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wizardbeard

@wizardbeard@lemmy.dbzer0.com

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

wizardbeard,
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He’s Gabe Newell, the founder (and I think still CEO) of Valve Software.

Former Microsoft employee that started up a small game studio in the 90s. They took the Quake engine, modified the balls off of it, and used it to make Half Life, an FPS game that revolutionized the landscape forever with things like real time in-engine cutscenes that wove the story in through the gameplay, and through how advanced the enemy AI seemed. It also featured a ton of miniscule details requiring some clever coding to pull off, which really added to the atmosphere.

They also made the Steam gaming client, Portal, Left 4 Dead, Team Fortress, Counter Strike, Dota 2.

He’s not involved with the day to day much anymore. Pretty much retired in (I think) New Zealand now.

Very nice guy by most accounts. Was still responding to fan emails semi-regularly around 2010, and was one of the main voices in the dev commentary features in their games up through the Orange Box (Half Life 2 Ep 2, L4D, Portal, TF2).

wizardbeard,
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He founded Valve primarily with his own money and has ran it for most of it’s existence, allowing them to release games that were regularly groundbreaking.

Half Life brought us advances in AI, in simulating complex details like animal food chains, in making story part of the gameplay through seamless in engine cutscenes, in “seamless” level transistions. It nearly single handedly killed tje genre of arcadey “doom/quake likes” for literal decades.

Half Life 2 further heightened the bar of story in games, graphical effects, reconstruction of real faces in games, facial animations, mocap for games, and was one of the first well done use of a “modern” physics engine in games. There were news articles about the great leap forward it represented in tackling the “uncanny valley”.

Portal’s, well… Portals were groundbreaking. Left 4 Dead created the co-op horde shooter genre, further advanced AI with the “horde director” concept of an AI orchestrating the placement/amount of enemies, and was one of the first large scale examples of well done contextual dialog. Team Fortress 2 revolutionized the class based team shooter genre, and unfortunately popularized microtransactions for skins/unlocks forever. Half Life Alyx is the first “VR first/only” full length triple-A game.

There’s the Valve Index, pushing forward VR tech. The Steam Deck, pushing forward handheld computing (at least in terms of build quality/price/ease of use).

They bought the rights to Dota, the original Warcraft 3 mod that was the very first Moba game, and made a sequel to it. CounterStrike was one of the vanguards of the original rise of eSports and it’s latest sequel is still a major player in that scene.

Without all of their Source Engine games we wouldn’t have Garrys Mod and the huge cultural impact that it’s still having on the internet. Source Filmmaker brought 3D animation with effectively anything you could import into Garrys Mod into the hands of the masses, which has also had a massive impact on internet culture.

There’s a hell of a lot of reasons to love/respect Valve, and by extension it’s founder, besides just Steam.

wizardbeard,
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There’s also the PC port, or QoL romhacks that map boots to the Dpad.

wizardbeard,
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Yep, take some ideas from single player colony management games.

It’s astounding how much you can “automate” when fully using the filters and rules options in vanilla Rimworld. Mods increase that exponentially. Granted, different genre, singleplayer, and pausable while you configure things.

I think the challenge is balancing that with the real time events you have to react to, so it doesn’t further compress the meta to an even smaller set of “optimal” options.

wizardbeard,
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In what world is that a mobster deal? The game initially released saying that PSN accounts were required, this is in every store front description. The devs clarified that was not enforced due to technical issues at release time.

Sony funded the game in the first place too. They didn’t take advantage of a moment of weakness. This is all contract stuff agreed upon long before release.

It absolutely sucks ass, but this is an incredibly basic business deal. Sony stepped in to provide server support because it’s Sony’s game, and Sony makes money off it. Now that the game is more stable, they likely went back to Arrowhead and said “Hey, it’s time you sorted out the contracted requirement for PSN accounts. You agreed to this.” and here we are.

Maybe Sony told Arrowhead that PSN accounts could be made by everyone. Maybe Arrowhead thought they could push back on the requirement after the game came out without them required. We likely will never know what went on behind closed doors.

But this isn’t shady, just absolutely monumentally fucking shitty.

Unfortunately, as long as refunds are handled reasonably well like they were with Cyberpunk 2077’s PS4 release, gamers won’t really have a leg to stand on. It’ll just be complaining that they can’t play something they wanted to play, after getting a number of hours in it for effectively free.

wizardbeard,
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If you don’t want the raw experience, the Viva New Vegas modlist does an amazing job of “vanilla plus”. Haven’t finished my latest playthrough, but nothing felt out of place, and it was less buggy than vanilla.

wizardbeard,
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That’s pretty much what the Xbox has been since the beginning. The original runs fucking directX and runs so similarly to PCs of the era under the hood that porting shit to it is famously easy. It’s why the homebrew scene for it was so mind bogglingly huge.

Numerous times at E3 when they had demo units of new consoles people saw that the debug menus meant for staff were some mangled form of the current (at the time) Windows OS.


Most modern game consoles don’t use much specialty hardware anymore. The OG Switch uses the nvidea shield CPU just downclocked, and can run android easily. Some emulators literally run better on the Switch through Android than as homebrew “native” apps.

wizardbeard,
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Wish the article got into how this differs from or is related to the already well established Sonic Robo Blast 2 Kart mod built on the Doom engine.

wizardbeard,
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God that makes me feel old. Yeah, Garry’s Mod is literally named that because it’s his mod. He started making it as a teen, released it for free for a long time, and then leveraged it into a job and company (FacePunch, they also made Rust a lot later).

I think Garry’s Mod 10 was the first paid release, and he and his team have just been updating the paid version since.

The game’s official site used to just be his blog, and I believe he still posts semi-regularly about game development, running a company, and life stuff. Always seemed to be a real stand up guy.

wizardbeard,
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Or fan game developer. Or data miner. Or gaming youtuber. Or game tournament staff. Or the former actors of their various official “news” video segments. Or former American contractors for them (lots of “fun” stories from the 90’s and 00’s).

And how can we forget? Their 11th hour backstabbing of Sony on the planned CD addon for the SNES, choosing instead to go with Phillips to make the CD-i, is the whole reason Sony even entered the console wars. Out of fucking spite. The Playstation was originally planned to be a SNES addon like the Sega CD.

So I guess that’s one upside to their shittyness.

wizardbeard,
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Going to second the other response to you.

Please come back after you’ve worked in any customer service position interacting with the general populace. Plenty of smart folks out there, but just as many people that absolutely are not.

It’s a known fact that Wii U sales suffered to a significant degree because people thought it was an addon to the Wii, not a new thing. There are a lot of other issues with it, but that is a knowm factor found by market research.

wizardbeard,
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Wow, that’s certainly a take. How are they worse than Sony or fucking Microsoft? Microsoft was under IRS investigation at one point. They dragged thing out resulting in multiple millions of taxpayer money being wasted, ruined the professional careers of the lead names on the investigation, bribed politicians to cut so much funding from the IRS that another investigation of that scale is simply not possible, and bribed other politicians to sway laws in their favor to help make what they were investigated for much harder to pursue charges on.

Do you have any substantive shit that the other big names aren’t guilty of as well? I’d love to hear it!

wizardbeard,
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Oof. Yeah, if you’ve only played Phantom “go back to the same temple for the tenth time” Hourglass and Breath Of The Wild with it’s almost non-existent story, I can absolutely understand the disappointment.

Phantom Hourglass was pretty disliked even by fans at the time. The touchscreen control focus and the damn ocean temple re-runs were quite contreversial.

Breath of the Wild was the series’s first attempt at open world, non-linear gameplay and is incredibly different from other games in the series. Very light on story and characters. Unfortunately they’ve confirmed open world is the planned standard going forward.


The real “core” 3D games are Ocarina of Time and Twilight Princess. For 2D, A Link To The Past and Link’s Awakening.

Twilight Princess is probably the most accessible for someone not super familiar with the franchise, and the least burdened by old school design decisions. It’s what I would consider the pinnacle of classic 3D Zelda. Took all the good stuff from the two N64 games (what most people seem to think are the best) and polished the hell out of it.

wizardbeard,
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If you’re emulating, there’s a romhack that restores the screen warp glitch to DX.

wizardbeard,
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What got me was the Triforce hunt. Nearly no guidance/signposting, constant trips back to tingle, then back to a warp point, then sail around, rinse repeat. Ugh.

wizardbeard,
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Which they walked back and hacen’t tried again since. Their latest console is also still backwards compatible with games from the first xbox.

I’m legitimately hopeful. Won’t ever stop the best option from being piracy and open source emulators on PC, but Microsoft’s track record for backwards compat is sparkling.

Sure, it’s not true hardware based backwards compat. It works by using the disc as a key to download and run a full copy of the original game + an emulation layer customized for the specific game, so if you don’t have internet or they pull the plug on their store servers you can’t just use the disk alone. If you lose the disc or it breaks, you have to buy the game again from their online store. Also, I’ve encountered some crashes and minor emulation issues with some titles. Poor, poor Kotor.

It’s sad, but that’s still leagues better than their competitors in the console market.


Sony makes you buy the old games again on each platform. Standard “Virtual Console” type shit. Thankfully, they usually do this by making a general emulator that homebrew folks can later shove non-supported games into.

Nintendo. Nintendo. Are you shitting me? An ongoing subscription to keep access to the same 30 year old games you’ve been reselling since the Wii?

You can use homebrew to shove other games in, but you risk a ban from their online services. Also, if you’re already doing homebrew, the consoles they offer games for this way on the Switch are more than easily handled by Retroarch running as homebrew.

Mario 3D All Stars? Take all the time and money to get a half port half emulation solution working on the Switch for one Gamecube and and one Wii game, sell it as time limited, don’t include the direct sequel to the Wii game that was built on the same fucking game engine in the package… and then never use that tech again? Are you fucking kidding me?

That last one shouldn’t surprise me too bad though. They managed to emulate the N64 on the Gamecube, and only used it for Legend of Zelda. Once in a limited preorder bonus for Wind Waker, and also in a limited Nintendo Power magazine bonus disc for subscribing.

wizardbeard,
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It’s also important to remember that being aware of the psychological effects of something does not make you immune to those effects, or even consistently lessen them in a measurable way.

wizardbeard,
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  • Shattered Pixel Dungeon
  • Project Zomboid
  • Vampire Survivors
  • Rimworld
  • Metal Gear Solid V (on PC with mods that greatly expand/enhance free roam, and add more side ops)
  • Tomba 1 and 2 (Tombi in the EU)
  • Chrono Trigger
  • Megaman Legends (love the sequel, but haven’t ever completed it, life keeps getting in the way)
  • Castlevania Syphony of the Night
  • Sonic Adventure (it’s trash, but fun trash, especially with mods)
  • Sonic Mania, Sonic 3 and Knuckles
  • Minecraft

Some that I haven’t come back to in a while, but I’m overdue:

  • Ape Escape
  • Crash Bandicoot (1-3)
  • Spyro (1-3)
  • Digimon World 3
  • Any of the GBA or DS Castlevanias
  • Actraiser
  • Rayman 2
  • Megaman Battle Network series(3 and 4 are my favorite entries)
  • Dissidia Duodecim
  • Zone of the Enders 2
  • God Hand
  • Wipeout Pulse/Pure
  • Pretty much any Kirby game

Most of these games I find just plain fun. Thanks for asking, I was starting to get burned out and not finding stuff as fun, but writing this out has me hankering to revisit some old favorites again.

wizardbeard,
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Thank you. Iirc, they were the main hub for the pokemon in rpgmaker frameworks, and for all the games based off of that. Shame.

wizardbeard,
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The last one I know of is WobbleDogs, but I’m not sure how much of that is in depth virtual pet vs haha funni streamer bait.

Pretty sure there’s a fan made chao garden game that came out last year. Can’t speak to it’s depth or quality though.


A real mad genius move would be to make a linked desktop game and phone app, like how you could download chaos into the VMU from the Dreamcast Adventure titles and into the GBA Tiny Chao Garden from the GameCube remasters. Get the in depth experience on PC and the tamagotchi/digimon pedometer pet stuff on mobile.

Do all sorts of cross promotion with other indie games, like how Team Fortress 2 used to have special cosmetics unlock if you owned certain other games.


As far as “pocket” pets go, there’s a few Digimon “remakes” for Android. Digital Tamers: ReBorn was a good one. I think it’s free on itch.io

wizardbeard,
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Lego Island was one of my first PC games, and I spent absolute ages in it. Still have my CD. As an adult I find it a little too zany and wacky for an in-depth revisit, but as a young imaginative ADHD boy it was an amazing little sandbox to run around in. So many different ways to interact with things, ways to customize your island through different characters changing stuff when you clicked on it, and just enough mysterious things to keep the imagination going.

I’m looking forward to the decomp that MattKC is working on for it.

Outside of that, I played a TON of the old flash and shockwave games on the Lego website. I felt so cool knowing extra lore around the mask of light movie because I had been playing the Bionicle flash game. They also had a lot of neat puzzle games.

The concept of the programmable Spybots, and the K’Nex programmable kit really jump started my interest in programming as a kid too.

wizardbeard,
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For me it’s this plus the level of focus I feel like I need to not get my shit kicked in.

Maybe I’m just bad, but there’s a good number of encounters where a few bad moves can put you in a slow spiral to defeat. Plus there’s just a lot to consider at any given moment, it’s a deep combat system.

When my only time to play is after my kid is down for the night, a lot of the time I’m looking to relax and not think super hard.

wizardbeard,
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Wouldn’g the rights for Spyro and Crash stay with the rights holders, not Toys for Bob?

wizardbeard,
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People forget, you never owned the games you bought, physical cartridge or not. The instruction booklets state that you bought a license. It’s the bullshit argument console manufacturers use/used to go after emulation developers.

Having a copy of the game that can’t be fucked with by errant updates to the game files or by updates to the device you use to run it is a wonderful thing, but don’t lie to yourselves about the legality of ownership. That’s been a busted clusterfuck for longer than most users on here have been alive.

wizardbeard,
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Friendly tip: For singleplayer games, you can always disable the game’s built in AA solution and use reshade for AA instead. If you have extra GPU power you can also use reshade to add all sorts of other graphical effects if you’re willing to fiddle around with things to get it looking good.

If you have an NVidia card, sometimes PCGamingWiki has instructions for tweaks you can do in Profile Inspector to adjust how the driver applies AA to a game too.

wizardbeard,
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Yeah, AAA for quite a while now has really only had any impact on graphics, and maybe on how playtested it was. That is one hell of a load bearing maybe. No correlation to quality on any other metrics.

FF7 Rebirth demo likely releasing today (www.ign.com) angielski

It seems that a demo is indeed coming imminently. As spotted by Wario64 on X/Twitter, a trailer for a Final Fantasy VII Rebirth demo can currently be seen on the Explore tab on the US PSN. This trailer appears on the US PSN for now, but has not appeared in other territories at this time. This trailer appears on the US PSN for...

wizardbeard,
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My man, of all the spinoffs to make this complaint about, you choose part 2 of the reboot/remaster?

wizardbeard,
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Didn’t he also say in an interview post-launch that they still hadn’t nailed down a fun core gameplay loop until a few months before it shipped?

C’mon Todd, what are you doing?

wizardbeard,
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And that people will hopefully riot about paid mods again. The Skyrim framework flew under the radar because of clever timing. There’s no way it goes un-noticed on their newest flagship game.

wizardbeard,
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Common in a good bunch of games. Happens when the game tries to use an animation that’s scaled for a larger 3D “skeleton”. It’s trying to use an animation here that’s sized for an adult Sim, so when the animation says “hands go here, elbows here, shoulders here, etc” it stretches to the adult proportions and makes this unholy mess.

See also: Smash Bros Brawl’s Longchu/Gannon-chu glitch/mod of Pikachu’s 3D model with Gannon’s moves and animations, Zelda Twilight Princess speed runs where you activate cutscenes for human form Link while in Wolf form so you get to watch what looks like a mangled twitching roadkill wolf propped up on top of a horse.

Good gaming experiences with no HUD? angielski

I’m starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what’s going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:...

wizardbeard,
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If you’re into Bethesda games and modding them, nearly all of them have “immersive HUD” mods that only show HUD elements when it’s relevant.

wizardbeard,
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A lot of games are still doing dual releases on last gen and current gen.

wizardbeard,
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Even though each game is a player driven RPG, there’s a canon “through line” of major events from 1 to 2 to New Vegas. 3 and 4 are set far enough away or in a different enough period of time that the plot impact is more minor.

Personally though, I hope this is less of an adaptation and more of a “side stories in the setting”.

wizardbeard,
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And ended in the middle of an arc too, iirc.

wizardbeard,
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What? Specifics please.

wizardbeard,
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It’s not like these free play periods are a surprise to them. They are in complete control of how hard their servers get pounded and when.

wizardbeard, (edited )
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How can it have expenses at all if it’s just a bank account held by the guy’s brother? Why does it need to be a charity or exist at all if they’re just donating the money to another group, why be a middle man?

This whole thing reeks, imo.

Edit: Duh, stupid of me. The charity streams and website cost money. Still stinks. How does that add up to 11k expenses one year and 29k expenses another year. How does that make any sense?

wizardbeard,
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Probably over a decade ago they did a cross promotion with TF2 when TF2 was doing that sort of thing for unlocking exclusive hats.

If I remember right… You got some extra starting gear for being a TF2 player, had to play up through a certain point in the starting quests or for a few hours, and then you got the default starter Spiral Knight helmet as a hat for TF2. I planned on just doing the minimum and getting back to PUTTIN A DISPENSER HERE, but I didn’t end up going back to TF2 that night. That said, I think I only played Spiral Knights once or twice more. Couldn’t even get my TF2 playing friends to join me on it just to get them the hat.

wizardbeard,
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I hate to say it but it might be worth looking for a job outside the games industry. It’s openly known that most gaming companies get away with terrible working conditions and employee treatment. They get away with it because there’s a revolving door of people willing to put up with shit treatment so they can say they got a job in the industry.

It’s fine if that matters to you, but you have to decide how much it matters and stick to your line in the sand. Personally I’d rather work something less interesting and have better pay and reasonable work/life balance.

wizardbeard,
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Or we could just… host our own wikis. There’s plenty of open source software for them. It’s not hard. Not everything needs to be federated.

wizardbeard,
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If you like it, check out the Warioland series, particularly Warioland 4. Pizza Tower is very much a love letter to that series, with tons of added movement tech geared towards speedrunner type shenanigans.

Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video (www.rockpapershotgun.com) angielski

Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It's basically a small portion of Star Citizen, but with a story and ending. I'm still not confident; waited too long for that.

wizardbeard,
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Sorry to bear the bad news, but Elite: Dangerous has abandoned developing any further VR functionality.

To my knowledge VR still works in ship cockpits and is still amazing there, but the last big expansion’s big draw added new on foot content that doesn’t support VR at all. In VR it displays in headset as a giant 2D screen in front of you, if it chooses to work with the headset at all.

wizardbeard,
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Don’t forget Super Princess Peach on the DS, where she wielded the amazing power of mood swings! Very progressive.

wizardbeard,
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Beyond what this means for Unity and the indie gaming scene, I’m concerned about copycats.

With how big Unity is for hobbyists, I’m worried this might have an “Apple” effect, where other runtimes (even non-gaming related) begin to try this.

wizardbeard,
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A lot of people get by just fine with a standard xbox controller, if you want to try the game before making that investment.

wizardbeard,
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To be even more direct: there’s a huge overlap between the circles of “works in software dev” and “contributes to open source projects”.

I really try to do different things at home than work, but I’ve definitely contributed fixes to game mods (why do so many modders fail to do null checks before trying to interact with short lived shit like projectiles?) and open source software I’ve needed to do stuff.

wizardbeard,
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This really isn’t a good take when the “random guy” has provided proof, open source code demonstrating, and a relatively easy way to verify his claims (using his code).

It’s all there out in the open if anyone has specific counter points, and this type of thing isn’t an unusual situation with Bethesda developed games, or games on this engine.

wizardbeard,
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Half Life 2 doesn’t truly need the first one. It adds some context and there’s some callbacks, but you can totally start with 2.

Avoiding spoilers as much as possible, in HL1 something goes wrong at a research facility. Main character fights his way through then gets “knocked out” at the end. HL2 picks up ~20 years later after an entirely new big bad took advantage of the events in HL1 and conquered the world. MC “wakes up” and is dropped right in on a train into an occupied city.

There’s decent plot connections, but you aren’t missing out on anything gameplay wise or largely plot impacting, as the game world has changed so drastically.


All that said, if you want to play HL1 and aren’t interested in it in terms of it as a tech marvel of the time it was created, you can just play Black Mesa. It’s a fan remake that got the greenlight from the original creators to be sold, and by most accounts is a better experience for modern gamers.

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