@Gradually_Adjusting@lemmy.world
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Gradually_Adjusting

@Gradually_Adjusting@lemmy.world

I’m a human being, god damn it. My life has value.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Gradually_Adjusting,
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Every time a hard game gets made, we have to have this debate? Maybe the real easy mode is just not trying to please everyone.

Gradually_Adjusting,
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The thing is, I can’t personally think of an accessibility setting that would serve the intended function without removing the sense of having finally met the challenge. I struggle with difficult games too, and I don’t always complete them. That struggle and uncertainty is part of the journey though to me and if there was a difficulty tweak available as soon as I got frustrated the first time, it would erase those stakes (for me).

I mentioned Celeste as a positive example. I did feel a satisfaction with completing that game, but if not for the highly emotional personal journey of the narrative potion of that game I don’t think it would have been as satisfying. At every point I knew there was an easy way out, and staying frustrated and gradually getting better was a conscious choice without any real stakes attached to it other than my own self-satisfaction. The was never any worry that I’d fail to complete the game. Those stakes do make eventually winning feel real.

So I just can’t think of any suggestions for this. It’s elitist or ableist I realise, and I’m not happy with that. The creator certainly was aware of games like Celeste, and they had plenty of time to consider those options. Before casting any judgment or making suggestions on their behalf, I’d be really interested to hear what they have to say about the choice. Do they think the struggle has to be as firmly set as it is for the triumph to feel as elating? I can’t read their minds, so if there’s an interview where they address that I’d be all ears.

Gradually_Adjusting,
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Twenty bucks gets you a good sandwich and a soda these days. The same money twenty years ago would get you a second sandwich.

Gradually_Adjusting,
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2D is not even less work than 3D imo if you’re comparing “good looking” 3D and 2D work. Modern techniques have all but rendered them as merely separate art styles.

Gradually_Adjusting,
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You want 3D vibes in a 2D platformer, just for laughs? They call that parallax.

Gradually_Adjusting,
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You could make it a week of brunches and I’d still have gotten more pleasure from the video game.

Gradually_Adjusting,
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I’m spoiled though. When I said good I meant something special. Like Paseo back when, or Un Bien nowadays.

Gradually_Adjusting,
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Can you believe how compact the download is? They spent that long building in the age of incredibly bloated games, and it would fit on a game disc from back when my voice hadn’t cracked yet.

And despite being a mere handful of gigs, it still broke every major platform on release.

Fuck, what a great day.

Gradually_Adjusting,
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How many people are you gonna ask?

Gradually_Adjusting,
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We all have our thing. I love From Soft games even though I suck at them. I do alright in platformers though.

Gradually_Adjusting,
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The one man I know who loves video games the most - he loves the history, he knows the names in the industry, he reads critiques, he has an entire room where he keeps his game library (and will talk at length about preservation and physical media) - is not actually good at playing them. He is helplessly enamored with games as art, despite that he can’t really beat anyone at his favourite games. It might be plain distractibility or some form of dyspraxia, but it has not lessened his pleasure. I used to smirk when we were young, but I think he has sense on his side.

Gradually_Adjusting,
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Well, because purchasing power has also collapsed in that span of time, obvi

/s

Gradually_Adjusting,
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en.wikipedia.org/wiki/Melinda_Tankard_Reist?wprov…

Collective Shout. Thanks to itch.io for naming them. TIL

Gradually_Adjusting,
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Yeah. As a society we seriously need to get on the same page about morality, but for my money it can’t come from a religious group tinkering with the beating heart of commerce. They may have points to make but it’s fruit of the poisoned tree.

Gradually_Adjusting,
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Such wisdom and vision, we should let these people have power over payment processors

Gradually_Adjusting,
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That’s what I always wanted “DeFi” to be, a systematic replacement for the legions of evil old banks who have happily collaborated with the worst institutions of the last several centuries.

Gradually_Adjusting,
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This is the real reason to have kids. I’m not up on the Mario Kart meta, but I’ll whup my seven year old around rainbow road any damn day.

Gradually_Adjusting,
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Super recommend Mario and the Rainbow Stars! It’s a free fan game with a ton of fun moments. They’ll have fun watching, and you’ll get something new to keep your interest.

Developer Interview: my Q&A with the dev who runs 'the' Switch piracy freeshop angielski

I’m sure you’ve seen by now that I’ve been arranging interviews with developers of various Linux and Steam Deck programs and projects, done in a question-and-answer style, and posting them here to Lemmy....

Gradually_Adjusting,
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Cool! I want to look into their work. This seems like something my kid should also know about.

Surprised at how young they started on this journey.

Gradually_Adjusting,
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That was the meta? I just naturally gravitated to it. Guess I’ll stick with MK8 and stay winning.

Gradually_Adjusting,
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Thanks for this rec, it looks delightful!

Gradually_Adjusting,
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Not my fav by any means, but I’ve really been enjoying the Kriegsfront Tactics demo this week.

Gradually_Adjusting,
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$50 today is equivalent to about $28.50 19 years ago. So it’s effectively half price lmao

Gradually_Adjusting,
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Feels like we’re dancing around the topic of purchasing power collapse so it might as well be said - this is a bread and circuses issue at heart.

Gradually_Adjusting,
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I had to let the point slide, never argue matters of taste with people who eat shit

Gradually_Adjusting,
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I showed my kid the trailer for bits & bops and he literally did a gasp of delight. Thanks for that :)

Gradually_Adjusting,
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For quality and training purposes of course 🙃

Gradually_Adjusting,
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I really wanted to like it more because they made some really cool choices in the design of it. I can see why it didn’t sell well, but it should have at least been more influential

Gradually_Adjusting,
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It’s really gross how people’s games can just be disappeared these days. GaaS is a terrible business model.

Gradually_Adjusting,
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I’m not playing them as hard as I can.

Live service games have been failing constantly, so unless the change is happening already I don’t think they’re deterred. That perpetual revenue stream is some exec’s idea of a lottery ticket.

Gradually_Adjusting,
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It’s not my game. I only wanted to talk about what they did wrong. Kinda just doing armpit farts at the funeral, yanno?

Gradually_Adjusting,
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Hack the planet, indeed.

Gradually_Adjusting,
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They hate us cause they anus

Gradually_Adjusting,
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The complexity was initially sensed, though I did not encompass it at the time of writing

Kill the Crows review angielski

You know how Nidhogg is just one thing, and it’s super simple and slightly just…nothing, but you can spend ages with it and it’s got an incredibly high skill ceiling, and there’s no flaws at all and they’ve just sort of achieved everything they set out to do without making a big deal out of it? It’s that kind of...

Gradually_Adjusting,
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I should have included that. I didn’t want anyone to think I was selling them something, I was just moved to talk about this game in the spur of the moment.

Gradually_Adjusting,
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I’m not the guy who can tell from a steam store page whether an indie game is a success or not, so maybe you’re right but I don’t have a dog in that race. I’m more focused on how well they conceived the idea and managed to add nothing that fails to serve their vision.

Gradually_Adjusting,
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The one hit kill is an incredibly meaningful choice, and I feel like it drives a lot of other decisions as well. It forces the player to be completely unburdened by the weight of their actions, killing without a thought. The second you fret about your next move, the flow is interrupted, and your survival chances drop.

And since you spend so little time on any single enemy, that drives decisions about how success is measured, etc etc. The similarities fall into place when you hew very closely to the single hit kill mechanic.

I don’t fault Ludic at all for the similarities here, it’s an innocent case of carcinization. If you’re going to make a game whose loop is so tight that you can boot up the game and enter an extremely satisfying flow state in a minute flat, you make something like this. I’m definitely going to check out Akane next.

Gradually_Adjusting,
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My Bethesda rant goes something like this: “they think the ideal video game is when you can treat everything like action figures, make anything happen in any combination just to see it happen, bash em together, pull them apart, make them kiss, make them join every team and do every thing, do whatever you want, and then fuck off because it never meant anything”.

Gradually_Adjusting,
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Artwork is never truly finished, it is abandoned

Gradually_Adjusting,
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Thanks to Larian for negotiating an end to the 2007 writers strike.

Gradually_Adjusting,
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“For Services provided on Mars, or in transit to Mars via Starship or other colonization spacecraft, the parties recognize Mars as a free planet and that no Earth-based government has authority or sovereignty over Martian activities. Accordingly, Disputes will be settled through self-governing principles, established in good faith, at the time of Martian settlement.”

From the SpaceX TOS. Oligarchs want to rule as kings on Mars, not as Americans.

Gradually_Adjusting,
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What a treat, and what a win for self-hosting. I wish they talked more about how they did it in the article.

Gradually_Adjusting,
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The people who enjoyed the joke just upvote and move on. But yes, we do have a lot of folks who do not embrace obliquity.

Gradually_Adjusting,
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My kid and I finished this game late last year and it’s his all time fav. We love this!

Gradually_Adjusting,
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You just got done telling me they are reporting as fact something that is likely not so, and now you are scoffing at me for not having wasted my time. If there is any reason for this article to still be published or even discussed, it has eluded me.

Should we boycott games with loot boxes? angielski

I have been avoiding multiplayer Valve games like Counter-Strike 2 and Team Fortress 2, due to their in-game economies that have created an underage gambling gray market, which Valve has done little about. However, I am on Linux, and the choices for multiplayer shooters are few. Besides, my small boycott is not stopping...

Gradually_Adjusting,
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I haven’t been into FPS for several years, but if I was going to play anything current, I’d give The Forever Winter a look. It’s still being worked on, but the early access gameplay is really cool looking, and it’s bringing a lot of ideas to the table creatively.

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