I would highly recommend Monument Valley (1,2 and 3 is coming soon) as far as puzzle goes, for a quick arcade fix, I like Breakout 71 (with rogue-lite elements) and all games by Arnold Rauers (Card Crawl being my favorite, but by a small margin).
Here’s a quick selection from the top of my head, if you want I can go throw my app history for a few more :)
I love puzzle games, either ones with an overaching story or standalone puzzles. I love the professor layton series Googke Play Store. I believe you should also check out Monument Valley Google Play link. If you’re looking for a FOSS option, there’s Simon Tatham’s puzzle collection F-Droid Link
Depends on the game. If audio is a huge part I use my headset, but most games I play these days I have on mute or close to (old school Runescape, Minecraft, TrackMania). Baldur’s gate 3 and counter strike 2 are both fine on my laptop speakers although they do fairly good directional audio as long as it isn’t in a horrible room for audio.
When I played Forza horizon that was mostly on mute too, or at least quiet enough to not be the primary audio.
I’ve tried using a headset for games but after like an hour or so it just feels like shit.
Burnout Revenge was a beloved game of my childhood. You had bonuses from wrecking your foes, got bonuses for creating wrecks, and for near death experiences. And there was an awesome mode where you would launch your car into a scene to cause as much damage as possible.
Midnight Club 2 where you could customize your cars and race them on fun tracks, but could also just beep around the open world.
Maybe it’s nostalgia, but I would love a fun racing game that doesn’t have a GTA attached to it.
This is literally why people spend $500 on a switch 2; it has the only arcade racer on the market worth playing. If you don’t want a single-game console or Mark Kart isn’t whst you’re looking for, tough luck.
SuperTuxKart is alright, from what I understand. They’re also making a new version apparently. Though I’m not into karting arcades, so dunno for sure how it compares.
Try ‘Wreckfest’: it’s similar to ‘Burnout’, but with better physics. Also ‘Circuit Superstars’ for a top-down racer with decent physics, pit stops, and multiplayer.
There are also ‘The Crew 2’ and ‘The Crew Motorfest’, ‘Tokyo Xtreme Racer’, ‘Asphalt Legends’, ‘Formula Legends’, ‘iRacing Arcade’, and of course ‘Forza Horizon’ 4/5 — but I haven’t played any of these, so ymmv.
an absence of quick-time events (I hate those things in cut-scenes, parry systems, etc.)
a mode that allows the player to destroy the environment, NPCs, etc. including, when on, making the game unable to be completed potentially. I think having that be a toggle will still allow people to relive older RPGs where you could easily ruin your life without knowing for hours.
Off-the-wall weapons. I think Blood 2 had a few and even halflife 2
I bought a Retroid 3+ a while ago. It was an interesting experiment, but ultimately a pain in the ass to configure.
Ideally I just want to select a rom or game and play. I really don’t enjoy spending hours in settings and tweaking every detail to get a have to run decently. I don’t need AAA, but GameCube and PS2 would be cool.
Is that a thing? Or am I doomed to hangout in RetroArch settings?
GameCube and PS2 are a breeze to set up. I never use RetroArch for either of them, all you need to do is set the bios for PS2, change the input (AYN will automatically be set, but I find its better safe than sorry as it can make the odd error when configuring input for you!), choose your upscaling and go!
GCN was even easier, input and upscale, then play!
I’ll be writing up a thorough guide/games/settings post, I’ll find you an link you when I do if you’d like? But for PS2 and GCN its the work of 2 mins at the most on each :)
I’ve pretty much only ever used headphones when playing games. Never been much of a console gamer, always PC. At this point I almost exclusively use my HD 800s. They’re absolutely amazing headphones and the sound stage is incredible for gaming. Far better than any “gaming” headset I’ve used in the past.
I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.
In case you didn’t know, Zelda Breath of the Wild and Tears of the Kingdom have a very similar fire spread system.
When a fire breaks out on grass, it spreads like it would in real life. In FC2 you could watch a small flame spread and become an inferno. It was awesome. Games don’t have anything like that these days.
There’s plenty of better deep dives on YouTube, but basically it’s a system in Shadows of Mordor (and moreso in Shadows of War) that would take a random NPC you were fighting and were joined by (or almost killed,) and elevate them thematically. If one knocked you down there’s a chance they would pick up your sword and break it, smack talk you, and walk away. That guy, of his name was Doug, became Doug the Sword Breaker. Never time you saw him, he’d get a short introduction and a quip or two to remove you of who he was.
If you died, since you were a spirit they’d just mock that they already best you before. But if you were killing them, they might get a scene where they manage to get away to amplify the story. Or maybe you’ll just kill them. It was random and happened with random NPCs, elevating them in the enemy army.
I believe in the second one you could even mind control someone, and take out the people above them, and have a spy in the upper ranks.
Imagine an action game with some Crusader Kings plot drama happening.
Honestly I think there’s probably enough prior art to get away with using whatever you wanted from it. But a) I’m no lawyer and b) I’m not risking millions of dollars making a game.
The nemesis system patents and Namco’s loading screen mini game patent are two examples of why game mechanics and features should never be granted an exclusive patent.
Of course Namco’s patents expired in 2015 at a time when seamless load screens had become the industry standard.
Who knows what the gaming landscape will look like when people are finally able to get their hands on the nemesis system again?
I’m currently enjoying a Skyrim playthrough that uses the Nemesis mod. It doesn’t have ALL of the features that the shadow series does of course, but I’m really enjoying it!
Ooh, I started a new VR playthrough recently, without a concrete plan (well, beyond joining the Brotherhood, because Music of Life by Young Scrolls is amazing).
Take a look at Half-Life 2’s old Face Poser software. I feel like you don’t see that sort of action-level control much anymore.
Indie studios are evading the need for lipsync entirely, by making simple models, giving people masks, putting them on radio overlays, etc. AAA studios are overengineering it, putting a $4,000,000 actor in a motion capture suit for each of their cutscenes to capture every fine detail as they stare in wonder at the white ping-pong ball in the studio with the sign written; “LOOK HERE”.
Face Poser was a good median; it’s where the director gets control, but you don’t need a vast technical setup beyond animations, some vowel extraction, and some basic know-how. It means that if the director wants to add a criticism “No, character B should give a dubious, unsure look when character A says that”, it’s something they can apply directly rather than ask the animators to do by hand.
For some reference, old machinima like Clear Skies, or my own “AS” made use of Face Poser.
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