On my old Pokémon games, sometimes, but say I am doing it on Blue, then on red I will use none. Sometimes I wanna walk through walls on my gameboy games. That’s pretty much it. Unless you consider the old Halo 1 gernade jumps out of the map. Those were Hella fun
I tried to get into this game but after seeing how deep the mechanics go I gave up. It’s not like Rimworld where you can enjoy the game without grasping all the mechanics, zomboid requires you to invest in it to actually enjoy it, which I’ve lacked the time for.
I really find I can’t cheat on an ongoing save even when I think most people would consider it completely justified, an example being when the medusa enemy was first added to terraria it was pretty buggy and could turn you to stone from off screen and through walls (despite explicit patch notes saying it should not do this) so I ended up losing all my gear to an objective bug. Tried save editing it back in but it still ruined the feeling of the save to me.
The only time I can cheat and not ruin my own fun is for testing purposes in games without any kind of creative mode, particularly 4X games which tend to be pretty long and I don’t want to play a several hour game just to test a random theory about how 2 mechanics might interact in a lategame build.
Sometimes. I tend to have quite hard lines about what feels like acceptable levels of cheating though.
To use Terraria as an example, I remember going mad searching for a lava charm, and I ended up using a map viewer to check whether my world actually had one. It didn’t so I used a save editor to give me the charm. This part was a mistake, and felt like the kind of cheating that makes the game less fun in a slippery slope kind of way. I regretted what I did.
In future games, I would sometimes check to see if a Lava charm existed on my world if I had spent a while searching for it to no avail, and if there wasn’t one, I’d try going to a different world. If there was one in my world, I’d try to not pay attention to where in my world the chest(s) with the lava charm(s) were (and in some cases, I’d get a friend to confirm whether one existed on my world, so I wouldn’t even know the rough area where the chest was. Sometimes cheats can make the game more fun and engaging, if used wisely and in moderation.
I’m a “grown-up” these days, but I grew up with games and they’re part of my life, and I love them - but in the larger scale of things, they’re still toys. The requirements of a pet/partner/child/phone call/doorbell will always nearly always outrank them.
“We don’t let you pause because it’s a simulation and and you can’t pause real life so it means the game is more realistic” = piss off
Yeah, the Steam Deck is actually pretty good for this on most games.
On a computer, you can, I suppose, set up a keyboard shortcut to pause the process, but you still think “this should just be part of the game in the first place”.
During EA for Hades 2 if you paused while fighting the god of time he would say “I control time here!” And unpause the game. It was funny, but if I need to answer my door I don’t want to lose my run. Thankfully that has been changed.
The simulation part tbh makes little sense to me, at least if I pause by going on the menu. Unless it’s multiplayer there’s little reason for you to prevent me to pause on menu, even if your aim is to be as realistic as possible.
At the end of the day it’s still a game and if I feel overwhelmed or the need to pause for whatever reason give me the option to. The people who want absolutely 0 pause can simply not go on the menu or if you really want you can put an option to disable pause on menu IG. Or yk they could do whatever they’re simulating IRL, within reason.
I consider cheat codes to be an accessibility tool for disabled gamers, and I think it is really sad that they are far less common than they once were, and it’s even sadder to see some devs/publishers (Ubisoft comes to mind) try to monetize cheat codes.
In defense of ubisoft: you can cheat all and everything and not pay a single cent. But yes it’s disgusting to milk the clueless.
And also yes: it’s a disability-feature that should always be in the options. Never understood why they never are. If someone wants to cheat my game to the max, why should I, as a Dev, care at all…
Yeqh, I do cheat sometimes, especially in games with puzzles. I love strategy, but hate puzzles, so to have fun in games that have puzzles, I do cheat so I can enjoy the rest of the game. Also, in some games with RNG, I can avoid the worst results because I dont find luck enjoyable. I like to win or lose a game depending on my skills, so I dont find RNG enjoyable. But I might, at the same time, turn up the difficulty to compensate
Cheat to enjoy the game, not to win. Winning by cheating is no fun
Second: depends. If a game is too hard for my old ass, I cheat it easier. Like, a headstart with money or more life in an fps or whatever. It is MY play through, I have to enjoy it. And I’m gaming since the first ever pacman, I got spoiled. Just because a Dev thinks this is great, doesn’t mean I have to. So, if I can change that to MY preferences, yeah sure.
If it’s a second run of a game I might go nuts and testing everything 😏
PS: goes without saying, but only single player. Never ever cheated in multiplayer. Being called a cheater was the greatest honor though 😁
I used to be like you. Way back when, I would love to cheat currency into single player games with a little help from cheat engine. The biggest culprits were BTD5 and PvZ1/2, and it’d give me a kick just being able to go through and buy everything before using it all while feeling unstoppable
Since then, I’ve gone back and replayed the games without cheating, and I honestly regret using cheat engine. It felt way more rewarding getting everything at a more sustainable rate, like I really earned the item
You also talk about feeling like you earn the ability to cheat, but, looking back on my own experience, I can safely say that I was terrible at gauging whether or not I should use a hack. Turns out, when you have a shiny item in a shop that you could come back in a few hours for or get instantly now for free, more often than not we’ll choose the latter
These days games often allow you to individually change the difficulty which I make use quite often when I feel a game is becoming too much of a hassle than a joy and I still want to know how the story continues or see what might be coming.
I don’t think I have used a classic cheat in a long time. The last time I actively remember was The Sims 3 (I guess) and it kind of killed the game for me because suddenly everything was possible without any challenge and even a normal playthrough felt like I was missing something.
I don’t think I have used a classic cheat in a long time. The last time I actively remember was The Sims 3 (I guess) and it kind of killed the game for me because suddenly everything was possible without any challenge and even a normal playthrough felt like I was missing something.
totally had the same experience! for me it was jazz jackrabbit 2. I totally still remember some of the cheat codes.
Years ago - I did cheat in many single player games. For example, I am extremely bad at RTS. Couldn’t beat computer on easy in WC3, even today. I was cheating during campaign just to go thought the story of the game.
I did cheat in WoW pirate server but not in the way of malice. I only did use flight cheat to travel quickly and a small teleport 1m ahead because sometimes quests or dungeons were broken and this was the only way to deal with that. I never used cheats in BGs or against other players but one of my friends did and got banned many times for that.
I have never cheated in any PvP games like CSGO, LoL, HOTS, L4D2, PUBG, COD, Town of Salem. I hate when cheaters ruin my game. I would not want to ruin anyone else’s game.
General rule: single-player cheats are ok. Multiplayer cheats - not ok.
bin.pol.social
Aktywne