Hopefully this doesn’t count as excessive self-promotion. This is actually largely a very single-player oriented game, and as such we don’t need additional players to enjoy it by any means… this said, I thought it would be really neat to connect with other Lemmy folks and bond over Starbound!
Our group primarily uses Discord to communicate (I know, it’s a terrible platform, but it’s really hard to replace when you’re trying to keep gamers connected to one another). It’s a very active discord - we chat every single day with one another in it. It’s been a hot minute since we’ve advertised a new server, what with the country and the world being so chaotic and negative lately… but I believe distractions like Starbound can be really important!
I hope a few folks check us out. It’s a great group of people, and we enjoy some really fun games together on a regular basis.
Got a list of the mods used or does the client automatically download the required mods when connecting? Like others here I dropped it shortly after the 1.0 release and finishing the game rather quickly.
I hate this. Not because it exists, but because it reminds me how old I am, lol.
I used to know people that would all join up for Quake II, CounterStrike 1.5/1.6, and Diablo II LAN events, but it’s getting harder and more expensive to travel these days. Playing online just isn’t the same for me, so I won’t be joining, but I do hope that the community continues to thrive and remain as drama-free as it can.
There are a few that are actually fun as games, Tifa Tanx2 being the only example that comes to mind, it’s a fun Kung Fu (NES) like beat’em up with easy combos. There are even some work-safe gameplay videos of it on YT
A lot of the games are visual novels, this is where you find a decent variety of styles, though a lot of them use daz3d models, which I don’t like. I’d wager that hentai games are like 60% VNs, 30% RPG Maker, 10% everything else
Skyrim. Load up some new mods, play a completely different character. The magic of Bethesda’s old games is that they leave the player free to imagine what they are. The upside of having the PC have no personality is that you get to project whatever personality you like onto them. Don’t initiate the main quest, don’t bother with dragons, play pretty much the entire game as if it is your own sandbox. It’s grand.
No, it means they will use LLMs (AGI™) to rewrite new electron apps from the ground up with exciting new breaking changes each release. You will have to schedule hardware updates at a yearly bases if you want to make use of your software subscription. Luckily, they will offer a hardware subscription which only costs twice as much as it should, it will come with insurance which will never be redeemable for the low cost of $30 a month.
This is my hope. There are so many cross-platform GUI toolkits out there that are orders of magnitude more efficient than electron and nobody uses them. It’s not like GTK and Qt are difficult to learn. In fact, I find them easier to wrap my head around than a lot of the JS nonsense out there.
I suspect that your visual objection may be similar to mine, but over the past several years of being subjected to electron trash, using apps written in Qt kind of reminds me now of a simpler time. Nostalgia is a powerful drug, isn’t it?
That all being said, I do find myself preferring the look of GTK apps lately, in spite of the rather controversial direction their design has taken.
Yeah. I’m getting what you mean by that. It’s weird. Black Flag with like 100 chests and a bunch of extras and I feel like a longer story didn’t feel like a grind. But this one does
Yeah, Black Flag’s seafaring was fun. It was enjoyable to guide your ship around, explore the random tiny unnamed islets, dive into the ocean and hear the crew laugh about the captain jumping overboard.
Yes, collecting every last thing was a grind. But it was a fun grind. It felt like I was choosing to do all that, even though the game was psychologically goading me into it.
(Insert philosophical discussion about free will related to a video game about genetic memory and following predicted behavior.)
Add to that how 3’s protagonist was so unlikable that Ubisoft made fun of themselves for it in AC: Rogue.
Please let me invert y-axis for games where I control the field of view. Nothing takes me out of a game like suddenly staring at my feet when I try to look up.
I’ll tell you, the original game is just okay. It’s kind of fun, but it never really drew me in… The big wildcard here is the mod scene. Mods like Frackin’ Universe (which we are running) turn a game that holds most people’s attention for a few hours into a game that’s highly addictive, which tends to span for months on end.
Our last season was expected to run for a few weeks (that’s how long we lasted with the non-modded server). Instead, it ran something like 4-5 months. And most of us put hundreds of hours into it.
So, if you check it out, be sure to check out mods like Frackin’ Universe along with the core game. I don’t think it’s inaccurate to say that Frackin alone adds many times more content than the original game serves up.
It’s the perfect game for Lemmy in that respect. It’s all about free contributions (mods) from the community. They basically saw potential in a base game, and decided to create hundreds of hours of content for the entire community to enjoy. Very inspiring stuff in a somewhat darkening time in human history.
Oh, and the game is only $5-6 if you get a cd key! Be careful when using these services, but I’ve yet to be ripped off after buying dozens of games this way.
Fair enough! I put the cdkey information out there for those that can’t afford the full $15 price tag. It’s been a hard year for a lot of people, so I always try to be sensitive to that. I think I paid $10 back in the beta myself.
weren’t chucklefish the ones that strangled this game in the first place?
now take thus with a big chunk of salt, I do not remember at all if this is any true but feel like I read it somewhere
I put 200hrs into that game many years ago. Had a good time for a while, but it was one of those games where eventually a switch clicked in my brain and I felt like I was wasting my life away playing it. So I just stopped.
The last time I got interested in it again, I saw that the devs had basically abandoned it, or were relying on modders to do all the work to maintain it or something along those lines. I am glad to see people are keeping it alive and making it something more.
Have you played other visual novels? Spending some time in those may help you recognize the tropes of the genre, and then when you see them in DDLC, you’ll know what not to expect since that game is specifically subverting expectations.
As other people have said though, DDLC is very intentionally somewhat upsetting, and there’s nothing wrong with looking up a short synopsis to understand what to expect before deciding for yourself.
bin.pol.social
Aktywne