DreamlandLividity

@DreamlandLividity@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

DreamlandLividity,

That does not detect things like wall hack and aim-bots that don’t modify the game state directly.

DreamlandLividity,

I mean sure, that is how some (mostly strategy and tactical) games do it, but for an FPS, figuring out where the buffer should be would be a programmers nightmare. I guess you would have to try to calculate all possible lines of sights a player could have within some buffer time (100-1000ms) and then all players that could in theory enter them… Add physics and it is practically impossible.

Also, corner hack is useful enough and it does not address aimbot. IMO the answer is some combination of human moderation and ability to play with “friends” instead of randos. E.g. you could ask people to like or dislike a player at the end of a match and try to pair players that liked each other in the past.

DreamlandLividity,

Sad. In a way, it is amazing that The Sims 3 is 15 years old now and still, no game is able to match it.

DreamlandLividity,

When corporations acting in their best interest also act in the consumers best interest, the system is working as it should.

Intent matters for individuals, not for societal systems like governments and corporations. Incompetent governments/corporations need to be removed just as much as evil ones.

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