I wrote a scripts that automates artillery for me in Hell Let Loose. It uses a webste that does the calculation. Providing degree and elevation. I input the target on the website, then scrape that data and use computer vision to auto adjust the gun to that position, load then fire. I can saturate an area, or just fire shots on target. It works about 60% of the time because the OCR (Optical character recognition) isn’t super reliable. So it often is worse and slower than had I not. I did it last week so until then I had never cheated. Tomorrow they are releasing an updated that overhauls artillery, so I’ll have more work todo. I’ll probably just let it die xD
Back in the day my friend couldn’t get through the MOH level with snow. It would just freeze and crash. So I showed him how to cheat and bypass the level.
If it’s single player then do whatever you want. It only affects you.
True; a lot of cheats are now found as Accessibility Options. Like a lot of action games have a god mode option in the same place you’d turn text to speech on and select colorblind modes.
Just did a second play through of Alan Wake 2, but I didn’t want to grind, just get the story, so I turned on one shot kill in accessibility. I was worth it.
The amount of times I’ve had to use a trainer to make gameplay possible when my hand is acting up (and one time when I was cat sitting, and the goblin demanded a hand just for him) is enormous.
It is literally the difference between being able to play a game or not. I really appreciate the options being under accessibility in newer games!
This goes for single player though. Multiplayer is reserved for days when my hand is functioning enough to allow it without trainer assistance.
I like how Hades did god mode, or at least how i remember it. When you turn it on, it didnt hardly do anything, but every time you died, you got -2% damage reduction, cumulative. So god mode was still tiered to your skill level, in a sense because the more you failed, the more help itd provide
There was a game recently on a huge discount that had some great accessibility options. You could change how hard combat was, exploration, and resource scarcity. At least it would have been great if they did anything meaningful. Instead the base game was ridiculously hard, to the point that combat was nearly impossible, and even the easiest options only made it slightly possible. I guess the point was to force you into a certain stealth/no combat play style, but it was just done in a very unfun way. One of the few times I’ve actually refunded a game.
One of the best things in games that aren’t super polished or balanced is figuring out how to exploit the game. It gives you the same kind of feeling you get from getting to the end game in Gothic (or something like that). Getting powerful through your own skill and commitment to the game. Steady progression is good sometimes, but so is feeling progress.
Also yeah sometimes I cheat in single player games
Single player games only and only once I complete the main story and any side quests that I wanted to do, only then I install stat or mechanics altering mods for a new variety of play. Graphical or visual mods I install immediately, I don’t consider those as cheating. Funny enough “cheating” in Skyrim has become one of my most played games in itself. I maybe played 5 hours at most of actuall Skyrim, yet have spent over 900 hours modding, breaking and then fixing the game. This involved anything from Thomas the Dank engine ramming a Sylvari in more way than one to modifying actions and scripts where everytime an NPC says the phrase “dragon” the game would summon a dragon and who will subsequently Fush-Roh-Dah their asses across the map to the top of a Whiterun building.
I used to use WeMod (they go by a different name now) but it was on Windows. Linux (Kubuntu) is my main OS but haven’t gotten into cheat software with it yet. Suggestions?
I’m running openSUSE Tumbleweed, and have had a very high rate of success with using WeMod while on openSUSE. I’ve probably beaten about 20 games with them since last year when I made the move to openSUSE. Now, some games do not work right off the bat with it, and I’m not sure why.
If you have any troubles, please reach back out to me in a comment here, so that if we fix your issue, others might benefit too.
Not in the typical sense, but I do use mods that may alter the vanilla experience to be less grindy.
For example in Sacred 2 remaster I use mod that doubles the quantity of enemies making it more challenging but also more challenging.
In Incredible adventures of Van Helsing I made set and godlike items drop from special mobs with 1/10th of chance of epic items or something as without mods you’d have to grind for keys to open offline lootboxes.
I do also like exploits that may trivialize the game. Especially in rpgs where they may allow mevto create ridiculously powerful builds.
I was getting ready to rant until you mentioned Terraria. Then I read the last line of your post.
Shoot, if I’m playing against the computer I use the game the way I want. It’s not cheating if your opponent is non-sentient.
I especially feel that way in games where ridiculous stuff happens at random (e.g. Rimworld). If I’m 2h into building a new colony and somehow get wiped out by 1 rabid squirrel, I curse, laugh my ass off for a minute, then load an autosave.
So this game is landing with a solid Metacritic, but it seems like this is coming from all the blogspam AI-gen sites being overly generous with their scores. Some of the more reliable sites (VGC, Eurogamer) are landing more in a 3-star range. Seems like critics are very split over how to receive this game.
i do in minecraft. ive done the song and dance of cutting tree, making table, making wood pick, getting stone farrr too many times. i cheat in a stone set, turn on warp/tp, and turn keepinventory on. makes it a less stressful game when my true intention is just to mine and decorate with friends high after work.
bin.pol.social
Aktywne