masterspace

@masterspace@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

masterspace,

To be fair, they didn’t trash anyone publicly until they basically had to.

masterspace,

That’s not why people get outraged, they get outraged because it’s addictive and they spend too much time on social media.

masterspace,

They did not have any reason to personally attack the leads except out of spite,

Lol what the honest fuck are you talking about?

They were facing a boycott because it seemed like they fired the original creators to avoid paying the employees.

They could have issued a statement saying that they would still pay the remaining employees and everyone would assume that they still fired the creators out of greed reasons. If the creators actually didn’t do their jobs, then they would want to make it clear that they are the ones actually committed to making a good game and this has nothing to do with greed.

That may not be the case, but at present we simply do not know what the reality of the situation was.

masterspace,

I do, I don’t trust the outraged opinions of people using the outrage machine.

masterspace,

If that description is accurate then there’s nothing unprofessional about that.

What would be unprofessional in that situation is the original devs not doing their jobs and then allowing a fan backlash to grow.

Again, we don’t know the reality of the situation. I think everyone would be curious to hear from other devs at the studio that aren’t part of management or the three who were fired but we haven’t yet.

masterspace,

The author of this article reflexively and illogically defends Steam (like usual):

But at least some of what Kaldaien complains about isn’t necessarily on Steam’s shoulders. It’s well within devs’ powers to provide players with access to older game versions on Steam (KOTOR 2, which I recently replayed, lets you access its pre-Aspyr version via a beta branch, for instance), but many of them elect not to. That strikes me as an issue with individual devs rather than Steam as a whole, and as for Steam Input? Well, again, if there’s a problem there it’s with developers electing to use that API over OS-native ones that’s the issue.

He literally completely misses the modder’s point. Steam itself will not run on the original machine you purchased KOTOR 2 on. You can buy a gaming machine, purchase a game through steam and 6 years later, one random day you’re suddenly no longer able to play your game, simply because Valve has decided that the version of Steam that you bought the game through is no longer ok and now you need to upgrade your hardware and OS to play the same game you’ve been playing for years.

masterspace,

Valve expects that the overwhelming majority of its users will keep up with semi-modern hardware (In this case, a machine capable of running windows 10/SteamOS) which I don’t feel is is an unreasonable ask.

Valve is forcing them to upgrade their software and hardware to keep playing games they already purchased, on the hardware they purchased it on.

However, expecting Valve to retain support for an OS that hit end of life 20 years ago is unreasonable.

It is very reasonable. No one forced Valve to build their business model this way, and they are one of the most profitable companies per employee, ever. It would not be onerous for them to continue supporting a couple of old versions of Windows, they would just have to hire a few more people to do it. Gabe would still be a billionaire.

masterspace, (edited )

In my opinion, that’s not on Steam to support their client on a long past EOL operating system.

It is on them since they “sold” you a game. They didn’t have to build a business model that popularized always checking in DRM, that meant that they were deceiving you when they sold you a game, but it was more profitable for them to do so.

masterspace,

Literally every software company built their business model this way. Go open a support case with any software vendor complaining that their product won’t run on Windows 98 and see how many help you out beyond “Buy a computer from this millennium”

No, they didn’t. I can install the software I bought back in the day on the computers I bought it for, using the license key provided. GoG also famously uses a model where GoG does not care what OS you’re using.

You are failing to understand just how much has changed since Windows 98. It’s a completely different environment that requires specialized knowledge to develop for. They can’t just dust off some old source code and re-release the client. The entire back-end has changed. It would be a massive undertaking that would appease about 12 people total.

Lol, I’m a software developer that started by writing legacy windows software, I know exactly how much (little) has changed.

Sure, but I would argue that there are a lot of better things that Valve could be doing with those resources than supporting Windows 98

I don’t care. They have the resources to support it.

Either strip the DRM out and pay whatever you have to to the publishers to do that, or keep supporting the systems you sold your software for.

The idea that Valve is blameless for shitty behaviour because other tech companies also do that shitty behaviour is nonsense. They have been the dominant platform forever, and have had an insane amount of resources available to them.

masterspace,

Literally any game sold that didn’t include always checking in DRM through a particular desktop client. i.e. virtually every single PC game not sold through steam.

masterspace,

No that perspective is what makes me understand that when corporations talk about obsceleting things for security reasons, it’s almost always not actually because of security, because it would be a little less profitable to continue support.

And Valve didnt have to build a business around always checking in DRM if they didn’t want to support old clients, and they have more than enough resources to continue support.

masterspace,

Steamdrm requires periodic online check-ins, which is the same thing for the purpose of this discussion about them forcing system upgrades.

masterspace,

Yes, and thats literally completely irrelevant.

The fact that their games are DRM free means that doesn’t matter one iota. If you buy a game from them on a set of hardware you’ll be able to play it on that hardware forever, regardless of whether their desktop client changes.

masterspace,

Sure if you grab a file from them snd never get a newer, more maintained version, it will play on exactly the hardware and software you had when you bought it…

That’s literally the entire point.

Also, they can still offer the olde versions of the file for download.

masterspace, (edited )

Lots. Do you know how much corporate software is still of that vintage?

Literally like half of AutoCAD’s products still use the graphics and windowing APIs from that era as one example. The WinForms API are clunky by modern standards but also relatively trivial for a programmer to pick up and code with.

I mean, there is still an industry of Cobol engineers maintaining mainframe code for banks from the 80s.

masterspace,

The question at hand is whether or not there are enough engineers to feasibly support Windows 98. Try and work on your reading comprehension.

masterspace,

We’re not talking about support, we’re talking about not breaking the software we bought after the fact.

masterspace,

No, it’s not. Autodesk sells that software to consumers and corporations literally every single day.

Try and code a WinForms app, follow any tutorial you can, and notice that it’s very possible and not that onerous.

People these days just accept the shit tech companies feed them because they’re using to eating shit from them.

masterspace,

False.

masterspace,

Yes, they can have their software continue to support Windows by simply not breaking the version that works for windows, without having to provide full customer support and service for it.

masterspace,

And yes, things break naturally as a function of time.

Why don’t you go ahead and explain the exact mechanism that causes software to change and would cause a computer to interpret it differently over time, without a human intervening and updating it to break it.

Don’t worry, we’ll wait.

What are signs that the game devs aren't gamers themselves? angielski

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

masterspace, (edited )

Conversely, Grounded has the best inventory management system of any survival game ever.

To the point that I have a hard time playing others now because they all feel tedious in comparison. It’s hard to imagine someone playing Grounded and then building a survival game that didn’t use hot deposit.

masterspace,

Can you bring up the pause menu at any point (including cut scenes).

I’ve always felt like a sign of a well polished game was one where the pause menu would work at any point, including during cutscenes.

masterspace,

the pinning system with filters is handy for food, but feels clunky outside that one usecase.

The pinning system is an improvement over not having a pinning system that should exist in every game. Food, water, ranged weapons, explosives, healing items, shields, even melee weapons, it makes sense for all of them given that all of them can break.

masterspace, (edited )

To be fair, they didn’t gut the original creative team.

Max McGuire was CTO and a programmer on the original game, Ted Gill was President and a Producer on Below Zero.

Charlie Cleveland was current CEO, and the director and lead designer of the original game, so was the head of the origin creative team, and that does seem like a big loss, but no one else from the art, writing, or design teams seem to be leaving, so it’s not really a ‘gutting’ of the original creative team.

My guess (especially given how buggy Subnautica was), is that they were missing their delivery milestones so the publisher wanted to replace the organization heads and move at least Charlie Cleveland back down to a creative role, but they refused and left together.

masterspace,

If you’re basing that on Subnautica Below Zero, it’s worth noting that basically the whole creative team is different, not just the composer:

Subnautica credits:

Director(s)


<span style="color:#323232;">Charlie Cleveland
</span>

Producer(s)


<span style="color:#323232;">Hugh Jeremy
</span>

Designer(s)


<span style="color:#323232;">Charlie Cleveland
</span>

Programmer(s)


<span style="color:#323232;">Charlie Cleveland
</span><span style="color:#323232;">Steven An
</span><span style="color:#323232;">Max McGuire
</span><span style="color:#323232;">Jonas Bötel
</span>

Artist(s)


<span style="color:#323232;">Cory Strader
</span><span style="color:#323232;">Brian Cummings
</span><span style="color:#323232;">Scott MacDonald
</span>

Writer(s)


<span style="color:#323232;">Tom Jubert
</span>

Composer(s)


<span style="color:#323232;">Simon Chylinski
</span>

Subnautica Below Zero credits:


Director(s)


<span style="color:#323232;">David Kalina
</span>

Producer(s)


<span style="color:#323232;">Charlie Cleveland
</span><span style="color:#323232;">Cory Strader
</span><span style="color:#323232;">Max McGuire
</span><span style="color:#323232;">Ted Gill
</span>

Designer(s)


<span style="color:#323232;">Alex Ries
</span>

Artist(s)


<span style="color:#323232;">Cory Strader
</span>

Writer(s)


<span style="color:#323232;">Jill Murray
</span><span style="color:#323232;">Brittney Morris
</span><span style="color:#323232;">Zaire Lanier
</span><span style="color:#323232;">Tom Jubert
</span>

Composer(s)


<span style="color:#323232;">Ben Prunty
</span>
masterspace,

This has not remotely been my experience. It’s also incredibly easy to avoid getting into this situation by rainbow flipping.

masterspace,

If this hasn’t remotely been your experience, how do you know rainbow flicking fixes it?

It doesn’t fix it, it’s how you avoid letting get that close to you.

The game is widely known to have multiple bugs affecting gameplay, from lags and desync issues, to crashes and even teams changing colour mid-match. In this case, and this is the second time I’ve seen it, the ball glitched into the ground after randomly bouncing around the pitch following a shot against the post befote finally getting stuck. It couldn’t be interacted with at all.

Well if this is a bug, you should probably make that clearer, because again, have not encountered a single bug.

masterspace,

F tier click bait. Literally nothing informative was said in here.

masterspace,

Alan Wake, Quantum Break, Control, and Alan Wake 2, are all some of my all time favourite games.

Going to wait for the next patch before trying out FBC Firebreak, but I’m excited and can’t wait for the Max Payne remakes and Control 2.

masterspace,

epic bad, upvotes plz

Epic barely changed it. You stopped playing because you put 1000+ hours into it and eventually got bored and moved on.

masterspace,

If gamers are bitching about a game not adding a whole new island, you should ignore them because they’re clearly idiots.

If gamers are bitching about your menu system being navigable by someone with less than a PhD (cough, Risk of Rain 2 on console, cough), and you’re estimating that will take 6 months to fix, then that’s because you (as a company) coded your software badly.

masterspace,

💯

masterspace,

100%.

Gamers act like Gabe Newell is a god, when he’s just a billionaire that charged them more than he needed to, like all the others.

Epis using Fortnite money to break up Apple and Google’s app store monopplies an objectively good ded

masterspace,

Sweeney is not lionized as a false saviour.

Newell is.

masterspace,

Apple is such a piece of shit company.

masterspace,

Hot damn I want to see what modders do with this game.

Saber’s really showing itself to be a great studio.

I want a law for PC games to be offered in physical versions again angielski

Like can we make this a more vocal opinion that Triple-A studios/publishers are like legally required to offer a version… Or what is your take on that, especially if you have a similar opinion with a deviation in execution. let me know why if you dont agree too!...

masterspace,

I would rather a law that extends many of the properties of physical ownership to digital sales.

masterspace,

The Master Chief Collection is the single reason that I will never ever preorder another game no matter what bonuses it comes with or how confident I am with the developer.

In general though, Microsoft Games is pretty good about not pushing bugs out the door.

I honestly don’t understand the middle reception to Avowed, it’s been truly fantastic so far, and completely rock solid.

masterspace,

Bruh avowed is great, I’ve been loving it.

This sounds like a you problem.

masterspace,

The studio is pivoting from making Forza, to making Fable, this feels like a perfectly normal development timeline.

masterspace,

Lmao. Bruh, wtf are you talking about. I’ve basically used nothing but melee or stealth / dialogue the whole time.

It’s a tight, well written game, that doesn’t waste your time with endless auto-generated quests.

masterspace,

Sounds like the author has a skill issue with Stealth.

Mobs are leashed? Cool, that doesn’t matter cause I play the game like a high fantasy battle mage, and don’t run from fights.

Also, mobs are leashed in most games to some extent or another. Avowed is well written, well voice acted, tells an interesting story, and is fun to play through.

Really just feels like people were expecting Skyrim and are upset they got something more focused.

masterspace,

Fair point, but in that case it means they’re not just pivoting, but building a whole new studio from the ground up for this game.

masterspace, (edited )

People are complaining about Avowed? What the fuck is wrong with them?

I’ve been too busy loving it to be online reading anything, honestly cannot fathom what their complaints are tho. Avowed has repeatedly impressed me by being more clever and nuanced than I was expecting a game to be, in writing, level design, and combat.

Is this more dumb gamer anti-woke hysteria?

masterspace,

Also, from a mechanistic standpoint I think that mostly has to do with the high cost of entry for games.

At $80-$100 for a full priced game these days, it’s hard to just buy on a whim. The only time you would is when they’re on sale, which happens well after initial release. So initial sales of games are basically entirely driven by reviews and online discourse (which itself has an effect on reviews), and you basically just have a bunch of people all waiting for the signal to buy or not.

I do think that services like Gamepass are a genuinely good way of reducing that effect, because now anyone can try anything on a lark.

masterspace, (edited )

Skyrim’s varied gameplay systems?

It has stealth, it has magic, it has melee combat, it has ranged combat, it has dialogue options for talking your way through stuff, it has multiple ways of solving quest lines…

It’s basically Skyrim, if it was smaller and more focused, with better combat, voice acting, level design, and heads and tails better writing.

masterspace,

They’re not banning Mastodon, or the Fediverse, or EU based messaging apps.

i.e. the objection is not the US government doesn’t control it, but that the Chinese government does.

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