I had a mixed feeling about that one but it was a unique AC experience. Uncharted was amazing. I honestly miss my playstation because of it but given my life decisions I think steam deck would be the perfect choice.
I recently bought a PS3 just for the first 3 Uncharted games (I always play 4 on PC). But yeah, the Steam Deck has been my first gaming PC for a long time so i totally get it’s reliability (i bought it on launch). I only recently built a Gaming PC, and the deck is getting a well earned retirement as a Visual Novel and Halo PvP machine.
I played AC: Rogue most recently. Its the first time I refused to 100% the missions and, for the most part, skipped collectibles. I started off going for everything and was struggling to enjoy it and didn’t feel motivated to play it. Granted, Rogue is a weak game in the series (alternate dev), but I still wanted the story (even though the script and voice acting was laughable at points).
I 100%d the missions and got 90%+ collectibles (in this order) in Unity, Syndicate, Origins, Odyssey, and IV prior to that. It was kinda nice to be free and and pin myself in side-quest-purgatory at 90% mission completion to not “end the game too soon”.
Rogue is definitely a weak game, and i say that as someone who enjoyed Rogue. I tried to 100% it too and got stumped. It’s a shame, because the idea of making unique last gen games in series is something I think was a good idea for players who can’t get newer hardware, just the execution was kind of poor.
‘Puzzles’ that are just fetch quests for numbers or pieces of something.
It’s so boring and such a waste of my time.
Let me circle these four pillars to find the numbers on them and plug them into the whatever keypad. Wowie. What a head scratcher. I sure feel like I solved a thing, boy howdy.
Yea, if it’s a lock code or but you’re not gonna make me think or work out what those numbers are, like finding calendars dates or other info from the game world and needing to piece it together, then just make it a damn note to find instead of making me hunt around for each individual number or those lame “match the symbols” shit. Those are so lazy.
Showing a long plot-explaining intro right after start, before I have a chance to get to “options” and set the resolution, subtitles, etc. I also “love” unskippable short logo videos at start. And a few screens with only “press any button to continue”.
Luckily, at least in my experience, most of those are just a .mkv that you can either rename or delete and the game will just skip it entirely. Unfortunately that can’t be done on consoles
Games that refuse to let you change the difficulty once you begin a game. More broadly, single player games that worry too much about preserving some sort of honor associated with doing well and make it annoying to play. Like rougue likes that have no save and quit for fear of people save scumming.
No quick restart options for arcade-style games like shmups
Games that end up being too easy once you unlock of figure out one mechanic or technique like dash-dodge or iframe rolling and now the entire game is just the same loop
Unskippable or long intros or cutscenes (I sold Guilty Gear Strive because of that eagle thing…)
The spam garbage ripoffs on the Nintendo eShop that shouldn’t be there
Code in a box
When DLC characters are visible on character select even if you didn’t buy them (looking at those 10 greyed-out characters on SF6 are so annoying)
Artificial difficulty. If I can only finish a game by grinding for hours on end or after endless tedious fetch quests, I am going to be very disappointed. Like there’d better be something else real strong in the title’s favor or I’m likely to drop it altogether.
There was a time when making games more difficult by way of time investment made more sense from a design angle, but that time has long since passed. It’s just lazy design in 9/10 cases theses days.
Ayyyy plus one on both Carrion and Supraland! Loved both of those. I can’t wait to get the latest Surpaland game (Supraworld iirc?). Such a fun puzzle platformer.
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Aktywne