Joystick only is bad, and a lot of console shooters relied on auto aim. Stick + Gyro is almost as good as Mouse, I had a blast playing Borderlands 4 on Steam Deck, even going for headshots is consistent.
I only need M+K for TF2 or Terraria, since I actually want really precise control there, but Solarknight has a whole video praising gyro and giving tips for TF2.
aviator game in india is hands-down my favorite online game! The little plane taking off and climbing higher creates such thrilling suspense every round. I love deciding the perfect moment to cash out as the multiplier rises. Smooth animations, vibrant colors, and upbeat sounds make it super immersive. Quick rounds keep the excitement flowing – I play it daily for that pure adrenaline rush!
Single Player is awesome. I’ve never modded it besides messing around with a cheat engine after beating the game, but its definitely in one of my favorites of all time
Path of Exile 2, the 0.4.0 patch. It’s kinda like the blue/red pill situation. Take the blue pill and enjoy any class, soaking in the pretty animations and visual effects. Feel the “weight” of your movement, actions, and decisions as the vision of the game designers is ruthlessly materializing after one year of early access.
Or just click pathfinder and blast through the game thanks to immense QOL and easily accessible power creep.
It kind of makes me wish we got some sort of “Dungeon Master” tools to make our own campaigns, but then again, at that point just run D&D with some friends i suppose.
That isn’t DM mode, it is a very nice set of customization optimizations.
In Neverwinter Nights there was a DM mode that let one player be the DM instead of one of the characters. They could drop in creatures and objects and control them in real time, which was awesome! That is what I was hoping they would be adding, something where we could basically play DnD in the world maps of BG3, but with on the fly encounters and pacing instead of being preset.
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