personal validation from competing. At that point, you’re just being an asshole to other people for imaginary clout, and you should really consider what is gratifying about playing in the first place.
When an aspect of a game is ass (usually grinding, and I tend to be tolerant), even if I try to engage with it. Or if I’m about to drop the game anyway and cheats means seeing an ending. Last time I did was Megaman ZX, the game was already tedious and expects you to then also do a boss rush with limited ways to recover between fights, so I cheated infinite lives to get it over with.
Only if it’s single player and there’s some bullshit time consuming part I don’t want to deal with or some bug fucks me over. I wouldn’t in multiplayer. I can’t even bring myself to murder people in arc raiders unless its self defense.
Fun fact: some mechanics never came back cause they got copyrighted and the studio with the copyright went “no, we’re not doing that kind of game anymore” and as soon as anyone goes “okay, can we try?” they sue them into oblivion for copyright infringement
You mean patent. You don’t choose to copyright things or not, all media is inherently copyrighted. This comment is technically copyrighted once I hit send. It sounds like your referring to Shadow of Mordor’s/War’s Nemesis system being patented.
The difference does matter. Two copyrighted games can have similar mechanics. Just look at literally any pair of games in the same genre. First person shooting isn’t patented, so anybody can make an FPS game. They patented the nemesis system. Shadow of Mordor and Shadow of War are copyrighted.
The term has the meaning now of “pointlessly explaining something in a way that’s intentionally trying to be detracting of the other party, like a stereotype of a man would do”, rather than being locked into gender
It wasn’t pointless of me to try and help you and others know the difference between copyrights and patents. It’s a very common misconception. It wasn’t detracting from your point, either. At no point did I argue that the game companies doing this are actually morally correct and that it shouldn’t bother you that the Nemesis System is patented or that Nintendo is patenting things like capturing monsters.
I don’t, because I find that as soon as I do, the game feels permanently pointless. It’s like grinding to get some random chance item, and then someone gives you a magic menu enabling you to just put any items you want in your inventory whenever you want. Items mentally become zero value. And then any game mechanics built around scarcity and the intended emotional impact of that scarcity become permanently meaningless too.
It’s pulling back the curtain. You can’t unsee what’s going on back there. Any further interaction with the game just leaves me feeling “this is just a video game, the rules are pointless and with that menu I can get it to do whatever”. Even partial cheats, like infinite ammo with no reloading needed, break the illusion for me permanently and leave further gameplay even without cheats feeling unsatisfying and pointless.
For me, it’s rare that a game can survive its mechanics or overall gameplay loop being destroyed by cheats when those are what make games…games. You’re left with either a creative mode sandbox, or a movie, neither of which I care for in a video game format.
The Only Cure! What an immersive way to handle the dreaded “bitten” notice in the health panel. Having to retrain yourself in using tools with your prosthetic is such a great way to extend your playthrough when the inevitable happens.
Damn though, the mod scene for this game is just ever expanding. Rocking B42 myself so no multiplayer yet, but some fantastic modders have implemented some of the best mods over from B41.
I still can’t recommend Week One enough. Slayer has done a great job, and added some great scenarios to make the game a bit dicier at the start, and there’s some very active development on his Discord about the upcoming addition called The Ark.
It’s a staple of any time i play with mods. Plus i feel like it adds a bit of “lore” to the character if they lose an arm. Especially on multiplayer with friends it can build their characters “lore” too.
I’ve thought about week one, but afaik there’s no multiplayer. I love this game and the NPC mod added a lot of life to the game, but multiplayer is where i have the most fun
Yeah, sorry if I push Week One so much. I feel it’s the only way I can play Zomboid anymore as it adds so much “realism” to the start of the game. I really hope The Indie Stone hire the guy sooner than later as despite the jank in the mod (he is technically replacing zed with NPCs on a limited codebase afaik), it just works so well on the build-up from days 1-7. Not having an MP option for B42 yet also sucks. I’m primarily an SP type of person, so the MP aspect isn’t high on my list.
The only other mod I could recommend, albeit a bit OP, is the B41 version of RV Interior. It changes the gameplay loop as once you find a working vehicle, it becomes your home. Playing inventory Tetris with a base that can be as small as 3x3 tiles, up to a massive truck trailer can be fun and rewarding lol.
RV Interior is definitely a staple of my modpack. It’s definitely OP. Though, I have heard there’s a bug with interiors spawning with a fuckton of zombies in it. So the risk of that happening is probably at least a bit of an upset
I’ve heard of that bug but never encountered it. I have had zed spawn in a few times in interiors before, but never a horde level, more of a “Surprise! I bit you in the dark and now you’re already dead.” On B42 the mod author stated it wouldn’t be out until 42 was marked stable, so a few other modders (BuchoJefe & Mickey Knox primarily) jumped the gun and added their own versions of RV Interior. I use the former’s mod, and it’s pretty solid, as it randomizes interiors. Doesn’t always make sense (like an ambulance interior in a van or box truck), but weird conversions are a thing, so I think it fits in. Adding in Vanvival makes it even more OP, unless you make it part of the lore.
Save editors for Mass Effect to unlock squad mates early for spoken lines that I would have never heard earlier, cheating in rare candies on emulated Pokémon games or making Pokémon shiny too.
I recall using something similar for Borderlands 2 circa 2012/2013 to get certain guns to drop with the right parts as well.
I absolutely love using save editors to dick around with borderlands gun drops. It’s the only game that I genuinely want a crafting system in, I wanna be able to scarp all those guns for the best parts and fuse them into an unholy abomination. Fuck balance, this is a co-op power trip not a chess match.
bin.pol.social
Aktywne