Hast thou considered: while holding an item, hold up on the D-pad, then release B, then jump up in front of a climbable surface like a vine or a fence and hold B in time to catch the item. Now you’re climbing with the item.
Sony’s DualShock 4 and DualSense controllers are plug & play on Linux. (IIRC, Sony contributed native drivers.) They work nicely over USB or Bluetooth. Their motion controls are great if you ever play certain console emulators or want to map them to mouse-like movement in Steam Input. (I use this for free look in flight sims.) The built-in touchpad is nice for navigating menus on PC games without having to reach for the mouse. I think they also support headphones, which might be handy when playing while others in the house are sleeping, but I haven’t tried that feature.
Edit:
Also, the analog stick dead zones are nice and small, which can be helpful in some games. They are traditional potentiometer-based Alps sticks, but mine have not developed stick drift in half a decade of use. (Perhaps because I keep my controllers clean and never throw them across the room.) If they ever do start to drift, I can calibrate them in Linux.
Some people prefer sticks with Hall effect sensors for their resistance to stick drift. I like the idea, but those also consume more power, affecting battery life. Some day, perhaps tunnel magnetoresistance (TMR) sensors will be used in more game controllers and retrofit sticks. Those seem to offer the best of both worlds: low power consumption and drift resistance. Since stick drift hasn’t been a problem for me anyway, I’m happy to stay with Sony controllers and all their nice features for now.
Edit 2:
Well, look at that: Valve is using TMR sensors in their upcoming Steam Controller.
Dualsense controllers are likely the best controllers you can buy for PC gaming.
Fully supported feature set, including microvibrations the pressure triggers and even the mic and speaker. The touch pad is a god send for PC gaming too.
Not exactly drama but… In 2020, Verizon fucked up and kept me out of my new phone and I spent literally 20 hours on customer support (on my gf’s phone) and going to stores to try and fix it. They ended up throwing me a bone and I had a $300 Verizon store coupon. Free oculus quest #worthit?
Trying out the online community apps was intense. Upon popping into any Meta-ran space you would be flooded by children squeaking the most vile shit at each other. Occasionally there would be an older voice saying bad words to the children and laughing as they scream. What an awful place. But in other games like VRchat, there could be cool moments, too. Like an old Australian man moderating a conversation with a very international and diverse crowd around a campfire. Sure it’s cartoony and you can experience wide conversations on the web but it’s another thing to have proximity chat with stereoscopic vision. It feels like an actual “memory.” That was all terrifying and I have really touched the device in four years.
Imagine if this was real. If I was British, I’d probably be subhuman be thinking: “I’m sorry for the family, but the Royal Family was never going to mourn my family’s death, so let me play.”
That was a joke. I don’t actually believe any human is below other humans. Well, except certain types of criminals like child molesters, and people who torture other living creatures, human or animal, and other similar horrendous acts. Then yes, I believe those creatures are subhuman.
Brits and Europeans make jokes at the expense of Americans all the time, its only fair if Americans can make jokes at the expense of Brits and Europeans too. It’s merely harmless banter.
Is this confirmed not real? I remember seeing something a while back about Nintendo partnering with museums to have special 3DS’s that function as audio/visual guides. This could be total BS, but it seems at least plausible to me that a museum could have done something like this during the national mourning period.
Which SMB2 ? SMB2 in Japan was later released internationally as “The Lost Levels”. The SMB2 that got release in the US and Europe was actually a reskined Japanese game called “Doki Doki Panic” which means it wasn’t even really a Mario game in the first place!
I imagine they mean the US SMB2 aka Doki Doki Panic. I have actually played the “original” version and the SMB2 game is actually improved in some ways, not just reskinned. While I don’t think it is better than SMB3, I think it is a great Mario game, even if not initially intended as one.
The SMB2 that was a direct sequel to SMB1 came out for Famicom Disk System, not NES. There’s only one SMB2 that came out for NES.
Also, Yume Kōjō: Doki Doki Panic was an advertising game released specifically for Fuji TV’s Yume Kōjō entertainment expo in 1987. As such, because it was just a one-off event title, they took a prototype platform game that Miyamoto had already influenced Tanabe to make more “Mario-like” (but was shelved when the Famicom couldn’t run it as intended), reskinned it to feature the characters and setting of the expo, and released it for the Disk System.
So, NES Super Mario Bros. 2 was a polished, Mario-themed reskin of a rushed reskin of a prototype Mario-esque platformer.
All of that is to say that, yes, Doki Doki Panic was in fact most likely a Mario game in the first place.
bin.pol.social
Aktywne