Time to pass laws, this shit keeps happening. If you sold a game over $x that completely ceases to be playable within X years, you should be forced to open-source your code.
Won’t bother guessing at what the best numbers should be, hardly matters as I’m sure lobbyists would defang the whole thing as much as possible.
Great to see another update. One of my buddies is practically a game industry savant so I always feel a bit out of my depth with him. Reading this is my cheat sheet for talking points with him.
Who do you know of that talks about games as art? That’s more my focus, and the only one that really seems to tick that box for me is Noah Gervais - and he’s great, but I would love more variety if you know anyone doing pieces like that.
I’m not a big “power gamer” as I also game on my laptop mainly and it’s a bit less powerful than yours. My suggestions tend toward retro graphics and indie titles; I have a type.
In no particular order, I’m going to recommend Ruiner, Make Way, and Hyper Light Drifter. Ruiner and HLD both have incredibly intense atmospheres and stylized storytelling with an emphasis on action. Make Way is heaps of chaos, totally unrealistic, and the AI can be brutally hard, but it’s extremely simple and unless you crank down the difficulty to zero, it’s easy to find a flow state in the rapidly evolving mayhem.
Thanks for the newsletter! I am not good with fediverse how do I like and subscribe… Your talk of emulation on the deck awoke something in me. I checked and yes, it appears you can emulate 360 on it too.
I was interested in the rest, but this has driven every other thought out of my head. I don’t even know how to make breakfast in this state. I’m a wreck.
I’ve seen video essays about metroidvanias that talk about “getting lost”. The real point is to follow clues, feel immersed in a world, learn to find your way, and make interesting decisions.
In Hollow Knight, it’s no problem to use the compass if you find that aspect too burdensome. I really enjoyed my time with Axiom Verge, and I seem to recall it came with a compass as standard? Perhaps that’s wrong, it’s been a few years since I picked that one up.
More to the point, which metroidvanias did you like and what did they do differently?
I’ll probably get it if I hear Obsidian took any creative risks, but so far I’m hearing that it’s a mass appeal oversimplified ARPG with looter shooter vibes. Not really the kind of thing I crave from Obsidian.