Eh, Wolf3D (not to be confused with the OG top down stealth games that NOBODY played… and where the original levels fundamentally don’t exist anymore for fascinating reasons) was fast paced, for the time.
Yeah, it was very much slow room clearing early on. But from probably episode 3 on, you were generally run and gunning just because of resource limits and enemy health pools. Not to mention encounter design and more “hidden rooms” that open up when a fight kicks off.
And DOOM 2 was similarly fast for its time with encounter design specifically negating the effectiveness of the proto-cover shooter gameplay that DOOM1 actually was.
But yeah. This is very much more of a Rise of the Triad game. And ROTT was genuinely fast paced even for today (and can be REAL disorienting if you play any of the remakes).
But, I’ll take people comparing stuff to DOOM over calling it a “boomer shooter” any day of the week. Even if the vast majority of those are actually Quake-likes. Similar to how this gets the Wolf3D nod when it is very much an ROTT-like.
It is literally the “guy who has only seen boss baby” meme. The purpose of “game as genre” is to help people understand what they are buying. Souls games have gotten murky, but “a soulsborne” is a good way of explaining the basic gameplay loop and the ones that add their own thang to it (like Nioh) stand out. But we’ve also seen that fall apart with the massive pushback of “… Jedi Survivor isn’t really a souls game at all? Outside of the checkpoint system and i-frames?”.
Because, yes, saying that Call of Duty is “a DOOM game” would convey some of the mechanics of the game. But anyone who has played both will tell you they are VERY different games (even if there is a good argument that DOOM 2 and CoD are the same kind of cover shooter, funny enough)
And yeah, ROTT was not popular at all. But every few years we get an ROTT (mostly remakes of the same game from different studios) and people realize they were too old for that shit when they were 5. But for the people who DO love that gameplay? Not having to sift through every “doom game” or (ugh) “boomer shooter” would be nice. Same with how games like Strafe suffered from constantly being compared to DOOM when it was really kinda just a blatant reskin of quake 2.
Like I said, there are MUCH worse ways to characterize these games. But there is something to be said about discussing what the games actually ARE in the vein of so that others can decide if it is worth their time.
Consensus seems weak environmental design, mediocre graphics, and awesome combat—more Platinum than TN, which fans more or less predicted from the pre-release footage. As a Platinum fan myself, I don’t mind that, but I see why this can annoy the Itagaki faithful.
I’ve seen Steam reviews bring up some performance issues most critic reviews didn’t, but apart from that, I’m satisfied with the reception enough to add it to my wishlist. It’s such a nice feeling knowing there’s a new action game waiting to be bought and played. We don’t get to experience this feeling nearly enough.
Hopefully, Onimusha and Okami 2 will follow suit and we’ll get a DMC6 announcement soon.
Looks really nice! Thought it was a terraria clone at first, will check out the reviews
Edit: bought it since it's 75% off, played around 2 hours, it's pretty entertaining, I'm not a super fan of this kind of turn based combat in general, but we'll see
I loved this game, up until the difficulty ramped up quite hard and I just couldn’t proceed. Could be a classic issue of gidgud, but the shift was quite sudden, iirc. It’s been quite a while since I last played (early 2021, around ~13 hours, according to steam).
The game looks absolutely lovely, that style is absolute peak.
I don’t think it’s strictly 3d, but I’ve heard really good things about Cassette Beasts. The gameplay looks good and the art is cute.
TemTem on steam is 3d through and through. I played it forever ago and it was rather enjoyable as a Pokemon breakaway. There were some fun synergies. However it’s apparently kinda gone downhill since launch, so I’m not sure how worthwhile it is
Basically just playing Slay the Spire and Miku Mega Mix, but I just found out SuperTuxKart 1.5 dropped and that might become the game I start playing a lot more now.
CTR feels a lot better. While I’ve had fun playing Mario Kart with friends, CTR feels a lot more fun to master and adds a lot more challenge to its courses.
I’ve noticed. Compared with their subpar games nowadays and the lack of freshness in their catalog. I’m not really feeling them anymore I’m playing Kirby air ride on dolphin more than anything
Emulating the classics, or playing them on real hardware might be the way to go, and not getting things like a Switch 2 or later (maybe a Switch, since you seemingly own the games you have in those cartridges, and not some DRM-heavy license where the developers will revoke it at any one time).
I’ve played some romhacks, so I get that part too. Otherwise, fan-made projects or romhacks would be much better nowadays than the slop that’s made today.
There’s a lot of undisclosed AI usage in modern games, and they won’t tell us in any storefront that doesn’t require AI disclosure.
Madden 26 on PS5, jumping right into the deep end of the pool. I heard Tecmo Super Bowl was fun but broken as hell; like it was on the honor system not to see which play the computer was going to run. Kind of an inversion of the “Computer is a Cheating Bastard” trope.
Been enjoying Pokémon Odyssey, which is a bit like Made In Abyss crossed with Pokémon. It’s got a full quest log and a huge dungeon and great story to explore. I haven’t played too much of this, but I have loved the hour or two I played through.
I also enjoyed Pokémon Scorched Silver, which acts as a Johto sequel and has a huge dex of mons up to Gen 9.
Because I’m a huge Emerald fan I have to shout out Pokémon Seaglass. It’s got a retro artistic feel to it. All the sprites are basically demakes and go back to the classic Gen 2 style. There are also battle backgrounds, following Pokemon, dexnav, and some balance changes, such as letting the Light Ball work for Raichu and Pichu.
Odyssey is the most unique, but Seaglass is really polished. Scorched Silver feels like another mainline game just with a huge dex. It still retains some of the level cap issues for the original GSC games I believe.
Link to the Past Randomizer - Generates a shuffled ROM with all chests and items swapped around, sending you on a wild goose chase through Hyrule trying to find everything required to beat Ganon. Has a LOT of settings to play around with.
Link to the Past/Super Metroid Combo Randomizer - Like the above, but with both games combined into a single ROM using some elaborate witchcraft. Certain doors take you from one game to the other, and the item pools are shuffled together so you'll have to go back and forth between Hyrule to find Metroid items and Zebes to find Zelda items. It's a bit imbalanced by the fact that LttP is a much bigger game than SM with far more items and locations, but I recommend playing through it once for the sheer novelty.
Celeste Mario's Zap & Dash - A metroidvania running in SMB1's engine. As the name suggests, it's heavily inspired by Celeste and ports in mechanics from that game.
Standalone fangames:
Panel Attack - Open source clone of Panel de Pon/Tetris Attack/Puzzle League/Puzzle Challenge/oh my god Nintendo please pick a name and stick with it featuring netplay and modding support.
AM2R - Another Metroid 2 Remake. Do note that I've heard a big 2.0 update is supposed to be coming soon, so you may wish to wait for that.
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