“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of...
I honestly did not expect Starfield to have actual flyable spaceships and vehicles. That was a pleasant surprise, so Bethesda evidently has not stagnated completely. The problem is Starfield has issues with many other game elements (like loading screens, mediocre worldbuilding, etc). Also the fact that it was simply a game in a different genre than previous Bethesda games didn’t help. People expected a handcrafted open world a la Fallout 4 but got a kind-of-procedurally generated sandbox.
So, Starfield was a disappointment (in my opinion). The story isn’t interesting. The lore and world-building do not make sense. The game mechanics do not mesh together. (And it doesn’t run well on the Steam Deck.)...
Bit of a shame they’re moving away from being able to run FSR on any GPU, but it makes sense since it’ll be using their AI cores similar to how DLSS does it for better quality and performance.
Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay" (www.gamesradar.com) angielski
“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of...
Are there any games like Starfield? angielski
So, Starfield was a disappointment (in my opinion). The story isn’t interesting. The lore and world-building do not make sense. The game mechanics do not mesh together. (And it doesn’t run well on the Steam Deck.)...
AMD announces FSR4, will only be available in RX 9070 Series cards (videocardz.com) angielski
Bit of a shame they’re moving away from being able to run FSR on any GPU, but it makes sense since it’ll be using their AI cores similar to how DLSS does it for better quality and performance.
Critical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchise (www.pcgamer.com) angielski
PC Features for Dragon Age: The Veilguard (www.ea.com) angielski
This is looking pretty good. I’m especially excited about them taking key bindings seriously, with even class-specific binds....
There was beauty in the simplicity (lemmy.world) angielski