Its going to be a very interesting time with these retro handhelds when that happens. Still, its amazing to be able to play full AAA Steam & GOG games on Android before that even happens.
I’m so new to the game (and genre) but it’s been so much fun and it works on the Steam Deck!
I’m still working things out but you drop into a map with others and it’s you VS ARC robots but also VS other players. So far I’ve only been killed once or twice and most people seem quiet friendly and helpful.
The only way you can leave are through the same exits as everyone else… so your heart gets PUMPING.
Project Zomboid really does have a surprising amount of depth to it. It’s also got a really impressive modding scene. Like, in this particular instance, cutting off limbs and prosthetics are from a mod. In the vanilla game, once you’ve been bitten, you’ll die soon after no matter what you do.
The amputation was a mod, but besides that it’s all vanilla. I really like it because it feels like surviving an actual zombie apocalypse.
Honestly, i think the way it looks kind of helps all the features. If it was full on 3D like Skyrim or something i think there would be a lot less stability due to how much is going on. Plus the top down keeps me from getting overwhelmed
I couldn’t play much Sound Voltex as I didn’t have my controller with me and Demonschool, while fun, has been getting a little repetitive, so I went looking for other games.
I played 1000xRESIST during the weekend and loved it. I don’t know how to talk about it since it’s mostly story, so I’ll just say that I thought it was really well written.
Now a bit of a rant (or two): I played Ratatan and was really disappointed. I was looking forward to the game, since I fondly remember playing Patapon when I was younger, but this just isn’t good. I don’t think the roguelike/lite model fits the game (to be honest, I generally don’t like the genre and don’t understand how to have fun with it), especially how it’s implemented here: you always go through the same identical levels without any variety, fighting always the same boss at the end of each “world”. Combat against bosses is fine, but normal encounters feel entirely out of your control and just rely on stats. I know it’s an early access game, but I don’t expect these issues to be fixed, as they seem to be core to the design of the game.
Another game I played was Soulstice. This one was so average it kinda made me have a small existential crisis about how art and capitalism can’t really coexist. I heard that the story is good, although I didn’t get far enough to be able to judge it, and the core gameplay is fine but not particularly interesting, although ruined by a terrible fixed camera. I might be over thinking this, and it’s probably a bias of mine, but knowing who the developer is, I can’t help but feel like the game is more product than art. Overall the game feels soulless, it doesn’t have any original idea and what’s there is just bland. It gives me similar vibes to gacha games that uncreatively copy another game’s gameplay.
Things like this are why I seriously think the next steam deck may include an ARM based version. Possibly a smaller, lighter, more switch like device alongside something more like a z1e equivalent device.
Steam Frame may do a lot for VR but also for ARM gaming.
My secret hope though is risc-v also somehow gets on the map.
bin.pol.social
Aktywne