Sometimes I want to blow things up and get headshots. So I’ll see if there’s a Call of Duty on sale and just play the single player. It’s rare though, and at the moment my blowing things up itch is being scratched by Space Marine.
This is why I play Ravenfield. Sure, it’s bots. But an hour session usually scratches the itch for a few months. Plus I don’t have to deal with awful lobbies and trash talk.
Well certainly it had a lot of bugs. I remember there was one that bothered me when I first bought it, though that was fixed and I think more were fixed than you seem to imagine. Also being re-released on every platform hardly makes it a bad game, and special editions are only an issue if you’re buying multiple copies I’d say. All the bugs aside though I’ve never heard someone call it a bad game exactly.
I just got back into it since I never finished the main quest line and it’s actually more fun to play now, bug fixes and optimization for the series S/X made load screens instant and I’m blazing through stuff a lot faster.
I can’t think of a setting that would university apply to all games, like I’d be hard pressed to say a setting in Tetris that would apply to Minecraft. Vision and auditory accessibility is probably about it, but those settings would look pretty different I think depending on the game or genre of game.
Anything from Paradox, but right now it’s Europa Univeralis V. I really like some of their grand strategy staples, even if it’s an abusive relationship where they sometimes release updates that make the games worse and annoy you into buying overpriced DLC to make the last update slightly less bad. The new Crusader Kings 3 DLC is excellent, though. I hope they do more like that.
As a Stellaris player, nothing is more infuriating than Paradox putting out an update that breaks the save of your 2 month multiplayer game when you havent even reached the endgame lag yet. At least we can downgrade versions.
Awesome :) In that case it might be helpful to look for a tutorial, I believe i saw one included in VoxeLibre. When you write /help in chat you see a list of commands I believe one of them opens up a wiki of sorts with some “getting started” chat.
Unfortunately the spawn is not really beginner friendly I believe, maybe I should have gone with basic plain fields. There are some not too far off the spawn in the direction of the safe house. Maybe we can also set up a camp there :)
Excessive reliance on audio recordings and written text for storytelling / world building. Oh look another game where I’m alone in this world and I have to listen to a ton of audio recordings or collect snippets of text throughout the entire game to learn anything about this world and what happened to it!
If anything, let it be audio, not text, I’m tired of reading through often very subpar writing, I just glaze over it. Better yet, have actual (skippable) voice actors read any text out loud. Ideally, weave all that info into the game’s main storyline or side quests, and have it communicated to the player via interesting NPCs. Also, use environmental storytelling more than info-dumps. Show, don’t tell.
Text/in-world notes/memos/books and found audio recordings have a place but don’t let that be the main way of learning about the world or my place in it.
I understand it’s also a budget issue, so I’ll cut indie games some slack.
I agree on everything except the audio over text bit. If it has to be anything, let it be text. Let me be able to skim it if I want, don’t make me sit through an audio file to get background lore.
If it isn’t gonna be presented through the actual storytelling of the gameplay, put it in a text file.
Yeah I get it, but I like having the option of having a voice actor narrate the text to me rather than having to read everything. Especially as I mostly game on a TV that was not meant for reading.
Not really. It’s less to do with hearing/perception and more how the human brain processes regular speech; neurodivergent people, like those with ADHD and/or autism like myself, process these things differently.
The brain processes singing differently than regular speech and the issue with audio processing disorder is that how we process regular speech makes it hard for us to hold conversation. Like I need people to repeat things a few times occasionally and if I’m not paying direct attention to the person speaking then voices are basically like “whomp-whomp” from Peanuts, so if someone calls for me while I’m doing something I straight up won’t know I’m being called for.
So needing to listen to an audio log takes forever cause I need to replay it a few times to fully process the words being spoken. Especially if they have audio effects like distortion added over the voice.
That’s normal. The brain isn’t able to process multiple sources at the same time, it has to bounce around and eventually too many inputs means nothing gets processed.
For those with APD, even a single input is a struggle.
I see. Happens to me too that I lose focus while listening to an audio recording. But not to the extent you describe. Have always had difficulty separating voices from background noise though, like when a few people talk in parallel or when loud music is playing in the background. I don’t remember what that’s called, but I remember a long time ago reading that it’s a thing. Doesn’t affect my gaming much though if at all. Anyway I’m always interested in things having to do with auditory perception, thanks for sharing.
I’d prefer text over audio, so long as I can skip the text when I am done reading. (Grr argh to the games that have both, but won’t let me skip because the NPC isn’t done speaking.)
Being able to choose either as the primary information delivery would be fantastic.
True, reading is faster. Narrating I find more pleasant, more engaging if done well. But that’s personal opinion. So having an option would be great. And yes to making dialogues or narration skippable. I think most games do that nowadays. To be honest, if I am really immersed and interested and the voice acting is top notch I may not skip at all. But that should be left to the player to decide.
As much as Starfield is hated, I like how they did the difficulty settings. Each type of interaction has different settings, the easier the less XP the harder the more XP earned. I like fragmented difficulty settings, not just easy, normal, hard and nightmare fuck myself have no fun.
Kingdom Hearts. The writing is equally sappy and edgy fanfic crossover slop. But there’s something so satisfying about the combat, especially after the introduction of the command deck.
I remember back when streamers and big YouTubers weren’t a thing. I watched a complete play through of kingdom hearts when i was sick. No commentary nothing. I’m still not convinced that game isn’t a fever dream. Somehow i never really heard of it, just the name and i don’t know anyone who has played it.
Heroes of Might and Magic III, although I don’t think the game is bad.
What’s bad is that there’s really nothing new to it and yet from time to time I sink lots of hours into a new campaign.
It’s a kind of time machine bringing me back to more innocent times…
For the same reasons I need to beat some computer opponents in Broodwar on Big Game Hunters every once in a while.
I played a bunch of HoMM 3 but I don’t think I understood how to really play the game. That game is a lot more complex than it initially seems and it’s not trivial to me when to add new heroes, explore and split your units.
have you played HoTA(Horn of The Abyss)? its a community made expansion + rebalance of HOMM3, I found out about it this year and I have lost soooo much time to it, new towns new maps new artifacts…
A remove HUD options. I’d also like it if they put a big warning in the graphics section explaining how higher graphics can affect the game.
I see a lot of people bitching about lag, but if my shit connection and potato PC can run the game on low, I’m pretty sure the complainers need to reduce their expectations, accept that they don’t have a top of the line computer anymore and bring down their settings.
bin.pol.social
Aktywne