bin.pol.social

samus12345, do games w Gaming Pet Peeves
@samus12345@sh.itjust.works avatar

Definitely with you on controller rebinding! Now that I’m an old man I also absolutely hate how damn tiny the text is when playing games on a TV. Gamers are getting old, we don’t all have young eyes or sit in front of a monitor to play games!

Baguette, do gaming w "gaming is dead"

I mean I’m also guilty of playing like the same 5 games, haven’t moved on since like 2023

IronBird,

alternatively, own hundreds of games and play none of them

NotASharkInAManSuit,
SkaveRat,
InFerNo,

Me grinding 2003 games 👋

Baguette,

Oh most of the games I play are also super old (2011, and whatnot) but I said 2023 because at least back then I’d play a random new indie game every so often

boonhet,

Kinda same but mostly because no time. I’ve yet to finish Elden Ring and BG3 so I’m still playing those when I get a moment.

Baguette,

Thats how life gets to ya

My huge backlog of games is because i have 0 motivation after work and starting a game is a hard task

ClassifiedPancake, do games w Gaming Pet Peeves

3D level design where you can get stuck on elements when you just want to move past them. Especially frustrating in racing games or sections where you have to move fast. Controls are just not precise enough to deal with this under stress.

Visible polygons and interactable polygons are not the same thing. Play Banjo Kazooie and Yookah Laylee (including the remake) to see the difference. The latter has you constantly bump into things because the environment is not smoothed out.

On the other hand some studios take it to the other extreme and make you walk almost on rails, childproofing every corner. A good middle ground is needed.

flamiera, do games w Gaming Pet Peeves

I have two.

  1. The Culture

I do not claim to be a 'gamer'. I prefer to be best described as someone who plays games, but not nearly as often as one branded a 'gamer' would play games by. But I've been partly turned off from video games because of the culture surrounding them. The streamers who play games, the RGB droolers, the tech-junkies, the whales, the hype-train types, the multi-hour essay level of delivering an opinion on a game .etc

Not to mention, all of the gamer-branded merchandise from chairs to even drinks. It just turns me off and I do not ever associate with that crowd and it's a damn shame there is so much gullibility with the culture that it is difficult to avoid.

  1. Game-Padding

Side-quest after side-quest does a game not make. That kind of thing is what you'd find in an MMO that needs to find things for you to do. Not in a more constrained container of a game that has a fixed story, a fixed completion rate and everything. All it tells me is that the developers did not think of or have had any faith in what they were making.

Earthquake, do gaming w It feels good to support

I so want to play Sonic Crossworlds but that shit’s expensive

Zahille7,

I wanna play Sonic x Shadow Generations, but same.

And Spider-Man 2.

yakko, do games w Gaming Pet Peeves

Repetitive character dialogue.

It’s less of an issue these days, but still incredibly grating when I see it.

aggelalex, do gaming w The Story of Hyrule

And that’s how Zelda became a kith

Pika, (edited ) do games w Gaming Pet Peeves
@Pika@sh.itjust.works avatar

unpausable cutscenes. Nothing bugs me more than getting interrupted in the middle of a cutscene and not being able to press escape to pause the cutscene. You’re forced to try to split your attention between what interrupted you and the cutscene or restart and see the cutscene from the beginning again.

Extra annoyance points if escape immediately skips the cutscene without any indication it’s going to.

Doc_Crankenstein,

All this. Everyone focuses on not being able to skip a cutscene but not being able to pause it is even worse for me, especially when trying to pause actually does skip the cutscene.

atrielienz,

Being able to replay a cutscene would also be nice.

Pika,
@Pika@sh.itjust.works avatar

omg yes, I loved when games gave a replay stories or replay core concepts section of the menu, it’s not that hard to add but it lets you recap as well!

Doc_Crankenstein,

Feel like that used to be more common for games to have a “Movie/Cinematics” option in the “Extras” menus, treating cutscenes like unlockables, where you could go back and rewatch everything.

Really disappointing that more games don’t do this. It’s not like it’s a hard thing to add to a game code wise. It’s just a menu to the mp4 files with a “yes/no” check against the save file for if the scene has been unlocked or not.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

It’s a sign of the times. When I was a kid the cutscenes were the reward for winning the game, or a portion of the game for those bigger games that could afford more than two cutscenes.

But for my kids cutscenes are the boring things that keep you from playing.

Doc_Crankenstein,

I mean I remember it being a thing all the way up to the OG Xbox before it started dying off.

altkey,

Another one is QTE in the middle of a cutscene, ugh.

SaraTonin,

For me, it’s cutscenes in general. I know there are people who do care in general, but for me a game where I care about the plot is very rare. And the examples I can think of (Outer Wilds, or Ico, for two examples) either have no cutscenes or very few brief ones, and tell the story in a different, more immersive way.

For me, a general rule is - if the game forces moments on me when I can put the controller down and wander into a different room, then that’s not what I’m interested in. I want to actually play the game.

Cethin,

I never pause cuscenes, not because I don’t want to ever but because I’m always afraid I’ll skip it instead.

BurgerBaron,
@BurgerBaron@piefed.social avatar

Extra annoyance points if escape immediately skips the cutscene without any indication it’s going to.

Rage inducing absolutely.

Cocodapuf,

I’m up-voting as hard as I can…

FenrirIII,
@FenrirIII@lemmy.world avatar

My wife has the unique ability to always want my attention during cutscenes.

Devial, (edited ) do games w Gaming Pet Peeves

Games that don’t allow you to pause and skip cutscenes.

I don’t want to have to miss half of the cutscenes just because someone interrupted me or the phone rang or something half way through. Alternatively, when I’m on my 23rd replay of a game, I do not want to have to sit through every cutscenes I already know by heart.

Oh, and modern games that allow manual saving at any time, not having any kind of regular auto save (looking at you here BG3).

If you’re fine from a gameplay pov with having the player save whenever, then there’s really no good reason whatsoever to not have one or two auto save slots that get saved every 10-20 minutes or so, at least as an option in the menu. ESPECIALLY in open world games (like BG3…) where you can easily go literal hours at a time without hitting a checkpoint save. And yes, I am still salty over learning about BG3’s lack of regular auto save when I lost like 2.5 hours of progress on my first run.

Soggy,

I do not want to have to sit through every cutscenes I already know by heart.

Forget it, there’s no way you’re taking Kairi’s heart!

flamiera,

I wanted to love Monster Hunter World, but jesus, I could not skip anything on it.

demonsword,
@demonsword@lemmy.world avatar

Games that don’t allow you to pause and skip cutscenes.

This is the main reason I cannot replay Valkyrie Profile

rafoix, do gaming w It feels good to support

I don’t even play the majority of games I buy. I give game devs free money.

Pistcow,

My man

BreadstickNinja,

Retirement planning

Phil_in_here,

Me, 83 years old on my first day of retirement booting up a game I bought in 60 years ago because it was only $6: “wow, this sucks”

doingthestuff,

This is my future and I hate it.

tab, do games w Gaming Pet Peeves

when you can rebind movement keys (I’m an esdf player as opposed to wasd), but it does not rebind consistently. So a map is panned using wasd still, or menu browsing is, or even basic movement in a mini-game, or driving using a vehicle etc. It seems developers rarely really test anything but wasd…

Worst was cyberpunk, which always jettisoned me from the car in a super dramatic leap… on every right turn. XD

edit: also, when rebound keys are not represented correctly in tutorials or prompts… ugh.

groet,

I think in cyberpunk its because cars use a separate control set that can/has to be separately rebound. Its so you can use a joystick for driving and a gamepad for walking

tab,

you can configure the keys separately… but it does not work right - F remains hard coded for some features

coriza,

Also cyberpunk loves to do a double duty multiple unrelated actions to one keybind so you cannot rebind each action individually.

doingthestuff, do gaming w It feels good to support

Patient gamers ftw!

M1ch431, (edited ) do games w Gaming Pet Peeves
@M1ch431@slrpnk.net avatar

I’m left-handed. Key rebinding has gotten better in some ways throughout the evolution of gaming, but it has recently regressed in the past few years.

I make custom layouts for every game I play. IJKL to move, Semicolon to sprint, Quote to crouch, M to interact, etc. I find many games where “I” is hard-bound to inventory, some bindings overlap keys I’ve bound with no way of fixing without going outside the game, some keys are unable to rebound entirely in-game, some keybindings menus require jank to actually work, some keybindings menus completely glitch out as I change entries, some games require .ini edits, some keys seem like they are working fine rebound, but completely bug out in unique ways, some games allow keys to be bound with modifiers (e.g. Shift + Mouse Button) and some don’t, and so forth.

It’s very frustrating. I can only imagine what people with physical disabilities and assistive devices deal with if it’s this hard for me. I’ve tried using my right-hand for my mouse and WASD, but I get way too much pain doing so - even if I could properly learn to use a computer and game that way. I can’t use WASD and my left-hand on the mouse as it is incredibly painful.

I just have to imagine this is all the case because QA is nonexistent and developers are overworked.

chunes,

I can only imagine what people with physical disabilities and assistive devices deal with if it’s this hard for me.

I learned AutoHotkey and I genuinely couldn’t play many of the games I do without it.

M1ch431, (edited )
@M1ch431@slrpnk.net avatar

Same, but I left Windows. On Linux/Wayland, it’s a bit more difficult and less powerful with current tools. AHK can’t be beat right now over here.

MajorasTerribleFate,

Unfortunately, some games seem to monitor keyboard activity directly, not letting AutoHotkey assignments take effect.

M1ch431,
@M1ch431@slrpnk.net avatar

Yeah, I’ve encountered a few games that do that.

badabim,

It’s also pretty bad when you’re not using QWERTY layouts.

coriza,

When the game let’s you rebind some but not all keys it is like spraying lemon on the wound, at least when no key is refundable you can guess they could not be arsed to do it, but when they just do a shitty job on it is like it was almost there, why not do it right?

M1ch431, (edited )
@M1ch431@slrpnk.net avatar

Yeah, really. Like a lot of games refuse to let me (re)bind:

1 through 0 [ ] ; , . / `` Backspace Enter

Like c’mon. I need those keys to be modifiable. It feels like laziness and is sometimes the result of a console-focused development cycle (with PC as an afterthought). They add all the major keys, but those special characters?

Nah.

TribblesBestFriend, do gaming w The Story of Hyrule

Art by Adam Ellis

CaptPretentious, do games w Gaming Pet Peeves

Alright, I’ll limit it to just pet peeves.

Tutorial sections that just suck. Some don’t explain enough, others treat you like you’ve never played a game in your life. Or, when they interrupt you to explain a mechanic in great detail, but it’s too much of an info dump, and you’re just left wondering wtf they just said. One game that I really liked how they did it was BG3. There’s a tutorial, but you can also turn it off on future runs. Worst tutorial I think I’ve ever seen was Xenoblade 2.

Games (and really any consumable media) that just don’t know when to end. There are very few games I’ve completed, mostly because I get bored. The game overstayed it’s welcome and I’m done. The grind isn’t worth the final boss fight or whatever is at the end. Generally, it’s because games (especially RPGs) think grinding is a “fun” mechanic when it’s more of an imbalanced game. Take, for example, Expedition 33, not once in that game do you need to run around grinding levels. You can successfully go through the entire game, only going to each stage once. Fucking fantastic. But then you have games that just went too far with things. Some games, like Skyrim, CP2077, (especially) Hogwarts Legacy, I only know the ending to those games because other people beat them. Ex33 I got 52/55 achievements (just need to win the gestral games and find whatever record I missed). I beat that game entirely in 74 hours. My first run of BG3 (53/54 achievements, only missing the bard one, because I think it’s boring), first playthrough was maybe 120 hours (currently over 700 due to multiple playthroughs). Skyrim… 146 hours… 27/75 achievements. CP2077, 133 hours, 18/57 achievements. Hogwarts sits at 50 hours with 19/45 achievements (that game should be a 20-hour game at most).

Games that don’t really respect your time. This one, Nintendo does a lot. Actually perfect example is Breath of the Wild. It’s a giant fuck off world that’s mostly empty, peppered largely with the same enemies throughout the whole thing. You have a weapon mechanic that encourages you NOT to fight (just get some good weapons and head off to exactly where you need to go). The cooking is bullshit, no recipe book, no making a bunch of something, a stupid cutscene every time. And the entire poop joke… like getting 20 for a poop joke would already be too much, but collecting 900 with (IIRC) no fucking way to track them… Or the fact that the way Nintendo expects you to get arrows is to grind out rupees to buy them. And the exploits used to get arrows or rupees quickly, in a single player game, they actively tried to patch out. That’s just one game, Nintendo does this on SO MANY GAMES, which actually pushed me to “fuck Nintendo” and I didn’t buy and won’t buy a Switch 2.

Some games are combos of these. One game I really like, but I always hit a wall is Satisfactory. Once I get to trains/aluminum, it’s just not fun anymore for me. I work 40-80 hours a week (sometimes I work 5x12s and 8ish hours Sat/Sun)(only sometimes, usually closer to 50 hours a week)… so all the extra planning and time to making a factory… like I just don’t have the fucking time. Same thing with Dune Awakening. The first zone was the best. Getting your first Orni wasn’t too bad, but it was already starting to push it. Having to fucking pay taxes in a game… Oddly, it was about the time I was farming up aluminum, I quit that game too. Maybe I have a pet peeve with aluminum in video games…

Doc_Crankenstein, (edited )

Games (and really any consumable media) that just don’t know when to end.

Watched a gameranx video the other day about this. It’s the lack of closure. Players need that catharsis and pay off for all their efforts or else it inevitably starts to feel pointless rather than fun.

Even MMO’s had a closure for their main story arcs and you played the end game content. The new Live Service model though doesn’t like that cause it means they can’t milk it for eternity. They’d have to keep making new stories and actual game content but that is time consuming and meticulous for creative industries. You can’t pump it out like you can cosmetics and battle passes.

It’s honestly a huge issue in the industry. The gameranx video goes much deeper into the topic.

Edit: I should have finished reading before I posted this. Now I look dumb for jumping the gun

CaptPretentious,

Actually, what you said unlocked a memory. Though I don’t know if it falls in line with the Gameranx video (I’ll have to go watch that) or your sentiment. But the ‘Players need that catharsis and pay off for all their efforts or else it inevitably starts to feel pointless rather than fun.’ immediately made me think of the first Shadow of Mordor game. It was a great game, undone by a QTE final boss.

But yeah, so many of these games just don’t go anywhere. To your point, the live service games. It’s not 100% with what I intended, but I feel it ends up in the same area… I’m spending all these hours… what am I accomplishing? What’s the point of all of this? It’s just endless padding with endless travel time, side quests, and anything that requires you to wait real time for the quest to progress. Dailies in WoW, were my WoW killer. Some people saw it as “easy gold”; I saw it as non-content meant to drive daily engagement but not actually accomplish anything in the game. It’s all just padding for extra “engagement” or to make a game seem bigger than it is (or should be).

I’ll break down some of the issues I had with the games I listed for better context. And I’ll front this with, I know you don’t have to do side missions. It’s more like, you realise instead of giving you a tight, compact story that’s well crafted, they spent too much time padding it out so it appears to be a bigger game. CP2077, the main story is absolutely dwarfed by all the side content. The main quest line is like… ~35 missions? There are like 70+ “gigs” and the same for “side missions”. The main story is the thing you do the least. With missing mechanics, I can’t help but think it would have been more interesting if it were done in a more linear fashion like Deus Ex Human Revolution. Instead of a giant city that’s mostly empty boxes (the buildings aren’t buildings) and padded out with side quests. Skyrim, the thing that killed it for me, was just how pathetically easy it was to become the leader of the various groups/factions. It felt so unearned. I can only take being handed “wins” left and right because I’m the fucking chosen one… before it’s just dull. It was Medieval Idiocracy. I could have just started learning spells and they’re ready to give me the college because I’m the smartest person they’ve ever seen. Brawndo, it’s what Dragonborns crave. And Hogwarts, walking around the castle, was the best part. It felt magical and alive. Some of the puzzles were fun. But the classes were boring tutorial sections, and the main thing you do in the game is LEAVE Hogwarts to go do unspeakable things in non-descript burrows and dungeons scattered all over the place. That game has 15 main quests, 21 side quests. 95 Merlin Trials…

The tl;dr: An easy way to look at it, CP2077, Hogwarts, and Expedition 33 have similar playtime for just the main quest (per howlongtobeat.com, ~26-28 hours). But how it feels to play the game is drastically different. One had a story to tell and a point to get to, and it does that. The others made a world with a whole bunch of other stuff to do.

ilinamorato,

Tutorial sections that just suck. Some don’t explain enough, others treat you like you’ve never played a game in your life. Or, when they interrupt you to explain a mechanic in great detail, but it’s too much of an info dump, and you’re just left wondering wtf they just said.

The ones I hate the most are the ones that meticulously teach you “press A to jump!” (Cool thanks, yeah, I’ve been playing video games since Super Mario Bros, I’m pretty good on the basics) but then you get out of the tutorial and play for an hour or two and realize that you’ve never once had to jump, but that complicated combo that they didn’t even allude to in the tutorial is for some reason the core game mechanic.

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