So I’m coming at this as a MASSIVE Destiny nerd. I was in the original’s Alpha, I own the first six lore books, and over the series have a bit shy of 4,000 hours (granted I imagine a few hundred hours of that is just chilling in orbit waiting on/chatting to my fireteam. It has been a very important game to me as I still game with my clan mates from D1 to this day.
Bungie gunplay has always been my favourite in the industry, the encounters are satisfying when you have a competent fireteam, and the gameplay loop kept me going for a long while. For me personally though; my friends and the overarching story were key.
After a decade, things are going to get stale. So I would take breaks here and there and come back when I actually wanted to play. Then the studio became an absolute nightmare to be invested in. The Skeletor Destiny videos are an extremely hilarious but accurate depiction of my feelings towards it all.
I was one of the handful of players that actually enjoyed playing CoD’s extraction variant, and was willing to give Bungie a chance to the extent that I participated in the ARG when Marathon was first announced. Everything since then has been negative in my personal view; from the internal drama of job cuts and accusations of poor workplace conditions to the actual game mechanics and story.
Marathon has great lore and it jogged so Halo could run. Now they’re saying there really won’t be a story right away. I actually like the character and map designs, and the gunplay is basically just Destiny 2’s with some small modifications, that’s just how the Tiger engine looks. With all that I’m just not excited.
TL;DR: I’m not going to pay 40$ so I can be a beta tester for a game that isn’t really promising me anything. I’ve done that for the last decade and largely it’s worked. Bungie has lost the prestige it really needs to make this the ‘next big thing’ IMHO
Yeah the lore of marathon is really something else - more at the end.
So yeah the reputation plays a big role here it seems, huh…
I feel the same, just already through all stages of grief, since they I was very into Halo and even loved Reach. But then D1 didnt catch me at all, since I valued mainly the gameplay and story but also just the whole package way more.
The gunplay felt like in another league in older bungie games and is still top contender across all games. That alone though is not nearly enough to me
Off-topic:You mentioned lore books and hours in destiny. Have you seen the lore series on the marathon trilogy or know the trilogys’ lore and universe? Apperantly there is a rabbithole theory that all bungie games are one big shared universe with a coherent underlying lore or something. This blew my mind and made me interested in playing marathon’s trilogy one day for the lore. Also how intricate and layered the whole story was. Great series heres a youtube link to it
Wait, open world, specific upgrades needed to access new areas and progress the story… I think Subnautica is a secret metroidvania. It’s just most of the upgrades are “you can go deeper now”.
That’s what a lot of the upgrades boil down to, yeah. Air tanks increase endurance, fins and seaglide increase movement speed, rebreather eliminates an endurance draining effect at depth, seabases and submarines allow you to start your dive from greater than zero depth. Pretty much all of that boils down to “dives to this depth are now practicable.”
Other than that, the knife allows you to harvest plate coral for making computer chips, kelp for making fabric, and seeds for plants. The scanner is required to obtain the blueprints for several other required buildables. The mobile vehicle bay is required to build the Cyclops. The Cyclops is required to make the shield module. A radiation suit…I think speedrunners don’t use it and just tank the damage with medkits, but I consider it a requirement.
There is one straight-up key you have to craft; there are several others for required or optional doors but you only have to craft one to complete the game and two to unlock all doors.
There’s a tool that is like Half-Life 2’s gravity gun, which can be used to move heavy obstacles out of paths, but it’s never outright required for anything. I usually don’t bother with it.
The laser cutter is required, You have to cut through one of two doors in the Aurora to gain access to the Captain’s Cabin.
Base game is free now. Beyond that, unless she mentions any dlc by name, this is the situation for a steam gift card. The game itself promotes other dlc on launch. The content varies a lot in terms of price and amount of included content. The bigger ones (non-sale) are about $40 USD. Down to about $5 for the small ones. Pretty sure a decent sale is going right now too.
Oof yep I feel that one. I love the wheel and spoke moderately open world level design, but if you actually need to move the story it can be very difficult to find where the next bits are.
You want the absolute “guide damn it” example? Try playing the OG Dragon Quest games. They’re nonlinear by nature and there’s a spot in 2 (or was it 3) where you need to literally check an unmarked floor for an item. No indicator, save maybe a vague NPC dialogue in another part of the planet that didn’t get adequately translated in English so you’re truly aimless.
Reminds me that Nintendo had help lines you could call for stuff like Zelda secrets, and they may have intentionally added things like secret caves to incentivize that lucrative service.
Final Fantasy 7 has a lot of mini versions of this moment because the level art is rarely distinguished from the actual terrain you can interact with so sometimes you kinda get stuck until you realise that this time that little ramp is actually something your supposed to walk up rather than un-interactable scenery like all those previous times.
Shiet, I’m still having this problem with more recent Naughty Dog games. Getting the hint option that pops up when you’ve been stuck somewhere for a while in The Last of Us Part 2 Remastered embarrasses me. Though I am thankful that it’s there.
As an old game player. If I stop and think about it, I really hate that I get frustrated /bored if I’m playing a game that doesn’t tell you what to do / where to go at every moment.
To me I’ve feel like I’ve lost my sense of adventure.
Maybe it’s also a time factor too, I don’t have the same amount of time to play when I was a kid.
Having said that, game design certainly has improved over the years and lessons learned in what not to do when it comes to level design!
Yeah I wonder how much of it is we’ve gotten used to having quest markers all over the place to tell us where to go and just need to have the option of turning them off and rewiring ourselves… Or I just don’t have the patience anymore? Haha
My ass repeatedly reset games I had beaten or got close to beating, especially if I was stuck. I was especially guilty of this with Pokemon games, where I would just reset if I couldn’t get past a certain point (didn’t find the strength TM in BW so couldn’t fight Team Plasma), I beat PMD Gates to Infinity like 4 times lol. I grinded so hard on Platinum Victory Road in an attempt to beat the elite 4, that I found my first ever shiny from ruining the local Rydon population.
I’m far too tired to do that shit now, I felt depressed going from Octopath I to Octopath II because I have to grind again and I’m broke 😅
I am not really seeing it. I did finish it without a guide back then. It was the Windows 9x port, but I don’t think it changes much.
Really in my case a guide would not help for the hardest parts, which were mostly the crazy moves needed to push those floating things to break rocks and to swim against currents with boulders.
Can you find this person whom wandered off into the ashlands? They went east-ish.
I’ve spent more time than I’d like to admit in the Construction Kit to find out where in Vivec’s name I had to go this time. Usually it turned out I just barely missed the person or location I had to go before starting an hourlong search.
That’s what I like about the game. The NPCs tell you where to go to the best of their ability, and you follow to the best of yours. I like it a hell of a lot more than quest markers.
There is at least one occasion where NPCs just straight up lie to you in quest directions though. I can’t think of it off the top of my head but I remember it existing because I complained about it on a forum.
On one hand - great worldbuilding! “Local dumbass gives you bad directions” is a funny and memorable point on top of what might otherwise be a forgettable side quest. On the other hand, I spent the better part of four hours looking for whatever egg mine or ancestral tomb or whatever it was he asked me to find before getting fed up and having UESP tell me “lol no actually it’s off in this complete other direction”, and I’m pretty sure I assassinated that NPC after I turned in his quest.
Yeah I remember some fuckin guy said you can find the herb east of balmora. Que an hour long search and epic journey for the ages only to finally read a guide that says the guy lied
Jesus, the finding people thing was tough, but finding the quest item that I had already looted from a grave and either dropped or sold to a random merchant? Game ending, man.
This was me lmao. On my first playthrough of Morrowind as a teenager I dicked around and did everything except the main quest for ages. Around level 18 I decided to actually progress the main quest. Hasphat, check. Arkngthand, no sweat. Talk to Sharn Gra-Muzgob, she says to fetch the Skull of Llevule Andrano. Cool, go to Andrano’s tomb, looks kind of familiar. Where is the Skull of Llevule Andrano? Cause it sure ain’t here in his tomb. Whoopsie.
Never found the skull, never progressed the quest, had to start a new character to actually experience the main story. I wonder how many potential Nerevarines failed to ascend due to missing minor quest items. Wish I could ask em that inside the Cavern of the Incarnate.
I’ve installed Myst around 10 times and I haven’t gotten anywhere with it. I refuse to look at solutions because its a legendary puzzle game and I will not be beaten by it, but also I’m not at all sure what to do at all. I have never solved a single puzzle. I’m never even sure what’s interactive or not, or if I’m even looking at a puzzle or just seeing clues where there are none.
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