I mean sure, that is how some (mostly strategy and tactical) games do it, but for an FPS, figuring out where the buffer should be would be a programmers nightmare. I guess you would have to try to calculate all possible lines of sights a player could have within some buffer time (100-1000ms) and then all players that could in theory enter them… Add physics and it is practically impossible.
Also, corner hack is useful enough and it does not address aimbot. IMO the answer is some combination of human moderation and ability to play with “friends” instead of randos. E.g. you could ask people to like or dislike a player at the end of a match and try to pair players that liked each other in the past.
When corporations acting in their best interest also act in the consumers best interest, the system is working as it should.
Intent matters for individuals, not for societal systems like governments and corporations. Incompetent governments/corporations need to be removed just as much as evil ones.
Steam games will now need to fully disclose kernel-level anti-cheat on store pages (www.gamingonlinux.com) angielski
Now if only they could more clearly communicate when games are playable offline.
Paradox Interactive has completely cancelled "Life By You" (www.gamingonlinux.com) angielski
Very surprising. The game looked like it had a lot of potential and could’ve been the most popular sims alternative, but it’s suddenly been cancelled.
The Way Forward, an update from the team behind Cities: Skylines (forum.paradoxplaza.com) angielski
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