Contramuffin

@Contramuffin@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Contramuffin,

Because the ones that we hear about are the ones that are good enough to have even made it out of Japan. If a game was bad, it wouldn’t be localized to an English-speaking audience, and we wouldn’t even know it exists.

It’s the same sort of thinking as asking why (insert media here) was better in the past. The answer is simple - good songs, games, movies, etc. tend to be more memorable, and so we remember the good ones and forget the bad ones. To put it briefly, there’s survivorship bias.

ryujin470, do gaming angielski

In your opinion, what video games have terrible names?

Contramuffin,

Braid. Sounds like a dress up game but it’s a puzzle platformers about time travel. I always have to explain it every time I talk about it

Contramuffin,

Ori and the Blind Forest. Every song in the soundtrack is brilliant

Contramuffin,

Extremely disappointed. They had some very passionate people on the project and I was hoping that they’ll turn things around over the next several years.

Contramuffin,

Personally a fan of Keychron M3, and it’s pretty cheap too. I’ve heard that the shape is a bit of a crapshoot with regards to comfort when holding, but I’ve personally never had an issue and it’s just been awesome

Contramuffin,

Didn’t expect that, but what a welcome surprise

Contramuffin,

Bought it when it came out! Great game. The antialiasing is really funky, though. There’s a lot of ghosting no matter what antialiasing option you use. I suspect it’s probably a software bug. It does kind of detract from the visual quality aspect of its marketing.

Regardless, I don’t think puzzles sell well in general - bit of a niche genre

Contramuffin,

Heaven’s Vault, Hardspace Shipbreaker, and both Subnautica games.

Heaven’s Vault is a puzzle game where you have to learn to translate an unknown language. Haven’t gotten too deep into the game yet, but I picked it up because I liked Chants of Sennaar, which has a similar premise. Chants is 25% off right now, so I think that’s a decent recommendation

Hardspace Shipbreaker is a casual game where you break down spaceships for parts. It seemed fun, and I wanted to have something casual to balance out my library, which currently has more intense games than I would like.

Subnautica is a survival game where you’re stuck on an ocean world. I’m honestly not too sure if I would like this one too much, since I’m not too much of a fan of survival games. It just seemed unique enough from the other survival games, and it had a decent deal, and it was in my wishlist for a while. So I acted a bit on impulse and bought both games (Subnautica and Subnautica Below Zero)

Looking for emotional game recommendations angielski

My favorite games are Omori, Disco Elysium and Outer Wilds. I cried for hours at the end of those games, and I think the common point in them is high-quality emotional writing and stellar OST (music really affect me) and my attachment to the characters....

Contramuffin,

If it’s emotional you want, you can’t beat To the Moon and its sequel, Finding Paradise. They’re walking sims, but they’ve got great stories that’ll make you ugly cry

Contramuffin,

I’ll be completely honest, that’s probably the coldest take someone can make about recent tech that I’ve seen, and it’s being presented as a hot take.

Virtually everyone prefers native, almost aggressively so. That being said, I think there’s important nuance that’s missing in most talks about upscaling. In my testing, my experience of blurring and smearing with upscaling/frame gen seems to be hugely dependent on pixel density. If you get a really dense screen, then upscaling, in my experience at least, becomes virtually undetectable even at 1080p.

Contramuffin,

Interesting - I was not aware that that was the intended use of that meme. Maybe I’m getting old?

What are some hidden indie gems nobody knows about? angielski

Which indies did you discover and would love more people to know about? I’ll start: The Pale Beyond. Not sure if it’s a hidden gem tbh, but it’s such a good story rich game. I laughed, I cried and felt the characters struggles. If you like story rich games/ choices matter, check it out.

Contramuffin,

Hacknet. You play as a novice hacker who investigates the disappearance of a character by hacking into other people’s computers to gather information.

The hacking mechanic is fairly realistic and requires you to use the terminal a lot, so it really makes you feel like a hacker. Pretty short and sweet game, and the soundtrack is pretty good as well

Contramuffin,

I design a one-way mission to the moon. It’s a complex, 3-stage rocket designed to take 1 passenger as the payload. Our brave passenger is a Korok.

Contramuffin,

For me, the issue is not parachutes. It’s always forgetting to add antennae for communication

Contramuffin,

Outer Wilds (not Outer Worlds)

Ori and the Blind Forest

Hollow Knight

Contramuffin,

Crypt of the NecroDancer can be played with one hand. Inputs are timed (due to it being a rhythm game), but you should be fine because the only inputs are WASD (or arrow keys if you prefer). It’s a roguelike, so there’s not much in the way of storytelling and it’s pretty challenging, but I feel like the gameplay is pretty puzzle-esque. If it’s any argument, I’m a huge fan of puzzles and I really enjoyed NecroDancer

Contramuffin,

Sounds like sour grapes and rationalization. The producer states that his complicated projects failed. If all of your complicated projects failed, then it may be that you struggle with making complicated projects, not that Americans don’t like complicated projects.

Plus, it sounds like he disproves his own point without realizing it. He simplified the Witcher and it still isn’t doing well. Isn’t that an indicator that maybe plot complexity isn’t as strong of a predictor of audience engagement as he thinks?

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