masterspace

@masterspace@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

masterspace,

Once again, showing why Nintendo is a POS company.

Compete by making better games and stories, not by patenting basic role playing game mechanics and suing your competition.

masterspace,

Classic American response: “companies aren’t responsible for the shitty choices they make, they can make as many shitty choices that harm people for profit as possible at all times and it’s just business”.

masterspace,

No one should be able to do it is the right reaction, but ‘Nintendo deserves no blame or shame for choosing to do it’ is the wrong reaction. Nintendo could have used all the money it spends on IP lawyers to instead lobby the government to change the patent system, but they chose not to.

masterspace,

I misread the comment hierarchy, I thought this was a part of a different chain.

masterspace, (edited )

PC Gamers think Epic is the devil incarnate because they paid for exclusive games for the EGS, meanwhile they have spent the majority of their fortune on massive legal fees making a bigger impact in the world of digital anti-trust than virtually anyone else on the planet.

Allowing companies to conglomerate is the single worst thing that prevents capitalism from functioning even a little bit, and tech companies are the worst at falsely claiming that every product needs to be tied to every other product, because they can use software and continuous updates to break any third party compatibility that is created.

masterspace, (edited )

This judge actually fully understand how companies abuse two sided marketplaces and is thus forcing Google to open up both sides of the marketplace to competition. Both forcing Google to host new app stores inside the Play store so that they’re visible to consumers, and forcing Google to allow those app stores to distribute the Google Play apps so that the app stores aren’t crippled by a lack of developers.

This is a way way way bigger win than I could ever have hoped for.

masterspace,

Yeah, it would not surprise me if the Supreme Court blocked it for being too reasonable.

masterspace, (edited )

Nintendo, the company that makes gamers pay them $500 for a new console every 4 years, and then $80 for a new skin of the exact same game every 2 years, and calls it innovations and consumer friendliness.

Nintendo is a fuckwad company. Gamers are just gaslit cause they like a character that Nintendo owns the copyright to.

masterspace,

No my comment just uses normal human language to convey a point instead of min/maxing precision.

masterspace,

Using years and hundreds of dollars is not min/maxing precision. That’s a stupid excuse for something you should own up because your made up numbers detract from your point. If the numbers don’t matter then this shouldn’t make your argument look ridiculous.

Counterpoint: you understood my point, literally just as well as if I had looked up the right numbers and adjusted them for inflation.

Nitpicking is not the same thing as conversing. Grow the fuck up.

masterspace,

Why don’t you explicitly write down what you think my argument is?

Then we can see whether or not what you’re saying is accurate, or whether you just can’t read good.

masterspace,

No, it’s just a good way to filter out people who want to engage in pedantry and people who actually want to discuss the issue at hand.

masterspace,

If I correct your 500 and 4 years, your statement becomes “Nintendo sold their consoles at industry pricie for the average console lifecycle”. Oh the horror, Nintendo does what every other console seller does

No, Nintendo historically produces under powered consoles and overcharges for them so they can make a profit on every console from day 1. That is not what the other console makers do.

And the part about selling a reskinned game at full price every 2 years? If I’m being generous I’d say you’re talking about BOTW and TOTK. But that’s not 2 years and it’s not a reskin and your argument implies multiple games but I can barely come up with one.

Mario Kart, Smash Bros, Mario Party, etc etc etc

Nintendo sells

masterspace,

Playing the original hot pursuit on my friend’s family’s Gateway PC, is a true core memory.

The spirit continued with Burnout 2 & 3 before ultimately dying. Racing games need to focus more on destruction and less on licensing real world cars.

masterspace,

To be fair, they didn’t trash anyone publicly until they basically had to.

masterspace,

That’s not why people get outraged, they get outraged because it’s addictive and they spend too much time on social media.

masterspace,

They did not have any reason to personally attack the leads except out of spite,

Lol what the honest fuck are you talking about?

They were facing a boycott because it seemed like they fired the original creators to avoid paying the employees.

They could have issued a statement saying that they would still pay the remaining employees and everyone would assume that they still fired the creators out of greed reasons. If the creators actually didn’t do their jobs, then they would want to make it clear that they are the ones actually committed to making a good game and this has nothing to do with greed.

That may not be the case, but at present we simply do not know what the reality of the situation was.

masterspace,

I do, I don’t trust the outraged opinions of people using the outrage machine.

masterspace,

If that description is accurate then there’s nothing unprofessional about that.

What would be unprofessional in that situation is the original devs not doing their jobs and then allowing a fan backlash to grow.

Again, we don’t know the reality of the situation. I think everyone would be curious to hear from other devs at the studio that aren’t part of management or the three who were fired but we haven’t yet.

masterspace,

The author of this article reflexively and illogically defends Steam (like usual):

But at least some of what Kaldaien complains about isn’t necessarily on Steam’s shoulders. It’s well within devs’ powers to provide players with access to older game versions on Steam (KOTOR 2, which I recently replayed, lets you access its pre-Aspyr version via a beta branch, for instance), but many of them elect not to. That strikes me as an issue with individual devs rather than Steam as a whole, and as for Steam Input? Well, again, if there’s a problem there it’s with developers electing to use that API over OS-native ones that’s the issue.

He literally completely misses the modder’s point. Steam itself will not run on the original machine you purchased KOTOR 2 on. You can buy a gaming machine, purchase a game through steam and 6 years later, one random day you’re suddenly no longer able to play your game, simply because Valve has decided that the version of Steam that you bought the game through is no longer ok and now you need to upgrade your hardware and OS to play the same game you’ve been playing for years.

masterspace,

Valve expects that the overwhelming majority of its users will keep up with semi-modern hardware (In this case, a machine capable of running windows 10/SteamOS) which I don’t feel is is an unreasonable ask.

Valve is forcing them to upgrade their software and hardware to keep playing games they already purchased, on the hardware they purchased it on.

However, expecting Valve to retain support for an OS that hit end of life 20 years ago is unreasonable.

It is very reasonable. No one forced Valve to build their business model this way, and they are one of the most profitable companies per employee, ever. It would not be onerous for them to continue supporting a couple of old versions of Windows, they would just have to hire a few more people to do it. Gabe would still be a billionaire.

masterspace, (edited )

In my opinion, that’s not on Steam to support their client on a long past EOL operating system.

It is on them since they “sold” you a game. They didn’t have to build a business model that popularized always checking in DRM, that meant that they were deceiving you when they sold you a game, but it was more profitable for them to do so.

masterspace,

Literally every software company built their business model this way. Go open a support case with any software vendor complaining that their product won’t run on Windows 98 and see how many help you out beyond “Buy a computer from this millennium”

No, they didn’t. I can install the software I bought back in the day on the computers I bought it for, using the license key provided. GoG also famously uses a model where GoG does not care what OS you’re using.

You are failing to understand just how much has changed since Windows 98. It’s a completely different environment that requires specialized knowledge to develop for. They can’t just dust off some old source code and re-release the client. The entire back-end has changed. It would be a massive undertaking that would appease about 12 people total.

Lol, I’m a software developer that started by writing legacy windows software, I know exactly how much (little) has changed.

Sure, but I would argue that there are a lot of better things that Valve could be doing with those resources than supporting Windows 98

I don’t care. They have the resources to support it.

Either strip the DRM out and pay whatever you have to to the publishers to do that, or keep supporting the systems you sold your software for.

The idea that Valve is blameless for shitty behaviour because other tech companies also do that shitty behaviour is nonsense. They have been the dominant platform forever, and have had an insane amount of resources available to them.

masterspace,

Literally any game sold that didn’t include always checking in DRM through a particular desktop client. i.e. virtually every single PC game not sold through steam.

masterspace,

No that perspective is what makes me understand that when corporations talk about obsceleting things for security reasons, it’s almost always not actually because of security, because it would be a little less profitable to continue support.

And Valve didnt have to build a business around always checking in DRM if they didn’t want to support old clients, and they have more than enough resources to continue support.

masterspace,

Steamdrm requires periodic online check-ins, which is the same thing for the purpose of this discussion about them forcing system upgrades.

masterspace,

Yes, and thats literally completely irrelevant.

The fact that their games are DRM free means that doesn’t matter one iota. If you buy a game from them on a set of hardware you’ll be able to play it on that hardware forever, regardless of whether their desktop client changes.

masterspace,

Sure if you grab a file from them snd never get a newer, more maintained version, it will play on exactly the hardware and software you had when you bought it…

That’s literally the entire point.

Also, they can still offer the olde versions of the file for download.

masterspace, (edited )

Lots. Do you know how much corporate software is still of that vintage?

Literally like half of AutoCAD’s products still use the graphics and windowing APIs from that era as one example. The WinForms API are clunky by modern standards but also relatively trivial for a programmer to pick up and code with.

I mean, there is still an industry of Cobol engineers maintaining mainframe code for banks from the 80s.

masterspace,

The question at hand is whether or not there are enough engineers to feasibly support Windows 98. Try and work on your reading comprehension.

masterspace,

We’re not talking about support, we’re talking about not breaking the software we bought after the fact.

masterspace,

No, it’s not. Autodesk sells that software to consumers and corporations literally every single day.

Try and code a WinForms app, follow any tutorial you can, and notice that it’s very possible and not that onerous.

People these days just accept the shit tech companies feed them because they’re using to eating shit from them.

masterspace,

False.

masterspace,

Yes, they can have their software continue to support Windows by simply not breaking the version that works for windows, without having to provide full customer support and service for it.

masterspace,

And yes, things break naturally as a function of time.

Why don’t you go ahead and explain the exact mechanism that causes software to change and would cause a computer to interpret it differently over time, without a human intervening and updating it to break it.

Don’t worry, we’ll wait.

What are signs that the game devs aren't gamers themselves? angielski

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

masterspace, (edited )

Conversely, Grounded has the best inventory management system of any survival game ever.

To the point that I have a hard time playing others now because they all feel tedious in comparison. It’s hard to imagine someone playing Grounded and then building a survival game that didn’t use hot deposit.

masterspace,

Can you bring up the pause menu at any point (including cut scenes).

I’ve always felt like a sign of a well polished game was one where the pause menu would work at any point, including during cutscenes.

masterspace,

the pinning system with filters is handy for food, but feels clunky outside that one usecase.

The pinning system is an improvement over not having a pinning system that should exist in every game. Food, water, ranged weapons, explosives, healing items, shields, even melee weapons, it makes sense for all of them given that all of them can break.

masterspace, (edited )

To be fair, they didn’t gut the original creative team.

Max McGuire was CTO and a programmer on the original game, Ted Gill was President and a Producer on Below Zero.

Charlie Cleveland was current CEO, and the director and lead designer of the original game, so was the head of the origin creative team, and that does seem like a big loss, but no one else from the art, writing, or design teams seem to be leaving, so it’s not really a ‘gutting’ of the original creative team.

My guess (especially given how buggy Subnautica was), is that they were missing their delivery milestones so the publisher wanted to replace the organization heads and move at least Charlie Cleveland back down to a creative role, but they refused and left together.

masterspace,

If you’re basing that on Subnautica Below Zero, it’s worth noting that basically the whole creative team is different, not just the composer:

Subnautica credits:

Director(s)


<span style="color:#323232;">Charlie Cleveland
</span>

Producer(s)


<span style="color:#323232;">Hugh Jeremy
</span>

Designer(s)


<span style="color:#323232;">Charlie Cleveland
</span>

Programmer(s)


<span style="color:#323232;">Charlie Cleveland
</span><span style="color:#323232;">Steven An
</span><span style="color:#323232;">Max McGuire
</span><span style="color:#323232;">Jonas Bötel
</span>

Artist(s)


<span style="color:#323232;">Cory Strader
</span><span style="color:#323232;">Brian Cummings
</span><span style="color:#323232;">Scott MacDonald
</span>

Writer(s)


<span style="color:#323232;">Tom Jubert
</span>

Composer(s)


<span style="color:#323232;">Simon Chylinski
</span>

Subnautica Below Zero credits:


Director(s)


<span style="color:#323232;">David Kalina
</span>

Producer(s)


<span style="color:#323232;">Charlie Cleveland
</span><span style="color:#323232;">Cory Strader
</span><span style="color:#323232;">Max McGuire
</span><span style="color:#323232;">Ted Gill
</span>

Designer(s)


<span style="color:#323232;">Alex Ries
</span>

Artist(s)


<span style="color:#323232;">Cory Strader
</span>

Writer(s)


<span style="color:#323232;">Jill Murray
</span><span style="color:#323232;">Brittney Morris
</span><span style="color:#323232;">Zaire Lanier
</span><span style="color:#323232;">Tom Jubert
</span>

Composer(s)


<span style="color:#323232;">Ben Prunty
</span>
masterspace,

This has not remotely been my experience. It’s also incredibly easy to avoid getting into this situation by rainbow flipping.

masterspace,

If this hasn’t remotely been your experience, how do you know rainbow flicking fixes it?

It doesn’t fix it, it’s how you avoid letting get that close to you.

The game is widely known to have multiple bugs affecting gameplay, from lags and desync issues, to crashes and even teams changing colour mid-match. In this case, and this is the second time I’ve seen it, the ball glitched into the ground after randomly bouncing around the pitch following a shot against the post befote finally getting stuck. It couldn’t be interacted with at all.

Well if this is a bug, you should probably make that clearer, because again, have not encountered a single bug.

masterspace,

F tier click bait. Literally nothing informative was said in here.

masterspace,

Alan Wake, Quantum Break, Control, and Alan Wake 2, are all some of my all time favourite games.

Going to wait for the next patch before trying out FBC Firebreak, but I’m excited and can’t wait for the Max Payne remakes and Control 2.

masterspace,

epic bad, upvotes plz

Epic barely changed it. You stopped playing because you put 1000+ hours into it and eventually got bored and moved on.

masterspace,

If gamers are bitching about a game not adding a whole new island, you should ignore them because they’re clearly idiots.

If gamers are bitching about your menu system being navigable by someone with less than a PhD (cough, Risk of Rain 2 on console, cough), and you’re estimating that will take 6 months to fix, then that’s because you (as a company) coded your software badly.

masterspace,

💯

masterspace,

Sweeney is not lionized as a false saviour.

Newell is.

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