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Dunstabzugshaubitze

@Dunstabzugshaubitze@feddit.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Dunstabzugshaubitze, (edited )
@Dunstabzugshaubitze@feddit.org avatar

got 3 2 1 EA Keys lying around, whoever sends me a message with a joke gets one. if i get a lot of messages your joke better be funny :)

memes are also acceptable ;)

e: all keys have been sent.

Dunstabzugshaubitze,
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it will be free to play, when it leaves early access. during early access you’d have to buy a supporter pack.

Dunstabzugshaubitze,
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no extra manager, EA in this case is early access and you redeem the code on pathofexile2.com

Dunstabzugshaubitze,
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I am playing almost exclusively in linux since 2012 (diablo3 came out, it worked on Linux, i sank an ungodly amount of hours into it.) the only thing that made me reinstall windows was to play counter-strike go on faceit, because their client did not work on linux.

proton made so much, so much easier that it almost became frictionless to play on linux. wine made huge strides before, but it never was so smooth before proton.

what often was a problem where laptops with dedicated and integraded graphics cards, or nvidia cards on rolling release distribution often having issues after kernel updates, which is why i was on fedora for a long time, because there the akmod stuff worked better in my experience.

overall: when it works on the deck its almost guranteed that it runs just as easy on other linux distributions, maybe don’t pick a rolling release distro if you have an nvidia card, and most of the time you can forget about the fact, that you are gaming on linux.

[Update: Valve Responds] Mastercard Denies Pressuring Steam To Censor 'NSFW' Games (kotaku.com) angielski

Updated: 8/1/2025 4:18 p.m. ET: In a statement to Kotaku, a spokesperson for Valve said that while Mastercard did not communicate with it directly, concerns did come through payment processor and banking intermediaries. They said payment processors rejected Valve’s current guidelines for moderating illegal content on Steam,...

Dunstabzugshaubitze,
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or any other material that the Corporation deems unacceptable to sell in connection with a Mark

which could be just anything.

Dunstabzugshaubitze,
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  • tetris, because it is tetris
  • pong, and probaly other examples of early home console games
  • wolfenstein3d, doom, quake, quake3, doom3 because all of them were technical milestones, had lasting impact on the industry and they show the rapid advancement of pc gaming in the 90s and 2000s
  • the elder scrolls series, as a simmiliar showcase.
  • final fantasy 1, 6 and 7, as a showcase of jrpgs through various generations and the fmv of 7 and onwards were imho precursors of 3d rendered movies.
  • half-life, because of the impact of it’s scripted set pieces and its level design
  • counter-strike and starcraft, as the games that probably gave us professional e-sport.
  • dota, because its for mobas what doom is for first person shooters.
  • deus ex and thief, pioneered the “immersive sim” and they are great showcases of the interactive nature of games
  • Pokémon, cultural impact can’t be denied and the trading aspect is a great example of a non traditional multiplayer experience
  • various Mario Games, but definitely Mario Bros. Super Mario World and Mario 64 and probably Galaxy as a showcase of the evolution of plattformers in 2d and 3d, maybe throw a spyro or banjo kazooie in there.
  • Grim Fandango, Kings Quest, Monkey Island, point and click adventures are there very own beast and often feature actual memorable characters. I definitely think more often about Manny Calavera than i do about Gordon Freeman or any Morrowind NPC, even though i played half-life and Morrowind much more than Grim Fandango
  • Minecraft
  • super meat boy, fez, hollow knight… lots of interesting indie games and they show how much more accessible game development has become.
  • Prince of Persia and karateka, the way they were animated alone would be enough, but they also featured an actual story, they were interested in showing and featured music used simmiliar to a movies soundtrack.
  • probably much more
  • games that are a product of a very localized culture (gothic could not have been made anywhere else but the ruhrarea for example)
  • the whole military complex is missing (from Mil Sims like Operation Flashpoint to actual recruitment vehicles like Americas Army)
  • more modern games, which i just don’t know or that have not been rattling around in my brain for long enough, but baldurs gate 3, the last of us, or alan wake would probably end up on my list in a couple of years.
Dunstabzugshaubitze,
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the game in the screenshot is Elden Ring.

Dunstabzugshaubitze,
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the last prince of persia Meschner directly worked on was Sands of Time, which is imho well worth playing.

the other 3d Prince of Persias by ubisoft upto two thrones are still good games, but they lost a bit of the 1001 nights feel. The darker parts where there in sands of time, but warrior within goes all in on dark and edgy and just loses a bit of that timeless flair and is very much a mid 2000s game.

can’t talk about ubisofts prince output after two thrones, they never found their way into my collection.

Dunstabzugshaubitze,
@Dunstabzugshaubitze@feddit.org avatar

Kerbal Space Program is awesome :)

Videogames are still a young medium, very diverse and changing so rapidly, that i feel like there is no established canon of ‘classics’ or ‘high impact’ works. We’ll probably end up with dozens of lists like this in such a topic, and might end up without a single game that made it onto all of them, besides tetris.

if a simmiliar question was asked in a movies community i’d bet any list with more than 10 entries would include metropolis, nosferatu, citizen kane and star wars, just because those are widely agreed upon movies that had an impact.

Dunstabzugshaubitze,
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oh, absolutely, rogue and nethack, they are the foundation of crpgs and dungeon crawlers.

i just fear we’d need increased security to break up the fight between groups with various definitions what ‘roguelike’ means.

Dunstabzugshaubitze,
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shadow of the colossus seems like a great game, but i’ve never heard its music referenced as pioneer work, what did it different in that department?

Dunstabzugshaubitze,
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fabiensanglard.net/gebbdoom/

a more tech oriented book about doom.

great read for anyone who is into programming.

Dunstabzugshaubitze,
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i think that honour might go to total annihilation.

i also remember the final fantasies on the psx having an orchestral pieces jn their soundtrack, but those might have not been performed by an actual orchestra originally.

Dunstabzugshaubitze,
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the full book in pdf is linked on the page for free , it’s very much worth the price for a paper coppy however.

the blog is also a treasure trove of techincal details for various games :)

Dunstabzugshaubitze,
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yes, arcade stuff is lacking on my list. The few i have played where mostly on an atari 2600 and simmiliar home consoles way after the fact and the only arcade i’ve ever seen was in a holiday resort thingy :D

Zelda: yep, was surprised there was no mention of it after i looked over my “finished” list, original Zelda and ocarina of time should probably be there, maybe a link to the past. did not play breath of the wild, so don’t have an opinion on it. But zelda -> altp -> ocarina of time is a nice showcase of 2d games transitioning to 3d, and the item based exploration and progression is found in a lot of games.

halo: i am not a console shooter guy and on pc it felt like a very good game, but atleast to me not ground breaking. through the lense of console shooters it’s probably a huge milestone.

unreal tournament: if i’d be listing my favourite games it would be there. but it did not have the impact on e-sport cs or the quakes had so it would be another technical showcase. the unreal engines became very important however.

sonic: yes, at the very least to show another take on plattformers.

gta: yeah, 3 onwards as blockbuster movie equivalents. don’t ask me why they are not on the list, no idea.

gran turismo: if we include simulators, we should also list a bunch of microprose work, richard burns rally, the microsoft flight simulators and so on. Definitely an interesting section of gaming, but not one iam part of so hard to tell what to include for it.

chrono trigger: yeah, my list lacks non western games and chrono trigger deserves to be there simply because of its ambitious scale and the fact that its one of the greatest games i’ve ever played, what was i thinking?

earthbound: never played it :(

castlevania: the early metroids and later castlevanias for what we know as “metroidvanias” today. I’ve played castlevania 1 and 2 and there is not much of what makes metroidvanias in them. fun games though.

Dunstabzugshaubitze,
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lots of licensed or bought code in development in general, but knowing that you’ll have to provide code to the public eventually, means that you’ll have to take this into consideration when starting a project.

Dunstabzugshaubitze,
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codifying in law that your customers must be able to run a server for your game, when you stop running them has the consequence, that you’ll have to buy licenses that allow you to give binaries or code for those things to your customers. every middleware or library that does not allow that won’t be a viable product anymore. It’s not more dev work, it will change how licensing in game development for middleware and such will be done.

Dunstabzugshaubitze,
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you can queue with a single friend, you’ll just get another random player. which is not ideal, but probably not back breaking either, unless there is some stupid way to grief other players.

some of the steam reviews made me think that i literally can’t queue with a friend unless we are three people.

Dunstabzugshaubitze,
@Dunstabzugshaubitze@feddit.org avatar

archive.org has old media of all sorts including game magazines, demos trailers and manuals.

a lot of video material has been uploaded to youtube, that was formerly hosted elsewhere. hell i’ve watched the old eoLithic frag movie from like 2002 a week ago.

vimm’s lair is also worth a visit if your are looking for old game manuals.

Dunstabzugshaubitze,
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Shredder’s Revenge was a lot of fun, if this has local coop i’ll buy it on release and visit my brother to punch some dudes :)

Dunstabzugshaubitze,
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yep, story is so-so, but gameplay wise it is the best pokemon i’ve played.

gyms, league and some story fights where actually tough and required bringing different pokemons without being unfair, the port of newer mechanics like raid dens and special evolutions are well done…

i should try the pokemon randomizer mode :D

Dunstabzugshaubitze,
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very different games, hammerwatch is more like gauntlet with no meta progression and HoH is more of an action rpg (think diablo) with meta progression between runs like other roguelites have it.

Dunstabzugshaubitze,
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  • songs of conquest, homm inspired
  • midnight suns, good turnbased battles with marvel heroes
  • wartales, a bit like xcom in the middle ages
  • phoenix point, xcom with serial numbers filed of.
  • obligatory “battle for wesnoth”-plug, but i enjoyed that less than any of the above.
Dunstabzugshaubitze,
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or from the guy who barely “survived” a zombie attack who turned right next to you while you were afk because the door bell rang.

i never was that guy, i swere!

Dunstabzugshaubitze,
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for that it would have to be priced somewhere in the ball park of the steam deck and offer more compute power than that. i don’t see this from sony, i expect either a very expensive device marketed as as “premium” handheld or an iteration on their PlayStation Portal(?) streaming handheld.

Dunstabzugshaubitze,
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“previous entries” are previous entries in the discussion thread series.

but atleast for doom 1, 2 and 2016 i can say that the ost gets me pumped, so there is that :D

Dunstabzugshaubitze,
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subscribers and something called bits of which i dont know the purpose.

Dunstabzugshaubitze,
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deck is mostly more input options (right stick, d-pad, 4 back buttons instead of 2).

the biggest difference is the placement of the touchpads imho, as i cant use both shoulder buttons and the touchpad on a side without adjusting my grip, but that only mattered in shooters for which i use flickstick on the deck and not the right touchpad.

Dunstabzugshaubitze,
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the touchpads atleast feel like the ones on the steam controller.

flickstick is a control scheme where your stick only controls the camera horizontaly, so if you push the stick down you’ll spin 180° if you push it to the right you’ll turn until your character faces to the right and so forth.

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