wizardbeard

@wizardbeard@lemmy.dbzer0.com

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Day 347 of posting a Daily Screenshot from the games I've been playing angielski

Today’s game is Sea of Thieves. For the first time ever me and some friends managed to get a full crew together and sailed my ship. We even managed to get our resident chef and arsonist to join us. He adds an extra challenge because the only thing he really does is stand at the stove and let food cook. He never really cycles...

wizardbeard,

Good news! Over a year ago they opened a feature called safer seas where you can play without PvP!

wizardbeard,

Good news! No need to wait for unofficial servers. Over a year ago they opened a feature called safer seas where you can play without PvP!

wizardbeard,

It’s been hours now (and a very busy day), but I swear that half of that comment (including that section) wasn’t there when I commented regarding safer seas.

But there’s no mark showing the comment has been edited either.

Scurvy must be eating me brain.

wizardbeard,

The issue with using torrents is longevity. You’d still want/need traditional storage backing it all. Don’t want some mod to become lost media because nobody is actively seeding it.

wizardbeard,

It also tracks what you’ve downloaded to provide update notifications and encourage you to participate in the mod quality ratings system.

It’s not 100% without reason beyond tracking users.

wizardbeard, (edited )

Wait, was it confirmed sold? The news post on Nexus fron this morning indicated that the existing head admin and CEO (of 24 years) was just stepping back (and not even away entirely), and had already put the year+ in of identifying two successors from his existing team.

I didn’t see anything regarding a sale, and the existing admin said quite a bit about taking this seriously from a standpoint of what’s best for mod makers and users and not best for business profits.

Edit: I’m not seeing any company name given because as far as I can tell, it wasn’t sold. It’s the same company, same employees, the person at the tip top is just shifting.

And since when is “comicbook dot com” a source for game modding news? Unless someone can show me something from a more direct or reputable source, I think this is just someone running with the most click bait interpretation of the nexusmods post.

Edit x2: Dormedas’s resetera link has some convincing investigation that the two people named as taking over the reigns may work for a company that provides esports training, and also consulting services for user generated content focused companies.

wizardbeard,

Thanks! That’s damn good for “best effort”! A convincing lead on what company it may be.

Personally, I still don’t think it’s time for immediate red alert, but I’ll have to keep an eye on things. Hopefully we’ll see some competitors like GameBanana step up to the challenge.

Day 331 of posting a Daily Screenshot from the games l've been playing angielski

Today’s screenshot is from Starfield. I know it wasn’t very well received, but i looked into it and wanted to give it a try myself. I got it on Discount a while ago (around 35$ if i remember correctly), and was originally going to play a while ago but Oblivion Remastered stopped that. I decided to give it a go though....

wizardbeard,

Enjoy while you can.

Don’t chase weapon upgrades and crafting research too hard. The minor stat upgrades don’t really effect much for the stupid amount of grinding required to get the exact right materials needed.

I found that the novelty of the game wore off pretty quick after I started finding what initially felt like handcrafted points of interest repeating for the third time. Apparently there’s a mod that tweaks the RNG to significantly reduce how often things repeat, because it’s really rough out of the box.

wizardbeard,

The fluff text in the terminals is what really got me about the repetition. Like you couldn’t write a few more similar paragraphs and shuffle them?

wizardbeard,

I made the same assumption, but I believe they stated it officially shortly after the game was first announced. Still dumb as hell though.

wizardbeard,

Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.

Notably, they removed the Overwatch sniper’s wall piercing. Intentionally. There’s mods to revert that.

wizardbeard,

AIEOU. MY ROFLCOPTER GOES SOI SOI SOI SOI.

All because the engine they used had an option for automatic text to speech for the chat.

I think that’s just a default Quake 4 engine thing.

wizardbeard,

I hold out a lot of hope that a group will start decompiling them. There’s so many versions out there that it could even be a multi-pronged approach.

Day 297 of posting a Daily Screenshot from the games l've been playing angielski

Today’s game is some more Daggerfall. I originally intended to just go back to oblivion, but fuck Daggerfall is addicting. I love how immersive it feels. There’s a ghost haunting this one specific town? It actually attacks you at night in that one specific town out of like 2000 towns in the region. Need to find someone...

wizardbeard,

Just be careful. If a quest giver gives you a time limit, like a letter saying “get here in one month”, they mean it. It’s possible to silently fail the main quest this way, but it’s also possible to get back into the main quest line via some other quest paths into it.

It’s all fairly complicated. Thankfully failing doesn’t stop you from exploring the world, interacting with NPCs, or doing other quests. You can always use the console to restart the main quest line quests when you’re ready.

Do you think Square Enix should remake other Final Fantasy entries? angielski

Seems like a goldmine of content for them to work on for the next decade+. Plenty of people will never experience these worlds or stories due to the turn-based combat, so giving them the Remake treatment could be the only way an audience ever finds them....

wizardbeard,

I think there’s a turn based mode you can enable from the options menu. I know there was one for 15.

wizardbeard,

The remake is being handled by a third party, and it’s unclear so far what they’ve been allowed to do besides replace the graphics rendering with Unreal Engine 5. It’s all reportedly still Creation Engine under the hood.

Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim, it’s likely that it will have all the bugs of the original.

wizardbeard,

That and the Air Ride sequel man. All I can hope is that people get emulators going fast.

wizardbeard,

Cyberpunk has NPCs with some fun lines for this if you don’t choose options fast, and in some of the more intense scenes they have a countdown with limited time for you to respond before the conversation moves on.

wizardbeard,

Unfortunate to see that they haven’t tested with xash3d or the like. I’d be especially interested in the ray tracing fork of xash being supported.

Improved lighting does wonders for old games, imo.

wizardbeard,

He’s comin’ out again with a good one. Place your bets now ladies and gentleman.

wizardbeard,

I’m fairly sure the update cadence is set by the game dev/publisher, not GoG.

wizardbeard,

XCom and XCom 2 can be played entirely with the mouse. Minor typing if you want to name your soldiers, but nothing requires quick reflexes. Everything is turn based.

There’s an older breakout style game on steam called Shatter that can be played entirely with the mouse and has a banger soundtrack and neat visual style.

Emulation opens up a lot of options for old school turn based games. RPGs, turn based strategy. Any of the Pokemon games gen 1-3 can be played one handed with some clever button mapping. Any game made to use just the Wii-mote as a pointer would also work, but I don’t know those off the top of my head.

You might want to look into one handed controllers, or something like the FLIR USB dongle that you can use to map IR TV remote signals to keyboard button presses. Just need to use a remote that doesn’t already control something.

wizardbeard,

The “/v/s recommended games” wiki is mostly maintained by 4chan users (yuck), but it’s been a good source for both mainstream and hidden gems.

SNES, Sega Genesis, GBA

If I have time later I’ll edit this with some personal recomendations.

wizardbeard,

It sounds like that’s what happened, but through the proper channels. They hired a known CnC community/modding site admin as the dev.

I’d imagine he pitched that this was an easy way to reduce maintenance costs while fostering massive good will and making the amount of long tail sales over time higher.

Emulating PS2 for my Steam Deck, would love any recommendations! (lemmy.world) angielski

I’ve been sinking further and further into the RetroDECK time-sink of setting up my emulators just so, and having the most fun doing so. The PS2 is a largely unknown system to me, I neither had one nor spent much time before now playing through some titles....

wizardbeard,

If you’ve tried the Crash Bandicoot N-Sane trilogy, there are a few sequels of differing quality on PS2. I don’t think any of them are particularly bad, but none are as good as the original PS1 trilogy (or the N-Sane remakes).

wizardbeard,

GOD HAND- the granddaddy of Platinum Games’s combo based “beat em ups”, made by Clover Studios before they went bankrupt and reopened as Platinum. So think Devil May Cry and Bayonetta but hand to hand 🎵"or fist to fist. Kick your nuts or twist your wrist. God power keeps my pimp hand strong so trust me or you won’t last very long."🎵 Yeah, it also has quite possibly the best theme song ever too.

Zone of the Enders the Second Runner drops you into the midpoint of a fairly generic mecha anime plot, but as overseen by Hideo Kojima. It has a lot of “Dynasty Warriors” style “tear through hundreds of fodder with ease” gameplay, but also a very fast paced “attack/dodge/parry” system for fights against beefier enemies that ends up as this fast paced sort of rock paper scissors as you have to adapt to use the right technique to counter the enemy. You fly and can manuever very fast, attacks can come from any angle, and it’s just flat out fun to control. There is a PC port/remaster of questionable quality (and no steam deck support), and a xbox 360 port of good quality, but it’s mostly just uprezzed graphics that you’ll get by emulation anyway.

wizardbeard,

The examples I’ve seen are a year+ with no updates. Not definitive, but I highly doubt they’re doing this for the cases you’re talking about.

wizardbeard,

Everyone keeps labelling GabeN as the only one holding VALVe to standards, but by his own admission he’s more of the equivalent of a board member now, not deeply involved in the day to day anymore. I think the only ones that truly know his level of involvement would be people at VALVe.

What I’m getting at is that I have the same concerns about what will happen after he passes, but I don’t think he’s the only person standing in the way of VALVe going full corporate.

wizardbeard,

My only real counter to that is Project Zomboid. It’s a complete game. It’s in EA due to them wanting to add many more gameplay systems to the existing complete sandbox. They have a roadmap somewhere. They don’t release major updates without multiple ones being added.

Last major update (41, a few years ago) was drivable cars (and all the spawning systems, loot, and map changes to make them fully fleshed out) and multiplayer. I’m sure there was more, but those were the standout things.

The new major update (42, available through a public opt-in beta branch right now) is a complete overhaul to gunplay, liquid management/mixing, crafting systems, lighting engine, and the addition of NPC animals with a full husbandry system. And that’s only the highlights. It will stay in beta as they get better data for balancing the new features and the absurdly increased player count surfaces bugs they didn’t find through internal testing. Once it’s balanced and stable (maybe a year), they’ll push this update to the main branch where it will continue to get minor bug fixes as things crop up (usually bugs surfaced by the modding community by the time it hits stable).

Then they’ll keep crunching away on work on human NPCs and simulating story stuff with loot generation, which I believe will be the next major update in a few years.

Each intermediate release is a complete game, it just doesn’t have the full set of features on the roadmap. It still is the best zombie survival sim on the market as is.

But it is absolutely a unicorn of early access.

Day 192 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (pixelfed.social) angielski

Today’s game is Ghostbuster’s the Video Game (and is in fact not a sponsorship from Doritos). I’ve had this game on disk after getting it a yard sale (which as a side note is such a fun way of finding games. If you collect retro games I’d highly recommend looking for them. It makes me a bit sad that physical games have...

wizardbeard,

Something I love about this game is how there’s no hud, all the info is conveyed through lights on the backpack.

I know other games have done similar, like all the menus in Dead Space existing as projections from your suit in the game world and not stopping time. I’m a sucker for that little bit of extra diagetics (pretty sure that’s the right term).

wizardbeard,

When the hell did they start updating the site database to include downloads of externally hosted patches?

That effectively means the site is back!

Why the fuck wasn’t that posted about fucking anywhere?

All I can find is articles about the site going read only except for the forum and news posts back in August 2024. I used to check the site weekly, but stopped in September after none of the community made continuation projects seemed to be taking off.

wizardbeard,

Does Ross/Accursed Farms, the person who started this movement, not count?

Day 177 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (pxscdn.com) angielski

I decided to give Sackboy: A Big Adventure a try today. I bought it last year and never started it (though, the same could be said for 70% of my library). I decided to just drop Black Flag because i couldn’t get the DLC to show up. So i this is what i picked to play next....

wizardbeard,

Yeah, I get that the devs probably don’t want to rehash the same level editor mechanics ad-naseum so instead they made the far more complex/in-depth Dreams, but I think there’s still value in simpler creation tools. I’m sad they moved away from LBP.

Simpler tools lower the bar for entry and can make creating things easier. For LBP it also enforced a cohesive art style, and unless the creator was insane it enforced a specific set of game mechanics.

With Dreams you have no idea what you’re in for, and there’s countless people taking time poorly reinventing the wheel for basic gameplay functionality. You can’t just go and use a highly polished “platformer mechanics” pack created and tested by a professional team like you got with LBP or more recently (and far more restricted) with Mario Maker. Every “starter kit” is going to have differing levels of amatuer jank.

It’s a great “intro to game development” tool, but I personally think it’s lacking in the “play high quality user created content” realm because there’s less quality content as a result of the complexity.

wizardbeard,

They have been “working” on Half Life 3 for over a decade, with many promising leads found through datamining things left in other source games over that time. There is almost always absurd levels of speculation over the smallest crumbs of datamined material.

For example, there’s been an unfinished NPC worked on for Episode 3 left in Half Life 2 that was first shown in a tech demo in 2006, literally prefixed with “Ep3_” in the code. It’s been around for 18 years and the most that was used from it was graphics for the gels in Portal 2, vs all of the speculated things about it.

The recent documentary they released had what was effectively a post-mortem section where they talked about why Episode 3/Half Life 3 never came out.

I can see why you might think that their new controller and headset might be enough of a game changer that they feel like making 3 is worth it again, but the overall feeling I’ve gotten from them from following all of this closely since the pre-Orange Box days is that: 3 isn’t happening due to the immense pressure and expectations that have built up over the many years people have been waiting. Maybe we get Alyx 2 or some other spin off, but the only thing they’d accomplish with 3 at this point is disappointing a wide variety of people with countless conflicting expectations.

At the very least you also have to contend with “Valve Time”. What would take a normal studio a year takes them four due to their obsession with polishing everything. Team Fortress 2 started development in 1998 and didn’t release for 9 years.

Don’t get me wrong, I’m excited to see where they go next, and I hope this means more than a voice actor sending a fun new years message. But you need to understand that “definitive evidence” of 3 coming based off datamined material has been floating around for 15+ years now.

wizardbeard,

Where have you guys been? Half Life 3 was confirmed December 13, 2007.

I’m sure it’s coming any day now.

wizardbeard,

At least that one has a simple solution: delete your saved card.

wizardbeard,

And people pretend that only American ratings systems pull this kind of bullshit.

wizardbeard,

The term Ante in the game is used instead of “round” or “level”. It’s a measure of how far you’ve gotten. Each “ante” is made up of three “stakes”, point totals you need to beat in a set number of hands played and cards discarded.

There’s no aspect of choosing how much you risk, of “ante-ing up”, or how much you stake. You either beat the points goal (called “chips”) or you lose. There’s no playing of your hand against other hands, bluffing about how good your hand may be to convince others to fold, etc. It’s just you against the score goal. If you beat it faster than the amount of hands you’re given to work with you get extra rewards.

The game has no elements where you stake chips for rewards or anything like that. It borrows basic elements of scoring mechanics from poker, and uses a lot of poker terms for other purposes, but the closest part to gambling is the ability to buy random card packs between rounds (to customize your deck instead of just having the standard 52 card deck).

In between rounds you have access to buy various things to add further modifiers to your scoring, and to adjust the composition of your deck in order to make getting specific combinations more likely.

You can learn most of this in about 5 minutes with the demo, or by taking some time to watch someone else play on youtube.

wizardbeard,

Something I haven’t seen talked about too much is that there is a hidden meta-puzzle involving a hidden 51st game, and one of the fictional in-universe devs trying to catalog what happened to/at the company.

It’s not relevant to enjoying the game as a whole, but it’s interesting how deeply some of it is hidden. The official discord has folks running it all down, and FuryForged on youtube has made a 48 minute video walking through everything that’s been discovered so far.

wizardbeard,

You should definitely check out the original Monkey Island games when you have a chance! 1 and 2 got well done remasters, and 3 onward don’t really need any remastering.

wizardbeard,

Small caveat:

The first switch emulator that was taken down (I think yuzu), was justified by Nintendo as copyright infringement because people (including moderators) were sharing copyrighted material openly on their public discord. BIOS files, links to games, and early leaks.

The more recent one (Ryujinx I think) was the one that did things right, so Nintendo didn’t have that copyright leg to stand on. So instead (according to the maintainer of the Mac fork) they sent goons to the house of the head dev in Brazil… to “talk” him into taking it down.

wizardbeard,

No way that wasn’t absolutely intentional.

wizardbeard,

The team that made Banjo-Kazooie, a cutesy animal mascot platforming game, made another animal mascot platforming game that was as not child friendly as possible and had tons of references to pop culture media and movies at the time.

One of your first goals is to cure your hangover. Along the way, you give laxatives to cows, collect bees to tickle a flower with big boobs to stop covering them up so you can use them as a jump pad, murder living teddy bears filled with meat in a war, have a boss battle against a giant opera singing pile of shit (probably the most well known scene of the game, the great mighty poo), and more. It was shocking for the N64 era, and they really worked some programming magic to get absolutely every ounce of power they could out of it.

If you have xbox gamepass, it’s included in Rare Replay (which at least used to be part of gamepass).

wizardbeard,

The funny thing to me is, I think that 3D render is either from Conker’s Pocket Tales (an isometric GameBoy game using the original family friendly plan for the character), or for the original family friendly N64 game before they shifted gears entirely into Bad Fur Day.

wizardbeard,

There are mods for it to restore the soundtrack and other little tweaks.

wizardbeard, (edited )

Director’s Cut eases some of that, but it’s definitely a game that could use better guidance. The first map is a slog, but if you charge through it (past the point where you take a barge to a new map) things open up pretty quickly with vehicles, new obstacles, and other tools to keep things more interesting.

The worst part is that the game doesn’t really direct you towards unlocking the tools and upgrades that make things better. A lot is unlocked through the main plot path, but there’s more that’s just not signposted at all. Is grinding out the full 5 star approval of this guy going to unlock a level 3 exoskeleton, or is it just unlocking a new decorative patch for my backpack? How am I supposed to naturally find out what places give you the best boots in the game as delivery rewards?

It’s a game where you just kind of have to accept the slog as part of the narrative. You’re one singular delivery man tasked with reconnecting the remaining people and settlements in a ruined america. It’s going to be tough. Moments of power fantasy will be few and far between. As you reconnect more, you gain the ability to build infrastructure (and use infrastructure built by others through the network you’re making) to make things easier.

Like, if you can find enjoyment in the slow moments, then you earn the more enjoyable stuff over time. Definitely not for everyone. I like it, but I play on and off in bursts. Think I have like 100 hours over four years. Biggest advice is to speed through the first map, just do the main quests. On the second map you can start taking your time if you want to.

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