I played Sandrock years after Portia, so take this with a grain of salt, but I think it’s an improvement. The mechanics are roughly similar, but I feel Sandrock is a little more polished.
There is an annoying water conservation mechanic that can be a bit irritating to deal with. Everything uses water, so if you run out you basically can’t do anything, but you can buy it and make moisture collectors to make things a little easier.
I dont recall the combat being too different. You basically smack things until they die.
The gameplay loop is roughly similar, if a little more fleshed out. Get quests from villagers, create workbench that create things over time. Grab resources from various sources with skills that increase gradually over time. Multiple levels of resource tools, like axes, pickaxes, swords, etc.
If youre looking for a heavy action game, it’s not a main focus. It’s definitely more on the resource gathering/crafting realm of gameplay.
Their next game might have more of an action combat focused gameplay loop, as it takes place closer to a cartoon area of the world. I dont imagine it’s going to get anywhere near the typical hack 'n slash action rpg model that’s typical these days.
The brighter purple option on the bottom gives me a flashback from one day when someone was yelling at me in Overwatch that I was not healing them, and then I died, and my death cam ended too early, so it swapped to the only living teammate. It was the person who yelled at me, emoting in the part of the map where literally nobody was. I haven’t seen that person at all for the whole match, I have no idea what they were even doing there because it took extra effort to go where they went.
I stopped playing OW in the content draught before OW2 released. But my experience back then:
As a tank
Over voice comm: Ok, we go left, to the choke. Cassidy, if you feel confident, try to take an angle from the high ground, Ana should reach you up there, but you’re alone. Get a pick, while we distract them! Spawn door opens Everyone runs away in different directions.
As a support
Tank doesn’t look for the team, constantly pushes W and nobody has ever heard of the concept of taking cover. Everyone is all over the place and health bars are melting.
As a DPS
Tank doesn’t communicate, bee lines to the choke, puts shield there and somehow their keyboard breaks, so they stand still shielding the choke, waiting for their shield to break and health bar to melt.
Sounds familiar. Sometimes when I play tank, I want to engage, so I turn around, confirm that my entire team is with me, and then I die alone on the point because in this second they decided that what we need is 4 flanks, lol. When it happens, I usually don’t even know how they left so fast. Also people who think that cover means blanket apparently, because they stand out in the open waaaaaaaaaaaaaay too far from any corner and then flame you for not shielding/healing them because it’s 100% your fault that this Cassidy engaged 1vs 5 in the middle of the room. Safe positioning? Hell no, support diff, tank diff, second dps diff, your mother diff, everything diff besides the player who does this because what could go wrong 😆 I also had situations when the tank was seeing that I play a squishy slow support/dps and when they saw that somebody decided to dive us, that person just dismantled the shield and left me there to be melted. I once was flamed by an Orisa who somehow matched all of these descriptions, so I watched the replay from their perspective and that person was not even moving the camera around, just going ahead in a straight line and kept getting flanked by players outside their field of view, but it was our fault for not healing them… amazing…
Man, you’re mean. You can’t recommend that without at least a warning of the box of tissues that you’ll need nearby. You’ll be responsible for water stains on desks everywhere.
Most games don’t bring the characters sexuality into it at all so I wouldn’t consider 99.99% to be particularly accurate. That said I’d prefer if they left romance out of it all together. I’m equally annoyed by having to deal with it in a game regardless of which end of the spectrum it is. Just let me fight/build/solve puzzles/whatever. If I wanted to date someone I’d be doing it in real life.
I’m dissapointed because video game romances are dull as fuck. You hit the correct dialogue choices, have sex, and then they’re just nice to you for the rest of the game. Give me romances that go sideways - maybe they’re so disgusted by you hitting on them they leave the party and re-emerge as a minor antagonist later on, maybe another party member gets jealous and straight on challenges you to a duel, maybe they’re already boinking another party member, anything but the pansexual protagonist that everyone wants to fuck.
I’m even less interested in dealing with “interesting” relationship stuff in a video game. Had more than enough of that in real life. I want escapism, not reminders of trauma.
Welcome to the club! Theres tons of Japanese eroge that became anime like Fate. Just because theres sexy time, don’t mean the story aint a banger either!
Oh right, I have actually heard that about Fate. I never played any of the games, but I caught a lot of Unlimited Blade Works when my wife was watching it, and it seemed pretty solid.
I’ve still got the original visual novels sitting on my backup drive, somewhere. I played through the major first storyline, but hadn’t gotten around to UBW and… oh boy, heaven’s something? Definitely was a great read, even after starting with the anime.
Thanks for the warning. I’d started playing because I needed a distraction from some hard IRL stuff, so that’s good to know. It was nice that when I fired up Being a DIK from the same bundle, they straight out ask you at the beginning if you’re going through shit right now, and gently suggest the game may be rough for you if you are.
Adult games give emotional support these days. Not all, but many understand and respect the player to a degree not normally found in games. And because all the right wing puritans aren’t playing those games, no one is complaining about other hot button topics like gender, equality, etc.
LoF does the same mid game right before it hits the hardest with even offering to skip the scene entirely. However all characters are really likable, have some really good development and it is an overall (bitter)sweet story with lots of happy endings
when I fired up Being a DIK from the same bundle, they straight out ask you at the beginning if you’re going through shit right now, and gently suggest the game may be rough for you if you are.
Considering the dev’s previous game, Acting Lessons, that warning is worth taking seriously. That game has a fantastic story, but it has some rough shit go down. Although I will say that by the end of season 1 of Being a ΔΙΚ I don’t think there had been much “rough if you’re going through some shit” stuff. I haven’t played season 2 yet.
Controversial opinion. Out of the three, I deem Fallout 76 the best. xD
It’s all the wackiness of Fallout made into a game and I love it, and it’s goddamn beautiful.
Fallout 3…I finished it but it was more out of obligation to myself. Fallout 4 is lukewarm, like, all parts of it are okay…ish…but the amount of lost potential hurts. And fuck dialog circles. And shallowing R in RPG.
And I guess due to that, there wasn’t much to overcome for F76. It has fuller building system than F4. While it lacks depth in quests, it does lore building quite well, and is goddamn beautiful.
And no, I don’t really interact with the online part too much except collecting and selling furniture schematics to newbies at a discount.
My issue with 76 is that due to the nature of it having to be on a multiplayer server at all times, there was no permancence to anything.
For example, when I would base build in FO4, I could spend some time clearing out the surrounding area of hostiles and be confident that it would stay clear for a least a good while. It’s how you survive. If I complete a quest, I get the reward and move forward in my plotline.
The first time I tried 76, I popped my base down without realizing I was accidentally within trigger range of one of the random quests that exist (Robots taking over a greenhouse or some shit), and literally every time I loaded up into the game, the exact same quest would trigger, because it has to. That’s how 76 works.
So I moved my base, except this time I cleared out a small group or raiders that had set up camp just a little ways down the road, and wouldn’t you know it…they respawn every…single…time I load the game.
That’s just how 76 is designed to work. Other than the main plot quests that are “instanced”, meaning that you complete them and it goes away, literally everything else, from fetch quests, to raider camps, to robots and monsters, to clearing out buildings all respawn and there’s nothing you can do to have some sense of permanence in your little settlement.
However, Fallout 4 also worked like that, unless you dislike it for that too. Clean the quarry near Sanctuary, boom, they move back in. Clear bandits on the entrance to Boston, boom, they move back in. I found that irksome and never did the quary quest due to that xD
Fallout 3 and New Vegas were more permament…or I remember wrongly. ^^’
But personally after I learned that I adapted and I don’t find this that irksome, if anything, I find it adding some weird quality to the game. Like yeah, you cleared the bandits but even lorewise everywhere are notes suggesting that bandits also clear bandits all the time. Bots you mentioned have literally auto message cause Responders couldn’t get them to work properly. But again, I do feel ya ^^’
Overall I would absolutely love if Beth made a Fallout with the views and building depth of F76, with building scope of F4 and story depth of F:NV.
Yes. It’s natural that in a vacuum, raiders would eventually move in. But not the same raiders. And not every time you boot up the game.
It would be akin to in Fallout 4 clearing out the wreck of the USS Riptide so that you can secure your path across the bridge (I think there’s something like 6 or seven raiders including one in power armour). And then having to clear it all again, including the guy in power armour, every time you boot up the game and want to cross the bridge.
I would expect eventually, a new raider or two might try to make the Riptide their home, but not immediately, and not the same exact spawn.
The first was the camera and its quests. You had dailies and weeklies for like 6 weeks before you could even find the camera in game. Once they added it the camera was nearly impossible to find.
Well, that’s early part of it, no? When they released it, I steered clear - bought it relatively recently, what, maybe year ago? Everybody knew it was dogshit early ^^’ Hell, let’s not remind ourselves about their launch xD
Right now they rework a lot of it and goddamn I love the reworks. Fun seeing them iterate through feedback. I mean, one would think that Bethesda isn’t one to learn yet here we see it in real time xD
Ja aktualnie korzystam z lokalnego dostawcy (obejmuja usługami obszar dzielnicy, w której mieszkam) i jestem bardzo zadowolony, z tymi wielkimi ogólnopolskimi mam raczej złe wspomnienia.
congratulations on starting your journey with adult games!
i’ve found my way to it via visual novels. my initial thought were like they’re almost the same as any “teenage-romance book” but with more interaction so what could go wrong, right?
totally agree with you that there’s a lot of stigma going on around sexuality that makes people miss out on good games.
bin.pol.social
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