Honestly, I kinda want to play Stellar Blade to see if the gooner bait makes up for what I’ve heard about the gameplay, but I’m not gonna shell out actual money for it, especially since it’s got Denuvo.
Also, I know it hasn’t even been announced yet, because Metroid Prime 4 only just came out a couple months ago, but Metroid Prime 5. At this point, it would have to be a Switch 2 game, and I refuse to get one because fuck that game key card shit.
Shaun has a video essay on Stellar Blade. According to him, its very much “can I copy your homework” of Nier Automata, and some sekiro gameplay.
I have only played the the later 2. Nier Automata is something I will never forget, and (IMO) Sekiro is the best Fromsoft+Combat game. Highly recomend both of them
I stopped Nier Automata midway because it felt completely awful. Then I was sternly motivated by someone to give it a full go and finish it all the way, and it got EVEN WORSE.
Stellar Blade, though, made the gameplay very enjoyable; and its writing, while following a very similar theme, didn’t feel nearly so excessively ultra-grimdark. It kept some core reveals for close to the end (I guess unless you were paying attention to what few audio logs amounted to more than just “They’re coming…! Agh! We’re all dead.”) but I liked the dilemma it posed.
I was going to say diablo4 as well. Diablo1 and 2 were some of my favorite games in my youth, but I just don’t want to give blizzard any more money. Path of exile 1 and 2 are good for the same itch.
Also any console exclusives. Bloodborne? Would love to play. Not buying a console. New Zelda and Mario? Same.
Diablo 2 was one of the best games of its type ever, and everything after has just been desperately trying to recapture that feeling. PoE was kind of close, but got a tad grindy. I like when a game just wraps up and you don’t have an endless slog at the end to do completion sub-goals.
I played it on steam deck about a year ago, and TBH it struggled. Though it’s probably been optimised better since, I think development is ongoing. Still the best driving game I’ve played.
BeamNG is hungry for memory, and afaik became only hungrier with some update last year or so. And it’s generally not very fast, and been so for ages. I doubt it will ever be optimized, they’re probably just betting on hardware outpacing it.
The game has a bit weird architecture where every onscreen widget is a Lua script, and they all communicate with the game via the network. Scenario scripts are done the same way, from what I understand. Although Assetto Corsa has Python and Lua widgets running without any hiccups, so I guess BeamNG’s engine is just heavy.
However, it was running vaguely tolerably on my laptop from the last decade, so anything newish should handle it fine.
Ah, fair enough. I played it for a bit and then moved on, partly because the steam deck was struggling with it. TBF I’m impressed the steam deck could play it at all.
Anything on PS5. I bought one thinking I’d catch up on whatever I’d missed since the PS1 days. Heard that that mushroom zombie game was good. Never started it. I just sit at the desk and play another round of CS2 deathmatch.
The first season of the show is pretty close to the first game… You might want to just skip to part 2 if you have limited time to play. It’s the better game imo.
One of the best narrative gaming experiences I’ve ever had in my life, and I wish I could erase the memory and experience it again for the first time. Season 2 of the show is only the first half of the second game.
The Ghost of Tshushima/Yotei games are also great. And of course, Bloodborne.
Not quite the same dillema, but I have a similar issue. I have many singleplayer games I know I want to finish, but when I start my vegout state, it often defaults to a few known multiplayer games, even knowing I’ve had many sessions that leave me infuriated.
However, I know that I’m in a precarious spot. With the brain damage I’ve already sustained, if I’m not pushing my brain as hard as I can, it’ll start falling apart.
Stellaris might be easier to grasp if you start with an earthbound Paradox game first like Victoria 3 or EU V. Not that they’re simple, but being a familiar map definitely helps.
That being said, I’m not going to pretend that I fully understand any of those games lol
A ton of PvP games that I can’t play because I’ll want to get good which means spending a ton of time then once I’m good I won’t want to play anything else. Counter strike, StarCraft.
always wanted to play Mortal Online for some reason, but quick searches seem to paint it in same light as so many other mmo’s…ruined by toxic other people
Hmm… I thought I knew what you mean, but you said MH and now I’m confused. Monster Hunter is mainly dodge and hit? I’m not an expert, but this is how I played World/Rise. How different were older MH games?
It’s less important in the newer games, since the monsters are less predictable and their attacks track a lot, and the hunters get parries or other options (in GU and Rise in particular), but you often need to position yourself defensively to preemptively avoid attacks and usually keep attacking. For example: the Rathian charge is instant, so you should keep to her side to avoid it and her other frontal attacks like the fireballs.
Pretty often you could just walk out of attacks if you knew they were coming.
Hmm… this is common in action games and soulslikes, I think: Arkham in Devil May Cry 3 and Centipede Demon in Dark Souls come to mind. Those fights are all about positioning.
I feel as if this is a common solution to large boss fights in most games with melee combat; whereas humanoid enemies can typically either quickly turn, do sweeping 360 attacks, or teleport behind you (oh hi Vergil) so it’s less about positioning and more about pattern recognition and quick reflexes.
That said, it’s possible I misunderstood what you mean because I haven’t played older MH games or Xenoblade.
That said, it’s possible I misunderstood what you mean because I haven’t played older MH games or Xenoblade.
I realize I’m being a bit too vague, as I’m not sure how to describe clearly what I’m thinking about.
You mentioned both DMC3 and Dark Souls and while I don’t remember very well either fight, I do think that DMC3-5 (and Bayonetta too sometimes) allow you to do what I’m thinking about with most bosses, while normal encounters I feel are more about crowd control. On the other hand, Dark Souls and the other soulslike I played feel more focused on reacting to attacks, like the newer MH games.
Oh yea, I forgot about that series. I have the first two games, but haven’t really played much. I remember trying the first one a few years ago looking for something to play after MHW, but I think I dismissed them because of the higher speed and less weight in combat. I’ll have to try them again.
Another Monster Hunter “clone” I should probably try is Toukiden.
Immersive Sims: BioShock. Dishonored, Deus Ex… etc. I can’t do FPS, it’s so unnatural for me not to be able to see my character. I struggle to establish spatial relationships with anything else inside the game world, and I don’t find aiming fun at all.
To a lesser extent, yet for similar reasons, fast-paced action FPS like Doom. Looks super fun, but I can’t get over my fundamental issues with the genre.
Dyson Sphere Program. Played in early access few years ago. The game has changed a lot since, but with a toddler now I don’t think I’ll have the amount of time needed anytime soon, and by the time I have I’ll probably have something else
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